APS getting nerfed! True or False?

Vongola_X - Lost City
Vongola_X - Lost City Posts: 30 Arc User
edited February 2011 in General Discussion
i am going to buy enough rep to get to r8 because there might not be another rep sale. The problem is i don't know whether i should get my wiz or sin to r8. i would choose sin over wiz if they aren't going to be nerfed to a lower aps.

So is it true they are going to be capped at 3.33 aps b:shocked or is it just a rumour? b:surrender
Post edited by Vongola_X - Lost City on
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Comments

  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited February 2011
    The "unofficial official" answer is that.....no, APS will not be nerfed, however the Devs in China have plans to where APS will lose its "effectiveness".

    Its was posted in a Q and A thread someone bought from the PW-CN.

    Believe it or now, the choice is yours to take with an open mind.
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  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited February 2011
    Aps wont be nerfed, it has been rumoured for what, a year now? Heck, the latest rumour I heard is that on Genesis they are adding -int stones in the game, 1 stone on wep = -0.05int. I would not put much weight on that rumour and I would completely ignore the nerf aps rumours.

    Edit: added not, lol.
    Trolling Sid since So Hot :o
  • Doqui - Raging Tide
    Doqui - Raging Tide Posts: 436 Arc User
    edited February 2011
    This topic is getting old b:bye

    True or false?
    b:surrender
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  • Shulkie - Dreamweaver
    Shulkie - Dreamweaver Posts: 1,529 Arc User
    edited February 2011
    the new runecrafting skill allows you to make
    stones/weapon charms that add a 30min - 60 minbuff to your weapon:

    "At lower skill levels of Runecrafting, the only possible buffs are the standard +STR/+DEX/+VIT/+MAG, but once you reach higher skills levels, you will gain the ability to craft runes that grant far more powerful buffs-- ones that can increase stats like +Crit, -Chan, and Atk/Def level."

    just because the don't list -int doesnt mean it might not be one of the possible crafting choices.

    but back to the op - stop listening to stupid rumours that may or may never come to pass. they are created on the forum by bored people looking to create unrest, and then somehow become fact when people who don't know better read it and spread it in the game. Chinese whispers and all that jazz.
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  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited February 2011
    There's a million different rumors flying around, but considering they haven't given any official answer for PWI (which means they're unable to confirm or deny the rumor), there's always a possibility.

    3.33 would make the most sense in terms of an APS nerf. It makes sage viable, while keeping demon decent and the cheapest aps cap option. No class suffers too badly (unlike suggestions such as making fist BM only). Players can afford to reach cap easier and caster type DD's don't fall as badly behind, meaning more player inclusion.

    Personally, if the cap became 3.33, I'd quite happily return to the game.

    On topic, a rank 8 sin at 3.33 would still hit a fairly ridiculous damage. You could even use the R8 daggers and save a bit of coin. You wont really be nerfed that badly at all, considering everyone else is affected the same. 3.33 sin out-damages wiz easily. So personally I'd just make whichever you like.
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited February 2011
    the new runecrafting skill allows you to make
    stones/weapon charms that add a 30min - 60 minbuff to your weapon:

    "At lower skill levels of Runecrafting, the only possible buffs are the standard +STR/+DEX/+VIT/+MAG, but once you reach higher skills levels, you will gain the ability to craft runes that grant far more powerful buffs-- ones that can increase stats like +Crit, -Chan, and Atk/Def level."

    just because the don't list -int doesnt mean it might not be one of the possible crafting choices.

    but back to the op - stop listening to stupid rumours that may or may never come to pass. they are created on the forum by bored people looking to create unrest, and then somehow become fact when people who don't know better read it and spread it in the game. Chinese whispers and all that jazz.

    -int buffs... That would actually make sense with rumours and tbh, I really dont want it =(. Either it`s gonna be so expensive it aint worth on farming or it`s gonna be so cheap it`s ridiculous. More attack lvls for sins? Way to fix them, lmao.
    Trolling Sid since So Hot :o
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited February 2011
    False.

