My least favorite thing about PW

Posts: 163 Arc User
edited February 2011 in General Discussion
When I drop several 100k coins on mats to 'craft' the equipment to advance my crafting skills I don't much like it when I go to craft them and EVERYTHING I JUST SPENT MY MONEY ON PRODUCES NOT ONE FREAKIN' THING I NEED TO ADVANCE!!!

I understand coin sinks and the need for them. I don't understand robbing me freakin' blind while I am just trying to get something done.

Random results suck and anybody that writes code that produces random results sucks.

I know you'll never fix this **** but I am at least going to tell you how much this chaps my ****.

Okay, rant over... just needed to get that off my chest.
Post edited by Skulla - Dreamweaver on

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  • Posts: 2,457 Arc User
    edited February 2011
    i suggest never playing any mmorpg or rpg or.. well u get the idea.

    randomness is one of the key-parts of most games and one of the things that make games interesting and enjoyable.

    dont like? play chess

    on the bright side, u can always just get the boxes and avoid random.
    or get lefendary/tt/rank gear and stop searching for the awesome stats for arcane boots.
    dragon orbs... buy the stuff instead of gambling on packs...not sure if u can get 100% crit though
  • Posts: 163 Arc User
    edited February 2011
    It wasn't opening packs... that's gambling. I was crafting gear for the **quests for upping the crafting skills Thanos.

    I don't care how you slice it, having the probabilities set so that you create NOTHING useful to advance the quest after spending 100ks of coin to obtain furs/silks/glues/oils etc. is
    completely FUBAR.

    A simple tweak to the code to check to see if the person is crafting for the **quest to ensure a better crafting result would be minor and would correct these problems.

    I have been through this in other games the same as here, although PW seems to have 'mastered' the techniques of **** around with players with random game mechanics.

    I do not expect anything useful to come from this, why would I? There has never been anything 'fixed' in this game up to now and I don't see any 'fixes' on the horizon.
  • Posts: 5,787 Arc User
    edited February 2011
    There should be a way to reroll 3 star gear...with mirages perhaps?
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  • Posts: 220 Arc User
    edited February 2011
    I found that it's cheaper to buy the gear from the AH as opposed to buying all of the mats to try to craft it.
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  • Posts: 7,261 Arc User
    edited February 2011
    If you can't make it, buy it.. I've gotten level 6 in Blacksmithing and Craftsman and I've gotten level 7 Tailoring (close to level 8), just keep going at it, you'll get it eventually. The odds of making them honestly aren't insanely horrible, you just need to have a bit of cash to keep at it or.. like I said.. just buy the item, they usually only go for 500k to 1m. Now.. after I cash in on a few things, I think I'll get 7 Blacksmith and maybe 7 Craftsman :D
  • Posts: 163 Arc User
    edited February 2011
    @ Giggle and Zan: Thanks guys, I know you're trying to give me some alternatives here, and I appreciate your efforts.

    Problem is, it doesn't fix the GD problem...
    The game is rigged to **** with people for no reason other than to **** with people.

    If I drop several hundred thousand on mats to craft weapons OR I drop several hundred thousand to buy weapons that I (supposedly) can craft myself, either way I am out money that should have gone to skills or gear that I am going to use. Remember, these items I am making for the crafting advancements are just TAKEN from me after my hard work!

    Either way, you get shafted.

    I guess what this thread is all about is the fact I'm getting tired of having to overlook the blatantly shameful rip-off that IS my favorite MMORPG.

    Ah well, it may be time for another extended PW break b:chuckle
  • Posts: 7,881 Arc User
    edited February 2011
    I got all of my manufacturing skills to 7+ the natural way and had no problems with making ** equipment. I almost always had extra ** by the time I was able to get the bar to 100% (which I sold at a profit). This saved alot of coin over the manufacturing boxes in the boutique.
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  • Posts: 1 Arc User
    edited February 2011
    Rubberbanding outside of Twilight Temple than getting pked and you can do anything because u keep falling down over and over for 5 minutes. Lagspikes in general is really frustrating.

    Than of course how everything in the game is based on luck: refines, packs, drops, crafting etc etc and not so much hard work.

    That heavy cash shoppers gets sucha huge advantage compared to average cash shoppers and f2p players. You should of course have it way easier if you cash shop and actually pay for the game, but there has to be at least a little bit of balance.

