How to build a cleric's stats???
Pinkymist - Archosaur
Posts: 8 Arc User
Ok, so i have a lvl70 Cleric but built it wrong the first few lvls...
Can anyone give me a few pointers how to divide my stats?
I want to be a healer with my cleric and nothing more....
I will get a reset note but need to know how to set my attribute points first and i know other players out there will also want to know.
Help please b:begb:begb:beg
TYVMb:cute
Can anyone give me a few pointers how to divide my stats?
I want to be a healer with my cleric and nothing more....
I will get a reset note but need to know how to set my attribute points first and i know other players out there will also want to know.
Help please b:begb:begb:beg
TYVMb:cute
Post edited by Pinkymist - Archosaur on
0
Comments
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pure mag = 9mag 1str every 2 lvls.
hp and p.def in gear.
might be squishy at lower lvls, but you are 70 already, so you should be fine with decent armor. I have this build since lvl1 and I have 4300-ish HP now at lvl96 (unbuffed) and I'm happy with my heals.0 -
I have a base of 70 VIT, the basic for STR (about 50 or so), and the rest in magic. An issue I encountered on my Veno was survivability. AoE bosses in TT (and later dungeons) taught me that I need more than a teeny amount of HP to survive. I was built more for fighting as my playstyle, but I have all the appropriate cleric skills maxed to keep my squad alive.0
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It would help if we knew your hp and mp numbers are.I would go hybrid if you want to go moslty support but don't ignore your offense capability.Looking for a decent casual understanding Faction.0
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Getting more than 50 vit is a huge waste. Hell, even getting 50 vit is a waste. You get 10 HP per vit!!! If you waste 70-80 points on vit, you greatly nerf your healing/attack abilities and only get a crappy 700-800 HP. That won't save you most of the time. Venos are better, they get 12 HP per vit, worth it better. But all my mage characters (Wiz, Cleric, Veno) are pure mag and I only die if OTHER people mess up something in FCC/BH, like if Barb fails tanking and 100 mobs r@pe me all of a sudden. Your 1k, 4k or even 8k HP won't save you from that. Shiit happens. If you're in a pro squad, you won't take damage AT ALL. If you're with noobs, the whole squad will die, no matter how much HP you have. :P Just refine and shard your gear with citrines and get around 5k HP unbuffed at endgame. Hope this helps. b:bye0
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For my Cleric (60 atm) I followed the 7 MAG, 2 VIT and 1 STR build. I'm quite new to the class and haven't been on the Cleric forum like... ever. I decided to add VIT, even though Cleric only gets 10 HP per, because I feel like even a Cleric with very low amount of MAG, like 2 per level, will still be more useful than a dead 9 MAG 1 STR Cleric. I think 7 MAG per two levels is still a decent amount of points for good healing and the VIT improves my survivability along with refining and sharding. I might also PvP on Cleric at higher level and being a one-shot doesn't look too desirable. With some base VIT, I can shard full garnet and still have a decent amount of HP.
Am I correct on the logic behind my build?0 -
Okeano - Harshlands wrote: »For my Cleric (60 atm) I followed the 7 MAG, 2 VIT and 1 STR build. I'm quite new to the class and haven't been on the Cleric forum like... ever. I decided to add VIT, even though Cleric only gets 10 HP per, because I feel like even a Cleric with very low amount of MAG, like 2 per level, will still be more useful than a dead 9 MAG 1 STR Cleric. I think 7 MAG per two levels is still a decent amount of points for good healing and the VIT improves my survivability along with refining and sharding. I might also PvP on Cleric at higher level and being a one-shot doesn't look too desirable. With some base VIT, I can shard full garnet and still have a decent amount of HP.
Am I correct on the logic behind my build?
Pretty much. Do note that you will need to refine some for HP, but I assume you know that.
