Barrage question
Annalyse - Heavens Tear
Posts: 2,618 Arc User
A question about Barrage. The skill description says, and I quote, "Skill will not stop until you click cancel button or press ESC." This would indicate that it behaves in the same manner as the wizard skill Dragon's Breath. Target a mob, trigger the skill, then even after the mob dies the skill continues (despite no mobs remaining) until you manually shut it down. Am I right?
So here is my question. Does it work this way for other people? Because it doesn't for my archer. (And so a followup would be am I the only one this skill is glitched for?) For me, as soon as the targeted mob dies, Barrage stops. No, I am not running out of mana as one person suggested to me; I have been charmed during one test though I normally just use herb yuanxiao to keep it going. Although I hardly need to since it only runs for the duration of one mob. This makes the skill annoying in places like FF for me. Sparks aren't just instant so it's not like I can pop Barrage back up to cover the remaining mobs... and we don't get a whole lot of other AoE options.
Just curious as to if this happened to everyone, or if it was just me... or if perhaps there was some trick I didn't know. x.x
So here is my question. Does it work this way for other people? Because it doesn't for my archer. (And so a followup would be am I the only one this skill is glitched for?) For me, as soon as the targeted mob dies, Barrage stops. No, I am not running out of mana as one person suggested to me; I have been charmed during one test though I normally just use herb yuanxiao to keep it going. Although I hardly need to since it only runs for the duration of one mob. This makes the skill annoying in places like FF for me. Sparks aren't just instant so it's not like I can pop Barrage back up to cover the remaining mobs... and we don't get a whole lot of other AoE options.
Just curious as to if this happened to everyone, or if it was just me... or if perhaps there was some trick I didn't know. x.x
[SIGPIC][/SIGPIC]
Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)
Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=760842
Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)
Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=760842
Post edited by Annalyse - Heavens Tear on
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Comments
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If the target is a monster, Barrage ends when the monster dies.
If the target is a PC (duel or PvP), Barrage does not end when the PC "dies". This is how Archers Zhen: they need to duel someone to get Barrage started.
EDIT: In FF, Archer AoE options are limited, since Sharpened Tooth Arrow reduces experience gain of the targets. If Barrage runs out and you have aggro, you can move away from the mobs and then use Wingspan. If all the mobs are on one side of you (as opposed to all around you), this tactic still keeps the group of mobs in one general location after the knockback.0 -
No you're not glitched.
As Elena has said, since you mentioned FCC, if the mob dies the barage will drop.
I suggest you get Cloud Eruption of Chi Syphon genie skills to gain chi, so you have enough to start a new barage fast.
Furthermore in FCC always barage on the fat black Shade mobs (if that mob is available; they are mostly in begining). It has more hp than the others, so your barage should stay up till the rest of pull is dead.[SIGPIC][/SIGPIC]0 -
I see. So basically the skill description is completely inaccurate unless they edit it to say that portion is for PvP only... *sigh*
TY for the advice; my archer does in fact have Cloud Eruption and I do target the Glacial Shades in FF when I can. I guess in Rebirth you just have to reset it whenever the mob dies? But at least you have the chi aura in there... I'll get there one day, she's only 81 atm. b:chuckle[SIGPIC][/SIGPIC]
Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)
Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=7608420 -
In Rebirth, you have to constantly search for the Increased Life or Increased Defense mob. There is usually one.
You can ask the lurer to target the one with Increased Life, so you can Assist Target.
Remember the skill also has a cooldown, so even if you have chi due to the aura, you may not be able to immediately recast it, in the cases of the mob interrupting you.0 -
Elenacostel - Heavens Tear wrote: »In Rebirth, you have to constantly search for the Increased Life or Increased Defense mob. There is usually one.
You can ask the lurer to target the one with Increased Life, so you can Assist Target.
Remember the skill also has a cooldown, so even if you have chi due to the aura, you may not be able to immediately recast it, in the cases of the mob interrupting you.
Mmm, I prefer to always target Increased Life, but if I can't find one fast enough, I'd say Increased Magic Resistance is better than Increased Defense, unless the wizard is considerably weaker than you.[SIGPIC][/SIGPIC]
ಥ_ಥ MOAR.
SkyKoC - How long is yours?0 -
Aesthor - Heavens Tear wrote: »Mmm, I prefer to always target Increased Life, but if I can't find one fast enough, I'd say Increased Magic Resistance is better than Increased Defense, unless the wizard is considerably weaker than you.
I prefer to think of it as we Archers being incredibly more awesome than the Wizards.0 -
Annalyse - Heavens Tear wrote: »I guess in Rebirth you just have to reset it whenever the mob dies? But at least you have the chi aura in there... I'll get there one day, she's only 81 atm. b:chuckle
Do you mean Rebirth Gamma? You don't need to target any mobs there. You target the Eye. That gives you permanent Barrage.
But maybe you mean Delta? I've never done it so I don't know.0 -
Aldryami - Sanctuary wrote: »Do you mean Rebirth Gamma? You don't need to target any mobs there. You target the Eye. That gives you permanent Barrage.
But maybe you mean Delta? I've never done it so I don't know.
Yeah, I've only done Delta with my higher up chars and never see Gamma squads so I highly doubt I will end up running a Gamma. But with Chrono/Culti/Bhs Delta will be done more than once in the future.[SIGPIC][/SIGPIC]
Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)
Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=7608420 -
Annalyse - Heavens Tear wrote: »Yeah, I've only done Delta with my higher up chars and never see Gamma squads so I highly doubt I will end up running a Gamma. But with Chrono/Culti/Bhs Delta will be done more than once in the future.
With gama it's easy as hell. Just target the eye & your barage won't drop. On 1st stage if no auras, u tab & target the fake eye.[SIGPIC][/SIGPIC]0 -
Elenacostel - Heavens Tear wrote: »since Sharpened Tooth Arrow reduces experience gain of the targets.
No it does not, this is a myth that I have repeated tested and disproved myself. Not only does it not cause a decrease in exp on the outside world both if it is used and wears off before the mob dies and if the mobs dies with the debuff on. It does not even reduce exp in instances or on FC bosses either.
It did at one point though.0 -
Annalyse - Heavens Tear wrote: »I see. So basically the skill description is completely inaccurate unless they edit it to say that portion is for PvP only... *sigh*
I am not convinced that the description is entirely wrong.
One issue is that this skill tracks the target's position, and when a monster dies where does it go?
But I think I remember having my barrage get interrupted when targeted on a player and the player died. But that might be because I am blue named.0 -
Nethare - Dreamweaver wrote: »No it does not, this is a myth that I have repeated tested and disproved myself. Not only does it not cause a decrease in exp on the outside world both if it is used and wears off before the mob dies and if the mobs dies with the debuff on. It does not even reduce exp in instances or on FC bosses either.
It did at one point though.
So they changed the behavior of this?0 -
Elenacostel - Heavens Tear wrote: »So they changed the behavior of this?
Also curious. I was avoiding using it because I wasn't sure.
Someone in my faction though did say they had recently tested the veno skill sage soul degen in FF and it seemed to no longer affect exp. So maybe they did change it... going to ask them today if they did further tests, and if anyone has tested STA.Fleuri - Sanctuary wrote: »I am not convinced that the description is entirely wrong.
One issue is that this skill tracks the target's position, and when a monster dies where does it go?
But I think I remember having my barrage get interrupted when targeted on a player and the player died. But that might be because I am blue named.
See, but with the description they gave I would assume they would have it react to the target the same way as the wizard skill Dragon's Breath. It doesn't go down when the targeted mob dies, so obviously losing the target is no problem there. It reacts as the description says: you must press ESC or the cancel button to end the skill. Barrage says that also, but doesn't behave that way. That is what confused me.[SIGPIC][/SIGPIC]
Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)
Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=7608420 -
Annalyse - Heavens Tear wrote: »See, but with the description they gave I would assume they would have it react to the target the same way as the wizard skill Dragon's Breath. It doesn't go down when the targeted mob dies, so obviously losing the target is no problem there. It reacts as the description says: you must press ESC or the cancel button to end the skill. Barrage says that also, but doesn't behave that way. That is what confused me.
Yes, but barrage also ends when your target runs out of range, while wizard's dragon's breath does not care where the target goes after you start it.
But also, both end when their archers or wizards die, when they get stunned, or when they otherwise get interrupted, and none of those cases require that we hit escape nor the stop button in the channeling bar.
Personally, I think a lot of angst might be relieved here if barrage's description instead said "Skill will stop when you click cancel button or press ESC."0
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