Magmite skills

Dream_Kiss - Sanctuary
Dream_Kiss - Sanctuary Posts: 42 Arc User
edited January 2011 in Venomancer
Hey!

I have a 62 magmite with: lvl 3 bash (soon 4), sandblow, tough (1, soon leveled to 3/4).
I investing in it before it was widely known the walker is better, and I really not wanna tame a new pet to 60.
So I was thinking about replacing sandblow with flesh realm because phy attack does more damage than magic attack on mobs because they have less phy def. Is this a good choice? (His level 1 sandblow deals less damage than his normal attacks).
And what to add? My choice is between:

Shriek: To cancel out magic attacks of elite mobs (I like farming fb's just for for), because magmite suffers magic defense.

Threaten: To make his life a bit easier for another 30 seconds of a minute.

What is you guys advice? :D

Oh btw, if Ill EVER get a legendary pet.. It will be a phoenix. So I would still need a tank/instance pet.

Thanks in advance!

DreamKiss.
Post edited by Dream_Kiss - Sanctuary on
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Comments

  • ZeroDefects - Dreamweaver
    ZeroDefects - Dreamweaver Posts: 391 Arc User
    edited January 2011
    you could go with putting the one or more elemental versions of bash on it - good for normal mobs and especially for elemental mob types also. On my veno's walker, I added bash - so default attack is bash but while that is cycling i use icicle for extra damage -

    Fire > Metal > Wood > Earth > Water > Fire ( > = strong against )
    Fire < Water < Earth < Wood < Metal < Fire ( < = weak against )

    Against Fire elemental mobs Icicle would give the pet a damage boost
    Against Metal elemental mobs fireball would get a damange boost
    Against Wood elemental mobs thunderbolt would be good
    Against Earth elemental mobs Toxic mist would be good
    Against Water elemental mobs sandblow would be good

    If you are planning to pvp, then I would go with flesh ream, even on a walker or magmite you still get some benefit from the bleed glitch

    If you are keen on debuffs and solo a lot,

    Howl to help your attacks by decreasing mobs magic defence
    Pierce to help your pet's attack by decreasing mobs phys def (great in conjunction with ironwood scarab - can keep mobs with reduced phys def most of time)
    [SIGPIC][/SIGPIC]
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited January 2011
    Your best bet is to level-up sandblow.
  • gelnd
    gelnd Posts: 0 Arc User
    edited January 2011
    Definitely level up bash and tough, since bash will keep/build aggro, and tough will reduce damage taken, which are both important for a tank pet. In my experience, a rather good tank skill-set is bash (to build/keep aggro), roar (to steal aggro in case the mob starts going after myself or a squadded squishy), tough (for better survivability), and threaten (for more survivability, especially in combo with tough).

    Imo shriek is too specialized a skill to add to your tank pet, it would be better on a debuff pet. I would suggest adding threaten to increase the mag's tankiness, and then either level up sandblow to increase damage dealt (and hold aggro better), or remove sandblow and add roar, if you think you'll be in situations where you'll need to grab aggro quickly.
  • Aniella - Harshlands
    Aniella - Harshlands Posts: 729 Arc User
    edited January 2011
    Bash - Tough- Flash ream - Howl

    Bash = 4 hold agro
    Tougth = Make mobs hit 50% less on pet W then skil is lvl 5 xD
    Flash ream = Good 4 kill mobs fast
    Howl = Take down magdef -u will do more dg on mob!
    [SIGPIC][/SIGPIC]

    QQ If i did Crazy stone at 3x AND not 6x, i had been lvl 105 now!
    Didnt know about Bh/CrazyStone before lvl 6x LOL
  • gelnd
    gelnd Posts: 0 Arc User
    edited January 2011
    Bash - Tough- Flash ream - Howl

    Bash = 4 hold agro
    Tougth = Make mobs hit 50% less on pet W then skil is lvl 5 xD
    Flash ream = Good 4 kill mobs fast
    Howl = Take down magdef -u will do more dg on mob!

