So Assassins Cant Use Hp Helms?

Posts: 133 Arc User
edited January 2011 in Assassin
So the arcane hats give mp and require no strength.
The helms give hp and require strength.
I looked at the required strength and thats only barbs and bms can have!
Since I just pour my points into dex and only lvl strength for my gear, Are sins supposed to use arcane headgear?
Post edited by Lelouchvi - Sanctuary on

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  • Posts: 378 Arc User
    edited January 2011
    Sins just use hp helmets below their actual level, sometimes add extra str to use hp helmets
    Just that you can't wear an hp helmet for your own level does not mean you should go for arcane headgear which ads mp, barely if any hp
    This is a quite common mistake amongst newbie sins
  • Posts: 1,529 Arc User
    edited January 2011
    at level 100+ (if you go 1str per level) I think you should have the starts to wear the helm of aquaviciousness (lvl68) - refines well enough - +12 gives you an extra 1200 hp

    if you can afford it and get a tome with extra strength, then you could look at http://www.pwdatabase.com/pwi/items/20457
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  • Posts: 421 Arc User
    edited January 2011
    Stat 117 STR, use Warsoul Helm until you can get Nirvy helm.
  • Posts: 12 Arc User
    edited January 2011
    At level 90 with +str on the TT90 orns you can get Aquaviciousness easy.
  • Posts: 11 Arc User
    edited January 2011
    well my sin is 92, and with all my str frm lvl 90 tt gear, and by putting a little bit of str, i can equip lvl 71 legendery help (helm of the pirate).. i have 5k hp now.. and the little less dex isnt affecting much, as i still steal aggro off lvl 99 barbs (which is a problem lol)
  • Posts: 4,001 Arc User
    edited January 2011
    Use HA helms about two-thirds your lvl until lvl70, then stat the strength early for Warsoul of Earth (117 strength req). It gives huge amounts of hp and refines well. At lvl 100 there is an LA Nirvana option that has LA requirements. http://www.pwdatabase.com/pwi/items/25690 When you can afford to have this helmet replace your Warsoul you can restat out all the extra strength you had into dexterity, down to about 80 base str.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Posts: 4,242 Arc User
    edited January 2011
    Use HA helms about two-thirds your lvl until lvl70, then stat the strength early for Warsoul of Earth (117 strength req). It gives huge amounts of hp and refines well. At lvl 100 there is an LA Nirvana option that has LA requirements. http://www.pwdatabase.com/pwi/items/25690 When you can afford to have this helmet replace your Warsoul you can restat out all the extra strength you had into dexterity, down to about 80 base str.

    Well, at +12, the Ancestral Divine Hat gives +2285 HP, whereas the Warsoul of Earth gives +2260. That's a 15 HP difference. And unless your helmet is +12, the Warsoul of Earth is going to give more +HP.

    The only real advantages of the Ancestral Divine hat are the other mods on it, mainly the 6~10 dexterity. That and the +5 Attack Levels.

    Really, Ancestral Divine Hat or the Myriad Blossom equivalent should be pretty much the last thing on anyone's shopping list, since it costs a lot and the gains from a Warsoul of Earth aren't that huge.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
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  • Posts: 57 Arc User
    edited January 2011
    Well, at +12, the Ancestral Divine Hat gives +2285 HP, whereas the Warsoul of Earth gives +2260. That's a 15 HP difference. And unless your helmet is +12, the Warsoul of Earth is going to give more +HP.

    The only real advantages of the Ancestral Divine hat are the other mods on it, mainly the 6~10 dexterity. That and the +5 Attack Levels.

    Really, Ancestral Divine Hat or the Myriad Blossom equivalent should be pretty much the last thing on anyone's shopping list, since it costs a lot and the gains from a Warsoul of Earth aren't that huge.

    i was going to say the same thing. great answer...

    ya the good things about ancestral is you need 104 str vs 117. thats 8 more dex. the warsong helm dose give 4-5 str but it is not needed. then u have another 6-10 dex witch makes u have about 14-18 more dex thats probly going to be 1more crit% for u and abit more dmg witch is nice. then u ahve the 100 to mag and p def. also the +5 att lvl helps. in the end if u have that much cash its quite abit better to get ancestral. alot more dmg out put better hp better m and p def. more evation and acc. most likly 1% more crit.

    if i was you i would buy the warsong just 2 or 3 socket make it a ok help afew refines shards but dont go all out then when u get the cash buy/farm mats for ancestral helm. a lil tip make the 99 helm 4 sockets before u start making ur nariva helm. i messed up on my legs and now it will cost me about 180mill to make them 4 sockets. either way it costs alot but im pretty sure its less with the stones.
  • Posts: 0 Arc User
    edited January 2011
    ya The Good Things About Ancestral Is You Need 104 Str Vs 117. Thats 8 More Dex.

