Genie Help
Ankiel - Raging Tide
Posts: 260 Arc User
Infliction Genie
was wondering what skills i should be putting on my genie
its currently level 43
str 15
dex 32
vit 27
mag 10
16 points to spend
Affinity is
Metal 2
Earth 2
Wood 2
Water 0
Fire 1
2 points to spend
30/40 lucky points
Venom Stinger level 1
Earthquake level 5
1) is this genie still worth having, or did i **** it up, and i should cube the exp and get out
2) if its still good, what skills do i put on it. From reading around, it seems holy path is a must for instances, but i do a lot of solo play, was wondering what else i should be looking at
thanks
was wondering what skills i should be putting on my genie
its currently level 43
str 15
dex 32
vit 27
mag 10
16 points to spend
Affinity is
Metal 2
Earth 2
Wood 2
Water 0
Fire 1
2 points to spend
30/40 lucky points
Venom Stinger level 1
Earthquake level 5
1) is this genie still worth having, or did i **** it up, and i should cube the exp and get out
2) if its still good, what skills do i put on it. From reading around, it seems holy path is a must for instances, but i do a lot of solo play, was wondering what else i should be looking at
thanks
Post edited by Ankiel - Raging Tide on
0
Comments
-
On my cleric's genie, I have -
Dicipline (white genie), level 84
-STR: 63
-VIT: 50
-DEX: 40
-MAG: 5
67/80 LP
-Wind Force 1 (flies faster)
-Extreme Poison 10 (amps damage for a few seconds - useful in both solo and squads)
-Holy Path 10 (useful for both solo and squad - escaping XD)
-Second Wind 10 (recovers hp)
-Absolute Domain 1 (immunity for a few quick seconds for me and anyone in squad close to me, very useful in dire situations)
~~
Works very well for me. I'll also be adding Cloud Eruption in the future, if possible...Gives chi. As a veno playing a cleric, I'm always wishing I had more chi, lol.Katzyn, level 101 Demon Veno
Kylenea, level 99 Demon Cleric
ForestSonata, level 6x Mystic
Proud wifeh of Yudai
[SIGPIC][/SIGPIC]
~Courtesy of the amazing Forsakenx~0 -
Skill-wise I'd look at:
Cloud Eruption- can get you to your sparks quickly, so you can gain "free" mana off sparking and hit hard in solo play
For the rare occasions that you do go to squad play:
Second Wind/Tree of Protection- second wind is great when you have low max hp (2-3k) and ToP is ideally better as it nearly fully heals you
Holy Path- for instances (or tactical repositioning), it makes up for the sluggish running speed clerics have b:chuckle
Absolute Domain- helps prevent one or many squad members from dying if you time it right
If you want to focus the genie solely on solo play, I suggest looking for skills that improve your damage output or makes your solo activities run smoothly. Personally, I don't use the genie much in solo play on my cleric, but I have heard people using the anti-poison/poison resist genie skill for AoE poison mob grinding (sorry, I can't remember its name b:surrender).0 -
Knightblayde - Raging Tide wrote: »but I have heard people using the anti-poison/poison resist genie skill for AoE poison mob grinding (sorry, I can't remember its name b:surrender).
That would be "Nullify Poison", good sir.
Yep, another nice skill, if you're into the aoe poison mob grinding, as he said.Katzyn, level 101 Demon Veno
Kylenea, level 99 Demon Cleric
ForestSonata, level 6x Mystic
Proud wifeh of Yudai
[SIGPIC][/SIGPIC]
~Courtesy of the amazing Forsakenx~0 -
thanks for the help everyone0
-
You're very welcome.Katzyn, level 101 Demon Veno
Kylenea, level 99 Demon Cleric
ForestSonata, level 6x Mystic
Proud wifeh of Yudai
[SIGPIC][/SIGPIC]
~Courtesy of the amazing Forsakenx~0 -
Honestly at your lvl, you don't need genies as much as high lvls, so I think you can go with Holy Path (more than needed, especially for a cleric in instances such as bh), something like Extreme Poison (nice to use when a bm HF so it increases the whole pary damage even more), maybe a genie heal in emergency cases when you can heal yourself instanly for some reason (Second Wind, I'd say, its instant and the otehr heal isn't, and is more for high HP chars). I think this would do the trick, you can add whatever you feel like as last skill. For genie skills decriptions, and affinities needed, there's a page on ecatomb site about it.
For the stat points, add them accordingly to the skills you have on your genie, most skills have their effect increased with a certain stat, dex or str. Vit is to increase it's energy, and Mag increases it's energy regeneration.
If you wanna know how a good cleric's genie looks at high lvl, here's my cleric's one:
- Holy Path
- Absolute Domain
- Cloud Eruption
- Expel
- Tree of protection (my cleric has quite high HP, so I found that more efficient than Second Wind at her lvl)
- Frenzy
I also recommend skills such as Fortify and Badge of Courage if you plan to PvP at higher lvls Didn't have enough slots and affinities on mine for those though xD
50 str - 15 dex - 50 mag - 70 vit (it's a lvl 101 Longevity genie)
Hope this helps ^_^[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=8149449004&dateline=1294904331[/SIGPIC]
Dreamweaver chars:
Zahikel 101 Cleric, Celestial Demon
Manakel 100 Veno, Demon (semi-retired)
Kaeden 93 Archer, Demon
Asthariel new Mystic0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk