What skills should i use?
Mo_the_Sage - Sanctuary
Posts: 3 Arc User
Ok so I started a wizard, I love being a mage in games. I know it's a chalenge to get a high level wiz also, thats ok, I like chalenges. I have my pure build. I just don't know what skills are good for a wizard to level.
Any help is apreciated. Just don't tell me to check the stickies. They are very outdated and I wanted some opinions/tips from active wizards like you guys. Thanks a lot for all the info.b:thanks
Any help is apreciated. Just don't tell me to check the stickies. They are very outdated and I wanted some opinions/tips from active wizards like you guys. Thanks a lot for all the info.b:thanks
Post edited by Mo_the_Sage - Sanctuary on
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Comments
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Pyrogram and Gush will be your 2 main attack skills versus most mobs. Stone barrier is the best shield to level since most mobs early on use physical attacks. Your next useful skill will be Stone rain especially versus water mobs.
Crown of Flame, Hailstorm and Pitfall are all pretty useless, unless you need a skill to kill a mob with little hp left, then mabey keeping lvl 1 pitfall on your skill bar coulde be useful.
Morning dew can save you some hp pots inbetween mobs. And Divine Pyrogram can be used as a opener however to me Pyro/Gush just gets the job done anyway. You won't need dragons breath until about lvl 80 so you can ignore that for a while. Distance Shrink is a nice skill to level as you progress. Get Wellsrping Quaff to lvl 5 so you can learn Essential Sutra (thats part of what makes you great in PvP).
Will of the pheonix is fast and does good damage and is a nice knockback for physical mobs that get close so level it when you can. Also level Sandstorm since its your second skill for taking down water mobs. Emberstorm is useless till much later (benefits of Demon emberstorm can be researched if you plan on going demon) and though Glacial snare hits real hard its a 15 sec cooldown so don't kill yourself levelling it. Force of Will is another staple skill learn it love it level it, it can save you many a time.
Essential sutra is a must get. As for the ultimates you won't be spamming them so take your time levelling those. Each is situational. I find myself using Mountains Seize the most but Black Dragon Ice Strike is the hardest hitting one. Blade Tempest makes most arcane players look like mince meat.
So basically Gush/Pyro is your staple attack option and Stone barrier is the best shield choice. For water mobs Sandstorm/Stone rain works like a charm.0 -
Every wiz will tell you different skills to max. I'll tell you what I have maxed and why and also my thoughts on other skills.
The first skills I would recommend maxing are your basic attacks. This would be gush and pyrogram. Both are fast casting and will be used forever. Gush is expecially nice because of the slow effect it puts on monsters enabling you to kite much easier at lower levels when you need to kite to stay alive. Stone rain is also decent for damage. It doesn't cast as fast as the others but I know wizzies who swear by it. Personally I left it low lvl.
The next skills you want to max are you shields. I would go with the physical shield and the water shield first. The physical because most of the monsters you will encounter before lvl 60 will be physical. I also really like the water shield because you can keep killing for ages without having to meditate. The fire shield I would also max but not until later when you are running into more fire based monsters.
You're going to want to pick a big started skill and max it or get it high too. By started skill I mean a slow channeling but heavy hitting skill. You'll start attacking by casting this skill then probably gush, pyro ... until the mob is dead. I personally chose divine pyrogram for this skill. I know others use the earth tree but I honestly never really liked the earth spells so stick mostly with fire and water. Glacial spike is also good but you get it at a later level.
Other skills you will want to look at are for keeping your distance from the monsters. These skills would be force of will, distance shrink, and the phoenix skill (don't quite remember the name). The phoenix skill will push back monsters when they get to close while doing damage to them. It's nice to have a pushback skill that does damage but you want to be careful when using it as it can hit other monsters.
Force of will and distance shrink are non-damaging skills but are usually used for similar purposes. Distance shrink makes you teleport a few meters in any direction you are moving. Many people use this skill for kiting. I personally almost never use distance shrink as I usually just jump into another mob. Force of will stops the monster from channeling and makes him run away for a short time. I prefer force of will but it's a personal preference.