@Yiji ~ 700-800 HP can be the difference between a dead cleric and an alive one. Seriously.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Yiji - Sanctuary wrote: »Getting more than 50 vit is a huge waste. Hell, even getting 50 vit is a waste. You get 10 HP per vit!!! If you waste 70-80 points on vit, you greatly nerf your healing/attack abilities and only get a crappy 700-800 HP. That won't save you most of the time. Venos are better, they get 12 HP per vit, worth it better. But all my mage characters (Wiz, Cleric, Veno) are pure mag and I only die if OTHER people mess up something in FCC/BH, like if Barb fails tanking and 100 mobs r@pe me all of a sudden. Your 1k, 4k or even 8k HP won't save you from that. Shiit happens. If you're in a pro squad, you won't take damage AT ALL. If you're with noobs, the whole squad will die, no matter how much HP you have. :P Just refine and shard your gear with citrines and get around 5k HP unbuffed at endgame. Hope this helps. b:bye
Vit gives defense bonuses too, both physical and magical.0 -
Being a vit build is more of a thing earlier on until it's more plausible/affordable to refine gear higher. The idea is to later stat out the vit into magic where you'll need stronger heals and want stronger attacks.
I never really followed a set build as far as how much to put every few levels. As I leveled I kept my base strength for gear and put into vit only when I found myself requiring fewer hits from mobs to die. Healing power is great but living to heal is good too, and strategy alone isn't the end all, be all.0 -
One thing i never understand on vit points......
Im against it cause i think all mag should be pure,,,,,,
I see you all add vit for the aoes from bosses well but doesnt mag points raise mag defense??????
So more mag points less dmg taken from AOES am i wrong????0 -
Magic doesnt add magic defense, Vit does. Also, most bosses AOEs are physical, so magic def wouldnt help much in surviving those.[SIGPIC][/SIGPIC]0
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Lana - Raging Tide wrote: »Magic doesnt add magic defense, Vit does. Also, most bosses AOEs are physical, so magic def wouldnt help much in surviving those.
Iwonder how my wiz has 12k all elements defense with phisical ornaments??????
Are frost boss aoes all phisical????cause after 80 its what ppl do all day long..0 -
I've only run 3 FC so far, but I noticed I'm receiving less damages from aoe from some bosses when I have plume shell on. So yeah, some have to do phys aoe.0
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Prophete - Dreamweaver wrote: »I've only run 3 FC so far, but I noticed I'm receiving less damages from aoe from some bosses when I have plume shell on. So yeah, some have to do phys aoe.
I didnt say they havent still i was pure wiz all the way to 100 and never have i dyed from a frost aoe.....(Unless some idiot didn kill the hands on hand boss or aoe when he summons the mobs)...
And ive seen clerics a dds mage with less than 3k vit doing frost and surviving aoes....
Btw, phisical ornaments, and bms aura will work perfectly well.
PS. i know wiz have stone barrier but i only use that on mob pulls, never on bosses....0 -
_Spot_ - Lost City wrote: »I didnt say they havent still i was pure wiz all the way to 100 and never have i dyed from a frost aoe.....(Unless some idiot didn kill the hands on hand boss or aoe when he summons the mobs)...
And ive seen clerics a dds mage with less than 3k vit doing frost and surviving aoes....
Btw, phisical ornaments, and bms aura will work perfectly well.
PS. i know wiz have stone barrier but i only use that on mob pulls, never on bosses....
b:surrender please dont post things if theyre not true and confuse people. You not using Stone barrier on bosses (that DO have phys AOE) proves how much you really know about this game. Tyvm
(I also doubt u have 12k mdef at 8x.)
Edit: Not all bosses have phys AOEs, some have magical too. But e.g. the boss before hands does have phys AOE. 3k HP in frost wont make you die, but you will tick charm for sure/be left with 500 hp as a cleric. And you ever run a FC without BM? I guess you didnt Try being a cleric with 3k HP getting shot by harpy 3x and ending up dead
Also, maybe you dont know that yet, but this game has other instances to offer besides FC. FC also is kinda easy, try doing 3-1 GBA with 3k HP. Happy farming![SIGPIC][/SIGPIC]0 -
Lana - Raging Tide wrote: »b:surrender please dont post things if theyre not true and confuse people. You not using Stone barrier on bosses (that DO have phys AOE) proves how much you really know about this game. Tyvm
(I also doubt u have 12k mdef at 8x.)