    In China, I just heard someone QQ about 5.0 aps barbs in PK. b:chuckle
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  • Tojop - Dreamweaver
    Tojop - Dreamweaver Posts: 623 Arc User
    edited February 2011
    Aps will be nerfed to 3.33. I have a reliable source that I will not share with anyone.
  • RuneSeeker - Harshlands
    RuneSeeker - Harshlands Posts: 60 Arc User
    edited February 2011
    Aps will be nerfed to 3.33. I have a reliable source that I will not share with anyone.

    Let's just hope you're right...
    Everyone by now knows the huge improvements in gameplay that will come if 5 APS if nerfed.
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  • Kiyoi - Harshlands
    Kiyoi - Harshlands Posts: 6 Arc User
    edited February 2011
    Aps will be nerfed to 3.33. I have a reliable source that I will not share with anyone.

    Its not true. And IF true, big if...then perfect world would lose many players and cash shoppers I'm sure. At least, on a PVP server. Either that or everyone rolls magic class.
  • RuneSeeker - Harshlands
    RuneSeeker - Harshlands Posts: 60 Arc User
    edited February 2011
    Its not true. And IF true, big if...then perfect world would lose many players and cash shoppers I'm sure. At least, on a PVP server. Either that or everyone rolls magic class.

    It would also be incredibly more fun to play. And 3.33 APS isn't something to scoff at.
    Quite a few players would return to the game, and a a lot more people will buy rank 8/9 for their mage classes/new mystics.
    ATM 5 APS> Every other class. "LF APS for fast FCC!11"
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  • Mooy - Heavens Tear
    Mooy - Heavens Tear Posts: 404 Arc User
    edited February 2011
    It won't be nerf, they will lose a lot of players. They can increase mobs' phy damage resistance, or increase magic user's damage. They can not take things out, but put something in to balance it.

    They are not nerfed in Wanmei, people still complain Seeker can't 5.0 (because sage/demon for Earthguard not release yet).
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  • Kiyoi - Harshlands
    Kiyoi - Harshlands Posts: 6 Arc User
    edited February 2011
    It would also be incredibly more fun to play. And 3.33 APS isn't something to scoff at.
    Quite a few players would return to the game, and a a lot more people will buy rank 8/9 for their mage classes/new mystics.
    ATM 5 APS> Every other class. "LF APS for fast FCC!11"

    The game is fun if you don't QQ about everything every second...if you don't QQ about people being RICHER THAN YOU IRL! Then MAYBE you can have fun! =o I have fun and I get PKed by 90+!! At 39!!!
  • Mooy - Heavens Tear
    Mooy - Heavens Tear Posts: 404 Arc User
    edited February 2011
    To me, the problem of 5.0 is that the classes lost their own meaning.
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  • Thelas_Carr - Sanctuary
    Thelas_Carr - Sanctuary Posts: 448 Arc User
    edited February 2011
    The game is fun if you don't QQ about everything every second...if you don't QQ about people being RICHER THAN YOU IRL! Then MAYBE you can have fun! =o I have fun and I get PKed by 90+!! At 39!!!
    Most of the QQ I see about 5aps isn't so much about a 5aps player being richer than a non-5aps player... A heavy cash-shopper is naturally expected to have some advantage in this particular game, but 5aps means that a rich player who likes a wizzard is still useless in squads; when one class so severely outperforms ALL other classes, then the game is unbalanced to the point that it's worth QQing about.

    Not about money, it's about choice on where to spend your money (or grind/merchant time if you're not a cash-shopper). 5aps effectively takes away choice because it is so overpowered.

    My opinion anyway, yours may differ. b:surrender
  • Chickpea - Lost City
    Chickpea - Lost City Posts: 165 Arc User
    edited February 2011
    It would also be incredibly more fun to play. And 3.33 APS isn't something to scoff at.
    Quite a few players would return to the game, and a a lot more people will buy rank 8/9 for their mage classes/new mystics.
    ATM 5 APS> Every other class. "LF APS for fast FCC!11"

    For you maybe...Would also be way more fun for those players that cant afford interval gear. Which is the largets group that keeps saying interval should be nerfed, since they will never be able to reach 5.0, might as well pray it just goes away.

    But not much more fun to play for all those thousands of people that charged huge amounts of irl money to get 350-450 mil intreval tomes etc lol. Not much more fun for those that spent months or even a year to hardcore farm all gear to reach 5.0 either.

    I dont think it will get nerfed tho, its been a rumor going on for years now. Im guessing they will add stuff instead that will make non-aps classes more useful in pve.
  • RuneSeeker - Harshlands
    RuneSeeker - Harshlands Posts: 60 Arc User
    edited February 2011
    For you maybe...Would also be way more fun for those players that cant afford interval gear. Which is the largets group that keeps saying interval should be nerfed, since they will never be able to reach 5.0, might as well pray it just goes away.

    But not much more fun to play for all those thousands of people that charged huge amounts of irl money to get 350-450 mil intreval tomes etc lol. Not much more fun for those that spent months or even a year to hardcore farm all gear to reach 5.0 either.

    I dont think it will get nerfed tho, its been a rumor going on for years now. Im guessing they will add stuff instead that will make non-aps classes more useful in pve.
    Yeah sure. It doesn't need to be a nerf to APS. But to balance classes at this point you would need to either rebalance a lot of character skills or introduce something obtainable that makes other classes more competent (idk if runecrafting will do much to outweigh APS).
    And it's not to say I hate APS. I have friends who have 5 APS, and I'm planning to get good APS as a clawarcher (4 aps). It's just not balanced is all (archers needing to use weapons other than ranged to be accepted in squads most of the time)
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited February 2011
    Let's just hope you're right...
    Everyone by now knows the huge improvements in gameplay that will come if 5 APS if nerfed.
    lolwut?


    How will nerfing 5 aps improve gameplay lmao.
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited February 2011
    Most of the QQ I see about 5aps isn't so much about a 5aps player being richer than a non-5aps player... A heavy cash-shopper is naturally expected to have some advantage in this particular game, but 5aps means that a rich player who likes a wizzard is still useless in squads; when one class so severely outperforms ALL other classes, then the game is unbalanced to the point that it's worth QQing about.

    Not about money, it's about choice on where to spend your money (or grind/merchant time if you're not a cash-shopper). 5aps effectively takes away choice because it is so overpowered.

    My opinion anyway, yours may differ. b:surrender
    Oh wow, one class is better than another class at certain aspects of the game?


    HOLY **** NERF!!!11!!!1


    Oh wait nevermind, that's THE ENTIRE POINT OF CLASSES




    Some classes will ALWAYS be better at others at parts of the game. Mages are superior in TW and are tied with psychics for best DD in delta.


    At the moment, 5 aps is the only way non cash shoppers can even HOPE to compete with cash shoppers.
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  • LadyofReal - Heavens Tear
    LadyofReal - Heavens Tear Posts: 1,993 Arc User
    edited February 2011
    (archers needing to use weapons other than ranged to be accepted in squads most of the time)

    An archer is nothing more than a ranger class. Traditionally, ranger classes have both ranged weapons and melee ones. IMO, archers should be able to use melee weapons depending on varying situations.
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  • RuneSeeker - Harshlands
    RuneSeeker - Harshlands Posts: 60 Arc User
    edited February 2011


    At the moment, 5 aps is the only way non cash shoppers can even HOPE to compete with cash shoppers.
    What?
    An archer is nothing more than a ranger class. Traditionally, ranger classes have both ranged weapons and melee ones. IMO, archers should be able to use melee weapons depending on varying situations.
    We've got a few melee skills (lightning, winged pledge/wingspan). If archers were truly designed in mind to be able to use melee weapons just like their ranged weapons, we would have a skill tree devoted to melee weapons/masteries/skills. Let's stick to what pwi thinks of archers, and not an IRL definition of them. Blademasters can use fists, psychics can't predict the future, ect ect
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited February 2011
    What?

    What don't you understand about it. 5.0 APS is one of the only ways non cash shoppers can hope to keep up with cash shoppers.
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  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited February 2011
    What don't you understand about it. 5.0 APS is one of the only ways Cash shopping and non-cash shopping physical classes can break the game PvE and leave all magic classes behind in farming ability by far.

    Fixed
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  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited February 2011
    What don't you understand about it. 5.0 APS is one of the only ways non cash shoppers can hope to keep up with cash shoppers.

