aps vs refines
Maragon - Dreamweaver
Posts: 645 Arc User
comparing a int bm and refined psy for dps (using psy as I believe it is the highest dps mage class.
this is assuming the normal attacks (bm auto ad psy the 2 starting skills) not counting debuffs.
notes: on psy. not sure if atk lvl comes in before or after mastery (ie whether they are additive or mulitplicative an archer could help me on that) I made them multiplicative to give psy the benefit of the doubt.
on bm I know that some int denominations are rounded. I dont know if 4.35 is a valid int could a bm let me know (I have a bm but not high enough for that yet) . fist mastery on the bm was taken care of in pwcalc
psy is sage and sage sparked
bm is demon and demon sparked
both have their respective lvl 11 masteries and self buffed. it is assumes that the psy is using sage BV for the extra 25atk lvl.
yes I know there is more to playing a toon at a boss then basic attack but this is just for a comparison.
the purpose is to show what gear provides similar dps
this is assuming the normal attacks (bm auto ad psy the 2 starting skills) not counting debuffs.
notes: on psy. not sure if atk lvl comes in before or after mastery (ie whether they are additive or mulitplicative an archer could help me on that) I made them multiplicative to give psy the benefit of the doubt.
on bm I know that some int denominations are rounded. I dont know if 4.35 is a valid int could a bm let me know (I have a bm but not high enough for that yet) . fist mastery on the bm was taken care of in pwcalc
psy is sage and sage sparked
bm is demon and demon sparked
both have their respective lvl 11 masteries and self buffed. it is assumes that the psy is using sage BV for the extra 25atk lvl.
yes I know there is more to playing a toon at a boss then basic attack but this is just for a comparison.
the purpose is to show what gear provides similar dps
psy http://pwcalc.ru/pwi/?char=82c7eb089e953706
base(low-high-avg)
31109 35863 33486
31109 35863 33486
wep(low-high-avg)
2057 2421 2239
2057 2421 2239
skill
100% 2937.4
100% 2938.5
total
38662.4
38663.5
mastery atk lvl
125.00% 150.00%
125.00% 150.00%
total skill
72492
72494.0625
chan chan -% total chan cast
0.5 67% 0.335 1.5
0.6 67% 0.402 1.4
total time
1.835
1.802
39505.17711
40229.77941
crit dps
10% 43455.69482
10% 44252.75735
bm http://pwcalc.ru/pwi/?char=70060b7f72827827
base(low-high-avg)
7857 9433 8645
crit
20%
aps
4.35
dps
45126.9
[SIGPIC][/SIGPIC]
Post edited by Maragon - Dreamweaver on
0
Comments
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4.35 aps doesn't exist, Pwcalc rounds it wrong, should be 5.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
You're neglecting the fact that 5.0 BMs can perma spark.0
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First of all, the BM will be 5 aps sparked. PWcalc shows it wrong as 4.35 aps.
Anyway... I think the problem here is the weapon refines. +2 Lunar claws are equal to damage of +10 Nirvana soulsphere. Which is not what people want. They want casters to deal equal DPS to melee classes with the same refines and equipment costs in general.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
Pwnificator - Sanctuary wrote: »You're neglecting the fact that 5.0 BMs can perma spark.
To clarify this: The BM can permasparm, but the psy cannot, so comparing their DPS when both are sparked is kinda moot. Especially since the chi gain of a psy kinda sucks.Anyway... I think the problem here is the weapon refines. +2 Lunar claws are equal to damage of +10 Nirvana soulsphere. Which is not what people want. They want casters to deal equal DPS to melee classes with the same refines and equipment costs in general.
And then what? What happens after all classes at endgame have roughly the same DPS? At that point, you start comparing their DPH and other stats and you come to conclusions such as:
LA sucks
Claws/Daggers/Fists have crappy DPH
AA Wizards got higher defenses than any other classes in the gameI am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Olbaze - Sanctuary wrote: »To clarify this: The BM can permasparm, but the psy cannot, so comparing their DPS when both are sparked is kinda moot. Especially since the chi gain of a psy kinda sucks.
thanks for making sense of my manical ramblings0 -
Pwnificator - Sanctuary wrote: »thanks for making sense of my manical ramblings
Well, it's quite easy to miss the fact that it was comparing both characters under sparks, since that's not standard. Going "hooray we can do it!" only to be pointed out that you don't have enough chi is kinda bad.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Olbaze - Sanctuary wrote: »And then what? What happens after all classes at endgame have roughly the same DPS? At that point, you start comparing their DPH and other stats and you come to conclusions such as:
LA sucks
Claws/Daggers/Fists have crappy DPH
AA Wizards got higher defenses than any other classes in the game
Doesn't matter, they will still want equal DPS. Or, to reword it, they want to farm just as fast as physical classes.
Which is (probably) the reason why this thread was posted here.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
thats what im trying to say from some time now just to lazy to make such a calculation (dig in my posts)
Its not fair for psy to have same dps than bm cose its dph class, but its not fair for bm to have same dps as 4 psy
simple answer?
keep all like it is put 30 sec on spark and alll fixed, siple and clean solution
<-- int bm btw0 -
Kupuntu - Sanctuary wrote: »Doesn't matter, they will still want equal DPS. Or, to reword it, they want to farm just as fast as physical classes.
Exactly, non-aps users are probably just sick of seeing aps users get rich and funding their gear while arcane users just sit there and get depressed over it.
Getting -int takes loads of money, but once you get a 5.0 build, the returns far surpass the money you put into the gears getting you 5.0 aps.[SIGPIC][/SIGPIC]
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Olbaze - Sanctuary wrote: »To clarify this: The BM can permasparm, but the psy cannot, so comparing their DPS when both are sparked is kinda moot. Especially since the chi gain of a psy kinda sucks.
