Need a wittle advice pwease

Galliteya - Heavens Tear
Galliteya - Heavens Tear Posts: 68 Arc User
edited February 2011 in Cleric
b:surrender Ok I've been told to go straight magic build (9mag 1str every 2 levels). But my vit is suffering horribly. I havn't died yet but the mobs are getting harder. I wanted to know if adding vit is manditory or should I continue on the path I am now. At my level my health is barely over 500. With a few hp shards it's at 540.

When I get hit it takes a huge chunk off my health. I even cast IH before the fight. Reason I am here asking you all. If I did add vit. How much would you suggest?

I took second wind for my second genie skill. It helps but has a 60 second timer. Also right now I only have enough spirit to level up 1 skill for right now. My choices are:

Iron Heart, 2 buffs, wellspring surge.b:cute
Post edited by Galliteya - Heavens Tear on

Comments

  • Jellytoast - Sanctuary
    Jellytoast - Sanctuary Posts: 1,295 Arc User
    edited February 2011
    As a nooblet cleric, I didn't add vit till around level 70 or so. Even now, I have 15 vit base, but with gear I have 5k hp unbuffed. I died a lot at lower levels, but that helped me learn what to do for certain mobs.
    The worst mobs for you at your level are ranged physical, archer-type mobs, since you can't kite them. Just try to keep the highest hp pots you have on hand, and IH between every hit if you need to. For the melee physcial mobs I suggest getting the genie skill Earthquake, and kite.
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  • gelnd
    gelnd Posts: 0 Arc User
    edited February 2011
    It really comes down to personal preference and playstyle. :) Can you make it as a pure mag cleric? Sure. Can you make it with a bit of vit? Yup, that works too. I've played a friend's LA cleric at various levels, from low to 60+... I've also leveled my own pure mag cleric to 48 (almost 49 ^^). Cleric takes some getting used to, especially coming from someone used to playing veno. I'd hold off the vit until you get a hang of how to use the heals and stuff more comfortably. :)
  • Prophete - Dreamweaver
    Prophete - Dreamweaver Posts: 283 Arc User
    edited February 2011
    I still have 5 vit at lvl 91, no refines above 2, and some average gear with flawless citrine shard, and I'm doing fine.
    You can stay with 5 vit as long as you know how to play and react in front of ennemies.

    Eathquake genie skill is great if you have to kill physical mobs, indeed.

    If you like challenge, it's a nice one. IMO, i think leveling a pure cleric is the best way to play the best your cleric: you don't have the right to make a mistake.
    Positive side, is you hit/heal quite hard :)
  • DeadRaven - Sanctuary
    DeadRaven - Sanctuary Posts: 407 Arc User
    edited February 2011
    When I first started my cleric, most people said I would need some vit so I started to put some in. However, after playing for a while, I felt that I really did not need it so I stopped at 22 vit.

    I suppose having that little extra vit never hurts but I agree that going full magic is perfectly fine. Clerics just need to learn to use their strengths effectively. With a full magic build, just be sure to start your attack on mobs at full range, and they should be dead before they even reach you. Opening with cyclone also helps to slow them down, to give you more time. If mobs get too close, you always have the option of either using a seal, kitting the mob, casting plume shield, or casting an Iron Heart. And lastly, always be sure to have your buffs on.....I often see clerics forgetting to buff themselves (me included) b:chuckle

    So don't underestimate yourself. Despite your low health, you will be amazed at what clerics can solo or tank in this game thanks to their ability to heal themselves b:victory

    Oh, and out of the skills you listed there, I would go with Iron Heart first as that is one skill you generally want to always have maxed for your level.
  • Furries - Dreamweaver
    Furries - Dreamweaver Posts: 966 Arc User
    edited February 2011
    what i should do is precast ih once or twice before you attack a mob. also shard citrines and refine.

    unless you have the max lvl bm aura of golden bell and max lvl vanguard on you cirtines will be more efftive vs psyical mobs than garnets. and even then citrines will be much better on magic mobs. so always shard citrine (except for wep which u shard sapphire)
    Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.
  • Knightblayde - Raging Tide
    Knightblayde - Raging Tide Posts: 75 Arc User
    edited February 2011
    I use protection necklace and belts (usually with a vit bonus) on my cleric to offset a bit of the "squishiness". Aside from that, you have to evaluate how often and how hard the mob hits vs how fast your IH stacks can recover your health. Find out how many stacks it takes to recover from a single hit and how much of the next hit it can absorb. Once you figure this out, create a spell cycle that alternates between a period of IH stacking and damage spell-casting. The advantage of doing the pure mag build is that your healing spells are at optimal efficiency, meaning it can act as a shield with the right timing of your IH stacks. The exception to this are things that can kill you in about 1 hit.

