sparking
I_sage_i - Harshlands
Posts: 332 Arc User
what does 2.94 sparked round to?
Post edited by I_sage_i - Harshlands on
0
Comments
-
Is that Attacks per Second? That attack speed does not exist.
How did you get 2.94?0 -
decides/interval cape/tt90 HA bracers sparked0
-
2.22 aps is base so you would be rounded down to 2.860
-
Self_Suicide - Harshlands wrote: »2.22 aps is base so you would be rounded down to 2.86
How can 2.22 be rounded DOWN to 2.86?0 -
0
-
threepointone wrote: »How can 2.22 be rounded DOWN to 2.86?
Well 2.22 would not round down to 2.86 lol it would be impossible. Instead what I did was Take the gear he mentioned (decides/interval cape/tt90 HA) and found what the base would have been which was (wait for it...........) 2.22 base attack speed. And in turn 2.22 Base attack speed would demon spark at 2.86 aps.0 -
No need to multipost
http://pwi-forum.perfectworld.com/showthread.php?t=976782
The reason is the game doesn't actually use attacks/second, it uses seconds/attack (how long it takes to do one attack). The sec/atk rate is what you -int affects and you can get it by dividing 1 by your aps. So fists are 1/1.43aps = .7 sec/atk. If you have -.25 interval you attack at .7-.25=.45 sec/atk. To get this back to aps you divide 1 by sec/atk. .45/1=2.22 aps.
What Suicide was talking about is a triple spark bonus takes the sec/atk rate and reduces it by 25%, so .45 x 75% = .3375 which is rounded down to the nearest .05 benchmark of .35. 1/.35 = 2.86 aps (only ~ 23% speed increase)Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »No need to multipost
http://pwi-forum.perfectworld.com/showthread.php?t=976782
The reason is the game doesn't actually use attacks/second, it uses seconds/attack (how long it takes to do one attack). The sec/atk rate is what you -int affects and you can get it by dividing 1 by your aps. So fists are 1/1.43aps = .7 sec/atk. If you have -.25 interval you attack at .7-.25=.45 sec/atk. To get this back to aps you divide 1 by sec/atk. .45/1=2.22 aps.
What Suicide was talking about is a triple spark bonus takes the sec/atk rate and reduces it by 25%, so .45 x 75% = .3375 which is rounded down to the nearest .05 benchmark of .35. 1/.35 = 2.86 aps (only ~ 23% speed increase)
okey i multiposted because it took forever for the bm forums to reply so i posted here and got an answer right away but thanks for your concern0 -
threepointone wrote: »How can 2.22 be rounded DOWN to 2.86?
People tend to think in terms of attack interval, not attack speed. Since attack interval is the mathematical reciprocal of attack speed, rounding up in speed means you are rounding down in interval. Or something like that.0 -
Elenacostel - Heavens Tear wrote: »People tend to think in terms of attack interval, not attack speed. Since attack interval is the mathematical reciprocal of attack speed, rounding up in speed means you are rounding down in interval. Or something like that.
That was the answer I was looking for, thanks.0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk