First impressions of this game (Very long read)

Therachon - Sanctuary
Therachon - Sanctuary Posts: 11 Arc User
edited December 2010 in General Discussion
Hey guys, I've been playing this game for maybe 2-3 months now, and I thought I'd share my experiences so far on this game. Many will most likely disagree with what I have to say - and I hope you will.
Wait - what ? Yes, I hope you disagree with me on as many points as possible. Why ? I'm trying to have as much "fun" with this game as possible, but I'm not quite sure how to define "fun" anymore. I've noticed quite a lot of things that are distubring, if not ridiculous. I'll try to be as concise as possible, but this may still end up being quite a wall of text...
First of all, some background info - as said, I've been playing for about 2-3 months now..I didn't exactly count to the very day, but I'm sure that won't matter. I've managed to get to lvl 62 by now, which I know is hardly "endgame" at all, so I won't make any statements about things I haven't experienced yet.

Zombiism/Grinding
Now I do know that in the end, everything comes down to grinding, including real life, but this game seems to take that statement just a bit TOO seriously. I don't really consider being in a comatose state, while clicking the same mob with the same spells over and over again as "fun". Now of course, it doesn't necessarily have to be. There's "some" variation in the quest monsters we kill etc.. but there's a major downfall to it: So far it seems to be the most profitable activity ingame. Either killing the same mobs over and over, or just running around collecting materials nets you a lot more profit than anything you would actually need to put some effort into. TT ? No profit, when compared to the time it takes (more about that later) BH ? Even bosses hardly ever drop anything. Those are the things that require effort... but we're NOT rewarded for them at all.

Monster drops/material drops:
Strange thing I've noticed while leveling: The further I got, the less drops I received. Is this a trend that will continue all the way to lvl 100+? My lvl 34 veno easily makes more money off drops than my main lvl 62. As for boss drops : What's up with this? I understand there's a system in place that cuts drops when you have several high levels in your squad, but when I'm in a squad with only people my own level, it still happens that all 3 bosses of a BH only drop 3 stacks of coins. Ridiculous. Speaking of coins - do coin drops even serve a purpose at all ? "but eventually they add up" Sure, they do.. but they're still next to nothing. Especially in BH - you'd need about 200 coin drops to equate 1 DQ item. The 0.5 seconds it takes to pick up coins is better served killing a monster outside of the BH, and praying to God that it'll drop something.
Material drops: Crafting materials.. what a nightmare. Crafting itself is also nightmarish. I've got all my crafing skills up to lvl 5 by now, and I already dread the upcoming lvl 6 uest.. I've given up on trying to farm the mats myself, since it seems impossible. Often I even forget these mats exist, for I can easily go for 200 monster kills without seeing 1. Is that just my cursed luck ? Will these drops get any better in later dungeons/monsters ?

Drop system:
A "randomized" drop system hardly seems fair. Something baed on luck always makes victims.. what's up with doing an entire BH, where easily 50-60 items are dropped, including 2 molds, and literally ending up with only 1 measly DQ item ? Considering the teleport costs, repair costs, and costs of potions.. I make a loss on a lot of BH runs, once again coming to the point - it's only profitable to kill mobs outside of instances and collecting mats.

Twilight Temple:
Lvl 60..whoo..time for some TT. Nah, guess not. Somebody simply has to explain this concept to me - what is so much fun about rolling your head over your keyboard for 30 minutes straight in order to get a maximum of 2, maybe 3 useful items that everybody in the squad wants, and that are most likely to get scammed from you by the banker ? There's no challenge involved in it at all, it just takes ages, and causes your fingers to get cramped up, even when using macros. Profit ? Once again.. in the time it would take you to complete a TT, you can easily make 3 times as much money by either running around and collecitng mats, or just grinding boring mobs.
Something is wrong here, isn't there ? The only wat I got TT to be profitable was having my faction members (<3 you guys) run it for me, and they were courteous enough to give me all drops. But thinking about it - the boss, which still took a good 20 minutes, only dropped 2 items. Now, considering I wouldn't have done this with Fac. members, 2 items distributed between 4-6 people... .. =\ Whoa. It would take AGES to get enough mats for 1 TT item. And once again, in the time that would take you.. you would've been able to buy said item 3, maybe 4 time.. if you spent all those hours grinding normal mobs. Slightly strange ?
So... will later TT's get any better.. or is it all like this ?

Upcoming Expansion Vs. Current game:
So.. new expansion on its way. Looks flashy, literally. I won't get into any "new classes will be OP"etc, as there's no way to tell right now. But they're still flashy - really flashy. Their skills look awesome. Now what I'm wondering about most - will we ever see old skills get updated to look like that, or have I rolled a class that's bound to have old graphics, whereas the new classes will have skills that look WAY better ? My sandstorm looks like I'm throwing pieces of cardboard, compared to what I've seen from Mystic skills. Of course, I'm not at all familiar with the developers of this game, so I'll rely on what you think...
Hmm.. developers..