    That's more of a generalized skill set, imo. It would work nicely, but it's not specific to any one job. I prefer to specialize my pets more, having one skilling for my tank pet (already outlined above) and another skilling for my DD/debuff pet (bash, ele bash, howl, threaten).
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2011
    Meh... The one skill I'd suggest adding isn't really something you can acquire easily, which is Pounce. Honestly, I'd love to put pounce on most of my pets, it's an awesome skill. It's basically only availble now on a pet if you buy a pet with the skill on it, since I don't think it even drops in Dragon Temple, and I haven't seen it in AH ever. So, it's basically the most rare skill ever in the game now, as far as scrolls are concerned. -_-

    My Shaodu Cub has Bash, Flesh ream, Pounce, and Pierce. IMO, you should consider Pierce. It's not only a good skill for a solo pet to have, but for a party tank pet to have. Your DD will do more DD, and it will help your pet do more damage. not sure if it helps your pet generate aggro by doing more damage...

    If you can swing a rare pet, get a Shaodu Cub? Has everything but Bash on it. You could take Flesh Ream off and leave Tough on a Cub, for an even better tank (put bash on it).

    I'd ditch Sandblow, IMO. Elemental attacks are the first to go from my pets, and bash replaces them. b:bye
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • gelnd
    gelnd Posts: 0 Arc User
    edited January 2011
    Meh... The one skill I'd suggest adding isn't really something you can acquire easily, which is Pounce. Honestly, I'd love to put pounce on most of my pets, it's an awesome skill. It's basically only availble now on a pet if you buy a pet with the skill on it, since I don't think it even drops in Dragon Temple, and I haven't seen it in AH ever. So, it's basically the most rare skill ever in the game now, as far as scrolls are concerned. -_-

    I have found pounce rather useless in pve situations. The cooldown is way too long for it to be of any use in grinding, roar provides a quick aggro-steal skill when I need one and has a much shorter cooldown, and iirc pounce will not stun bosses. I ended up removing it from my Shaudo to make room for threaten, and I definitely wouldn't recommend going through the trouble of adding it to a Magmite. Unless you just really, really want to have a rock that can stun, I guess. :P
    My Shaodu Cub has Bash, Flesh ream, Pounce, and Pierce. IMO, you should consider Pierce. It's not only a good skill for a solo pet to have, but for a party tank pet to have. Your DD will do more DD, and it will help your pet do more damage. not sure if it helps your pet generate aggro by doing more damage...

    Pierce is only needed if you don't keep the same debuff up via Ironwood Scarab - i.e., you play in fox form most of the time and it's a pain to switch to human frequently enough to keep it up, or you are Demon and can't be sure the debuff will hit. Again, if you want to specifically specialize your pets' skillings, pierce could go on the debuff pet rather than the tank pet.
    If you can swing a rare pet, get a Shaodu Cub? Has everything but Bash on it. You could take Flesh Ream off and leave Tough on a Cub, for an even better tank (put bash on it).

    The Shaodu starts at level 20, and the OP mentioned a desire to not have to level a new pet up - tho I suppose it would be possible to find a leveled cub for sale if you're willing to pay for it.
    Whether or not it is worth it depends on what you want out of a tank. The cub is smaller and faster than the rocky fellas, and has a higher magic def... but has a much smaller damage output. I personally use the cub as my tank pet and am very happy with it, but for someone already happy with a leveled Mag, it might not be worth it to switch.
    I'd ditch Sandblow, IMO. Elemental attacks are the first to go from my pets, and bash replaces them. b:bye

    The Mag. already comes with bash, and you can't put bash on a pet twice (well I believe you can, but it makes absolutely no sense, because you fire one, and it triggers the cooldown for both). While bash is the only damage skill on my cub, some players find it helpful to have an extra damage/aggro building skill on their tanks, such as adding bash to a walker (for bash and icicle), or adding bash to the cub (for bash and flesh ream).
  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited January 2011
    gelnd wrote: »
    The Shaodu starts at level 20, and the OP mentioned a desire to not have to level a new pet up - tho I suppose it would be possible to find a leveled cub for sale if you're willing to pay for it.
    Whether or not it is worth it depends on what you want out of a tank. The cub is smaller and faster than the rocky fellas, and has a higher magic def... but has a much smaller damage output. I personally use the cub as my tank pet and am very happy with it, but for someone already happy with a leveled Mag, it might not be worth it to switch.

    i've been pondering a shaodu cub, but the low damage output concerns me. how do you go about keeping aggro on the little bear? do you find you steal aggro from it easily, or have to tone down your DDing a lot?
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • gelnd
    gelnd Posts: 0 Arc User
    edited January 2011
    i've been pondering a shaodu cub, but the low damage output concerns me. how do you go about keeping aggro on the little bear? do you find you steal aggro from it easily, or have to tone down your DDing a lot?

    I find that generally, if I open with an ironwood, the bear's initial bash will take aggro on him, and I can kill the mob in a couple more shots before it turns on me. If ironwood generates too much aggro on myself, I'll open with a blazing instead, and this gives the bear time to smack the mob a few times and make it hate him. When it comes to tanking instance bosses, I let the cub smack the boss a bit while I spam heal, before the DDs open up. So far, I've not had any problems with him loosing aggro in these situations.
    I do recall that during the levels when I was grinding the Chislers and Shanks near Angler's village, I seemed to take aggro from him frequently if I spammed skills, whereas this wasn't a problem when trying my friend's GW. I'm not sure if things have balanced out as I and the cub have leveled, or if I've somewhat unconsciously adapted my playing to the cub's capabilities.
    I'm also LA, so I'm not sure how my damage compares to that of an arcane veno, and how much difference that would make in relation to the cub's aggro holding.
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2011
    lmao That's what I get for having not used my magmite since level 30-something. XD Forgot they had Bash.

    And pounce isn't a primary skill, it's a good opener for increased resistance mobs or increased life mobs, especially if you're soloing instances.

    My Shaodu proved himself during TW... A good bit of fun that was. <3 Mr Bear. :D I should break down and put Claw on him to keep him useful. >_>
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited January 2011
    Bash lvl 5 ASAP
    Tough lvl 5 ASAP
    Threaten is a favourite of mine . nice combo with tough

    Flesh ream i dont know , for better keeping agrro i would prefer another skill , Sandblow could do maybe , unless u want to do more dmg over time , FR would be good for that on a magmite
    [SIGPIC][/SIGPIC]
    <--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
    {That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue
  • Aniella - Harshlands
    Aniella - Harshlands Posts: 729 Arc User
    edited January 2011
    Flash ream is good on all pets, w hige patk grow xD
    [SIGPIC][/SIGPIC]

    QQ If i did Crazy stone at 3x AND not 6x, i had been lvl 105 now!
    Didnt know about Bh/CrazyStone before lvl 6x LOL
  • Dream_Kiss - Sanctuary
    Dream_Kiss - Sanctuary Posts: 42 Arc User
    edited January 2011
    Thanks alot guys really helping me out!
  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited January 2011
    Flash ream is good on all pets, w hige patk grow xD

    Still 15s cooldown doesnt make it as effective as aggro gainer , Roar would be more effective
    [SIGPIC][/SIGPIC]
    <--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
    {That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue
  • Dream_Kiss - Sanctuary
    Dream_Kiss - Sanctuary Posts: 42 Arc User
    edited January 2011
    Still 15s cooldown doesnt make it as effective as aggro gainer , Roar would be more effective

    I dont need more agro, I need more dps, so flesh realm or ele bash for that?
  • gelnd
    gelnd Posts: 0 Arc User
    edited January 2011
    I dont need more agro, I need more dps, so flesh realm or ele bash for that?

    Ele bash can hit twice in the time it takes flesh ream to hit once, due to cooldown difference. Ream does have the benefit of being phys damage and therefore immune to the elemental balances (i.e. wood is weak to metal, etc.), but I tend to think the more rapid firing would let an ele bash do more damage in the long run, if you keep it going consistently. Plus, your Mag already comes with sandblow, so you would save the cost of removing it and putting a new skill on.
  • Vorken - Archosaur
    Vorken - Archosaur Posts: 49 Arc User
    edited January 2011
    While it is true that two bashes do more damage than bash + flesh ream, I find that that trying to keep 2 bashes + my veno skills all firing as fast as possible to be a whole lot of work. Especially on bosses (when I'm going fox to purge & amp, then standing up and casting an an attack or two, and healing the pet). So I actually appreciate having a longer cool down on flesh ream.
  • Aniella - Harshlands
    Aniella - Harshlands Posts: 729 Arc User
    edited January 2011
    Bash deals low dg (lol just 1 hit), bleed/flash ream take dg over time(3 hits in 1) and a pet w HIGE patk, its get soo much better then bash.
    [SIGPIC][/SIGPIC]