A few skills I would probably stay away from are crown of flames. It's a dot that sucks since as a wiz you should be killing the monster before you get the full benefit from it. Emberstorm is another pretty useless skill unless used in the right circumstances. It basically takes 60% of you hp and turns it into damage as you explode. It sounds cool as an aoe hitting everyone around you but what usually happens is you lose more than half your hp then you draw aggro from several mobs who promptly take the rest of your hp. It's a suicide skill. I have heard some people like using it in territory war as with demon or sage (can't remember which) it has an aoe stunning effect.
You're ultimates are hugely powerful spells and I recommend lvling at least 2 of them if not all but you don't get these till lvl 59. At lvl 79 you also get an incredibly useful spell called undine strike. This reduces the enemies elemental resistance by 60% making your spells hit much harder.
I'm sure I missed some skills and like I said I don't use the earth tree much so maybe someone with more experience there can comment on them. Good luck with your wizard. It can be difficult at times but is my favorite class to play.[SIGPIC][/SIGPIC]0 -
Yeah, every wiz has his or her preferences here and there. Here's my two bits.
Every tier of skills brings its own benefits. There are holes in this breakdown, but it's still useful imo. I left out some skills, like emberstorm.
First tier water/fire/earth skills are the spammables.
So, yes I agree, get gush and pyrogram maxed first (stone rain's channel is slower).
Second tier - shields
Again, I agree, stone barrier and glacial embrace are the next priority (There are only a few instances where pyroshell would be helpful).
Third tier - damage over time (dot) + hailstorm
You can leave these skills at lvl 1, the dot's aren't very effective, but in your higher lvls, pitfall and hailstorm are fun for their freezes (but only lvl them when you have maxed everything else). I still keep crown of flames at lvl 1 cuz the mana cost is only 39.
Third-and-a-half tier - Heals/buff/passives
Get lvl 1 morning dew, and lvl it as your hp bar increases. When I was lvl 24-45 or so, lvl 1 healed my entire hp, and after that, I got increases as my hp bar could make use of it. Leave masteries at 1 until you have extra spirit, although these are much useful as you grow stronger and have a good wep. Frostblade isn't useful, keep at 1.
Fourth tier - Non-chi nukes
Choose one of them (div. pyro, sandstorm, glacial snare) and lvl to 10. Max the rest when your high lvld and have spare spirit/cash. I chose sandstorm btw.
Fifth tier - Control skills (seal/knockback)
Max both force of will and will of the phoenix (you can leave phoenix at 1 if you need to max other more important skills first).
Sixth tier - Chi nukes
Choose one (BT, MT, BIDS) and lvl to 10. I chose BT, but others have done BIDS/MT. Any of them will work. Max the rest when you've got spare spirit/cash.
Seventh tier - 79 skills
Mainly pvp skills. Undine/Whisper are first (my personal bias is that whisper is more useful, but others will say undine is). Shell is good for chi and magic users, but it requires skill to time and should be the last to get. Don't get shell at the cost of maxing nukes though.
You won't have to worry about 100 skills for a looong time.0 -
Scorched_Sky - Sanctuary wrote: »Seventh tier - 79 skills
Mainly pvp skills. Undine/Whisper are first (my personal bias is that whisper is more useful, but others will say undine is). Shell is good for chi and magic users, but it requires skill to time and should be the last to get. Don't get shell at the cost of maxing nukes though.
You won't have to worry about 100 skills for a looong time.
oh well shell can be the most useful of those if youre only in PVE
ever hated not having chi?
you can build chi while running, flying
you can make a hit that would tick your charm tickle
you can leave a trace of dust when you use distance shrink
oh god the small 10% chance of purify actually works sometimes lol
and you can shell heavy armor classes and ask them to open character info (C) first
they are like WTF 60k magic def lol?
..oh should i be worried for not having a single lvl100 skill yet >_<?i like potato0 -
Wow you guys are soooo helpful. I honestly wasn't expecting that much info. I really appreciate it. Basically I should max gush/pyrogram, with the Earth shield, and get a couple of lvls on the heal when I need it. Then max 1 ultimate first and max 1 of the hard hitting skills like divine pyrogram, sandstorm.