The Developers:
Well, it's pretty much clear that they're greedy bureaucrats. No debate on that point. It's obvious they will take every step to clear your wallet, but do they have any heart left for the core of the game? There's loads of problems addressed on the forums as I can see, but is there any chance of these ever getting fixed? Economy problems..class imbalances..old skills, numerous other things. As I've stated before, I have no experience with these developers.. but can I expect anything to ever change ? Or will every future update just nerf droprates even further into oblivion, and only add new items to the Boutique ?

Gah, I've already written quite a lot. Wrapping it up now. So far it's getting harder and harder to enjoy this game.. if I'm wrong on any of the points above, or if things will change dramatically at later levels.. by all means - do let me know. For instance, the higher TTs.. FCC, Nirvana.. are any of those enjoyable ? Or will it forever be so that it's just more profitable to kill normal mobs on your own ?

-Ther.
Post edited by Therachon - Sanctuary on
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Comments

  • Therachon - Sanctuary
    Therachon - Sanctuary Posts: 11 Arc User
    edited December 2010
    Well.. retyping everything must have taken only like 20 minutes or so.. wish I knew beforehand that I couldn't copy-paste anything into a thread here.. *sigh*
  • Therachon - Sanctuary
    Therachon - Sanctuary Posts: 11 Arc User
    edited December 2010
    Reserved
  • Admante - Dreamweaver
    Admante - Dreamweaver Posts: 323 Arc User
    edited December 2010
    As a piece of advice, I
  • Man - Raging Tide
    Man - Raging Tide Posts: 1,410 Arc User
    edited December 2010
    I see your problem all you need to do is
    [SIGPIC][/SIGPIC]
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited December 2010
    quit? b:puzzled
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Fata_Morgana - Lost City
    Fata_Morgana - Lost City Posts: 32 Arc User
    edited December 2010
    ___EDITED OUT TO MAKE THE QUOTE SHORTER___

    The Developers:
    Well, it's pretty much clear that they're greedy bureaucrats. No debate on that point. It's obvious they will take every step to clear your wallet, but do they have any heart left for the core of the game? There's loads of problems addressed on the forums as I can see, but is there any chance of these ever getting fixed? Economy problems..class imbalances..old skills, numerous other things. As I've stated before, I have no experience with these developers.. but can I expect anything to ever change ? Or will every future update just nerf droprates even further into oblivion, and only add new items to the Boutique ?

    Gah, I've already written quite a lot. Wrapping it up now. So far it's getting harder and harder to enjoy this game.. if I'm wrong on any of the points above, or if things will change dramatically at later levels.. by all means - do let me know. For instance, the higher TTs.. FCC, Nirvana.. are any of those enjoyable ? Or will it forever be so that it's just more profitable to kill normal mobs on your own ?

    -Ther.


    I pretty much agree on what you wrote there. My highest lvl char is 9x (it is not end game atm, but once it might have been QQ). Sure, I do not know everything about end game things, but I think I can imagine how things are just by talking to friends, reading forums, etc.

    Making coins by grinding is not really enough in the end and merchanting /ZEN needs to be involved in order to make more money. Doing tt/hh without double drops can suck and if you're not in a faction/friends squad, you will most likely be ripped off, or mats will go to tank/cleric before they reach you (wiz?). From my observations people do not want a wizzie for frost, but frost is not really the place to earn coins, but exp.

    Devs? They are great people, who care about us, because for 2 years, we got anniversary presents (mounts + fashion NON - TRADABLE, mind you). New expansion coming out. It's gonna be flashy; old classes will decay.
    I'm just an illusion.
  • Obly - Dreamweaver
    Obly - Dreamweaver Posts: 209 Arc User
    edited December 2010

    Monster drops/material drops:
    Strange thing I've noticed while leveling: The further I got, the less drops I received. Is this a trend that will continue all the way to lvl 100+? My lvl 34 veno easily makes more money off drops than my main lvl 62. As for boss drops : What's up with this? I understand there's a system in place that cuts drops when you have several high levels in your squad, but when I'm in a squad with only people my own level, it still happens that all 3 bosses of a BH only drop 3 stacks of coins. Ridiculous. Speaking of coins - do coin drops even serve a purpose at all ? "but eventually they add up" Sure, they do.. but they're still next to nothing. Especially in BH - you'd need about 200 coin drops to equate 1 DQ item. The 0.5 seconds it takes to pick up coins is better served killing a monster outside of the BH, and praying to God that it'll drop something.
    Material drops: Crafting materials.. what a nightmare. Crafting itself is also nightmarish. I've got all my crafing skills up to lvl 5 by now, and I already dread the upcoming lvl 6 uest.. I've given up on trying to farm the mats myself, since it seems impossible. Often I even forget these mats exist, for I can easily go for 200 monster kills without seeing 1. Is that just my cursed luck ? Will these drops get any better in later dungeons/monsters ?

    No, They will not increase or get any better,m they actually get worse 2 obtain

    Twilight Temple:
    Lvl 60..whoo..time for some TT. Nah, guess not. Somebody simply has to explain this concept to me - what is so much fun about rolling your head over your keyboard for 30 minutes straight in order to get a maximum of 2, maybe 3 useful items that everybody in the squad wants, and that are most likely to get scammed from you by the banker ? There's no challenge involved in it at all, it just takes ages, and causes your fingers to get cramped up, even when using macros. Profit ? Once again.. in the time it would take you to complete a TT, you can easily make 3 times as much money by either running around and collecitng mats, or just grinding boring mobs.
    Something is wrong here, isn't there ? The only wat I got TT to be profitable was having my faction members (<3 you guys) run it for me, and they were courteous enough to give me all drops. But thinking about it - the boss, which still took a good 20 minutes, only dropped 2 items. Now, considering I wouldn't have done this with Fac. members, 2 items distributed between 4-6 people... .. =\ Whoa. It would take AGES to get enough mats for 1 TT item. And once again, in the time that would take you.. you would've been able to buy said item 3, maybe 4 time.. if you spent all those hours grinding normal mobs. Slightly strange ?
    So... will later TT's get any better.. or is it all like this ?

    Again, no, The TT's for lvl 90-99-100 (3-X) Are very tough, and hard to do without 5 APS and High geared Characters, as the bosses will pretty much grind you into the floor. For the drop rate, its even worse or same in here.

    Upcoming Expansion Vs. Current game:
    So.. new expansion on its way. Looks flashy, literally. I won't get into any "new classes will be OP"etc, as there's no way to tell right now. But they're still flashy - really flashy. Their skills look awesome. Now what I'm wondering about most - will we ever see old skills get updated to look like that, or have I rolled a class that's bound to have old graphics, whereas the new classes will have skills that look WAY better ? My sandstorm looks like I'm throwing pieces of cardboard, compared to what I've seen from Mystic skills. Of course, I'm not at all familiar with the developers of this game, so I'll rely on what you think...
    Hmm.. developers..

    Probably same old Graphics for the old classes.

    The Developers:
    Well, it's pretty much clear that they're greedy bureaucrats. No debate on that point. It's obvious they will take every step to clear your wallet, but do they have any heart left for the core of the game? There's loads of problems addressed on the forums as I can see, but is there any chance of these ever getting fixed? Economy problems..class imbalances..old skills, numerous other things. As I've stated before, I have no experience with these developers.. but can I expect anything to ever change ? Or will every future update just nerf droprates even further into oblivion, and only add new items to the Boutique ?

    That is what most of us are afraid of, only new items in teh Boutique and no bug fixes, or system mechanics being fixed, or changed (For the good) TT is an example of a BAD change

    Gah, I've already written quite a lot. Wrapping it up now. So far it's getting harder and harder to enjoy this game.. if I'm wrong on any of the points above, or if things will change dramatically at later levels.. by all means - do let me know. For instance, the higher TTs.. FCC, Nirvana.. are any of those enjoyable ? Or will it forever be so that it's just more profitable to kill normal mobs on your own ?

    Think your gut feeling is about dead on

    -Ther.

    In red my opinion and feedbacks.

    Ps: I;ve been playing WAY longer then this Post says..just so ya know
    b:victory Once you discover life is meaningless, you will see my point of view!! b:victory

    Skills determine a good player, not a creditcard.b:flower
  • Therachon - Sanctuary
    Therachon - Sanctuary Posts: 11 Arc User
    edited December 2010
    Thanks for the feedback so far, means a lot :)
    But tbh.. it's pretty depressing to know it's probably only going to get worse... =\
  • Renza - Raging Tide
    Renza - Raging Tide Posts: 1,939 Arc User
    edited December 2010
    just about everything you wrote is spot on, i can never understand my self why even something as simple as DQ drops, get lower and lower, when im grinding these 92 mobs i usualy kill for DQ, it takes on average about 6 mobs or so, just for 1 DQ to drop, then i go onto my level 3x char and DQ are poping every 1-2 mobs and im getting like between 1-3 each time they drop, its something ill never understand, its like the devs have done the game backwards...
    instead of drops getting higher and its easyier to make cash so suit the cash you need to spend, on skills, mats etc, it just gets worser and harder, but we already know the answer to that, they give you a taste of money, it then gets harder...*oh yea, the cash shop!*.

    mat farming on mobs has always been a pain, again because they put the mats in the cash shop to make money, hence the low mat drop rate, its just all greedy-ness, totaly pathetic, i never bother to do my craft up cos its a waste of time unless you cash shop it.
    [SIGPIC][/SIGPIC]
    "Kantorek: we hope to see the economy in PWI come back "down to earth" if you will."
    *One week later*
    "Frankieraye: Lucky Corals and Platinum Charms are going to be in the Boutique indefinitely."
    *few months later, PWI puts rank8/9 into the CS insanely cheap, raising gold 1mill+*
  • Obly - Dreamweaver
    Obly - Dreamweaver Posts: 209 Arc User
    edited December 2010
    Thanks for the feedback so far, means a lot :)
    But tbh.. it's pretty depressing to know it's probably only going to get worse... =\

    This used 2 be different, trust me.

    Its just sad 2 see it has changed 2 this now.....

    Greed has never been profitable!
    b:victory Once you discover life is meaningless, you will see my point of view!! b:victory

    Skills determine a good player, not a creditcard.b:flower
  • Born_Free - Harshlands
    Born_Free - Harshlands Posts: 977 Arc User
    edited December 2010
    My friends can make about 1 mil in an hour...and they're only 80+ atm.

    They grind nightscream, just like me.

    I grind nightscream....and make about 90k in an hour, maybe 100k.


    >.> Either I've suddenly been cursed to terrible luck ever since the DQ 20% incident, or something is very, very, very wrong about the droprate of DQ it
    ems.
  • Obly - Dreamweaver
    Obly - Dreamweaver Posts: 209 Arc User
    edited December 2010
    lolz born, your sig's first line...

    Sounds so familiar 2 me... :P
    b:victory Once you discover life is meaningless, you will see my point of view!! b:victory

    Skills determine a good player, not a creditcard.b:flower
  • Born_Free - Harshlands
    Born_Free - Harshlands Posts: 977 Arc User
    edited December 2010
    lolz born, your sig's first line...

    Sounds so familiar 2 me... :P

    You can thank TunaMan for that...OldSpice, ftw. b:chuckle
  • Therachon - Sanctuary
    Therachon - Sanctuary Posts: 11 Arc User
    edited December 2010
    I think he's referring to the line of "This game isn't dead - it's on life-support" :P And yeah.. that does seem really fitting.
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited December 2010
    Zombiism/Grinding
    Now I do know that in the end, everything comes down to grinding, including real life, but this game seems to take that statement just a bit TOO seriously. I don't really consider being in a comatose state, while clicking the same mob with the same spells over and over again as "fun". Now of course, it doesn't necessarily have to be. There's "some" variation in the quest monsters we kill etc.. but there's a major downfall to it: So far it seems to be the most profitable activity ingame. Either killing the same mobs over and over, or just running around collecting materials nets you a lot more profit than anything you would actually need to put some effort into. TT ? No profit, when compared to the time it takes (more about that later) BH ? Even bosses hardly ever drop anything. Those are the things that require effort... but we're NOT rewarded for them at all.
    This is why I left for 3 months, and likely the biggest/only valid complaint you have. If you go around to other MMORPGs just about every one of them is a grindfest. You grind for quests, grind for gear, grind for this, grind for that. There are other options but you're right in that PVE is rather limited which is why I try to only do things I find fun and when the fun is over I find another game.
    Monster drops/material drops:
    Strange thing I've noticed while leveling: The further I got, the less drops I received. Is this a trend that will continue all the way to lvl 100+? My lvl 34 veno easily makes more money off drops than my main lvl 62. As for boss drops : What's up with this? I understand there's a system in place that cuts drops when you have several high levels in your squad, but when I'm in a squad with only people my own level, it still happens that all 3 bosses of a BH only drop 3 stacks of coins. Ridiculous. Speaking of coins - do coin drops even serve a purpose at all ? "but eventually they add up" Sure, they do.. but they're still next to nothing. Especially in BH - you'd need about 200 coin drops to equate 1 DQ item. The 0.5 seconds it takes to pick up coins is better served killing a monster outside of the BH, and praying to God that it'll drop something.
    This happened to me over a year ago. Since I've started playing it's always been that the higher you get, the lower your drop rate --- except for certain instances including chronoworld maps.

    As for boss drops, I was doing BH on my sin just me and my wife, both 100 and 101 helping out (which I know affects drop rate), with our lower level toons in FB51.. 5 straight runs Wyvern drops a necklace mold. I gave all but one away.

    People bias the "drop rate" based on their expected drops. This always happens following a 2x. I certainly think in an instance they should make coins higher, especially if they intend squads to do them.
    Material drops: Crafting materials.. what a nightmare. Crafting itself is also nightmarish. I've got all my crafing skills up to lvl 5 by now, and I already dread the upcoming lvl 6 uest.. I've given up on trying to farm the mats myself, since it seems impossible. Often I even forget these mats exist, for I can easily go for 200 monster kills without seeing 1. Is that just my cursed luck ? Will these drops get any better in later dungeons/monsters ?
    You can buy these items from other people. I easily got tailor, craft, and weapon 7, buying up what I couldn't farm, all before that CS "training" item came out, which is also an option you have.
    Drop system:
    A "randomized" drop system hardly seems fair. Something baed on luck always makes victims.. what's up with doing an entire BH, where easily 50-60 items are dropped, including 2 molds, and literally ending up with only 1 measly DQ item ? Considering the teleport costs, repair costs, and costs of potions.. I make a loss on a lot of BH runs, once again coming to the point - it's only profitable to kill mobs outside of instances and collecting mats.
    I can see reason why they should alter it but consider what you're saying. You want PW to pay for your teleport costs and all that **** -- just fly then or make cheaper decisions on where to teleport. You are making your own expenses too high and that's not PW's fault.
    Twilight Temple:
    Lvl 60..whoo..time for some TT. Nah, guess not. Somebody simply has to explain this concept to me - what is so much fun about rolling your head over your keyboard for 30 minutes straight in order to get a maximum of 2, maybe 3 useful items that everybody in the squad wants, and that are most likely to get scammed from you by the banker ? There's no challenge involved in it at all, it just takes ages, and causes your fingers to get cramped up, even when using macros. Profit ? Once again.. in the time it would take you to complete a TT, you can easily make 3 times as much money by either running around and collecitng mats, or just grinding boring mobs.
    Make some friends, they will take you and give you **** for free if you have good ones. I hated random squads for TT because they always went by some archaic "order". I eventually followed along just before I stopped this altogether. Just to let you know, some people make a killing farming certain TT instances in solo mode. This is just learning that you're doing.
    Something is wrong here, isn't there ? The only wat I got TT to be profitable was having my faction members (<3 you guys) run it for me, and they were courteous enough to give me all drops.
    .. and there you go.
    But thinking about it - the boss, which still took a good 20 minutes, only dropped 2 items. Now, considering I wouldn't have done this with Fac. members, 2 items distributed between 4-6 people... .. =\ Whoa. It would take AGES to get enough mats for 1 TT item. And once again, in the time that would take you.. you would've been able to buy said item 3, maybe 4 time.. if you spent all those hours grinding normal mobs. Slightly strange ?
    So... will later TT's get any better.. or is it all like this ?
    I used to do TT runs this method and I got my gear but it was far easier to go with friends. That's the nature of the beast.
    Upcoming Expansion Vs. Current game:
    So.. new expansion on its way. Looks flashy, literally. I won't get into any "new classes will be OP"etc, as there's no way to tell right now. But they're still flashy - really flashy. Their skills look awesome. Now what I'm wondering about most - will we ever see old skills get updated to look like that, or have I rolled a class that's bound to have old graphics, whereas the new classes will have skills that look WAY better ? My sandstorm looks like I'm throwing pieces of cardboard, compared to what I've seen from Mystic skills. Of course, I'm not at all familiar with the developers of this game, so I'll rely on what you think...
    Hmm.. developers..
    My hopes aren't too high of them updating the old classes when they don't bring as much money.
    The Developers:
    Well, it's pretty much clear that they're greedy bureaucrats. No debate on that point. It's obvious they will take every step to clear your wallet, but do they have any heart left for the core of the game? There's loads of problems addressed on the forums as I can see, but is there any chance of these ever getting fixed? Economy problems..class imbalances..old skills, numerous other things. As I've stated before, I have no experience with these developers.. but can I expect anything to ever change ? Or will every future update just nerf droprates even further into oblivion, and only add new items to the Boutique ?
    No. The best idea is to play this game for as much fun as you can then find a better one you like more when it comes out.
    Gah, I've already written quite a lot. Wrapping it up now. So far it's getting harder and harder to enjoy this game.. if I'm wrong on any of the points above, or if things will change dramatically at later levels.. by all means - do let me know. For instance, the higher TTs.. FCC, Nirvana.. are any of those enjoyable ? Or will it forever be so that it's just more profitable to kill normal mobs on your own ?
    I like Nirvanas, especially when going just with my wife. Depending on whether or not it's a 99 key quest or double drops or w/e, determines how much we bring in. I generally make, with her, average of 2-4m per run, the only split we have to do being with each other. Later on you make so much money farming fun instances that it's pointless to grind OCD-like on DQ mobs for drops unless you're bored or farming something else like I sometimes do for wraith spirits.
  • Obly - Dreamweaver
    Obly - Dreamweaver Posts: 209 Arc User
    edited December 2010
    I think he's referring to the line of "This game isn't dead - it's on life-support" :P And yeah.. that does seem really fitting.