    QQ If i did Crazy stone at 3x AND not 6x, i had been lvl 105 now!
    Didnt know about Bh/CrazyStone before lvl 6x LOL
  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited January 2011
    Bash deals low dg (lol just 1 hit), bleed/flash ream take dg over time(3 hits in 1) and a pet w HIGE patk, its get soo much better then bash.

    Not quite. At level 5, both deal base plus 200% damage, bash all at once and FR over 9 seconds. Since bash has a cooldown of 8 seconds, you can do twice the damage (from skills) done by FR in that 9 seconds.

    The big draw from FR is that it ignores certain reductions in pvp, making it hit harder than any other skill.

    If you're going for DPS, I'd look at the debuff skills as well. Decreasing the mob's p.def can increase your pet's DPS for all normal attacks as well as your fox form skills. Decreasing the mob's m.def can increase your own DPS as well as the pet's elemental skills. Personally, I liked the m.def debuff on my debuff/dd pets before I hit level 79 since I could apply that as well as Ironwood and get the best of both worlds. At 79, you can get your myriads which will cover that for you most of the time, so at that point I switched to direct damage dealing skills.

    But like Vorken said, having a slower cooldown can be a benefit. It gives you one less button to push for awhile giving you time to focus on your own attacks which hit much harder.
  • Dream_Kiss - Sanctuary
    Dream_Kiss - Sanctuary Posts: 42 Arc User
    edited January 2011
    Not quite. At level 5, both deal base plus 200% damage, bash all at once and FR over 9 seconds. Since bash has a cooldown of 8 seconds, you can do twice the damage (from skills) done by FR in that 9 seconds.

    The big draw from FR is that it ignores certain reductions in pvp, making it hit harder than any other skill.

    If you're going for DPS, I'd look at the debuff skills as well. Decreasing the mob's p.def can increase your pet's DPS for all normal attacks as well as your fox form skills. Decreasing the mob's m.def can increase your own DPS as well as the pet's elemental skills. Personally, I liked the m.def debuff on my debuff/dd pets before I hit level 79 since I could apply that as well as Ironwood and get the best of both worlds. At 79, you can get your myriads which will cover that for you most of the time, so at that point I switched to direct damage dealing skills.

    But like Vorken said, having a slower cooldown can be a benefit. It gives you one less button to push for awhile giving you time to focus on your own attacks which hit much harder.

    The difference is though, that when you fire flesh realm you also fire a normal attack. So bash = 200%, flesh realm is 200 % + 1 normal attack. I dont know if that changes the calculation much but it should a bit.
  • Aniella - Harshlands
    Aniella - Harshlands Posts: 729 Arc User
    edited January 2011
    The difference is though, that when you fire flesh realm you also fire a normal attack. So bash = 200%, flesh realm is 200 % + 1 normal attack. I dont know if that changes the calculation much but it should a bit.

    WHAHHAHAHAHHAHA lol u can have borth skils in 1 pet XD
    [SIGPIC][/SIGPIC]

    QQ If i did Crazy stone at 3x AND not 6x, i had been lvl 105 now!
    Didnt know about Bh/CrazyStone before lvl 6x LOL
  • gelnd
    gelnd Posts: 0 Arc User
    edited January 2011
    WHAHHAHAHAHHAHA lol u can have borth skils in 1 pet XD

    Yes, yes s/he can. I believe the OP stated the intention of keeping and leveling bash in the very first post, and the decision/discussion is about adding an ele bash or flesh ream for a second attack skill. Read the posts before bursting into capital letter laughter. ;)
  • gelnd
    gelnd Posts: 0 Arc User
    edited January 2011
    The difference is though, that when you fire flesh realm you also fire a normal attack. So bash = 200%, flesh realm is 200 % + 1 normal attack. I dont know if that changes the calculation much but it should a bit.