    By the way, I have never put points into vit and my cleric is now lvl 89. I have never needed 2nd wind until FC, where the 2nd boss sometimes just doesn't give me a chance to heal. I've been able to go through the early levels (1-70) without sharding/refines, using only the patterns I discovered by alternating heals/attacks. The next time you are low on experience, usually after you've just leveled, try experimenting with your cleric's ability to withstand damage from the 3 basic mob types that are near your level: melee, ranged physical, and magic.
  • flamingahole
    flamingahole Posts: 0 Arc User
    edited February 2011
    My cleric has base 46 vit........at level 46. It works for me and no one's complained about my heals being weak yet.
    You have three chances to guess the reason for the post above.
  • Ankiel - Raging Tide
    Ankiel - Raging Tide Posts: 260 Arc User
    edited February 2011
    try to not use any vit if possible.... i started with 7 mag, 2 vit, 1 str build, then went to 8-1-1 and now do 9-0-1, and i regret all i put into vit, i dont bother with rsanged physical mobs, and everything else, i rarely get hit more then once, if at all
  • Silverish - Sanctuary
    Silverish - Sanctuary Posts: 16 Arc User
    edited February 2011
    for PvE, full mag cleric can survive almost everything while supporting.

    But to be a cata support cleric, survivability is more important than high healing, so its better to be a vit build cleric for TW.

    CMIIW
  • Galliteya - Raging Tide
    Galliteya - Raging Tide Posts: 3 Arc User
    edited February 2011
    My cleric is currently 19 and I myself have addeed vit. Yes some may tell you not to add vit as you do hit harder. But there will come a time when you will thank yourself for adding that extra vit. I did take second wind as it does help in those situations where you can't get a heal off. That is by pure choice. I do not have the genie skill earth quake as I only use my genie for second wind right now. I've maybe used second wind 3-4 times. It really helps and it saves on mp. Yes you're probably saying but it uses stamina. Well I pick up every piece of gear I find and decompose it. I immediately upgrade those chi stones as high as they go and put that into my genie.

    My genie has over 100k stamina right now and growing. Good luck Galli you name stealer! Galli is my sister everyone haha! She didn't want to come play on raging with me as she loves heavens tear. Anyway good luck sis. You're cleric will never be as good as mine muahahahahah!
  • HellsNoir - Sanctuary
    HellsNoir - Sanctuary Posts: 48 Arc User
    edited February 2011
    I say if you want to add vit then go ahead. Itll give you a bit more survivabilty but not much. I went pure build for my cleric, whose at 73 now, and I died a good bit in the lower lvls but I dont regret the choice. All in all its up to your personal preference really. If you wanna hit harder on certain skills then go pure magic, if you want a bit more life for those pesky physical mobs add vit into your stats.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited February 2011
    i think i had about 20 vit in my young cleric days... i think it helped a bit. (also focused on alot of pdef gear)

    dont forget to take your meds!
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  • kriviox
    kriviox Posts: 0 Arc User
    edited February 2011
    I have left my vit at 5 and in BH (elite type mobs which are worse the grinding mobs) attack. I just spam IH until my health basically doesn't budge when it hits me, and I can tank those mobs and come out with full health in the end. Sure, it's a huge mana drain due to IH spam but vs dying - I'd rather lose half my mana then have to use a res scroll and pop a few pots after.

    It does get rough, try making your own gear (or have guildies do it) because the * items are much better defense wise then NPC ****. Also, if you have the cash to shard gear (or get free shards from quests) pick pdef ones or hp. ( I prefer pdef over hp)

    Also, if you genie is high enough lvl you can get second wind. A skill that will immediately heal you. I use this if I'm about to die and my IH hasn't kicked in yet or when I don't have time to cast. It's saved me a couple times b:chuckle

    I personally won't add vit due to a test done that a pure cleric beats a vit cleric (magic damage is much better with a pure) I know with a friend my same level she hit me for 500 with level 10 plume shot. I hit her for 800 with level 8 plume shot. I'd rather do more damage and kill quicker so I can heal myself faster. If that makes any sense. But that's just me.
  • Choze - Dreamweaver
    Choze - Dreamweaver Posts: 101 Arc User
    edited February 2011
    Well, as previously stated, it really iis mainly a matter of preference. Personally I like to add some vit. for those aoe bosses and such. I've seen clerics with over 100 vit still be able to heal fine, and I've seen pure mag live through aoe's too :P