Sorry that im repeating everything. It helps me when i write/type things to remember them better. Thanks so much for the help guys and i look forward to joining the ranks as a wizard.b:thanks0 -
Honestly I prefer Glacial Snare as a later game PvE opener, the high chance to slow your target by 80% at level 10 is huuuge when it comes to taking less damage.[SIGPIC][/SIGPIC]0
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HexOmega - Dreamweaver wrote: »oh well shell can be the most useful of those if youre only in PVE
ever hated not having chi?
you can build chi while running, flying
you can make a hit that would tick your charm tickle
you can leave a trace of dust when you use distance shrink
oh god the small 10% chance of purify actually works sometimes lol
and you can shell heavy armor classes and ask them to open character info (C) first
they are like WTF 60k magic def lol?
..oh should i be worried for not having a single lvl100 skill yet >_<?
hurr hurr, thats why i have no regrets getting shell personally.
Especially for that last benefit. I get so many b:shocked's.
But yeah, wouldn't choose it over whisper/undine0 -
I am at level 53 now.
My hero has 6k of spirit only.
And I will not level up until all possible skills will be leveled.
My Wizard has following levels of skills:
Gush - 10
Pyrogram - 10
Stone Rain - 9 ? (maximum possible for my level)
Shields - 9,9,8
Masteries - 5,4,4
Crown Of Flame - 1
Pitfall - 1
The Dragons Breath - 1 (not used yet)
Divine Pyrogram - 1 (not used yet)
Will Of The Phoenix - 1 (have not spirit to level up)
Distant Shrink - 1 (have not spirit to level up)
Morining Dew - ... (1 level less than maximum possible for my level)
Wellspring Quaff - 5
I can say, that Pyrogram level 10 and Pitfall level 1 inflict same damage (or even more) as low-level Sanstorm during same time almost without chanse to be interrupted.
Since I have not Essential Sutra yet, I not need Divine Pyrogram (even low level b:bye).0 -
Toliman - Raging Tide wrote: »I am at level 53 now.
My hero has 6k of spirit only.
And I will not level up until all possible skills will be leveled.
My Wizard has following levels of skills:
Gush - 10
Pyrogram - 10
Stone Rain - 9 ? (maximum possible for my level)
Shields - 9,9,8
Masteries - 5,4,4
Crown Of Flame - 1
Pitfall - 1
The Dragons Breath - 1 (not used yet)
Divine Pyrogram - 1 (not used yet)
Will Of The Pheonix - 1 (have not spirit to level up)
Distant Shrink - 1 (have not spirit to level up)
Morining Dew - ... (1 level less than maximum possible for my level)
Wellspring Quaff - 5
I can say, that Pyrogram level 10 and Pitfall level 1 inflict same damage (or even more) as low-level Sanstorm during same time almost without chanse to be interrupted.
Since I have not Essential Sutra yet, I not need Divine Pyrogram (even low level b:bye).
You will have basically unlimited spirit when you get to end game.. so you should not be holding yourself back to learn skills. Don't bother leveling pyroshell for a while, as its the least useful of the barriers (imo). Pyrogram and pitfall both have a chance to be interrupted, and will never even come close to the same damage as sandstorm (no weapon multiplier). Oh, level up distance shrink ASAP. DS is one of the best skills we have..Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
Adroit - Lost City wrote: »You will have basically unlimited spirit when you get to end game.. so you should not be holding yourself back to learn skills...Adroit - Lost City wrote: »Don't bother leveling pyroshell for a while, as its the least useful of the barriers (imo)...
It will be useful for my cultivation against fire bosses (not did it yet, Gouf first - waiting for solo fight).Adroit - Lost City wrote: »Pyrogram and pitfall both have a chance to be interrupted...
2. Not both at once (less chance than chance of interruption of one spell).
For example (chances even less):
1.Chance of interruption of one spell: 10%.
2.Chance of interruption of two spells: 10% from 10%=1%.
And if we have low channeling time, we can quickly use spell even after interruption (sandstorm, interrupted twice is a pain or even death).Adroit - Lost City wrote: »...Pyrogram and pitfall ... will never even come close to the same damage as sandstorm (no weapon multiplier)...
Double base Magic damage (from Pyrogram and Pitfall) is better than 300% weapon magic attack (when you use Wheel of Fate, for example, with maximum magic attack 499, average 416).0 -
When you are grinding mobs you will mainly kill them 1by1 before you reach sage/demon at lvl 89 + solo aoeing with dragons breath requires you to have expel on your genie and sufficient dmg so it's still risky therefore i recommend to kill mobs 1by1. For killing them 1by1 you will realize that unless you can 1-2 shot em you will have to use the skills that allow you to
-slow the mobs
so you have more time before they reach their attack range and start hitting
-knockback / seal the mobs
to get a mob away from you when it has reached you because of fast move speed or a
miss of the slow effect
-get away from the mobs fast either because of low hp or because other skills are in cooldown
main slow skills --> gush and later if you have enough money and coins glacial snare
main knockback and seals --> will of the phoenix + force of will
escape skills --> distance shrink
In addition to this skills you need some dmg spells which mainly are chosen by personal perference and according to the mob type ( for i nstance Sandstorm works better vs water mobs then vs metal or earth mobs) if you are limited in coins and dont wont to lvl the whole arsenal but focus on some skills i would suggest to choose pyrogram and sanstorm.
For defense i also suggest earth and water barrier as in the previous posts.
If you are short in coins an sp i would suggest to only lvl 1 of the 3 ultimate spells in 59 and max it instead of having all 3 at lvl 5.
greetz harm0wnie0 -
imo, Divine Pyrogram is an absolutely HORRIBLE skill. ONLY Reason to ever use it is either "for teh lulz" or in a Sutra-Combo (DPyro -> Pyro -> Gush -> Sandstorm/G.Snare is what I currently use.) Glacial Snare does a LOT more Damage, and has an extremely useful secondary effect (80% Slow). Sandstorm's 50% Accuracy Debuff CAN Also help (Yes, it's hard for a Melee to miss you, but half their accuracy is never a bad thing. The Damage is great too) and it is also useful against Bosses (Less Accuracy means lets hits on the Tank).
I maxed Gush, Pyrogram and Stone Rain as soon as I could, although really, in later levels, Stone Rain kinda loses it's effectiveness (Maybe from level 60-89), but at 89 you can Demon/Sage it, which will boost it's power again. Pitfall CAN Actually be a great help. Situation: Your in PvP, you hit the opponent to a smidgen of HP left. He is out of Phoenix range, and gush is on cooldown. He taps Tree of Protection and/or a Crab Meat. You need a fast-hitting attack, and so Pitfall is your Answer. Albeit, it's usefulness is quite small!
I haven't maxed Force of Will yet *Trolls-Self* and Phoenix is level 9. I have Blade Tempest level 9, BIDS level 2, MS Level 1. Kept Wellspring Quaff at level 5, for now, Morning Dew @ level 8, and I have Undine Strike and Soporific Whisper (Soporific Whisper is a great PvP skill) and I have the Elemental Shell in my bank waiting to be learnt. I also have the Sage books Pyrogram, Gush and Stone Rain all ready for once I hit 89. (As for 9x Weapon, what would you suggest? o.o
I was thinking either the Wheel of Denied Fate, Wraith Conqueror or continue using my Aquaride (+3 with 2 Immaculate Sapphires.), which really gave me a big boost in damage over my Endless Ambiguity. (I lose a little HP, but I think the Damage increase it worth it). I also need to decide on Genie Skills, (Is Occult Ice useful for a Wizard? Currently, I'm using Expel as my seal, which works great for when Sins pop outta stealth (I use it on either myself OR the Sin, depending on what mood I'm in, lol. It REALLY makes killing Sins just a possibility, although, sometimes, it don't proc for some reason (Perhaps Sins Anti-Seal?))
Anyways..So...yeah..XD[SIGPIC][/SIGPIC] b:victory0 -
Galox - Heavens Tear wrote: »imo, Divine Pyrogram is an absolutely HORRIBLE skill. ONLY Reason to ever use it is either "for teh lulz" or in a Sutra-Combo (DPyro -> Pyro -> Gush -> Sandstorm/G.Snare is what I currently use.) Glacial Snare does a LOT more Damage, and has an extremely useful secondary effect (80% Slow). Sandstorm's 50% Accuracy Debuff CAN Also help (Yes, it's hard for a Melee to miss you, but half their accuracy is never a bad thing. The Damage is great too) and it is also useful against Bosses (Less Accuracy means lets hits on the Tank).