    I would imagine that 2 bashes in the same amount of time would out-damage ream plus a normal attack, given that ream/bash do the same amount of damage maxed, and bash obviously does more damage than a normal attack.

    As others have stated, there are times when ream's cooldown comes in handy... I have it on my skatefish, since the little fella already comes with two ele bashes, and adding yet another bash would have given me a heckuva lot of button clicking. I don't really see the sense of putting ream on a magmite though, given that:

    1) Bash will auto fire, so assuming you have one other attack (ream or ele bash), you'll only have one pet attack to worry about clicking. Tough has a fairly long cooldown, so once you use it, you won't be worrying about keeping it firing right away. If we use my example of threaten for the fourth skill, the same applies, though it cools down in half the time tough does, I think.
    2) The mag already comes with an ele bash. Since we've already established that ele bash would have a slight edge in extra damage (except perhaps against mobs resistant to that element), replacing it with ream would only be an advantage if keeping sandblow firing rapidly *really* bothers you.

    And, as Mauntille stated, if you're really concerned with DPS... howl might be worth looking into. Again, once you start getting into debuffs and such, you veer away from a specifically tankish skillset and into more of a tanky all around pet. That isn't a bad thing, it just depends on personal preference/playstyle.

    EDIT: I know some folks like to use their tank pets to pull. In this case, ream comes in handy, because the bleed icon prevents any miscommunication about which mob is being pulled, and the attack animation for ream is quite visible, which helps you time the pull more precisely.
  • Dream_Kiss - Sanctuary
    Dream_Kiss - Sanctuary Posts: 42 Arc User
    edited January 2011
    WHAHHAHAHAHHAHA lol u can have borth skils in 1 pet XD

    Thats really not all that friendly to laugh at someone like that. You might hurt someons feelings.

    Gelnd thanks for the advice!
  • gelnd
    gelnd Posts: 0 Arc User
    edited January 2011
    Not a prob. :)
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2011
    Howl will let your Scarabs do more damage by reducing the target's MDef. By experimenting, I found that having howl and pierce on one pet is really nice. Open with bash to get Aggro on pet, then have pet hit with Howl and use Ironwood at the same time. Alternatively, amp the mob/boss and hit it with pierce. Kill the boss/mob a lot faster.

    As for Pulling. If you are doing the 'hit the boss, stow, re-call pet' pulling, Flesh Ream is probably the only skill you should use. Other skills work, but Flesh ream works the best. Using pierce means the boss will ignore you most of the time and go back to walking/idling/picking it's nose. Bash is hit or miss. If you specialize a pet, this is especially useful. My Kowlin is a meat-slab. I send it out to pull, and 90% of the time, it just dies. If it doesn't hit Flesh Ream first, boss ignores me after it dies.

    If you're building a pet to do a specific instance, for farming, then there's probably only one kind of elemental mob and the boss is most likely the same. Get the elemental bash that's strong against them, and don't bother with any of the others. Howl would be nice, but not really 100% necessary.

    I just don't like elemental bashes because you can't put all 5 of them on a pet, and I generalize my pets. :p
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Dream_Kiss - Sanctuary
    Dream_Kiss - Sanctuary Posts: 42 Arc User
    edited January 2011
    Howl will let your Scarabs do more damage by reducing the target's MDef. By experimenting, I found that having howl and pierce on one pet is really nice. Open with bash to get Aggro on pet, then have pet hit with Howl and use Ironwood at the same time. Alternatively, amp the mob/boss and hit it with pierce. Kill the boss/mob a lot faster.

    As for Pulling. If you are doing the 'hit the boss, stow, re-call pet' pulling, Flesh Ream is probably the only skill you should use. Other skills work, but Flesh ream works the best. Using pierce means the boss will ignore you most of the time and go back to walking/idling/picking it's nose. Bash is hit or miss. If you specialize a pet, this is especially useful. My Kowlin is a meat-slab. I send it out to pull, and 90% of the time, it just dies. If it doesn't hit Flesh Ream first, boss ignores me after it dies.

    If you're building a pet to do a specific instance, for farming, then there's probably only one kind of elemental mob and the boss is most likely the same. Get the elemental bash that's strong against them, and don't bother with any of the others. Howl would be nice, but not really 100% necessary.

