Does it worth Light armor fox form?

Pushy - Harshlands
Pushy - Harshlands Posts: 8 Arc User
edited December 2010 in Venomancer
I had not high level heavy fox form build, but I bored of STATS, how to put for armors, weapon... So I think to create Light armor fox form vm. What I can do with that http://pwcalc.ru/pwi/?char=d3f4c95b24c1a50d at +90lvl? Does it worth that build? Which pet should I use for pvp? Scorpion? I don't know why, but I always dream about fox form lol...
Post edited by Pushy - Harshlands on

Comments

  • tweakz
    tweakz Posts: 0 Arc User
    edited December 2010
    Repeatedly venos fail to make a case for LA here. (LA is fail for veno, wiz, cleric, etc)
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  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited December 2010
    I ran warsong last night with another veno in the squad. She was LA, so I decided to use an eye of observation and see exactly what the difference in our stats were. While in my channelling gear, I had more around 300 more hp; 3k more mp; my magic resistances were more than double; physical attack was around 200 higher; magic attack was around 3.5k higher; p.def was was around 1k lower; crit rate was only 1% lower.

    We both had full cleric buffs, bm buff, and archer buff.

    As far as the crit rate goes, unless she had Demon Wood Mastery (she was also demon), then mine would be higher anyway, as those stats don't show up.

    So really the only stat that was lower was p.def. But I was in my -channel gear. I swapped to my p.def gear, and was within 100 of her p.def. I could also cast at twice the speed that she could. I don't fully understand what the "Phys save %" field means nor could I find information on it, but either way, mine was higher than hers by a couple points, even though she had a higher base p.def. I think this reconciles stats such as "Reduce physical damag taken +x%" since those don't get applied to your p.def on the character pane, but I don't know for sure.

    I'm also in the middle of upgrading my pants, so they had no refines and cheap lowbie hp stones. Once I get those up to par with the rest of my gear, I doubt that her p.def would be higher.

    ----

    I very rarely see 90+ venos in LA. Most restat into either Heavy/Arcane or full Arcane.

    For low levels in general, I compared the stats on my husband's level 70 Arcane Wizzard to my level 70 LA Assassin awhile back. I had more physical attack, but he had more p.def. HP was within a couple hundred. Both characters are the pure build.
  • wildwolfrider
    wildwolfrider Posts: 0 Arc User
    edited December 2010
    If you truly want to focus on fox form, then you are much better off going HA/AA. Because of all the points you need to put into dex for LA you lost a LOT of str points. When I switched from LA to HA/AA at level 80 my physical attack in fox form doubled, and I even have might rings that I can interchange with my magic rings if I so choose without any loss of flexibility in what armor I want to wear. I'm lvl 90 now, and am able to use both at lvl armor and weapons.

    Oh, and even though my dex is low compared to LA, with the accuracy boost form fox form, I really don't miss much at all. If you want the additional crit rate, all you really need to do is find +crit ornaments and go demon for the extra crit from that. Just look through AH religiously, and something is bound to show up.

    I can't recall my physical attack off hand, but I think in fox form it is somewhere around 2K-2.5K without any buffs other then fox form. I'm feeling too lazy to go and actually check at the moment, and I think it may actually be higher. And, yes, that's with a +5'd saph sharded tt90 sword. I'm sure that if I really wanted make another one and garnet shard it, my attack would go up. But, frankly, that is very low on my to do list with my money atm.
  • sleepcat
    sleepcat Posts: 0 Arc User
    edited December 2010
    I ran warsong last night with another veno in the squad. She was LA, so I decided to use an eye of observation and see exactly what the difference in our stats were. While in my channelling gear, I had more around 300 more hp; 3k more mp; my magic resistances were more than double; physical attack was around 200 higher; magic attack was around 3.5k higher; p.def was was around 1k lower; crit rate was only 1% lower.

    Is your gear much more invested than that Veno's? It's a little hard to believe that at equally invested gears that there's like only 1 advantage that the LA has over AA. 1% crit rate is too minute to count.
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  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited December 2010
    sleepcat wrote: »
    Is your gear much more invested than that Veno's? It's a little hard to believe that at equally invested gears that there's like only 1 advantage that the LA has over AA. 1% crit rate is too minute to count.