....
uhm no.
Divine Pyrogram is actually a very , very good skill to use in low lvls. The first real nuke, and only gets beaten by the SS and GS at high lvl.
For grinding on normal mobs if you can use GS effectively your dmg must be sucking really, really bad. The absurd cooldown on it makes it an almost useless thing between two mobs. I don't know what you're grinding or you've been grinding at, but if your GS is done with cooldown by the time the mob is dead, you're either to ambitios with the lvl of the mob you're killing, or your dmg absolutely sucks (ornaments, weapon refines, rings, maybe point distribution...something is wrong there). Either way, that is not efficient grinding in any shape or form.
Divine Pyro at lowbie lvls takes out about half the HP of a same lvl mob. gush -pyro after and next. A macro like this, and grinding becomes tab+macro , tab +macro.....
GS will never be available , not even in a GS+pyro+gush+pyro - cause you still have 7 sec cooldown remaining because of it's stupid 15 secods cooldown. In those 7 sec you can fit a Gush + Pyro + gush + CoF/Pitfall for 4th skill with almost zero mana cost and an aditional kill.
While in the 60s-80s I could use GS every other mob...that's just plain and simple annoying. GS catches up on DP only around lvl 77-80...something like that if I can remember correctly and you can have it maxed at 63-65?... So no, it's not horrible, you just have no idea what you're talking about but feel like you need to school lowbies.
Schooling lowbies is a nice thing, just be sure you have your facts straight.____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
lol, please be aware I put "imo" before the post. Nobody needs to listen to "my opinion", it's just what I've found works for me. Believe it or not, I don't have to do what others do, So I can do it my own way and share my experiences with that. In My Experience, I really only used DPyro in a Sutra combo. So What if you used it more? I just didn't.
Oooh, and yeah, my damage is kinda low (Although, just equipped the FF85 Green Glaive, boosted it a little bit,) as I am an LA Build. GS usually has a few seconds of cooldown left by time I've killed a mob, but only like, 3-4secs of cooldown. I can always open on the next mob with Gush anyway. Also, I prefer AoE grinding when I can, I know Pures can do it too, but if a pure accidentely takes a whack from a few mobs, they are going to drop. Fast. At least with my crappy-damage LA Build, I can easily survive a few hits from mobs my level, if I accidentely let a few get through (Which usually happens, I Expel in the middle of the fight really). I've been forming my own opinions for..Just over a Year Now? And I've got my Strategy Sorted.
Yes, I plan to restat Pure at level 90 (Debating whether to add a little VIT or not..Dunno Yet) I like to see people with there own opinions. In my Opinion, which I've stated already, I dislike the Divine Pyrogram skill. So What, thats my take on things, it's not as if every Wizard has to follow the same set of rules.
Ursa, I respect you as a Wizard (I've seen some of your more helpful posts) but please let others have and keep there own opinions on things. I do agree that the Glacial Snares cooldown is a pain. But imo, it's got a lot more usefulness in both PvP and PvE than Divine Pyrogram. (I need to max my Fire Mastery already though o.o)[SIGPIC][/SIGPIC] b:victory0 -
ok,my bad here, you being LA kinda explain why GS is very useful.
I haven't thought of it, I'm a bit puzzled really that there are still ppl rolling LA wizards on PvE servers. But yeah, each with his own. In your case I can see why you find GS dmg and slow proc so useful. For a pure build though, that changes dramatically. I was always a pure build, I rolled a LA wiz on Sanct until lvl 34 after reading Pandora's guide and I just hated hated hated it. Could not stand it. Good thing Dreamweaver opened right when I was about to quit .____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
b:cutei wub demon divine pyrogram. It is so much more viable when it channels like stone rain b:chuckleSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »b:cutei wub demon divine pyrogram. It is so much more viable when it channels like stone rain b:chuckle
greetz harm0wnie0 -
HarmOwnie - Dreamweaver wrote: »sage divine pyro is also better than sandstorm because your normal pyro then benefits from the 20% fire debuff while you are grinding and most of the people like to use normal spam skills for grinding anyway gush pyro. Especially as sage you should use your normal pyrogram as much as possible to increase the chance for the extra chi
greetz harm0wnie
*wonders if she realizes he was one of the first 5 sage wizards on dreamweaver* *smiles* b:cute
Old News is Old b:bye
and I still don't like sage DP that much, it was more of a, because its there kinda thing.Sins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »*wonders if she realizes he was one of the first 5 sage wizards on dreamweaver* *smiles* b:cute
Old News is Old b:bye
and I still don't like sage DP that much, it was more of a, because its there kinda thing.