    117 - 104 = 13.
  • Posts: 391 Arc User
    edited January 2011
    ya the good things about ancestral is you need 104 str vs 117. thats 8 more dex.
    117 - 104 = 13.

    lol give the poor guy a break. he isn't an archer. b:surrender
    [SIGPIC][/SIGPIC]
  • Posts: 4,001 Arc User
    edited January 2011
    Well, at +12, the Ancestral Divine Hat gives +2285 HP, whereas the Warsoul of Earth gives +2260. That's a 15 HP difference. And unless your helmet is +12, the Warsoul of Earth is going to give more +HP.

    The only real advantages of the Ancestral Divine hat are the other mods on it, mainly the 6~10 dexterity. That and the +5 Attack Levels.

    Really, Ancestral Divine Hat or the Myriad Blossom equivalent should be pretty much the last thing on anyone's shopping list, since it costs a lot and the gains from a Warsoul of Earth aren't that huge.

    My point was mostly to the OP that we use low level helmets, then Warsoul Helm, then endgame we even have our own LA req helm. No need to wear arcane helms.

    But the mods are better, the refine is better (as you pointed, only by a laughable 15 hp), and it frees up 13 dex you can add toward vit, or preferably dex. I do agree that if you have a lvl 70 helm that is almost as good as an endgame helm you should get all your other more important, and more dmg based, gear first. Spending 250 cannies for a slighlty better helm is prolly way down on the priority list, but it still makes the list.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Posts: 250 Arc User
    edited January 2011
    ^ lol. Nice math skillz...

    I have the ancestral devine hat. Very worth it in my opinion. It's also easier to get it with 4 sockets than geting a 4 sock warsoul. Just need to 4 sock the tt99 then transfer the sockets over. 100 mdef helps when you have a 5 aps build because you have very low mdef. You can get good pdef by refining or using HA but you're screwed for mdef unless you use magic orns (warsong belt/cube neck) Which will lower your aps. The 5 extra attack lvls are nice too, as are the extra dex points. Ancestral devine ftw.
    But I used waroul of earth for months with only 102 str statted and the rest of the str needed for it from gear. A strength tome will help. You can re sell a tome for just as much/more than you get it for. Can't sell any extra str points you dump in, have to pay to restat them.
  • Posts: 4,242 Arc User
    edited January 2011
    I have the ancestral devine hat. Very worth it in my opinion. It's also easier to get it with 4 sockets than geting a 4 sock warsoul. Just need to 4 sock the tt99 then transfer the sockets over.

    Adding the two sockets to Ancient Behemoth's Helmet is going to cost you 1,300 socket stones, or about 13,000,000 coins. That, alone, is about the price of a Warsoul of Earth. Not to mention the Chienkuns you'd have to pay, which would push it to more than double the price. Now add the 265 Uncannies and the cost is up to something like 123,000,000, which would buy you about 8 Warsouls of Earth.
    100 mdef helps when you have a 5 aps build because you have very low mdef. You can get good pdef by refining or using HA but you're screwed for mdef unless you use magic orns (warsong belt/cube neck) Which will lower your aps. The 5 extra attack lvls are nice too, as are the extra dex points. Ancestral devine ftw.

    Actually, the best option in the game would be to use Warsong Belt and Cube Neck, along with 3.33 base APS. Much more life and defenses than with the TT99s.

    Ancestral Divine Hat adds very little for its extremely high cost. It ranks in the top 5 most expensive items on an Assassin and unlike the other four, it doesn't benefit you majorly over the cheaper alternative.

    Of course, if you're going for an absolutely perfect build, then Ancestral Divine Hat would be there, but I'd still say that it should be the last item you get. Especially since it's highly likely that it'll just add to your DPS instead of your life, which is kinda against the whole point of armors.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.

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