4 seal ranged lock
ichigo4zen
Posts: 0 Arc User
So my friend was telling me about how clerics are so deadly because they can 4 seal long range lock you, I know 3 of them, Chromatic Seal, Silent seal, and seal of the god. Does anyone know the 4th one and the best way to uber pwn with this ranged lock?
Post edited by ichigo4zen on
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Those are the only three seals that sleep/freeze... Silent Seal paralyzes UP TO 16.8 secs at lvl 10 (but never does for nearly that long >.>), has a 20-sec cool down; Chromatic Seal sleeps for UP TO 33.6 secs at lvl 10 and has a 40-sec cool down; Seal of the God lasts 15 secs and has a 30-sec cool down - I see no need to uberpwn this not so OP seal-lock-but-not-really or whatever you call it.0
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well he said tht the 4th seal was a genie skill or somewhat like tht.0
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occult ice i guess. a chance to "stun" u0
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(don't remeber the names)
well clercs got 2 stun skills, sleep is the longest stun.
also they have 1 skils 2 take down magdef and pdef XD[SIGPIC][/SIGPIC]
QQ If i did Crazy stone at 3x AND not 6x, i had been lvl 105 now!
Didnt know about Bh/CrazyStone before lvl 6x LOL0 -
your friend probably meant to use
sleep ->physical def debuff -> magical def debuff-> paralyze -> kill your target from range while they cant movei am waiting for you my little flagcarriers b:kiss0 -
Aniella - Harshlands wrote: »(don't remeber the names)
well clercs got 2 stun skills, sleep is the longest stun.
also they have 1 skils 2 take down magdef and pdef XD
I's not one skill for defs. There's one for pdef and one for mdef. And yeah, only 3 seals for clerics, not including defs ones, so a genie seal cannot be considered as a cleric skill since any class can get it o.o
As for the combo, using silent seal at the end is quite pointless if your ennemy is ranged since eventho he's paralysed, he can still hit you from range. Also if you wanna throw some def debuffs at him, do it before wasting your sleep skill since throwing the debuffs will wake him anyways.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=8149449004&dateline=1294904331[/SIGPIC]
Dreamweaver chars:
Zahikel 101 Cleric, Celestial Demon
Manakel 100 Veno, Demon (semi-retired)
Kaeden 93 Archer, Demon
Asthariel new Mystic0 -
You forgot sirens kiss. 3 second freeze that has a decent procurement rate. However, at a 12m range, it has relatively limited uses.and bro...fyi this isn't a story.
All people are idiodic but some are more idiotic than others.0 -
expel is a genie seal that is very useful... it makes them immune to physical damage but you have magic attacks[SIGPIC][/SIGPIC]0
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Fyi all these skills are lvl 10
Elemental seal - Reduces your magic
defense by 30% of equipment value to reduce the enemy's
magic defense by 30% of equipment value. Lasts 20 seconds.
Dimensional seal - Reduces your own
physical defense by 30% of equipment value to reduce enemy's
physical defense by 30% of equipment value. Lasts 20 seconds.
Silent seal - Suffer a 6.0 second attack damage by reduction of 50%
to paralyze an enemy for up to 16.8 seconds.
Chromatic seal - Suffer a 14 second reduction in speed of 40% to put the enemy to sleep for up to 33.6 seconds. (very small chance the sleep will last that long, 10 sec's seems more right.) b:surrender0 -
Manakel - Dreamweaver wrote: »As for the combo, using silent seal at the end is quite pointless if your ennemy is ranged since eventho he's paralysed, he can still hit you from range. Also if you wanna throw some def debuffs at him, do it before wasting your sleep skill since throwing the debuffs will wake him anyways.
Not true, debuffs will NOT wake up a sleeping enemy.
I always sleep + debuff + tempest
The only way you'll wake them is if they take damage.0 -
Mendolin - Sanctuary wrote: »expel is a genie seal that is very useful... it makes them immune to physical damage but you have magic attacks
using expel on other people is too risky.
it would either seal the target and u go pew pew
or the target would have activated the neutral buff filter and u just wasted most of ur genie energy for nothing. usually real threats tend to use the filter xd0 -
Manakel - Dreamweaver wrote: »I's not one skill for defs. There's one for pdef and one for mdef. And yeah, only 3 seals for clerics, not including defs ones, so a genie seal cannot be considered as a cleric skill since any class can get it o.o
As for the combo, using silent seal at the end is quite pointless if your ennemy is ranged since eventho he's paralysed, he can still hit you from range. Also if you wanna throw some def debuffs at him, do it before wasting your sleep skill since throwing the debuffs will wake him anyways.
Silent seal = target is unable to attack, although its duration is rather unreliable so you're never sure about how many spells you can throw before it wears off0 -
1. non damage skills dont wake the target up
2. other than in skilldescription silent seal is a paralize not silence so the target can still atk but don't move
i actually have a clerici am waiting for you my little flagcarriers b:kiss0 -
Manakel - Dreamweaver wrote: »Also if you wanna throw some def debuffs at him, do it before wasting your sleep skill since throwing the debuffs will wake him anyways.
Edit: Also to reiterate what RegenBogen said, Silent Seal only paralyzes motion, but still allows the target to attack back from range (good on melee targets but useless on ranged targets as Manakel already mentioned).0
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