And then what? What happens after all classes at endgame have roughly the same DPS? At that point, you start comparing their DPH and other stats and you come to conclusions such as:
LA sucks
Claws/Daggers/Fists have crappy DPH
AA Wizards got higher defenses than any other classes in the game
what i wanted to show was the disparity between the 2
actally the point isnt moot in fact that was kinda my point. even if a psy could permaspark it would require a +10 2nd cast nv wep to meet the +2 lunar on a aps bm.
I didnt know if 4.35 existed or not and knocking that up to 5 only increases the disparity.Kupuntu - Sanctuary wrote: »Doesn't matter, they will still want equal DPS. Or, to reword it, they want to farm just as fast as physical classes.
Which is (probably) the reason why this thread was posted here.
accutally no. I have a bm at 83 that I plan on going for 5aps on. the reason was to show the real difference and give numbers to the mindless your wrong i'm right because i said so threads that keep popping up[SIGPIC][/SIGPIC]0 -
Knownase - Heavens Tear wrote: »Exactly, non-aps users are probably just sick of seeing aps users get rich and funding their gear while arcane users just sit there and get depressed over it.
Getting -int takes loads of money, but once you get a 5.0 build, the returns far surpass the money you put into the gears getting you 5.0 aps.
yes, so?
i never asked for a free boost for casters btw.
@OP: i've done some rough calculations myself btw.
5aps +12 tt100 bm > 6x rank9 +12, dot sharded armor psys
btw a sage psy with chi siphon+white tea could spark 3 times per minute i think0 -
Is that a max of 1 min also since white tea has cd of 2 mins...?0
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Aubree - Dreamweaver wrote: »Is that a max of 1 min also since white tea has cd of 2 mins...?
actually that is assuming both are 3sparked so really those are the average dps numbers for the 12 sec of 3spark damage after the 3 sec cast/invincibility time the bm will obviously be permasparked and psy cannot so the difference gets greater but yea its for both 3 sparked for that 12 sec.
I've watched youtube 5aps squads drop a boss in not much more then that so thats whu i used those numbers[SIGPIC][/SIGPIC]0 -
+5 Deicides permasparked at 5/s out dps +12 Jaden Emperor's Defiance. Even if the bow could be permasparked, +5 Deicides win.
However, what is an archer going to use in TW? Deicides? because it out dps? Don't play dumb. One weapon is a melee weapon, one weapon can one-shot you from 32 meters away.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Quilue - Sanctuary wrote: »+5 Deicides permasparked at 5/s out dps +12 Jaden Emperor's Defiance. Even if the bow could be permasparked, +5 Deicides win.
However, what is an archer going to use in TW? Deicides? because it out dps? Don't play dumb. One weapon is a melee weapon, one weapon can one-shot you from 32 meters away.
noone is playing dumb. I'm on a pve server and I was talking about the enormous imbalance in pve not pvp. dynamics are different there I know but i'm not talking abt that. different dynamics need a different balance right?[SIGPIC][/SIGPIC]0 -
You can't change one without having it affect the other. Raw DPS of ranged weapons should never be on par with that of melee weapons.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Quilue - Sanctuary wrote: »You can't change one without having it affect the other. Raw DPS of ranged weapons should never be on par with that of melee weapons.
yea you are right on both parts but should you just forget about one being so unbalanced because the other is moderately balanced?
on par? no but it shouldn't be in a completely different league.[SIGPIC][/SIGPIC]0 -
It's simple, everyone go reroll into fist >.> be it archer, barb heck cleric and wizzies too, why even bother healing? just 5 aps ur way to victory for all pve needs >.>
At the very least the new Seeker class will be sword exclusive thank god for variety -.-0 -
@Maragon
So going by another example, you mean to say that my Ferrari should give me the same mileage as my corolla?
Or my gold plated corolla have the ability go at the same top speed as a Ferrari?0 -
Maragon - Dreamweaver wrote: »yea you are right on both parts but should you just forget about one being so unbalanced because the other is moderately balanced?
on par? no but it shouldn't be in a completely different league.
Then what are you suggesting? Currently, I'd say top geared BMs are not nearly as scary as top geared wizards in PvP. You can feel free to argue with me on this but I don't think many are going to agree with you. So what? You want to increase caster DPS? You want everyone to get one-shot more easily? How much more?
Like I said before in other threads, you want to balance PvE you adjust PvE. You don't touch the classes or their equipment unless you're prepared to balance both aspects of the game. For example: I once suggested splitting one of the bosses into 5 smaller bosses, but each have 1/5 the hp, so classes could use AOE abilities to deal respectable damage output while still keeping fist DPS on these bosses the same.
Suppose a wizard has 10k base damage with a +5 TT100, that wizard would deal about 5k DPS to a single boss with Dragon's Breath, but 25k DPS to 5 such bosses simultaneously.
People thought that made wizards too easy, as BMs spend hundreds of millions to achieve 5.0 but a wizard would only need a +5 wep to deal so much DPS? Maybe numbers can be adjusted. How about splitting into 3 bosses instead? The point is still that, they should change PvE only in order to balance PvE.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Aubree - Dreamweaver wrote: »Is that a max of 1 min also since white tea has cd of 2 mins...?
during 2 min:
white tea: 200 chi
2x chi siphon: 2x200 = 400 chi
2x li: 100 chi
in theory, a heavy stacked -chan psy could make ~10chi per sec so 1100 chi required to get 1800 = 6 tripple sparks in 2 min = 3 per min doesnt sound out of reach.
havent done detailed calculations yet though0 -
Quilue - