((: Speed buff for Clerics, please!

Nella - Sanctuary
Nella - Sanctuary Posts: 36 Arc User
edited January 2011 in Suggestion Box
Yeah... something like BM's Cloud Sprint (with less cooldown lol). Clerics are so slow, Barbs are so fast. Common issue in FCC: Barb pulls, Cleric can't catch up because genie is recovering and can't use Holy Path yet, Barb dies, then squad wipe. I have 50 mag on my genie so it recovers relatively fast but sometimes it's still not enough! At higher lvls, most people rush (WHAT I HAAATE, HATE, HATE), they don't even give time for my genie to recover, so I can't BB in time. If I had a speed buff, I'd rarely need Holy Path and I could use Cloud Eruption more often (chi giving skill for BB).

Well, I don't think it will happen but thanks for reading...........
Post edited by Nella - Sanctuary on

Comments

  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited January 2011
    well, if they wanna rush while ur hp is on cd, let them die
    there is nothing u can do and they should understand it..

    well, there is that lvl79 skill, guardian light

    another idea is a "holy path" genie with points only in mag;
    u can easily reach 3e/s so holy path every 25sec
    or a mix of mag and vit could be better; try to get at least 2 holy paths in a row (~150energy)
    one of my genies can cast 3 holy paths in a row and it's awwwesome

    the last idea is using charger orbs or other speedup apothecary
  • Nella - Sanctuary
    Nella - Sanctuary Posts: 36 Arc User
    edited January 2011
    Yeah, but if I let them die, then I'm the fail Cleric. -.-
    Guardian Light takes a spark, not good if I'm about to BB.
    My genie is 50 mag, 50 vit rest str and I love this build. Holy Path, Cloud Eruption and Second Wind. Second Wind is needed to survive 'bubble boss' in FCC, so it must stay. (I'm a FCC freak xD). I can cast 2 Holy Paths in a row and it IS awesome if my genie has enough energy (not if people rush).
    Apothecary stuff - yeah, but it takes time / money / space in bag, I might forget about it and so on. I'd rather pay money / spirit on a speed buff skill. :P
  • Maisha - Dreamweaver
    Maisha - Dreamweaver Posts: 144 Arc User
    edited January 2011
    Yeah, but if I let them die, then I'm the fail Cleric. -.-
    Guardian Light takes a spark, not good if I'm about to BB.
    My genie is 50 mag, 50 vit rest str and I love this build. Holy Path, Cloud Eruption and Second Wind. Second Wind is needed to survive 'bubble boss' in FCC, so it must stay. (I'm a FCC freak xD). I can cast 2 Holy Paths in a row and it IS awesome if my genie has enough energy (not if people rush).
    Apothecary stuff - yeah, but it takes time / money / space in bag, I might forget about it and so on. I'd rather pay money / spirit on a speed buff skill. :P

    I didn't encounter problems like that while I played FCC on my cleric. Or maybe perhaps that was 2 months ago? But unfortunately, I will have to agree with ThanosQRT. It is a game for christ's sake. People will have to treat you with respect, knowingly clerics are one of the slowpokes around. Some of the things I do/try not to do while in FCC runs are as follows:

    Don't pick up coins. They take forever to get ahold of, and it really isn't worth much being a random 1-500 per pickup.

    While you're near the end of killing a boss (say around last 5-10% HP remaining), start running to the next area and let them heal their own HP. (lol I do that a lot unfortunately. :P)

    Holy Path on the right timing. I noticed if you run the second one right after the first click, it will reduce the timer for both holy paths, so waiting about 5-10 seconds right after the first buff disappears it will help a bit to reach far enough to your next destination.

    Feel free to tell them to slow down if you're way behind. That way, they'd know you're not nearby/around

    Stock some extra HP potions and elixirs. I know they take up space, but depending on your inventory space, try to keep all the junk out (even if it's one of those sadness cards >_> or the tulip a friend gave to you. lol)

    Try to get CE while you're in BB mode, that way, it gives you time to recharge your genie's energy.

    This is optional but I encourage you to buy some herb yuanxiaos or try to level your apo for MP food. When you're in a situation like the first hallway in FCC, it's best to keep your BB up until all 2 rooms are cleared, and the only things to help you keep that up is good MP food that gives you more than enough time to keep your bubble up.

    If you have a veno in your squad, why not ask them for the spark? Afterall, classes like Maisha have Lending Hand skill for a reason ;)

    Hopefully this helps you a bit or give you some tips.
    I quit PW and all its games it had to cater to me. I'm off playing a better pay-to-play game where I experience no glitches, no spamming LF squads, lose stuff in PK mode, lose exp on death or anything for cheaper price than what I paid for here. However, I'll still be lurking around pwi forums from time to time. Quit Date: March 4, 2011 RIP my beloved characters. b:bye
  • tehiro
    tehiro Posts: 0 Arc User
    edited January 2011
    run with an archer!, we have a speed buff that we are more then willing to share with you clerics
  • flamingahole
    flamingahole Posts: 0 Arc User
    edited January 2011
    tehiro wrote: »
    run with an archer!, we have a speed buff that we are more then willing to share with you clerics

    Which is a squad buff. Unless everyone decides to not be in range of the buff (possible since evasion isn't really in high demand) then they'll all get the same benefit which leaves the cleric at square one.
    You have three chances to guess the reason for the post above.