    That gear set was slightly over invested, but not by much. I had slightly higher refines on some pieces (although offset by 0 refines on others). Our capes and helms were both event gear. Her chest, legs, boots, and sleeves were a mix of TT90 gold and TT99. My chest was rank 8, legs were undeveloped nirvana stage 1, boots and sleeves were TT99. She had decent ornaments, while mine were abysmal for defense (still using a Dawdlers Belt :S ). Shards were also comparable. Some of mine were higher grade, but I had less of them. I had 3 vit stones, she had either 4 or 5. I did lean towards garnets with that set, while she had cits and a couple questionable ones (2 perfect sapphires and 2 perfect cits in the sleeves alone).

    For refines, it's probably prudent to point out that she refined the lower grade gear more than the higher grade gear, where I put priority to higher grade gear first. Although this should be offset by the higher return that LA has when refining.

    The monetary value was comparable. I had a slight advantage with armor, but it was compensated by her ornaments. When I swapped to my p.def gear, yes, that was considerably more involved, but I didn't expect to have as comparable stats as I did in my channel gear.

    I'm a little skeptical about the pieces she chose though. I'll conceed that she may not have picked the best LA available.

    But as far as advantages go, I've yet to hear a reason beyond p.def or crit rate. Crit rate most people have agreed is negligible. As for p.def, being AA doesn't mean you have to be squishy.
  • Pushy - Harshlands
    Pushy - Harshlands Posts: 8 Arc User
    edited December 2010
    So, is there who play on light armor and main fox form. What can you do at pvp in your lvl?
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited December 2010
    Technically, a demon LA veno using interval claws can hit the highest DPS possible for a veno against a stationary target. But if you're going to do that, just roll a BM or assassin. Most people play venos for reasons other than high DPS.
  • tweakz
    tweakz Posts: 0 Arc User
    edited December 2010
    The claw veno would get almost nothing from rank, less acc from dex than an ***, no patk from dex (like asses do), you'd lack BP, and other nice skills: you may as well be an ***.

    How do you compare their dps? Are you still going to Soul Degen, Amp, Nova with Claw?
    Most people play venos for reasons other than high DPS.

    -Source? Venos have great dps. A pure mag has a good balance of 1-1 and AoE.
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  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited December 2010
    tweakz wrote: »
    -Source? Venos have great dps. A pure mag has a good balance of 1-1 and AoE.
    With a decent squad, a veno can contribute more DPS with a single Amp than she can all-out nuking or interval meleeing. That's all I meant by "most people play venos for reasons other than DPS." Yes you can do decent direct DPS. It's just not your primary contribution to a squad, so maximizing it isn't the priority it is for BMs, assassins, etc.
  • SeaStorm - Heavens Tear
    SeaStorm - Heavens Tear Posts: 315 Arc User
    edited December 2010
    I did a comparison discussion with a LA veno in TT90 vs my TT99 AA (she had the pw calc stats for comparable TT99 LA) and I had higher HP, higher pdef, and higher mdef (in both my channeling gear and pdef gear). I've since upgraded ornament gear. But still don't understand the want for LA.
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  • tweakz
    tweakz Posts: 0 Arc User
    edited December 2010
    With a decent squad, a veno can contribute more DPS with a single Amp than she can all-out nuking or interval meleeing. That's all I meant by "most people play venos for reasons other than DPS." Yes you can do decent direct DPS. It's just not your primary contribution to a squad, so maximizing it isn't the priority it is for BMs, assassins, etc.