    yeah i was.

    i found it fitting as well. nice see some use my line in their sig b:chuckle
    b:victory Once you discover life is meaningless, you will see my point of view!! b:victory

    Skills determine a good player, not a creditcard.b:flower
  • Therachon - Sanctuary
    Therachon - Sanctuary Posts: 11 Arc User
    edited December 2010
    I can see reason why they should alter it but consider what you're saying. You want PW to pay for your teleport costs and all that **** -- just fly then or make cheaper decisions on where to teleport. You are making your own expenses too high and that's not PW's fault.

    Thanks for all of the feedback :)
    There was just this one thing that struck me as odd. I never asked to have teleport costs removed at all, nor am I making my own expenses too high. Lol, even without teleporting, 1 DQ item on a complete BH run isn't enough to cover the repair costs, and that's coming from an Arcane user X'D
    And the main point was more on the drop system failing to be "fair", for which everyone would be able to come up with a solution : Add a certain value to every drop. For every drop gained, your "drop potential" would be lowered until everyone else in the squad has received an equal value of items. Seems simple.. really..
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited December 2010
    Thanks for all of the feedback :)
    There was just this one thing that struck me as odd. I never asked to have teleport costs removed at all, nor am I making my own expenses too high. Lol, even without teleporting, 1 DQ item on a complete BH run isn't enough to cover the repair costs, and that's coming from an Arcane user X'D
    And the main point was more on the drop system failing to be "fair", for which everyone would be able to come up with a solution : Add a certain value to every drop. For every drop gained, your "drop potential" would be lowered until everyone else in the squad has received an equal value of items. Seems simple.. really..
    I can see a better system like that for it to be fair, but, there are always other options..

    TT changed a lot because of this. Ill give you an example of how to be pro-active about it without your "change the game" mentality which is likely not going to go anywhere over something so little:

    - In the BH squad declare that if molds drop the squad will sell-split it. You're at the behest of the "banker" scamming you like in your TT complaint, but this is an option to make profit on good stuff more "even".

    More people have been accepting this for TT runs, try it for BH. I will point out that FB dungeons generally aren't much of a profit anymore as they used to be since there's so many molds and legendary gear afloat. If I were you I'd learn how to merchant to buy things at a low cost and sell them higher.

    There's plenty of options if you'd look for them and be creative.
  • Admante - Dreamweaver
    Admante - Dreamweaver Posts: 323 Arc User
    edited December 2010
    BH isn't meant for money making. That's why people don't like those that only live in BH and then complain that they don't have enough money for gear. (Not directed at you specifically)
  • Therachon - Sanctuary
    Therachon - Sanctuary Posts: 11 Arc User
    edited December 2010
    Hm.. splitting the cash on molds seems fair really..
    Apart from that.. you say I should try merching - I can try that for a bit... but still - that's kind of taking advantage of the laziness/stupidity of others. I don't have anything against that, but shouldnt there be a way of making money that actually involves playing the game ? :P
  • SunDownXIII - Dreamweaver
    SunDownXIII - Dreamweaver Posts: 250 Arc User
    edited December 2010
    The game is getting boring for me, same crappy different day.dailies are getting boring and not rewarding enough, and I'm still having a hard time doing fc runs due to the lack of squads. I'm playing jd now and its cool but its really a solo game no instances so no need to worry about finding a squad. I'm sure its gonna get boring soon... lvl 58 been playing for 5 days only for a few hrs. I hope fw is better, I'm losing hope in Pw and their free to play bs.
    101/101/102
    [SIGPIC][/SIGPIC]
    Also run around as a R1 seeker named WildFireXIII b:chuckle and now as a Stormbringer named xGrimStormxX, and no I'm not Grim from Kindred
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited December 2010
    Hm.. splitting the cash on molds seems fair really..
    Apart from that.. you say I should try merching - I can try that for a bit... but still - that's kind of taking advantage of the laziness/stupidity of others. I don't have anything against that, but shouldnt there be a way of making money that actually involves playing the game ? :P
    Don't worry. If the notion of taking advantage of the laziness/stupidity/haveitnow others have, others would take full advantage of any impatience or laziness/stupidity you had too.

    I don't understand what "playing the game" is. Isn't being in the game merchanting playing it? If you'd sell-split TT or BH molds, you're engaging in merchanting as well. When I make millions per run doing Nirvana with my wife, I have to use merchanting skills (albeit in this case don't need very much skill) to sell the drops from that to people who want them.

