what is this APS?

DevonicAngel - Lost City
DevonicAngel - Lost City Posts: 20 Arc User
edited December 2010 in General Discussion
sry to sound noobish but what is this aps i hear about? was reading that if your not a 5.0 aps bm you might as well stop playing. unsure if this was true at all but was confused about what aps was lol, can somone please explain?
Post edited by DevonicAngel - Lost City on

Comments

  • Yanami - Heavens Tear
    Yanami - Heavens Tear Posts: 289 Arc User
    edited December 2010
    APS = Attack Per Second

    To get that, you need to acquire gear that has -0.1 or -0.05 Interval. Mostly found on weapons, some capes or pants, light armor or heavy armor bracers, etc.

    Having APS lets you hit faster...

    (and when fighting, makes you look like a sugar-high kid having a seizure)

    edit: and I forgot to mention that Demon spark and some skills/genie skills can contribute to help you hit faster.
    [SIGPIC][/SIGPIC]
  • Lupumid - Sanctuary
    Lupumid - Sanctuary Posts: 326 Arc User
    edited December 2010
    sry to sound noobish but what is this aps i hear about? was reading that if your not a 5.0 aps bm you might as well stop playing. unsure if this was true at all but was confused about what aps was lol, can somone please explain?

    Attacks Per Second

    No you don't have to be 5 APS to play this game. If i can find videos of that axe BM from harshlands i'll post it here. Hes a beast BM with just using axes a whole TW. No you won't find yourself with 5 aps's but you will end up with the wizzys/venos/psychics/clerics/ and everyone else that can't afford aps. You don't have to be fist, but is the second best DD in the game.
    [SIGPIC][/SIGPIC]
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited December 2010
    What they mean is when you attacking at 3, 4, or 5 max attacking speed / second
    Which mean attacking so fast, until your character animation look funny.

    On higher lv many people complains that Aps user is always over looked on high lv instance.

    Well usually i explain a lot more . . but i am lazy today . . sorry b:laugh
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • tigerbarb
    tigerbarb Posts: 11 Arc User
    edited December 2010
    APS = Face roll keyboard and whole server gets one shotted


    b:shockedb:shockedb:shocked
  • Sir_Puma - Raging Tide
    Sir_Puma - Raging Tide Posts: 780 Arc User
    edited December 2010
    Won't stop you from playing game. I don't have any interval on my stuff and still steal agro very easy unless it's a barb tanking and really know what he's doing using flesh realm as soon as it's available.

    What I do see though on my server is A LOT of calls for Nirvana for 4-5 aps, probably one of the dungeons i'll never be invited to, as I farm for all I have and well, Decides or high end interval out of reach for now.
    Proud supporter of the new expansion. Sure it has it's share of bugs, like any games. But for a pure farmer/grinder, that's a whole lot of new mobs to go beat up b:chuckle
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited December 2010
    APS = Attack Per Second

    To get that, you need to acquire gear that has -0.1 or -0.05 Interval. Mostly found on weapons, some capes or pants, light armor or heavy armor bracers, etc.

    Having APS lets you hit faster...

    (and when fighting, makes you look like a sugar-high kid having a seizure)

    edit: and I forgot to mention that Demon spark and some skills/genie skills can contribute to help you hit faster.

    To get that? No, everyone has "APS" since it's attacks per second. Even level 1 Cleric can hit like 1.1 per second, thus having 1.1 APS. APS = /= interval gears so "Having APS lets you hit faster" makes absolutely no sense. Am I being too picky here? Maybe. It's just annoying that people keep using APS as the term for high APS or stacked interval gears. The more people use it, the more people follow. And now everyone WC for "APS DD" without even knowing what the letters stand for.
  • DevonicAngel - Lost City
    DevonicAngel - Lost City Posts: 20 Arc User
    edited December 2010
    lol ok i get it now, thank you all. well now I understand why people want it to be nerfed, if its realy effecting the other classes so harshly than sounds like it needs to be balanced
  • Yanami - Heavens Tear
    Yanami - Heavens Tear Posts: 289 Arc User
    edited December 2010
    To get that? No, everyone has "APS" since it's attacks per second. Even level 1 Cleric can hit like 1.1 per second, thus having 1.1 APS. APS = /= interval gears so "Having APS lets you hit faster" makes absolutely no sense. Am I being too picky here? Maybe. It's just annoying that people keep using APS as the term for high APS or stacked interval gears. The more people use it, the more people follow. And now everyone WC for "APS DD" without even knowing what the letters stand for.

    >: Yes, I think you're being a little too picky, haha.

    Lemme rephrase that one sentence in my first post...

    "To get MORE APS, you need to..." blah blah blah.

    Better? XD
    [SIGPIC][/SIGPIC]
  • hasnoface
    hasnoface Posts: 2 Arc User
    edited December 2010
    was reading that if your not a 5.0 aps bm you might as well stop playing.

    True. Spend 500 million coins on APS or a few thousand dollars or stop playing because if you're not 4-5 APS, people won't need you in high lvl FCC / Nirvana. No one needs my axe BM for 90+ FCC anymore... I gave it up. =/
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited December 2010
    >: Yes, I think you're being a little too picky, haha.

    Lemme rephrase that one sentence in my first post...

    "To get MORE APS, you need to..." blah blah blah.

    Better? XD

    Ha ha that's why i chose to not explain the details . . b:laugh
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • ChopChop - Raging Tide
    ChopChop - Raging Tide Posts: 119 Arc User
    edited December 2010
    APS = Another Perfectworld Scam b:laugh

    I know Perfect World is 2 words but hey it looked good .
  • Necare - Harshlands
    Necare - Harshlands Posts: 120 Arc User
    edited December 2010
    If i can find videos of that axe BM from harshlands i'll post it here. Hes a beast BM with just using axes a whole TW.

    If you're talking about Rome he's also sage, unless he's changed, which has also become sort of a taboo now with interval-craze.

    But Rome's pro.
    Once upon a time I was stuck in Hall of Deception.
    The Devs felt sorry for me having to smash lowbies all day, so they decided to promote me.
    I then rerolled a Psychic.
  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited December 2010
    hasnoface wrote: »
    True. Spend 500 million coins on APS or a few thousand dollars or stop playing because if you're not 4-5 APS, people won't need you in high lvl FCC / Nirvana. No one needs my axe BM for 90+ FCC anymore... I gave it up. =/


    I just laugh at those credit card f....ers, besides way lower aps ppl can get things done 2 just takes more time :P
  • Fleuri - Sanctuary
    Fleuri - Sanctuary Posts: 1,763 Arc User
    edited December 2010
    Its probably worth noting that 5aps only becomes an issue for level 99 or 100+ characters.

    Also, 5aps, by itself, is nice but not super impressive. In terms of overall damage increase, for most people using it, it's maybe a 3x or 3.25x damage increase for a weapon that has relatively low base damage.

    But you also build chi really fast, when you get 5 attacks in a second, for classes whose spark skill increases their physical attack.. And that's another 2x..3x damage multiplier. And, these two multipliers:

    * multiply with each other (most in game multipliers add with each other even though they multiply something else)
    * are pretty much exclusive to 5aps users (the in game multipliers which multiply with each other are mostly available to all classes)

    Additionally, when fighting high health opponents (bosses), 5aps users dispel negative effects on themselves maybe every 12 seconds, gain a self heal for 20% of their health every 12 seconds and also spend maybe 20% of the time being invulnerable to damage, which can help make heals on them effective.

    To balance this, there are some significant disadvantages to using 5aps. (To get 5aps most people need to use a weapon with -interval on it. 5aps is 5 attacks per second against a single target, and area of effect skills can get much higher net dps when they have enough targets. 5aps weapons have very short range. Very few skills work with 5aps weapons, and 5aps itself implies you are not using any skills during any second where you get those 5 attacks. 5aps skill use requires weapon switching for a number of important skills. 5aps weapons wear out relatively quickly. Effective 5aps requires the user not spend significant time stunned, slept, sealed, or otherwise not attacking. Triple spark, which effective 5aps requires, prevents the user from attacking or taking other actions for 3 seconds -- and note that this is the same period of time when they are invulnerable to damage.)

    However, those disadvantages are trivial in some of the most important and popular high-level content in the current game, most of which have their challenge based on opponents with millions of health points and with attacks doing a few thousand points of damage every second or three.

    So [until the next expansion comes out] you should expect to see people talking about how unfair this current system is, mostly because of the effect of the compounded damage multipliers, which people have not figured out how to get with other gear configurations.
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited December 2010
    Its probably worth noting that 5aps only becomes an issue for level 99 or 100+ characters.

    Also, 5aps, by itself, is nice but not super impressive. In terms of overall damage increase, for most people using it, it's maybe a 3x or 3.25x damage increase for a weapon that has relatively low base damage.

    But you also build chi really fast, when you get 5 attacks in a second, for classes whose spark skill increases their physical attack.. And that's another 2x..3x damage multiplier. And, these two multipliers:

    * multiply with each other (most in game multipliers add with each other even though they multiply something else)
    * are pretty much exclusive to 5aps users (the in game multipliers which multiply with each other are mostly available to all classes)

    Additionally, when fighting high health opponents (bosses), 5aps users dispel negative effects on themselves maybe every 12 seconds, gain a self heal for 20% of their health every 12 seconds and also spend maybe 20% of the time being invulnerable to damage, which can help make heals on them effective.

    To balance this, there are some significant disadvantages to using 5aps. (To get 5aps most people need to use a weapon with -interval on it. 5aps is 5 attacks per second against a single target, and area of effect skills can get much higher net dps when they have enough targets. 5aps weapons have very short range. Very few skills work with 5aps weapons, and 5aps itself implies you are not using any skills during any second where you get those 5 attacks. 5aps skill use requires weapon switching for a number of important skills. 5aps weapons wear out relatively quickly. 5aps requires the user not spend significant time stunned, slept, sealed, or otherwise not attacking. Triple spark, which 5aps requires, prevents the user from attacking or taking other actions for 3 seconds -- and note that this is the same period of time when they are invulnerable to damage.)

    However, those disadvantages are trivial in some of the most important and popular high-level content in the current game, most of which have their challenge based on opponents with millions of health points and with attacks doing a few thousand points of damage every second or three.

    So [until the next expansion comes out] you should expect to see people talking about how unfair this current system is, mostly because of the effect of the compounded damage multipliers, which people have not figured out how to get with other gear configurations.
    I agree with most of this. I've seen handfuls of posts iterating how amplified damage gets with a constant / permaspark.

    In game, this also means players can farm instances with fewer people needed, which means significantly more profit for higher APS players in terms of farming.

    For the average player who wants 4/5 APS, it's also the easiest thing to do. You get -interval gear, you spark attack spark attack spark attack. Spark macro + go do some situps/pushups or eat some hoho's.
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited December 2010
    Spark macro + go do some situps/pushups or eat some hoho's.

    I love eating while farming millions.