Cleric Assistance Please

Sulvein - Sanctuary
Sulvein - Sanctuary Posts: 25 Arc User
edited December 2010 in Cleric
I've started working on my cleric. I've read the guide. I'm going for the 1str 9dex every 2 levels. But it doesn't actually state what skills to max and what not. Can someone give me a rough draft of what to stay away from and what to get as well max it. Thanks very much.
Post edited by Sulvein - Sanctuary on

Comments

  • Eril - Raging Tide
    Eril - Raging Tide Posts: 47 Arc User
    edited December 2010
    Ummmmm, I do hope you mean 1 str 9 MAG every two levels, or you're screwed.

    Level up Ironheart, your buffs, revive, and purify whenever you can.

    Max everything (eventually).
    "I'm going to stand here and try to guess how much I'm gonna need to spend on bail by the time someone calls the cops."
    ‎"I'd like to put forward that I'm going to need prior notice if I have to get my hands on anything really illegal."
    "Anderson, don't talk out loud, you lower the IQ of the entire street."
  • Sulvein - Sanctuary
    Sulvein - Sanctuary Posts: 25 Arc User
    edited December 2010
    Thanks for responding. I appreciate it. I am doing 1str and 9 magic every two levels. :) b:victory
  • Conducto - Heavens Tear
    Conducto - Heavens Tear Posts: 10 Arc User
    edited December 2010
    Ironheart, Plume Shot, and Great Cyclone will be your 3 main skills until lvl 44, when you pick up Wield Thunder, then they'll be your main 4 skills.

    Buffs, at low levels they won't make a big difference, raise them as you can, after your main 3.

    At 19 you get Revive, keep if maxed if you can, it'll make everyone around you happy.

    Purify, not really used until FB51 or General Feng (51+ Tideborn quest) So, if you don't have the extra spirit/coins, don't raise until then.

    At some point in time you will need Chromatic healing beam, preferrably by FB69, and your AoE attacks can be added later.

    Regeneration Aura is a necessity in later levels too, only 1 lvl of it, might as well get it when you can.

    Plume Shell is nice if you accidentally pull agro, but not necessary. I almost never use it unless i'm playing around and pull all the mobs off the barb to freak him out.

    Edit: Metal mastery is good for attacks too, not needed early on tho.