    Just know that if you don't use vit., you'll likely want to use shards/refines to get some hp boost. But no matter what path you choose you'll never be a tank on phys. mobs, so play accordingly b:laugh
  • Hiemus - Raging Tide
    Hiemus - Raging Tide Posts: 141 Arc User
    edited February 2011
    I don't think I added more than 5 points of Vit by the time of 70. Most of the time I can handle mobs without dying, but if it's a new mob I'm bound to die a few times until I find the right spell combo for them. Cleric is not meant to be a sturdy class. Max your buffs and Cyclone. Cyclone slows melee enemy, and just kite them a little if needed. What seems like a waste of time will save repair fee, mp (that would've gone to healing), and probably accidental deaths.

    If you have Plume Shield it's good to cast it when fighting physical ranged mobs.

    It only takes 1 miscalculated spell cast to brush with Death. So planning is key to cleric survival.

    </noob 2 cents>
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  • ugysekell
    ugysekell Posts: 16 Arc User
    edited February 2011
    My build is 400 mag, 50 vit and 50 str at lvl100. My necklace gives enough str to wear stuff and I have over 120 vit with gear, I have good refines and citrines. I say a little vit is always needed, 500 HP can be the difference between a dead cleric and a living one, especially when you start FCCing around lvl75. I have 6248 HP UNbuffed but I am not willing to get rid of my vit. I'm happy with my healing power, people never die in my squads, unless I get DCed. :P My killing speed is okay, I can easily 2hit kill wood mobs... but I rarely grind, I spend my life in BH / FCC / Nirvana...
  • Mitachi - Dreamweaver
    Mitachi - Dreamweaver Posts: 1,201 Arc User
    edited February 2011
    b:surrender Ok I've been told to go straight magic build (9mag 1str every 2 levels). But my vit is suffering horribly. I havn't died yet but the mobs are getting harder. I wanted to know if adding vit is manditory or should I continue on the path I am now. At my level my health is barely over 500. With a few hp shards it's at 540.

    When I get hit it takes a huge chunk off my health. I even cast IH before the fight. Reason I am here asking you all. If I did add vit. How much would you suggest?

    I took second wind for my second genie skill. It helps but has a 60 second timer. Also right now I only have enough spirit to level up 1 skill for right now. My choices are:

    Iron Heart, 2 buffs, wellspring surge.b:cute

    ill be very honnest with you, i am a pure build, my vitality is 5, ive never added to it, it is very hard to stay pure at lower lvls, what might help is, for now look for items that give physical def and hp, thats how i survived, also at lower lvls i know mana drain with plumeshell is a bit harsh but if you have the patience to use it kill 2 mobs then meditate go for it, i did that at lower lvls, it was fustrating...
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited February 2011
    This is personal preference. On Rose I was all hp shards and 100 vit (I think this is about right) until level 100 when I changed to all pdef. I stated refining for hp and slowly pulled all vit.

    On my other cleric (102 as well), I have been pdef sharded since the very beginning and added 75 vit to compensate. Once her refines got better, I restated her to what is now a base vit of 3 and she is still 100% pdef sharded.

    Adding vit is 100% preference but to be honest not out of the norm for many Cleric's through their early years. Besides, you can ALWAYS restat those vit points out later.

    Oh, and I know some Clerics that have over 200 vit with gear (end game) and they heal fine. The key here is knowing the class and being able to compensate for certain mobs and situations. We can after-all heal ourselves b:cute

    PS @ Silverish --> Both of my clerics are cata clerics (only thing both of them know in TW) and neither are vit build, being a cata cleric is just a different breed of cleric, but full vit not needed. I believe you need a good balance of hp and pdef...no pdef = less survivability imo, you need to find a balance between the two. b:chuckleb:surrender
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  • Silverish - Sanctuary
    Silverish - Sanctuary Posts: 16 Arc User
    edited February 2011
    PS @ Silverish --> Both of my clerics are cata clerics (only thing both of them know in TW) and neither are vit build, being a cata cleric is just a different breed of cleric, but full vit not needed. I believe you need a good balance of hp and pdef...no pdef = less survivability imo, you need to find a balance between the two. b:chuckleb:surrender

    thanks, I forgot the pdef matter b:chuckle

    high pdef without hp = no survivability
    high hp without pdef = no survivability

    so i take your suggestion,
    sharding and pdef ornaments for high PDEF
    refines for HP
    b:thanks
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited February 2011
    temped to dig up those HP/pdef old threads lol....
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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited February 2011
    temped to dig up those HP/pdef old threads lol....

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