*tries to find something smart about sage d.pyro and demon sandblast*0 -
Mizuoni - Dreamweaver wrote: »*wonders if she realizes he was one of the first 5 sage wizards on dreamweaver* *smiles* b:cute
Old News is Old b:bye
and I still don't like sage DP that much, it was more of a, because its there kinda thing.
well i only saw you once so far in dragon temple when i was in the 70s and couldnt sleep because normally the instance is only open for me in the middle of the night on a tuesday which means im sleeping. I didnt know that you are sage. Well i like the skill and compared to the other sage skills its one of the more usefull ones because since i have sage stone rain sage sandstorm is less used. I cant tell about glacial snare now because i still need some lvls to learn the book
greetz harm0wnie0 -
Mizuoni - Dreamweaver wrote: »*wonders if she realizes he was one of the first 5 sage wizards on dreamweaver* *smiles* b:cute
Old News is Old b:bye
and I still don't like sage DP that much, it was more of a, because its there kinda thing.
was I the first or the second Sage wiz on DW? lol...dunno. Anyway, there weren't many ahead of me.
Anyway, I want my Sage Dist. Shrink damn it.____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
Ursa - Dreamweaver wrote: »ok,my bad here, you being LA kinda explain why GS is very useful.
I haven't thought of it, I'm a bit puzzled really that there are still ppl rolling LA wizards on PvE servers. But yeah, each with his own. In your case I can see why you find GS dmg and slow proc so useful. For a pure build though, that changes dramatically. I was always a pure build, I rolled a LA wiz on Sanct until lvl 34 after reading Pandora's guide and I just hated hated hated it. Could not stand it. Good thing Dreamweaver opened right when I was about to quit .
Haha, I found being Pure was hell xD :P
I think, after hearing lots of peoples responses for quite a while now, I'll definitely restat Pure at level 90. Perhaps DPyro is more of a use for Pures, as I am usually thinking defensively-based for some reason when I talk about skills. Thanks, that kinda makes sense why people even bother levelling DPyro now!
Also, you might find this a bit strange, but I'm often in PK on my Server XD, perhaps I really should of rolled a PvP server, as I quite like the PvP aspect of this game, (Plus, majority of Sins PvP'ing on a PvE server suck, so they're not TOO bad lol. Just smack them with Expel when they pop outta stealth is my plan )
But yeah, I'm curious to see how much my Damage increases when I restat (With level 5 BIDS, I almost 1 Shot a 7x Barb using Undine + EP. Sure, he doesn't have the best HP, but for an LA Build with level 5 BIDS, I thought it was quite good (2 Spark + Sandstorm has always hit harder for me, until I got BIDS to level 5 earlier), Just focused on getting Blade Tempest to level 9.[SIGPIC][/SIGPIC] b:victory0 -
almost = tick = full hp = 2 sparks wasted = lost
btw, Mizouni is a noob Demon wizard, thats all b:cute
(yes its Mizuoni)i like potato0 -
Toliman - Raging Tide wrote: »I know, but ... end game for Wizards not so interesting as desired.
Leveled already (up to 8th level).
It will be useful for my cultivation against fire bosses (not did it yet, Gouf first - waiting for solo fight).
1. Low chance, because of low channeling time.
2. Not both at once (less chance than chance of interruption of one spell).
For example (chances even less):
1.Chance of interruption of one spell: 10%.
2.Chance of interruption of two spells: 10% from 10%=1%.
And if we have low channeling time, we can quickly use spell even after interruption (sandstorm, interrupted twice is a pain or even death).
Double base Magic damage (from Pyrogram and Pitfall) is better than 300% weapon magic attack (when you use Wheel of Fate, for example, with maximum magic attack 499, average 416).
gl solo'ing gouf (and why are you doing quests again? this is 2011..)
