EDIT: ON Hold until ppl stop fooling around with guides, lolWhat this aims to be: an up to date overview on wizard class. This post, and the ones that will follow, will not give you tips about PvP or PvE tactics. There is enough information on those already, and the best thing you can do anyway is to try a lot and die a bunch until you figure out timings, skills efects, strengths and weaknesses
This is aimed at the ones who want to have a good wizard at endgame. If you're playing PWI just for socializing and getting along with friends creating your little sandbox that's good. If you want to do something at server scale, you need to know some things. And at the moment, there is no coherent guides/topics that will teach you what you need to know.
No disrespect to any of the previous guides, they all have a lot of good advices in them but at the same time, those guides were written back when there were no Tideborns and except Seraphim's guide, back when there were no genies either. These two expansions completely changed the way this class needs to be played and the way this class needs to be built. I will intentionally leave out references to rank9 gear/weapon as of now, because everyone, their mother, cat and pet pig knows: rank9 is overpowered compared to anything else before it. There is just no competition.
What you , as newly spawned wizard in PWI, should know is: this class is only good in this game for two instances: Rebirth(RB) and Territory Wars(TW). This is the pure hard truth. Don't expect anyone to get you in squads for anything else in PvE, there are other classes that replace you there and do a much, much better job than you could ever do. Yeah, sounds stupid. Ask GMs why.
Another advice: don't roll this as your main class. NEVER. UNDER ANY CIRCUMSTANCES, ROLL A WIZARD AS YOUR FIRST OR MAIN CHAR ON PWI. You will regret it. This class is like a luxury wh*re: takes a lot of cash just to get a good one, and when you have it you find out that any "extra" stuff you want to do with it will cost you more and more cash. Don't laugh, that's the way it is.
What you should also know is that to be good in Rebirth takes some decent gear, but to be good in TW it takes quite an effort to acquire what it is basically the best possible gear available in game: weapon, ornaments, armors. Naysayers will flame this trying to prove (with words, not much else) that they are awesome wizards without the gear I will talk about. Yeah, some of them might be or were a while back. Since then, they all re-rolled a aps class and most of them never looked back.
The game starts from lvl 1 but you become a player when you hit 100. Up until then you're just another toon creating lag in PW. You don't count in any kind of PvP instance or open world PvP, and even if you try you're going to get your **** whooped like there's no tomorrow. The reason behind this statement? Well, rank8 gear is as widely available now as it was TT90 gear at the time of Seraphim's, Pandora and Dtone's time. The difference in damage/defenses between the two is sky high though. An year ago having a lvl 95 +10 refined lunar weapon was an extraordinary achievement. Now, a rank8 weapon at +5 refine will outdamage that lvl 95 +10 lunar, and rank8 comes with additional armor, pants, ring and belt. All these armor pieces are better than their TT counterparts, are basically at a fraction of the cost, and can be 4 sockets (takes 1 million coins to buy a piece of armor once a day, with a chance of getting 3 or 4 sockets) .
Because of this jump in overall stats at 100, everything below is pretty much irrelevant. There are a lot of opinions about how a char should be raised, but really, right now there is just no point of wasting time below lvl 100, because really, there is nothing there to do. Yes, you can do quests, grind solo, waste months and months to level up. What will this teach you? Well,maybe a few basic stuff on how to kite what skills to use. I'm not going to say that's useless, but what I'm going to say is whatever you learned in PvE questing won't help you much in PvP/TW. Things are happening on another scale in there.
First, as wizard , you need physical defense. There is a never ending discussion about what cultivation path you should choose as a wizard. Demon and Sage are both good. Some ppl will argue demon is better than sage, some the other way around. What always seems to pop up in these discussions are 2 skills: Earth Barrier and Black Ice Dragon Strike. Two awesome skills in the wizard's arsenal. The first gives advantage to demon, as it gives an increase of 150% pdef from the gear you already have. A sage wizard will have 120% increase only.
For ilustration purposes, I will add a few links
1. Unbuffed http://pwcalc.ru/pwi/?char=d4ae6e022a798af7
2. Sage http://pwcalc.ru/pwi/?char=df8e4caec94a8dab
3. Demon http://pwcalc.ru/pwi/?char=f531a4af2315dbdb
4. Demon full buffed http://pwcalc.ru/pwi/?char=cb4ad0ba1c89fcb0
5. Sage full buffed http://pwcalc.ru/pwi/?char=b6b5eefbf90c0fad
As you can see, there is a 1% phys dmg reduction (77% sage, 78% demon) between the full buffed builds. Sure , the demon has the advantage self buffed, but in large scale PvP and RB the only places where a wizard still has its use the defense is pretty much the same, so it comes down to preference: have more chi as Sage wizard or more control skills as Demon.