    The fact that everything takes place inside instances nowdays is kinda dumb to. I mean whats the point of mobs running around on the would map when no one bothers questing.

    That classes are excluded from certain instances kinda sucks to. Cant blame players for it either since some classes just aren't suitable to do certain things, they just end up leeching on rest of party.

    Wizard = Good luck getting into a Nirvana party.

    Assassins = Good luck getting your culti done and third fairy since no one will accept you in a Rebirth Squad. And so on <.<

    That so many instances difficulty level (Like Nirvana, 3-X, full Warsong etc) is based on endgame 100+ APS players is pretty ridiculous to. Not saying you cant do any of these instances with a non aps squad, but its not worth it since it takes to much time.
  • Posts: 0 Arc User
    edited February 2011
    Ah, the manufacturing quests. I quit those when I made three ☆☆☆Wraith Robes and countless ☆ without a single ☆☆. Basically said "**** it" after that.
    You have three chances to guess the reason for the post above.
  • Posts: 119 Arc User
    edited February 2011
    Crafting is a skill . It's all down to how much do you want the skill ? .

    If you dont think it's worth the effort/coin sink , then let others craft your item for you.

    I mean whats the point if any Tom D ick or Skulla can make them :)
  • Posts: 6,009 Arc User
    edited February 2011
    @ Giggle and Zan: Thanks guys, I know you're trying to give me some alternatives here, and I appreciate your efforts.

    Problem is, it doesn't fix the GD problem...
    The game is rigged to **** with people for no reason other than to **** with people.

    If I drop several hundred thousand on mats to craft weapons OR I drop several hundred thousand to buy weapons that I (supposedly) can craft myself, either way I am out money that should have gone to skills or gear that I am going to use. Remember, these items I am making for the crafting advancements are just TAKEN from me after my hard work!

    Either way, you get shafted.

    I guess what this thread is all about is the fact I'm getting tired of having to overlook the blatantly shameful rip-off that IS my favorite MMORPG.

    Ah well, it may be time for another extended PW break b:chuckle

    I'd rather it be random then let it be a way for people to rip others off and camp mats so other people can never level up their own skills. All one would need to do in that situation is simply throw the item in your bank and do thee 2 star crafting again and again since you have better odds, than gauge the prices. :\ I think you should just calculate the cost of leveling the skill based off how many pieces you are crafting, look at the price of a 2 star in the AH, and then see which would be the better deal. Either way crafting is going to cost you coin or time (for people who merch that is the same thing), as it should. It's a skill, you gotta use it to level like every other skill. In fact, more work and coins and time is put into leveling your other skills to max then crafting when you look at the long term. You just don't notice it because those are actually fun to level.
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  • Posts: 1,874 Arc User
    edited February 2011
    wow talk about a whiney thread. Here's a thought, plan ahead? By the time i hit 80 i had over four HUNDERED of EACH mat saved up from leveling (a couple 2X helped stock up but still)..... Not only did I have enough to GET lvl 6 on all 3, I had enough to max the bars and get lvl 7....

    I dont' know how many times you tried to make each 2*.... but i planned on 10 tries PER ITEM. And honestly like 4-5 of them i got on the first or second try. lol...
  • Posts: 3,407 Arc User
    edited February 2011
    Here's another thought as well for you OP. How are the mats obtained? By a random drop percentage from a mob.

    Everything is random in this game. In fact, most MMO's are like that. If you don't like randomization, and rather prefer things set in stone for you, then may I suggest Magicka? That game is set in stone. No random drops, no weapon customizations, no armor. You don't even have a face because you're under a hood like a grim reaper the whole time.

    There's also no need to create anything that has random chance in it either.

    That or play basic games like what someone else suggested.


    I'm sorry if what I say is rough, but that's the truth. This mmo is no different than other mmo's in the aspect that there's chance involved in it somehow. Though sometimes they can go too far with it.

    In my case, I have had no problem with BS/Craft/Tailor 6 on my veno. I've made twice the amount of 2 stars needed for each one already. Once (5 items per = 15 2 stars) when I had the quest, and once more in hopes of maybe making some coin. Which I did, surprisingly.

    If you've failed trying to make one of the 2 stars at least 10 times, then I guess I can see why you'd be complaining. I would be.. But I have yet to have any 2 star require more than 10 times to get the 2 stars.

    Good luck!
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  • Posts: 823 Arc User
    edited February 2011
    It all comes down to luck really.I got lucky and got all 3 2* for my Blacksmith quest in 6 tries.
    Though I wasn't so lucky for the others so I merchanted and farmed the coins to buy them off other players.
  • Posts: 329 Arc User
    edited February 2011

    I know you'll never fix this **** but I am at least going to tell you how much this chaps my ****.

    not broken, yer just not gettin it...
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    light armor rules, and JOKERZz are the best. shaff, you meh dogg. Neko, you smexy redhead you, yer my favorite veno out there. Evo, yer straight up crazy. Lillie, thanks fer giving LA cerics a good name. hask, what can't you tank? Kyo, yer wizard biuld sucks, and yer obsession with aps annoys me, but eveni will admit, yer a frackin pro. Chick, our dad's would be great friends in rl, and we'd have so much fun messin with them. fer all the rest of the clan, *salutes* at yer service doggs.b:cool
  • Posts: 448 Arc User
    edited February 2011
    i suggest never playing any mmorpg or rpg or.. well u get the idea.

    randomness is one of the key-parts of most games and one of the things that make games interesting and enjoyable.

    dont like? play chess

    on the bright side, u can always just get the boxes and avoid random.
    or get lefendary/tt/rank gear and stop searching for the awesome stats for arcane boots.
    dragon orbs... buy the stuff instead of gambling on packs...not sure if u can get 100% crit though
    Your comments are usually spot-on, but in this case you didn't read the complaint; she's not searching for "awesome stats" to use (which is what legendary/tt/rank would be about), but rather to complete a quest (where the 2-star items will be consumed rather than retained).

    I had trouble with this too, but I also knew randomization was a factor and took the approach given below...
    wow talk about a whiney thread. Here's a thought, plan ahead? By the time i hit 80 i had over four HUNDERED of EACH mat saved up from leveling (a couple 2X helped stock up but still)..... Not only did I have enough to GET lvl 6 on all 3, I had enough to max the bars and get lvl 7....

    I dont' know how many times you tried to make each 2*.... but i planned on 10 tries PER ITEM. And honestly like 4-5 of them i got on the first or second try. lol...

    It's optional to level a crafting skill; it's working as desinged/intended and therefore not broken so no fix is needed.

    Don't like it? Cash-shop will give you the skill at a high cost, but no randomization (100% sure shot). Or you could simply not level the skill as others have suggested, but don't whine about something that's not broken.
  • Posts: 1,874 Arc User
    edited February 2011
    uh... i was respnding to the Original poster as to how i had no problem, and i had SAVED UP enough mats for TEN TRIES on each thing (and only ended up using about half and still had enough to max out to lvl 7). Was i complaining? NO.... did u read my post? Apparently NOT.

    Edit: Lol Thelas or were u just highlighting that part for and tellign the OP not to whine?? Still... looked like u were talking to me, which makes no sense.
  • Posts: 158 Arc User
    edited February 2011
    Lol I've also leveled my manufactoring skills, each to 6, and if it helps I've found that queueing items helps alot. As in make 3-5 items at the same time, I had alot better luck that way. In saying that tho, for the lvl 6 quests it took about 20 attempts for certain items (and glaze was about 12k each at the time). But then at the same time it only took me 2-3 attempts for other items. (Was it just me or was craftsman the easiest to level?) Definately a coin sink but I'm glad I did it as I don't need to rely on other peoples trustworthyness and availability.
  • Posts: 448 Arc User
    edited February 2011
    uh... i was respnding to the Original poster as to how i had no problem, and i had SAVED UP enough mats for TEN TRIES on each thing (and only ended up using about half and still had enough to max out to lvl 7). Was i complaining? NO.... did u read my post? Apparently NOT.

    Edit: Lol Thelas or were u just highlighting that part for and tellign the OP not to whine?? Still... looked like u were talking to me, which makes no sense.
    No, wasn't meant to be aimed at you but at the OP to reiterate what you had said... plan on 10 tries per item. -_^
  • Posts: 180 Arc User
    edited February 2011
    Worse come to worst, start a new character and keep the crafting mats this time.
  • Posts: 4,661 Arc User
    edited February 2011
    Crafting isn't really a lot of fun to level, honestly. if you're complaining now about random stuff, wait until you gotta have 2-3 mil in mats to just get from 0% to 100% at level 7.