Edit: Not all bosses have phys AOEs, some have magical too. But e.g. the boss before hands does have phys AOE. 3k HP in frost wont make you die, but you will tick charm for sure/be left with 500 hp as a cleric. And you ever run a FC without BM? I guess you didnt Try being a cleric with 3k HP getting shot by harpy 3x and ending up dead
Also, maybe you dont know that yet, but this game has other instances to offer besides FC. FC also is kinda easy, try doing 3-1 GBA with 3k HP. Happy farming!
First of all im talking fc based, and you are the noob that says mag points dont increase mag defense making you look like and idiot among others....
And FYI i no i never needed to use stone barrier on Frost bosses i use mp rec one to save some mana pots.....
And well theres a cash shop there mats on AH sry between a like and two jobs i dont have time to TT, and i rather spend my time on PVP sry that i am a cser, making the game free for you to play....
oh and im rank 8 sin with lionheart tt99 neck/belt and ashuras boots and writsgards....(my wiz have the same arcane/phisical belts)
i guess i have to wish you HAPPY FARMING...
Oh and late but not least my wiz has 5k hp(pure mag 2 base vit points, barb buffed is 6k or so is that enough to hold 3-1 aoe???
Now go add more vit points b:bye0 -
Try being a cleric with 3k HP getting shot by harpy 3x and ending up dead
Pots
Crab meat.....??
Phisical ornaments..??
clerics 79 skill, shield skill???
Stuns, seal sleep ???
Genie skill..
TOP
Absolute domain
rec hp skill(forgot the name)
Isnt that enought for harpies???b:shocked
Oh and there always refines, barb buff bms buff, want me to go on??????????
Seriouly doubt if i made a cleric at 80+ even a full atack one i had 3k barb buffed... or you troll tide go frost without a barb in a 80x squad?????0 -
_Spot_ - Lost City wrote: ».
First of all im talking fc based, and you are the noob that says mag points dont increase mag defense making you look like and idiot among others....
And FYI i no i never needed to use stone barrier on Frost bosses i use mp rec one to save some mana pots.....
And well theres a cash shop there mats on AH sry between a like and two jobs i dont have time to TT, and i rather spend my time on PVP sry that i am a cser, making the game free for you to play....
oh and im rank 8 sin with lionheart tt99 neck/belt and ashuras boots and writsgards....(my wiz have the same arcane/phisical belts)
i guess i have to wish you HAPPY FARMING...
Oh and late but not least my wiz has 5k hp(pure mag 2 base vit points, barb buffed is 6k or so is that enough to hold 3-1 aoe???
Now go add more vit points b:bye
What are you trying to prove? Why are you even on the cleric foums if you have no clue about farming with a cleric?
Lil tip on the side: try to point your mouse over the Statpoints, it will tell you exactly what they do and try again b:bye
And PVP with 5k HP? TY for the laughs b:kiss Edit: Lionheart neck + belt for wiz... Go get that -int set bonus! TY for more laughs.[SIGPIC][/SIGPIC]0 -
Lana - Raging Tide wrote: »What are you trying to prove? Why are you even on the cleric foums if you have no clue about farming with a cleric?
Lil tip on the side: try to point your mouse over the Statpoints, it will tell you exactly what they do and try again b:bye
And PVP with 5k HP? TY for the laughs b:kiss
I just liked when u talk that magic points dont raise your magic defense....
Acutally im more lionheart belt and tt90 gold phisical neck, dear god yes they have critical you dumb person and DAAAAHHH phisical resistance stacks with stone barrier jezzz do u even know whow the game works???
