Any truth to it?!

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WorryEasykil - Dreamweaver
WorryEasykil - Dreamweaver Posts: 179 Arc User
edited December 2010 in General Discussion
Is there any truth to the rumor I am trying to start about a new Mob Special Status? "Increased Capacity: is like increased life or increased defense. The mobs are harder to kill, but instead of giving more exp, it doubles that Mob's drops b:dirty b:pleased

If you like the idea, give your support to the thread in the suggestions forum b:thanks
Post edited by WorryEasykil - Dreamweaver on

Comments

  • tigerstorm74
    tigerstorm74 Posts: 6 Arc User
    edited December 2010
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    I like that idea, as long as they are as random as the others. (So you don't hve 3-4 with "increased drops" at a time, lol
  • MageMERC - Harshlands
    MageMERC - Harshlands Posts: 1,600 Arc User
    edited December 2010
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    I dont know why the DEV's havent invented a 'Double Drops Stone' or something like that...
  • Tsubakey - Heavens Tear
    Tsubakey - Heavens Tear Posts: 473 Arc User
    edited December 2010
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    umm, theres already mobs with "increased HP" and "incresed def" along with varios other status buffs in game.
  • SaiIorMoon - Lost City
    SaiIorMoon - Lost City Posts: 158 Arc User
    edited December 2010
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    umm, theres already mobs with "increased HP" and "incresed def" along with varios other status buffs in game.

    awesome, that wasn't the question though.
  • QuickClaw - Lost City
    QuickClaw - Lost City Posts: 130 Arc User
    edited December 2010
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    I dont know why the DEV's havent invented a 'Double Drops Stone' or something like that...

    because the game is not deisgned to have mobs dropping 2x the items.. that is just the GM's **** with our ecconomies.
    Frankieraye:
    I'm not too worried about susa really. r9 does not exist in the real world
  • Ao_Ren - Lost City
    Ao_Ren - Lost City Posts: 40 Arc User
    edited December 2010
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    Hyper drop stones, 45 silver or 8 tokens each, 5 for 24X drop rates, can be paused 100 times.

    ...Have fun with 12X nirvana drops b:chuckle
  • Renza - Raging Tide
    Renza - Raging Tide Posts: 1,939 Arc User
    edited December 2010
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    umm, theres already mobs with "increased HP" and "incresed def" along with varios other status buffs in game.

    you clearly missed the bit where he said *Increased Capacity*
    [SIGPIC][/SIGPIC]
    "Kantorek: we hope to see the economy in PWI come back "down to earth" if you will."
    *One week later*
    "Frankieraye: Lucky Corals and Platinum Charms are going to be in the Boutique indefinitely."
    *few months later, PWI puts rank8/9 into the CS insanely cheap, raising gold 1mill+*
  • Cortimis - Dreamweaver
    Cortimis - Dreamweaver Posts: 95 Arc User
    edited December 2010
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    you clearly missed the bit where he said *Increased Capacity*

    Did you have a point, or were you just quoted someone? It IS kind of fun....
    Cortimis - 101 Demon Barbarian. 100% legit, no goonzs/no APS

    Cortimi - 9X Demon Seeker. Total garbage and I will kill you with it anyways.
  • WorryEasykil - Dreamweaver
    WorryEasykil - Dreamweaver Posts: 179 Arc User
    edited December 2010
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    umm, theres already mobs with "increased HP" and "incresed def" along with varios other status buffs in game.

    that is where the word "new" comes in. A new status that doubles that mobs drops instead of giving double experience for killing it. Of course, it would need to be harder to kill then regular ones.
    I like that idea, as long as they are as random as the others. (So you don't hve 3-4 with "increased drops" at a time, lol

    Exactly. Although with the current ones, you can have several mobs with the same status on the field. For instance, currently I am grinding Cougarant Master at Arms. The field I am hunting them in, there were 2 "Increased Defense" and 2 "Increased Life" mobs within range of where I was standing.

    The reason I am grinding on that particular mob is that it has a whooping .008% chance to drop a mold I desperately want. I am grinding for DQ drops to sell for coin more then exp, and I was thinking "wouldn't it be nice if one of these things had a double drop rate, so that I would have a .016% chance to get it?"b:laugh

    I used my "any truth to the rumor I am trying to start" line as a joke in world chat and had a few whispers saying "that would actually be pretty cool" So I figured I would present it as a suggestion.

    I doubt having an occasional regular mob double its drops would have any more effect on the games economy. After all, .016% is hardly any better then .008% for a mold chance.

    In the two+ years I have played this game, I have seen a mold drop off a common mob exactly once. One of the nightscream island mobs dropped a ring something mold. Illustrating my horrid luck in everything in this life, the ENTIRE BLEEDING SERVER crashed before I could actually pick it up.b:angry

    Anyway, this is just an idea I had that would give a slightly more interesting twist to mindless grinding.
  • Renza - Raging Tide
    Renza - Raging Tide Posts: 1,939 Arc User
    edited December 2010
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    Did you have a point, or were you just quoted someone? It IS kind of fun....

    it was a miss-quote, ment to quote the person above her, now edited.
    [SIGPIC][/SIGPIC]
    "Kantorek: we hope to see the economy in PWI come back "down to earth" if you will."
    *One week later*
    "Frankieraye: Lucky Corals and Platinum Charms are going to be in the Boutique indefinitely."
    *few months later, PWI puts rank8/9 into the CS insanely cheap, raising gold 1mill+*