    Ignoring BM's HF timed with sparks, Cleric's Seals, Assassin's Subsea Strike, etc, sure. -lol Veno is also billed as a solo class, we get extra def (not HP) when going into fox form to amp. In squads we function mostly as DD's. Where else should our priority be? b:chuckle
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  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited December 2010
    tweakz wrote: »
    Ignoring BM's HF timed with sparks, Cleric's Seals, Assassin's Subsea Strike, etc, sure. -lol Veno is also billed as a solo class, we get extra def (not HP) when going into fox form to amp. In squads we function mostly as DD's. Where else should our priority be? b:chuckle
    All those augment everyone's damage, so boost the effectiveness of Amp just as much as they do the veno's DPS. Thus they have no effect on the comparison.
  • tweakz
    tweakz Posts: 0 Arc User
    edited December 2010
    All those augment everyone's damage, so boost the effectiveness of Amp just as much as they do the veno's DPS. Thus they have no effect on the comparison.

    lol, so they do the same thing amp does, but a veno contributes more?

    Circular reasoning for having poor dps.
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  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited December 2010
    tweakz wrote: »
    lol, so they do the same thing amp does, but a veno contributes more?

    Circular reasoning for having poor dps.
    Sigh. Ok, lemme spell it out baby step by baby step.

    Scenario 1:
    Veno does x damage, BM does y damage, assassin does z damage.
    Amp augments damage by 0.2*(x + y + z)
    Relative contribution of veno damage vs. Amp is x / (0.2*(x+y+z))

    Scenario 2:
    BM uses HF.
    Veno does 2*x damage, BM does 2*y damage, assasin does 2*z damage.
    Amp augments damage by 0.2*(2*x + 2*y + 2*z)
    Relative contribution of veno damage vs. Amp is (2*x) / (0.2*2*(x+y+z))
    The 2s cancel out, and you get x / (0.2*(x+y+z)), which is exactly the same as before.

    Nothing about the ratios of the damage contributions has changed, everything has just been multiplied by 2 when you use HF. So the value of the veno's DPS compared to Amp remains the same. The group-wide damage enhancers you mentioned - HF, seals, subsea strike - are simply irrelevant to this comparison. They do not change whether Amp or veno DPS is more valuable as you are suggesting they do.
  • tweakz
    tweakz Posts: 0 Arc User
    edited December 2010
    Lol, you still ignore that the debuffs they're doing are doing the same thing (your own point) when you try to justify your false assertion. By your reasoning; everyone in squad can contribute more dps than the whole squad.

    -keep going in circles.
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited December 2010
    Solandri and Tweakz, you're arguing apples and oranges.

    Solandri is arguing that Amp significantly contributes to the total DPS of the squad (which I'm sure even Tweakz will agree with) and that with a high enough DPS squad (several 5 APS BM and/or assassins, say) can overshadow the DPS of a veno not using Amp.

    Tweakz seems to be saying that the Amp is irrelevent to the relative DPS of the veno in comparison to the rest of the squad, because other members have their own damage amplifiers.
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  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited December 2010
    tweakz wrote: »
    Lol, you still ignore that the debuffs they're doing are doing the same thing (your own point) when you try to justify your false assertion. By your reasoning; everyone in squad can contribute more dps than the whole squad.
    Well there's your problem. I never said the veno could contribute more DPS than the whole squad. I said "With a decent squad, a veno can contribute more DPS with a single Amp than she can all-out nuking or interval meleeing."
  • tweakz
    tweakz Posts: 0 Arc User
    edited December 2010
    Well there's your problem. I never said the veno could contribute more DPS than the whole squad. I said "With a decent squad, a veno can contribute more DPS with a single Amp than she can all-out nuking or interval meleeing."

    What is the point in stating that if it can be said for nearly any class and their respective debuffs? A decent squad will have more than just a veno doing debuffs. You can't get 55% of the dmg +55% of the dmg. It's a very heavy *can* and relies on specific circumstances. It's a bad attempt to downplay the importance of Veno's role and benefit as DD.

    That statement was a response to this:

    "-Source? Venos have great dps. A pure mag has a good balance of 1-1 and AoE."

    which was a response to:
    Most people play venos for reasons other than high DPS.

