Rebalancing PK with the advent of -int

WayOfTheFist - Dreamweaver
WayOfTheFist - Dreamweaver Posts: 29 Arc User
edited January 2011 in Suggestion Box
I'm unsure if this has been suggested before, but ayhow..

I'm sure everyone is fully aware that with the advent of -interval gears, PK (non duel/no TW at any rate) has become extremely unbalanced in favor of those who have that sort of build. All that a fist toon really needs to do in most cases is run up -> use any number of stun skills -> auto attack (or spark first) and their opponent is dead in a matter of seconds unless they have insane HP and defenses to tank that kind of damage. It really drains the fun of PK when there's no real way to compete against that. A possible way to bring a modicum of balance back to PK would be to enable bramble in open PK, possibly adding some apothecary potions that provide a temporary bramble buff, giving non interval based classes a chance to compete against 5.0 aps.
Post edited by WayOfTheFist - Dreamweaver on

Comments

  • bobsnude
    bobsnude Posts: 0 Arc User
    edited January 2011
    Yeah why not use bramble but I think most of people forget that PW isn't a fair game. In any way, you need to have unfair things to make people greedy. When something is OP, every little player who can't use skills, manage their class to fight smartly and win properly will do everything to get that OP stuff. I.E. cashshop. It's not just a fantasy, this is virtual reality. ANd it'qs easy to think that fighting an OP class is to say use yourself an OP class and shut up.

    Why are there so many sins ? Server is now 75% sins the rest are just rerolls. And yeah this is not PW anymore but Sin World and Interval Law. Now of course it's easy to foresee what most of new players will go for : sin/bm interval. It's already the project since tideborn race is out. And I don't talk about sins and their Op skills : I may find suggestions for them but I'm sure you devs will throw it into the garbage burner.

    So, what to do next ? Have a cup of vodka, said the devs.

    2012 : this is sin world. single class, stealth way and interval mode on. No tank no heal, no pulls, nothing but sins. Thx PW for this.
    b:thanks

    PS : at least you made a colored world with these offered fashions.
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited January 2011
    I'm unsure if this has been suggested before, but ayhow..

    I'm sure everyone is fully aware that with the advent of -interval gears, PK (non duel/no TW at any rate) has become extremely unbalanced in favor of those who have that sort of build. All that a fist toon really needs to do in most cases is run up -> use any number of stun skills -> auto attack (or spark first) and their opponent is dead in a matter of seconds unless they have insane HP and defenses to tank that kind of damage.
    That's all true but you forgot that it's not only phys users who cant afford -int gear or want to go with another weapon path like fists or axes are screwed furthermore all caster classes are affected by the -int madness. Personally as a wiz im no longer a DD Class because every other class except cleric outdmg me and i havent seen a polearm or sword bm for ages. Barbs are 5.0 and prefer to use fists instead of axes even with the downturn of not being able to use their tanking skills. But does PWI fix it ? No Why? That's because they seem to have no clue about class balancing. Tideborn unbalanced a nearly perfect balanced game and seing the seeker and mystic class coming i feel like the game will swap into totally unbalanced. So let's hope for the best but i dont think PWI will do any fixes or improvements to the old classes

    greetz harm0wnie
  • WayOfTheFist - Dreamweaver
    WayOfTheFist - Dreamweaver Posts: 29 Arc User
    edited January 2011
    i understand what you're getting at on the PvE aspect of things.. I really do. dont get me wrong there. If you check my core profile youll notice I'm a level 99 barb main. I'm not a heavy cash shopper myself, probably the most I've spent on the game at once was 100 dollars so i could my Demon skill tome and have a bit of coins left over, once gold hit 760 on DW server.

    In PK, if a mage or archer gets the drop on 5.0 anything at range - odds are strongly in their favor (Ive been 2 shot myself by an equinox mage - the second hit weighing in at 14k) Melee characters don't get that advantage at all. Now I'm not a totally shoddy barb myself and I might, just might stand a chance against a 5.0 HA toon given that A) they're uncharmed B) I get the drop on them with some sort of stun skill and begin to attack with demon sparked axes (yes I'm still a vit axe build even though I'm demon path). However, if these said player are charmed or I end up not doing enough damage to kill them outright, im toast once the stun wears off. If the player is LA like a sin or Fistcher - I can possibly take them 50% of the time considering I have higher pdef than they do for one, and 15.6k HP in tiger. If they don't stun and just try to auto attack my hp away, i can invoke then use a few no miss skills - which has resulted in some sins that don't eat through my hp during stun getting 2-3 shot once i've invoked.

    OTOH, in TW I've made a sin one shot himself after I demon roared - and made a fist BM suicide after I used alpha male (and someone else had HF'd a nearby target). this tactic in and of itself isnt a totally overpowered one considering its avoidable and not a direct attack on the assailant - moreso a deterrent and can be negated with an apo remedy, genie skill, etc - but thats one less offensive thing the attacker is able to use from their arsenal if they decide to go that route. This, in my opinion, is how PvP is supposed to work. Why create a skill/buff that doesn't work in PvP for the majority of the players in the game? Honestly speaking.. a veno rarely if ever would need bramble guard on herself in PvE unless she's a melee toon that decides to tank mobs herself and just use the pet as dd.