5k yes but dont worry they love my 10+wep on pvp
b:bye0 -
Lana - Raging Tide wrote: »Lil tip on the side: try to point your mouse over the Statpoints, it will tell you exactly what they do and try again b:bye_Spot_ - Lost City wrote: »I just liked when u talk that magic points dont raise your magic defense....
Try that again[SIGPIC][/SIGPIC]0 -
Lana - Raging Tide wrote: »Try that again
Guide for psychic
1 Str & 9 Mag per 2 levels
Only put in as much strength as needed for the psychic weapon and arcane armor of your level (check the Tailor and Blacksmith to find out what you need, or just do 1 Str & 9 Mag per 2 levels), and put the rest of the stat points into magic. If you have +Str bonuses on your gear you might consider adding magic instead of strength sometimes, just be careful when you upgrade that gear and lose the item's strength bonus.
This build allows for the maximum damage possible with a high magic defense, though you are easily killed due to low HP, especially against physical damage, almost making you a "glass cannon". The main difference between this and a glass wizard is the White Voodoo skill, which drastically decreases damage for 15 minutes and can be swapped with Black Voodoo when you want to do high damage again. The White Voodoo skill combined with this build allows you to be one of the best tankers against magical damage dealing creatures in the game, including many bosses.
One other downside to this build is that it is much easier to steal aggro from your squad's tank, which can be quite dangerous with such low HP. Learning aggro control is a must for this build.
Pls read the part of high magic defense..
Hope this helped you playing you own class im out byeeeeee0 -
This build allows for the maximum damage possible with a high magic defense
This build allows for the maximum damage possible with a high magic defense
This build allows for the maximum damage possible with a high magic defense
b:laugh0 -
b:cry Learn 2 edit. High magic defense might come from wearing AA?
Just for you I tested abit tho If i remove an item with EITHER magic or vit add-on my magic defense gets reduced by both. So both do add Magic defense, even if only abit.
http://pwi.perfectworld.com/gameinfo/statistic <- check this and sue PWI for providing wrong information?
Biggest portion of your Mdef comes from wearing AA. Also, please try to read back on what the starter of the topic actually asked for. In the end, Vit adds at least as much magic def as magic does, while Vit also adds pdef and HP. Wonder whats the better choice. From experience i can say, even if Vit is added, your heals will still be sufficient and you can actually survive in most of the instances without problem.
That is all b:bye[SIGPIC][/SIGPIC]0 -
Lana - Raging Tide wrote: »Magic doesnt add magic defense, Vit does. Also, most bosses AOEs are physical, so magic def wouldnt help much in surviving those.
Stating facts only, this above was you post b:bye0 -
http://pwcalc.ru/pwi/?char=a7ad8cc34e19c49e
wow, a whole lot of 124 mdef gained from 500 magic b:bye[SIGPIC][/SIGPIC]0 -
Lana slackin, also forgot to show dis
http://pwcalc.ru/pwi/?char=6082cfbcf98cdb4f
same amount of mag def o but look, u also get more p def and hp b:chuckle"Common sense isn't so common anymore." ~ Yusiong - Lost City
b:surrender0 -
Lana - Raging Tide wrote: »http://pwcalc.ru/pwi/?char=a7ad8cc34e19c49e
wow, a whole lot of 124 mdef gained from 500 magic b:bye
1 thing I might add is that the m.def gain by mag is mostly an amplifier based on gear(how much that is I don't know and I wont bother calculating it)
it goes the same for vit(both p.def and m.def)
and str(p.def)
heres 1 lvl 100 cleric with just a random nirvana top with minimum str and mag
http://pwcalc.ru/pwi/?char=225654d44dc0f80a
and 1 with maximum mag possible
http://pwcalc.ru/pwi/?char=817d2bdfac6bce2a
and note my example cleric only wears 1 equip
Oh and If you don't believe me and think its just an error of pw calc
Look at your own defenses with no equips on ingame
And then equip something and see what happens with your defenses and the actual stats of the item
I can guarrentee you your defenses will be higher then :your base unequipped defs+defs of equipped item(s)0 -
sorry double post0
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