    So circular logic. Other DDs have their debuffs. What if we all just ignored dps and focused on that? -Would make a "decent" squad huh?
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  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited December 2010
    tweakz wrote: »
    What is the point in stating that if it can be said for nearly any class and their respective debuffs? A decent squad will have more than just a veno doing debuffs. You can't get 55% of the dmg +55% of the dmg. It's a very heavy *can* and relies on specific circumstances. It's a bad attempt to downplay the importance of Veno's role and benefit as DD.
    Because if the BM uses HF in a no-Amp scenario, then in your comparison Amp scenario you have to assume the BM also uses HF. You cannot assume he uses HF in the straight DPS case, but assume he doesn't use it in the Amp case. If he thinks his best strategy is to use HF, he's going to use it regardless of whether you decide to DD or use Amp. So from each individual player's perspective, the debuffs the other squad members can add doesn't really matter. (Except for synchronizing effects. e.g. Stack on every debuff you can, then everyone sparks and concentrates on DD.)
    So circular logic. Other DDs have their debuffs. What if we all just ignored dps and focused on that? -Would make a "decent" squad huh?
    As a matter of fact, yes it would. Say you have 5 squad members each normally contributing 1 DPS each for a squad total of 5 DPS. Each member can use a skill which lets them add a % to squad DPS, or increases their own DPS. Since my original statement was that you may be better off Amping instead of worrying about DPS, say the % skill is just slightly better. 20% Amp skill vs an extra 0.9 DPS skill. The Amp is just slightly more effective.

    Individually, if you choose to use the 20% skill, it adds 1 DPS to the squad. Squad total = 6 DPS.
    If you choose to use the 0.9 DPS skill, it bumps your DPS to 1.9. Squad total = 5.9 DPS.

    If everyone uses the 20% skill:
    Squad DPS = (1.2^5)*5 = 12.44 DPS

    If everyone uses the extra 0.9 DPS skill:
    Squad DPS = 5*(1 + 0.9) = 9.5 DPS

    So yes, if the biggest contribution each individual can make is a damage multiplier, then the group is better off if everyone focuses on the multipliers instead of improving their individual DPS.*

    You're making a common mistake of comparing to a zero baseline (ignoring opportunity costs). That if my choices are to Amp or to do extra DD, it means if I choose to Amp I cannot do any DD. That type of comparison is nearly always wrong. You have to start with a normal baseline state (1 DPS in the example above), and compare both options to that baseline (20% Amp, vs extra 0.9 DPS).

    *Proof follows:
    n group members.
    Individual baseline damage is x DPS.
    Choices are y extra DPS, or a multiplier m, where m = (nx+y)/nx = 1 + y/nx.
    That is, the individual's multiplier applied to the group exactly matches the extra damage y.

    Group's damage with y choice is n(x+y) = nx + ny
    Divide by nx to get 1 + y/x

    Group's damage with multiplier is nx * m^n
    Divide by nx to get m^n
    Since m = (1 + y/nx), we get (1 + y/nx)^n
    The binomial approximation of this for the range of y/nx and n we've chosen is:
    (1 + y/nx)^n >= 1 + n*(y/nx)
    (1 + y/nx)^n >= 1 + y/x

    The y option above also worked out to 1 + y/x. So if the multiplier is a better choice than y for each individual, it's also the best choice for all members of the group for all values of x>0, y>0, and all squad sizes larger than 1. In other words, if the multiplier is the better option like I've stated, then yes, contrary to what you think, it is better for the group to prioritize their multiplier skills over their DPS skills.
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited December 2010
    Whether you go HA/AA or LA should be situation dependent.

    For some people a veno is not their first or only character. Maybe they have an archer, or sin, or BM, or barb, or cleric, and so on. It also depends on the style of play.

    If a person wants to play a lot in fox, it makes sense to go as LA or HA/AA. If one already had a sin/archer or bm/barb on an account with excellent gear, especially bound gear that can be stashed, they should create on that account something to share with so they don't have to farm the same gear over and over.

    The new veno I made is already panned out to be an LA build using mostly my sin and archer's gear:

    http://pwcalc.ru/pwi/?char=78cfc8c65db5d6df

    Has very decent phys and magic damage (calc doesn't fully display stats so likely mag atk even higher), better APS, and one can re-equip -chan gear if necessary like for rebirth. Otherwise, -int veno on single targets > caster veno, whether LA or HA.