What veno skills are needed for TT?
Nuku_Nuku - Raging Tide
Posts: 277 Arc User
Hi all , i just joined a faction and want to help in TT runs but i want to know what I'm doing first. I'm level 81 veno.
So what spells do i need and when do i use them?
Also what terms must i look out for when they shout them out?
Thanks for the help.
So what spells do i need and when do i use them?
Also what terms must i look out for when they shout them out?
Thanks for the help.
[SIGPIC][/SIGPIC]
The many sides of a Venomancerb:victory
The many sides of a Venomancerb:victory
Post edited by Nuku_Nuku - Raging Tide on
0
Comments
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Amplify damage, purge, ironwood (and of course heal pet)0
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bramble guard?[SIGPIC][/SIGPIC]
The many sides of a Venomancerb:victory0 -
Nuku_Nuku - Raging Tide wrote: »bramble guard?
Bramble the tank- Probably shouldn't bramble anyone else unless they ask for it.[SIGPIC][/SIGPIC]
Siggy credits to Forsaken~0 -
Nutshell: Heal Pet. Amplify Damage. Bramble Guard. Ironwood Scarab. Myriad Rainbow. Bramble Hood (if you're struggling). Purge (for a select few).
1-1: Nothing special. Drummer AoEs at 50% hp, so your cleric will have to heal. Bramble everyone for the AoE as long as they don't scream at you for it. It's phys and will be reflected.
1-2:
Same drill for Chin/Drummer.
Soul Banisher's AoE is also reflected. I'd highly recommend bramble here since it'll speed the fight up a bit and the AoE can get nasty for arcanes the longer it lasts. Use p.def ornaments for this one, especially if your p.def is low. Drop in to fox if needed. Try to stay ranged, the AoE seems to hit harder the closer you are.
Vipenalt needs to be pulled out of his room. At 50%, he makes a remark about his "Kiss of death" at which point the entire room fills with hands.
Dimentora (007 boss) should be lured to a corner as adds will spawn and walk around his platform. 10 minutes after his first comment in common chat, his aggro will reset. A good tank will get it back quickly, but if you are using a pet with Roar, that skill can make sure a ranged squishy doesn't get hit. He's also got a frontal physical AoE, so make sure you amp/foxform attack from behind him. I *think* bramble reflects his AoE as well, but I haven't tested this one.
1-3: Mostly same as 1-2
Soul Banisher: AoE hits very hard. I've seen many 8X clerics get 1-shot under BB close to the end. Bramble Hood helps give you a little break if you're struggling and need cooldowns to wear off.
2-1:
Fataliqua: Nothing special.
Cosmo: Hits harder than Fataliqua, but nothing too terrible. Pull him off his ledge so you've got a bit more room to fight.
Feng: Decreases max HP (AoE) and Phys AoE. Neither are too terrible. Normally the cleric will just BB or Chromatic/DD (depends on the cleric). AoE is reflected - bramble all.
Soulripper: Pull him out to avoid the roaming mobs. Nothing special.
Wurlord: He's a pain. You have to kill multiple incarnations of him and he waits amongst a bunch of clones. The real one walks around (clones are stationary) and he has more hp. He hits incredibly hard with both phys and magic (fire) attacks. If it doesn't mess up your tank, try cancelling the magic attacks with a genie skill such as Earthquake or Lightning Chaser. Otherwise, amp/bramble/lending hand (to the tank)/DD as normal.
2-2: (Beefed up version of 2-1, unless otherwise stated)
Cosmo: Buffs him fast. A lot. Have purge maxed for this and hit him with it as often as you can. Other genie debuffs, such as Weakness, are helpful as well. Otherwise, standard debuffs/attacks.
Astral: He'll spawn adds, but most parties ignore them and just focus on the boss. If this is the case, ask before brambling the tank. The cleric should get heal aggro and then be unreachable, making the adds run around confused.
3-1:
Coredash: Frontal phys AoE (bramble). The door leading to his room (the one that connects to the large squar pavillion in the centre) will close when he dies. The mobs after him are easy to kill tho, so if you need them for kill count (3-2/3-3), you may want to keep going. If you don't need them (3-1), just pull him out. Killing him unlocks the door to the next group of bosses.
Illusion Neemen: Nothing special. If you want, you can shoot Djin through the wall and get spark-type buffs.
Djin: Timed boss. As long as you enter the room together, everyone gets full chi and buffs. Don't spark as it will overwrite the buffs and his last much longer. Use/rebuild the chi you have. When the free spark buffs wear off, spark up and take him out quickly. The longer he lives, the stronger he gets (nothing that can be purged tho). Don't worry about "tanking" as his melee hits do 1 damage. If you take too long, he'll start 1-shotting your party members 1 by 1 until you wipe. Killing him unlocks the door to Deathflow.
Dark Colluseant: <Omitted for level appropriateness.>
Deathflow: Pull him out of the room. He'll spawn adds that hit hard. Other than that, he's got a hard hitting magic attack. Killing him unlocks the door to Steelation.
Steelation: <Omitted for level appropriateness.>
That should cover most, if not all that you can do up to your level. 2-3 is mostly 2-2 on steroids. Belial (Ancient Evil) is best taken on in later levels.0
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