The second thing you need as a wizard: damage. A ton of it. The more the better. Wizards are not a fast hitting class, well, not consistently fast hitting class. We can become one, but we have to trade defenses for it, and being already a low HP class wearing Arcane Armors, giving up on defense is not a good idea. So, damage. A lot of it, where do it get it?
1. Magic points
The general aim is to have 500 magic points at lvl 100. Why? Because all the + attk or mag attk bonuses you get from weapon and rings actually multiplies by 5.
Weapon : up to 100 use whatever cheapstake you can get. You will be leveling in frost and do some aditional questing, so you can live with whatever. At 100 you have the choice of a nirvana weapon or r8 weapon. Chose what you can afford, but R8 is on par with nirvana and about 5 times less expensive.
Rings : by 95 you need to acquire at least 1 lunar ring. I would say get 2, but for goodnes's sake, get at least one. Second ring can be the rank ring, but arguably the most benefits you will get out of the lunar one. Since we're talking to some extent about ornaments, Cube necklace and warsong belt are a must. Warsong belt can be replaced to some extent with OHT map4 belt, but that is only 95+ and still slightly worse than warsong. Plus, cube and warsong ornaments can be worn from lvl 80. A lot of benefits: HP, pdef, refine as you go up in lvl. The higher the refines on ornaments, the better our survivability. We have the highest bonuses ingame for pdef refines, so that should be a priority.
Refines : well, now we get o the bit.ching part of being a wizard. The higher the refine on weapon, the higher the dmg.
Sharding : at 100 a wizard sould have only one type of shards: HP. Refining your ornaments will give you enough pdef self buffed to survive a lot of **** thrown at you. Around 8k pdef self buffed having pdef shards in your gear is pretty much a bad investment. At around 8k HP, having HP shards in your equipment becomes actually a bad investment since having +2 def lvl shards will give you more benefits. Jurry is still out on this one and there are a lot of math related topics with our archer friends when and what is recomended. Trust me on thins one though: refine your ornaments as much as you can and shard your gear with HP for starters, you won't regret it.
Now to talk on facts, here's a build for a lvl 100 wizard:http://pwcalc.ru/pwi/?char=723b57f56e3942d4
4 pieces of gear refined to +10 and you'll say yeah, that's expensive. Exactly, but look at stats, it's self buffed. Full buffed, we can get to this:http://pwcalc.ru/pwi/?char=bb603013b3ef69c2
Don't get this and end all be all builds. As you can see pdef is sky high because of refined ornaments. Decrease the refines to +6/7 and you will still have over 11k pdef full buffed with a build that costs about 150 milion less. Put that cash into getting the weapon at +11 if you feel like it, or just into refining other pieces of gear for more HP.
Of course the above "standard" builds can be tweaked by restat to improve dex (for more crit).
"Prof" had posted one insane build if you look at the stats buffed - read his post for details here http://pwi-forum.perfectworld.com/showpost.php?p=12101372&postcount=8
. This build is insanely expensive of course, and it's a wizard build on a 4 year span as he declares. The shards on the build however are not available at the moment in the PWI version of the game as of now. Whatever the Genesis expansion will bring is still to be seen.
At this point each can go build his wizard his way. Some prefer more pdef, some more hp, some just straight out more dmg. Either one of these paths are good, but you need to branch off for them from a common point. There is nothing good in having a +10 rank8 weapon with 7k pdef and 5k hp full buffed. Your no good to anyone. You can do damage, sure, but no one can do damage while dead. As I always say to my newbs in warsong squad when we do snake "Don't die. There's this simple concept: You can't do dmg while dead and we need to kill this boss fast". It's actually amazing how well things go if everyone tries to just survive before doing dmg, such a simple concept can be the diff between a wipe and a successful kill at snake.References
This section is basically a pointer to "must read" stuff before you even think of rolling a wizard.
For a good overview of the class and for what I consider one of the best wizard guides written on this forum, check this http://pwi-forum.perfectworld.com/showpost.php?p=2846362&postcount=1
. The guide is a bit biased towards Demon wizards, but with good points. I had endless discussions with Seraphim (the author of the guide, at that time my guild master) about cultivation paths, pros and cons.
For a good description of the skills go here:http://pwi-forum.perfectworld.com/showpost.php?p=1114851&postcount=2
A good overview of genie skills endgame mages use:http://pwi-forum.perfectworld.com/showthread.php?t=992692
I hope the topic lives a long life because there is some pretty good info in it with some youtube support.Suggestions/posts with stuff I could add would be welcome, credit will be given where due
.STILL IN THE WORKS, NEW ADDITIONS ARE ON THE WAY