    It's part of the reason i haven't leveled anything past level 5 on my Veno, and nothing past level 1 on my alts. To get from level 4 to level 5 on tailor, I ONLY made molds for friends and myself. ;) Just the mats for that cost me probably around 5 mil, forget the cost of the molds (most were drops, extremely cheap, or free).
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  • Posts: 2,457 Arc User
    edited February 2011
    Your comments are usually spot-on, but in this case you didn't read the complaint; she's not searching for "awesome stats" to use (which is what legendary/tt/rank would be about), but rather to complete a quest (where the 2-star items will be consumed rather than retained).

    i was giving some examples of randomness in-game and the way to avoid it:

    crafting lvl: craft the ** or buy it/buy the pack
    make good armor: craft nice armor/buy fixed gear
    refine: mirages or DO
    etc

    it indeed kinda unclear, i hope it's ok now xd
    i should have avoided the armor thingy xd

    i kidna agree that the quest could be redesigned to accept *** too
    but well. it's still an highly optional quest, with many ways around it.
    there are a ton of quests that require a really rare drop from mobs

    writhen amulet from flamebath slithers anyone?
    and dont let me start with room 38.
    took me ~7h in the cube, thnx god tickets dropped from 5k to 500
    ands it's the culti quest for the 100 skills; not something that can be avoided by just asking friends to craft
  • Posts: 419 Arc User
    edited February 2011
    That so many instances difficulty level (Like Nirvana, 3-X, full Warsong etc) is based on endgame 100+ APS players is pretty ridiculous to. Not saying you cant do any of these instances with a non aps squad, but its not worth it since it takes to much time.

    For the record, Sanctuary's Nefarious did full Warsong with 2 AXE BMs (1 sage, 1 demon), demon barb, sage archer, sage wizard and demon cleric. Obviously, no APS here and the highest refinement that I remember was +7 helm or boots on one of the BMs. We did snakefist without a single person ever getting a charm tick (and I had barely 5k HP buffed). I'm pretty sure Lost City cleared Warsong before Nefarious and there were rumors of Regicide completing it as well, before Nefarious. I can't say I heard anything else from the other servers.

    People exclude other classes for various reasons that are not limited to lack of APS. IE: We didn't bring a veno because we could't figure out where to stick on in to solo (or defend with a cleric) on one of the pavilions. However, excluding a class strictly based on APS is just stupid to me. I suppose that is what I dislike the most of PWI.
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  • Posts: 163 Arc User
    edited February 2011
    @Every poster who said something like: 'Crafting isn't broken' or 'Stop whining' or 'Plan ahead' any of which really just means,
    'The game is the way it is, play it or don't, just don't berate our beloved PW!!!'

    What you seemingly fail to realize is this one simple fact:
    The game is the way it is because somebody MADE IT that way!

    The crafting skills being so 'random', the fact that your odds of producing superior equipment NOT rising as your crafting skills increase IS PROGRAMMED TO HAPPEN!!!

    If the problem really WAS that 'this is just how things are' there wouldn't be a freakin' PROBLEM!

    It's astounding to me that people are willing to overlook obvious flaws of any magnitude as long as there is something shiny to distract them from the gritty reality of a 'truth'.

    @Those posters who have had good luck completing their crafting quests:
    Kudos to you! Glad you had a better experience with crafting than I did this time.
  • Posts: 4,125 Arc User
    edited February 2011
    Sure. The game was designed to have a random element in crafting.

    It's a deliberate design decision, and one that can well be considered questionable.
  • Posts: 419 Arc User
    edited February 2011
    @Every poster who said something like: 'Crafting isn't broken' or 'Stop whining' or 'Plan ahead' any of which really just means,
    'The game is the way it is, play it or don't, just don't berate our beloved PW!!!'

    What you seemingly fail to realize is this one simple fact:
    The game is the way it is because somebody MADE IT that way!

    The crafting skills being so 'random', the fact that your odds of producing superior equipment NOT rising as your crafting skills increase IS PROGRAMMED TO HAPPEN!!!

    If the problem really WAS that 'this is just how things are' there wouldn't be a freakin' PROBLEM!