    Thats very true and also one of the reasons that aps might get nerfed eventually. Short term its makes PWI money, but long term it creates players that doesnt need to cash shop as much as they use to.

    Once u get a char to 4.0/5.0 you're not so dependent of cash shopping anymore. Obviously you cant get rank9 +12 in 1 day like the guys with fat Credit Cards but you can still make enough cash for charms, refines, skills and occasionally new gear.

    Most people (specially clueless new players) seems to think 5.0 chars are people that cash shops heavily to be OP and dont know how to play and other rubbish. But in many cases its f2p players that invested a lot of time in-game grinding/farming to get an interval char that can support them financially without being tied up to the cash shop every time its a good sale.

    For people that only cash shoppers occasionally and for those that cant afford to charge at all, having an 5.0 char is like the only option atm to update your gear endgame.

    This is of course nothing someone that played for a few month and thinks HH99+5 is sufficient, would understand.
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited February 2011
    Fixed



    Magic classes aren't good at farming, this has ALWAYS been true.

    This is the whole point of classes, some are better in one aspect of the game than others.



    A mage can outperform just about any other class in TW by far.

    A mage with gear that's not even as good as mine can easily get 5 times as many kills as me in one TW.

    But do you see a ton of threads about nerfing BIDS? Do you see everyone demanding that the +crit from sage BIDS be reduced?
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  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited February 2011
    Magic classes aren't good at farming, this has ALWAYS been true.

    This is the whole point of classes, some are better in one aspect of the game than others.

    Duh, and I agree that's how it should always be. But it went from magic classes and *gasp* vit axe bms being a normal member of a squad to "lol we want 4 aps or better only"

    And don't give me the "start your own squad" ****, you know how many people will leave the squad if they see a wiz in it?

    Gah edit for your edit x.x
    A mage can outperform just about any other class in TW by far.

    A mage with gear that's not even as good as mine can easily get 5 times as many kills as me in one TW.

    But do you see a ton of threads about nerfing BIDS? Do you see everyone demanding that the +crit from sage BIDS be reduced?

    That's a horrible example. You know why? 90% OF EVERY SERVER'S PLAYERS DON'T EVEN TW

    Awesome analogy there, so you're saying that because my class is good in one specific instance that 5 aps characters should be able to solo/quickly in squad farm every farmable instance in this game and be able to make **** tons of money in short time to balance that out? Yeah... great logic.

    P.S. And since when was it a barb's primary role to kill people in TW?
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  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited February 2011
    wrong section. try the psychic one. (50 gold per answer)


    A mage can outperform just about any other class in TW by far.

    A mage with gear that's not even as good as mine can easily get 5 times as many kills as me in one TW.

    But do you see a ton of threads about nerfing BIDS? Do you see everyone demanding that the +crit from sage BIDS be reduced?


    when you see wc's like:
    Forming TW Faction, Only Wizzies R8+
    then talk about TW imbalance and say that that compensates for the pve imbalance.

    last time i checked ALL classes have a role in TW and in any TW there are participants from ALL CLASSES

    also, guess what.
    how many factions TW? how many ppl pvp?
    the vast majority is doing pve most of the time.
    it's like saying "oooh but for 1second every day you have a very serious role; for the rest of the day you are useless. but yeah, 1sec is enough to compensate for my extreme usefulness for the rest of the day AND my maybe not so useful role during that 1sec"
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited February 2011
    Duh, and I agree that's how it should always be. But it went from magic classes and *gasp* vit axe bms being a normal member of a squad to "lol we want 4 aps or better only"

    And don't give me the "start your own squad" ****, you know how many people will leave the squad if they see a wiz in it?

    Gah edit for your edit x.x



    That's a horrible example. You know why? 90% OF EVERY SERVER'S PLAYERS DON'T EVEN TW

    Awesome analogy there, so you're saying that because my class is good in one specific instance that 5 aps characters should be able to solo/quickly in squad farm every farmable instance in this game and be able to make **** tons of money in short time to balance that out? Yeah... great logic.

    P.S. And since when was it a barb's primary role to kill people in TW?
    Make a farming character?