You can only be interuppted during the channeling phase of a skill (1.5 on pyro and 1 on pitfall) which added together is exactly the same as sandstorm's channeling time. So I'm not sure what makes you think you have less chance to be interrupted. You were a little vague in your post, I assumed you were saying that pyro OR pifall do equal damage to sandstorm.. which is obviously wrong. Sandstorm is a DPH skill, you really only use it in pvp to bypass a charm (when you know you can get it off).. as the dps blows.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
maybe it was just me but i found glacial embrace much more usefull than stone barrier at low lvls0
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Adroit - Lost City wrote: »gl solo'ing gouf ...Adroit - Lost City wrote: »...why are you doing quests again? this is 2011...Adroit - Lost City wrote: »You can only be interuppted during the channeling phase of a skill (1.5 on pyro and 1 on pitfall) which added together is exactly the same as sandstorm's channeling time. So I'm not sure what makes you think you have less chance to be interrupted...Adroit - Lost City wrote: »...You were a little vague in your post, I assumed you were saying that pyro OR pifall do equal damage to sandstorm.. which is obviously wrong......Pyrogram AND Pitfall...Adroit - Lost City wrote: »...
Sandstorm is a DPH skill, you really only use it in pvp to bypass a charm (when you know you can get it off).. as the dps blows.
I will use Sandstorm at bh51 and bh59 against water mobs and against water boss at bh59.Fist_Mama - Harshlands wrote: »maybe it was just me but i found glacial embrace much more usefull than stone barrier at low lvls
Me too.0 -
Toliman - Raging Tide wrote: »... both ... and even one of them has less chance to be interrupted because of less channeling time for each of them than for Sandstorm alone.
you do realize that doesn't make sense right?Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
Adroit - Lost City wrote: »you do realize that doesn't make sense right?
Explanation.
Assassians' Knife Throw has a (40+3*skill level)% chance to interrupt channeling.
Channel 0.1 seconds
Cast 1.0 seconds
CoolDown 15.0 seconds
Pet Skill Shriek has from 60% to 100% chance to interrupt channeling.
Cooldown 30 seconds.
I am 100% sure, that none of above can interrupt both spells (Pitfall after Pyrogram, for example) because of cooldown time.
Same for skills of mobs and bosses.
So, we must look at one current spell only to be interrupted.
And chance to interrupt Sandstorm is more than chance to interrupt Pyrogram, for example.0 -
Toliman - Raging Tide wrote: »Explanation.
Assassians' Knife Throw has a (40+3*skill level)% chance to interrupt channeling.
Channel 0.1 seconds
Cast 1.0 seconds
CoolDown 15.0 seconds
Pet Skill Shriek has from 60% to 100% chance to interrupt channeling.
Cooldown 30 seconds.
I am 100% sure, that none of above can interrupt both spells (Pitfall after Pyrogram, for example) because of cooldown time.
Same for skills of mobs and bosses.
So, we must look at one current spell only to be interrupted.
And chance to interrupt Sandstorm is more than chance to interrupt Pyrogram, for example.
if you are talking about pvp.. you don't use sandstorm when you know you'll be interrupted. It's common sense 101.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
Awww, it saddens me that not many like Pitfall or Hailstorm. In a FC, I love hailstorm for the AoE effect, and freeze chance. Though I wouldn't level them until 89, when you can demon or sage, but the freeze chances on them are somewhat decent. Also, most BM I fight in PvP/Dual will Cloud Sprint/Will of Bodh, to get out of pitfall. I lol every time they do, even at 15% reduced movement, there probably still running faster then me. XD
But that blows that skill at least, or at least for a minute.
But to simplify it, I would just max gush/pyro, get will of the phoenix and Force of will, and then choose a opener(Divine pyro, sandstorm, Glacial Snare). Just choose which you would prefer and go with it. I wouldn't try to level all your Openers at once though, level 8 of GS alone cost 300K+ spirit b:shocked
And if your confident that your not going to be getting hit much in PvE, then I'd go with Glacial Embrace. Save you some Mana potions at least. I try to do everything I can to save money on my wizard, there expensive enough already.0
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