    I just don't like elemental bashes because you can't put all 5 of them on a pet, and I generalize my pets. :p

    Thanks for the advice! Though about pierce and howl. When I grind with my magmite (or sawfly), I hit the mob with bash, then I immediately fire ironwood, and a few scarabs (1 or 2) to kill it. There isnt really room for pierce in here. Also, if I use howl with my pet, that is one less attack he will do in time. So the damage I gain on that mob with howl, isnt all that more damage than my pet will do in the time he fires howl.

    For instances its another story of course, pierce and howl should be great in there.
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2011
    Thanks for the advice! Though about pierce and howl. When I grind with my magmite (or sawfly), I hit the mob with bash, then I immediately fire ironwood, and a few scarabs (1 or 2) to kill it. There isnt really room for pierce in here. Also, if I use howl with my pet, that is one less attack he will do in time. So the damage I gain on that mob with howl, isnt all that more damage than my pet will do in the time he fires howl.

    For instances its another story of course, pierce and howl should be great in there.

    Heh, it's different for me since I've got a HA veno and a LA veno. Though, the Nix my HA veno has right now kills mobs so fast, they usually don't come out of stun from Pounce before they're dead.

    For regular mobs, No, you would just use ironwood/Bash. If you have pierce, use it as an opener. If you are doing a Fox Form build, use it before you do your first attack, or whenever it cools down. Otherwise, Howl and Pierce for a Mage build aren't going to be really important on normal mobs.

    How will reduce your pets attacks by a little over one attack, depending on the pet. But Howl will let you do increased magic damage on the mob. If you have an elemental bash, it will give taht bash an additional boost in damage over the next 15 seconds (which equates to about 5 seconds in the real world).

    Debuffs are great for maximizing the damage you do, and your pet does. You can strengthen your overall damage by using howl, and shorten a boss. It will help you if you go in a party for an FB later. Also, Debuffs are best when multiple Debuffs are stacked.

    Amplify Damage, BIDS, Holy Flame, and Sharpened Tooth Arrow should all be used at roughly the same time. If you have a high APS DD tanking, they should Demon spark.

    Let me put it this way. You have a Veno, a Wiz, a BM, and a Sin, and they're killing a boss. It takes 2 minutes to kill the boss' 4 million HP just using normal attacks, Sin tanking, Demon sparking, 4 APS sparked.

    The Veno, Wiz, and BM coordinate their Debuffs, and all hit the boss at the same time, every time, with their debuffs. That 2 minute battle just went twice as fast. Toss in the Veno's 79 skill hitting for Physical debuff 3/4 times, and you just knocked another 12 seconds or more off it. In that minute twelve seconds you knocked off, things can go bad. Squad wipe, etc.

    It'll never happen that way, because wizzies are slackers, HF requires two sparks, and the sin would triple spark too soon. b:sad

    Anyway, what I'm suggesting is for soloing bosses in instances, do this, and debuff bosses as much as you can to keep your fuzzy tail alive, and get used to amping/losing a huge chunk of your mana each time you shift out of Fox Form. :p I go from Full Mana to empty 4 times on a boss typically, just from Fox Form shifting, Amp, and Myriad (Myriad uses 800 mana).
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • gelnd
    gelnd Posts: 0 Arc User
    edited January 2011
    Also, if I use howl with my pet, that is one less attack he will do in time. So the damage I gain on that mob with howl, isnt all that more damage than my pet will do in the time he fires howl.

    The question is, would the extra damage you do when the mob is debuffed with howl be more or less than the extra damage the pet would do with ele bash or ream. I haven't run the numbers, so I don't know. I do think in a squad situation it's pretty safe to say howl would win out, if you have other magic DDs in squad the beside yourself.
  • Aniella - Harshlands
    Aniella - Harshlands Posts: 729 Arc User
    edited January 2011
    o.o hm well.. its the veno that are the main. **** XD pets are more like exstra skills and dg...
    [SIGPIC][/SIGPIC]

    QQ If i did Crazy stone at 3x AND not 6x, i had been lvl 105 now!
    Didnt know about Bh/CrazyStone before lvl 6x LOL