    It's astounding to me that people are willing to overlook obvious flaws of any magnitude as long as there is something shiny to distract them from the gritty reality of a 'truth'.

    @Those posters who have had good luck completing their crafting quests:
    Kudos to you! Glad you had a better experience with crafting than I did this time.

    I think most of us didn't see it as a problem because, as mentioned, they just bought the equipment and advanced as soon as the bar hit 100%...

    ...Or did what I did and asked someone who did the quest before what ** equipment was needed as soon as they hit that crafting level and raised their skill while trying to obtain those equipment. Essentially killing two birds with one stone. Of course, when you need to level it anyway, how often you are unsuccessful doesn't really matter when you know you need to continue to craft to reach 100%.

    Pull up a site like pwdatabase and see what monsters actually drop what you are looking for- wherever you can cut your costs help in the long run.

    All MMOs have this randomness programmed into them. AKA FAUX DIFFICULTY.
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  • Posts: 248 Arc User
    edited February 2011
    OP: Having coin sinks in a game with a cash shop is like trying to bail out the Titanic. The more frustrated people get with coin sinks, the more they (and everyone they interact with financially--think ripple in pond) are discouraged from playing without using the cash shop. The more money people spend in the cash shop, the more need the game has for coin sinks.

    Honestly, after quitting two years ago, I'm extremely surprised there are still people playing this game.
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  • Posts: 74 Arc User
    edited February 2011
    OP: Having coin sinks in a game with a cash shop is like trying to bail out the Titanic. The more frustrated people get with coin sinks, the more they (and everyone they interact with financially--think ripple in pond) are discouraged from playing without using the cash shop. The more money people spend in the cash shop, the more need the game has for coin sinks.

    Honestly, after quitting two years ago, I'm extremely surprised there are still people playing this game.

    Thats not true. People can not generate new coins using gold nor can they generate new gold using coin*. All the gold -> coin and coin -> gold transactions are done using pre-existing coins and gold. PWI has control over how much coin is in the game. They are the ones that set both the money sinks and the amount of new coin that is put into the game. The players are the ones who set how much new gold is pumped into the game.

    So the amount of new gold spent on the game has nothing to do with the amount of new coin in the game. They are completely separate*. There is no mechanism to create new coins with existing gold or vice versa*.

    *Edit - One could technically buy cash shop items and sell them to NPCs for new coin, BUT that would be really stupid since the gold trading provides a far better value per gold than selling items directly to the NPC. There are also those 'chance of x coin boxes' and the 'needs a golden hammer to open' boxes. Again, they create new coins, but its more like gambling and PWI is still setting the trade ratio. Also, it is usually a better value to use the gold trading vs using a hammer or taking a gamble.
  • Posts: 0 Arc User
    edited February 2011
    sig1043a wrote: »
    Thats not true. People can not generate new coins using gold nor can they generate new gold using coin*. All the gold -> coin and coin -> gold transactions are done using pre-existing coins and gold. PWI has control over how much coin is in the game. They are the ones that set both the money sinks and the amount of new coin that is put into the game. The players are the ones who set how much new gold is pumped into the game.

    So the amount of new gold spent on the game has nothing to do with the amount of new coin in the game. They are completely separate*. There is no mechanism to create new coins with existing gold or vice versa*.

    *Edit - One could technically buy cash shop items and sell them to NPCs for new coin, BUT that would be really stupid since the gold trading provides a far better value per gold than selling items directly to the NPC. There are also those 'chance of x coin boxes' and the 'needs a golden hammer to open' boxes. Again, they create new coins, but its more like gambling and PWI is still setting the trade ratio. Also, it is usually a better value to use the gold trading vs using a hammer or taking a gamble.

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  • Posts: 3,275 Arc User
    edited February 2011
    sig1043a wrote: »
    Thats not true. People can not generate new coins using gold nor can they generate new gold using coin*.

    we don't actually know that. to assume that we can't, assumes PWE is not generating (or destroying) coin (or gold) by bot-trading on the gold trading market --- and there's no technical reason they couldn't. everybody just seems to flat out assume they don't.

    frankly, if i were them that's the FIRST thing i'd do in an attempt to stabilize and control the game's internal market and set price levels. but then, i may be naive in assuming they give a damn about that.
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