    You'll see the common trend for every aspect here. An idealist is going to have a lot of trouble dealing with this game. A pragmatist will be able to adapt.
    The game is getting boring for me, same crappy different day.dailies are getting boring and not rewarding enough, and I'm still having a hard time doing fc runs due to the lack of squads. I'm playing jd now and its cool but its really a solo game no instances so no need to worry about finding a squad. I'm sure its gonna get boring soon... lvl 58 been playing for 5 days only for a few hrs. I hope fw is better, I'm losing hope in Pw and their free to play bs.
    You serious? I've never seen more FF's for level 70s people before. During 2x it was insane how many people were doing frost, but even so now. Maybe your lack of patience? Or maybe for some reason you aren't useful for a squad? Pure sword BM? Pure axe veno? I'm trying to figure out how a level 58 expects to get into frost though.
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited December 2010
    what janus said: for making money at your level, merchant is best solution.

    if you gonna farm/run instances, most likely - you gonna hurt yourself.

    if you think that sitting in cat for 12 hours per day isnt 'playing the game', then you are not pragmatist enough.
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Foxcreature - Harshlands
    Foxcreature - Harshlands Posts: 93 Arc User
    edited December 2010
    what you said about bh not being rewarding enough- the reward for bh's is spirit and experience the same way frost is run for the exp room (unfortunatly frost rewards alot more exp but i find it really boring so i never run it).
    coin drops are helpfull if you use arcane armour because they usually cover repair bill with 5k+ to spare which i usually use on teleport.
    i hope that they will make old classes better with expansion but i seriously doubt it as they havent fixed current problems with the game and they are adding things to the game which will most likley cause even more problems.
    if you dont like spending hours grinding you could always just buy and sell gold to make money, people can easily make 10mil+ a day doing that if they do it right.
    [SIGPIC][/SIGPIC]/Fox\-8x-cleric-main
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  • Thinkalot - Dreamweaver
    Thinkalot - Dreamweaver Posts: 133 Arc User
    edited December 2010
    Those that seem "depressed" about the game, or think that the game is slowly dying,
    need to get into a different mindset.

    1. killing mobs is the purpose of this game. If you want it more challenging, you do instances.

    2. like in every other game, those instances are hard(er) and the drops are random and less frequent then "normal" drops. But it's not only about the drops, its also about the fun you have together in killing those bosses.

    3. you need to set a GOAL. Don't think about getting to lvl 90+ or 99+ or whatever. Think about getting to your next lvl for your gear or your weapon. When you're 68, think about getting to 69 for your culti for new skills, or 70 for TT armor. When you're lvl 89 think about getting just to 90 for your armor, and at 90 to 92 for new skills. Don't look to far or months ahead.

    4. The game is supposed to be an adventure. Instead of "walsing" trough levels like a freighttrain on high octane, READ the dialogue npc's give you on a quest, follow the storyline.
    A very good worked out one is the Goshiki from TB quest.

    5. Grinding on mobs doesn't need to be "mindnumbing". Do that with friends, form a good and FUN squad that tries different tactics to maximize benefits. NO one ever does ZHEN squadding anymore. I'm betting that 60% don't even know what it is or how to form one. And it can be loads of fun AND rewarding.

    6. A LOT of people currently playing rushed trough their levels, invested NO time whatsoever in learning their skills, learing how to maximize their skillcombo's, and are now at a high level not knowing what to do next except get better gear, or start all over again and whine about "nerfing" or "rank" gear on the forums.

    7. EVERY single gaming company wants to make cash. Period. They are willing to give players to opportunity of a free to play game, while making sure they give others the chance to improve their gear and whatnot by paying for it. It's how they make a living and can survive the competition.

    If you cannot accept the basic priciples, then you're better off buying a game in a shop and play it "out-of-the-box".

    Today, on my sin, i did 1 quest, 2 "wanted", killed 3 bosses, went into the Cube of Fate, did a cs , went to an invasion, and had LOADS of fun. I lmao with faction chat, helped some fac members and the night is still young. How about you ? Did you think about gaining lvl's ? I know i didn't.
  • Pressa - Heavens Tear
    Pressa - Heavens Tear Posts: 1,287 Arc User
    edited December 2010
    Those that seem "depressed" about the game, or think that the game is slowly dying,
    need to get into a different mindset.

    1. killing mobs is the purpose of this game. If you want it more challenging, you do instances.

    2. like in every other game, those instances are hard(er) and the drops are random and less frequent then "normal" drops. But it's not only about the drops, its also about the fun you have together in killing those bosses.