    Back in the day mages weren't any better at farming, and they weren't wanted anymore.

    Before 5aps, when a mage got to 100 you know what he did?








    He made a venomancer alt and used that to farm TT, because that was the farming class back then.




    The only magic class that was ever a regular member of a squad was a veno with a herc.

    If you look back to the months before anni packs I'm sure you'll be able to find a thread somewhere by a mage complaining he wasn't taken to TT because they wanted a herc veno instead. Or a veno complaining she wasn't taken to TT because she didn't have a herc.

    The only reason why mages were ever taken to TT is because they were the only choice, and the only reason they were the only choice is because back then there were no hypers or oracles, so there was a very small selection of players to choose from. So yea it's easy to say some mages were taken to TT3-3 back in the day, but that's only because there was a very small people who were high level enough to farm TT.


    Nowadays? With hypers and oracles rampant and everyone and their cousin having 5 characters at level 100+ it will be more like this.


    WC guy: Need a DD for Nirvana

    Mage: I can go

    WC guy: lvl/class?

    Mage: 100 mage

    WC guy: sorry, rather have an archer.



    That's a horrible example. You know why? 90% OF EVERY SERVER'S PLAYERS DON'T EVEN TW

    Awesome analogy there, so you're saying that because my class is good in one specific instance that 5 aps characters should be able to solo/quickly in squad farm every farmable instance in this game and be able to make **** tons of money in short time to balance that out? Yeah... great logic.

    P.S. And since when was it a barb's primary role to kill people in TW?
    So? just because some people don't do the instance where mages are good doesn't mean they aren't broken there.

    How about any form of PK. I've been hit by 6k with gush with solid shield up from a mage. The fact is mages are good at PvP damage. If you don't PvP as a mage? Well then why would you pick a class that specializes in PvP and not PvE and then complain about not being good at PvE?


    You're right, barbs should only be cata pullers. Now if you'll excuse me, I need to go ahead and make a thread complaining about how my faction only takes FOUR barbs to TW, and 20+ mages.


    when you see wc's like:
    Forming TW Faction, Only Wizzies R8+
    then talk about TW imbalance and say that that compensates for the pve imbalance.


    I'm in a TW faction, if you were to apply to my faction then being a mage makes it FAR easier to get in.

    We accept mages with gear FAR below that of other people we reject. If a mage applies with nothing but +5 TT99 gears, then we'll accept the hell out of that application. If a BM applies with the same gears, even with 4.0 aps, we'll tell him to get lost.




    If you looked into the classes when starting the game, you would have found out that a mage specializes in PvP and in exchange isn't as great in PvE. If you didn't look into classes, that's your fault. If you did but still rolled a class that you knew was good in PvP and not so good in PvE then don't complain about PvE.


    All classes have a role in TW but some are better than others.

    Barbs? The best 4 barbs pull catapults. The rest? get lost.

    BMs? You have maybe about 6 or 7 maybe. Not much more.

    Venos? Purge and amp only, again about 6 or 7.

    Sins? We have one squad of sins that we use to scout, kill the pillars you respawn at, and take out clerics, sins are pretty much useless in PvP in a TW.

    So where's the rest of the people in a TW? Mages, archers, psychics.
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  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited February 2011
    i love how you ignored the arguments about TWb:cute

    here is some more stuff to ignore:

    why should i make a farming alt?
    if you are unhappy with ur role in TW then I could say: make a TW alt.
    and guess what. you can easily make a r9+12 TW alt.

    why having an aweful past means that we MUST have an aweful future?

    u say that we shouldnt care how fast u farm; make our own squads
    then why do you care how fast casters will farm?
    what's the reason u dont want some sort of money making instance for casters?
  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited February 2011
    What?


    We've got a few melee skills (lightning, winged pledge/wingspan). If archers were truly designed in mind to be able to use melee weapons just like their ranged weapons, we would have a skill tree devoted to melee weapons/masteries/skills. Let's stick to what pwi thinks of archers, and not an IRL definition of them. Blademasters can use fists, psychics can't predict the future, ect ect

    if archers were intended to be able to use fists and claws, they would be able to equip them.
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