    3. you need to set a GOAL. Don't think about getting to lvl 90+ or 99+ or whatever. Think about getting to your next lvl for your gear or your weapon. When you're 68, think about getting to 69 for your culti for new skills, or 70 for TT armor. When you're lvl 89 think about getting just to 90 for your armor, and at 90 to 92 for new skills. Don't look to far or months ahead.

    4. The game is supposed to be an adventure. Instead of "walsing" trough levels like a freighttrain on high octane, READ the dialogue npc's give you on a quest, follow the storyline.
    A very good worked out one is the Goshiki from TB quest.

    5. Grinding on mobs doesn't need to be "mindnumbing". Do that with friends, form a good and FUN squad that tries different tactics to maximize benefits. NO one ever does ZHEN squadding anymore. I'm betting that 60% don't even know what it is or how to form one. And it can be loads of fun AND rewarding.

    6. A LOT of people currently playing rushed trough their levels, invested NO time whatsoever in learning their skills, learing how to maximize their skillcombo's, and are now at a high level not knowing what to do next except get better gear, or start all over again and whine about "nerfing" or "rank" gear on the forums.

    7. EVERY single gaming company wants to make cash. Period. They are willing to give players to opportunity of a free to play game, while making sure they give others the chance to improve their gear and whatnot by paying for it. It's how they make a living and can survive the competition.

    If you cannot accept the basic priciples, then you're better off buying a game in a shop and play it "out-of-the-box".

    Today, on my sin, i did 1 quest, 2 "wanted", killed 3 bosses, went into the Cube of Fate, did a cs , went to an invasion, and had LOADS of fun. I lmao with faction chat, helped some fac members and the night is still young. How about you ? Did you think about gaining lvl's ? I know i didn't.
    Thank you very well said my thoughts exactly.
    [SIGPIC][/SIGPIC]
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited December 2010
    I think a lot, but dont play so much

    you sure you play pw? or did you read op post at least?

    what you wrote, apply -generally- to mmos. prob is, that it dont fit pw too much.
    and op wrote why..
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Thedarkrealm - Lost City
    Thedarkrealm - Lost City Posts: 265 Arc User
    edited December 2010
    The Developers:
    Well, it's pretty much clear that they're greedy bureaucrats. No debate on that point. It's obvious they will take every step to clear your wallet, but do they have any heart left for the core of the game?.

    No... As soon as they figured out "crack packs= $$$$$$" they've been jamming sale after sale at us while pretty much ignoring what we want e.g. BUG FIXES and other none proffit things. Not to say they dont "fix" things but what they do "fix" 9 of 10 times is something that wasn't broke and they end up making things worse e.g HH/FB cave timers + whatever they did to the bosses to make some of them go completely insane.
  • Therachon - Sanctuary
    Therachon - Sanctuary Posts: 11 Arc User
    edited December 2010
    @Thinkalot ,

    I understand what you're trying to say.. and I agree with the faction part - my faction members are the main reason this game is interesting and enjoyable, but the main point of what I said lies in aspects of this being not rewarding at all, if not they can even be called "punishing".
    And of course I learn my skills, and try to set goals... if I didn't do that, I wouldn't even have made it to this level... but my last goal was to get the materials for my TT weapon through actually doing TT... well, that was a huge disappointment.. just to give one example. Sure, I could've spent a week trying to find enough squads for it.. and then hoping to get a drop.. but it just doesn't work.
    As for the rest.. well.. Paramedic summed it up pretty awesomely :)
  • Man - Raging Tide
    Man - Raging Tide Posts: 1,410 Arc User
    edited December 2010
    This game is nothing special,

    It is the people who play and who you play with that make it worth playing.

    Its an up hill battle levleing up on an old server I think. Perfect world claims to have quests and not just creature killing grind, that that is partly true. Depending on where you grind drops are really good, like if your in third map taking 50 mobs per pull that is not bad. However it is still grinding.

    Honestly playing a barb i felt like this game was droll and boring until i discovered Gamma. it was very exciting and challenging and everyone always needed a barb. I shrived to learn it, strived to be good and it was great fun.

    Late game, pvp, high level instances your skill will start to show. If tt drops are low, wait untill higher level to farm it and use molds, You will be able to farm it more efficiently at a higher level. High levels can kind of make coins by doing nothing, ie nirvana keys + bh.

    Another good challenge is 2-3 and 3-X, some fun terrible bosses.

    Last thing i'll say is arm yourself with max level heavens flame early, it will help level 50's but also can help lvl 102's deal 2x dmg for 6 seconsd, and demon heavens flame (9 sec) Will make you a worthy addition too any party.

    If you don't enjoy the game, then stop playing, looking at the game with a half full perspective isn't conducive to a good gaming experience but no one can change that but you. Maybe wait untill a new server comes out in feburary.
    [SIGPIC][/SIGPIC]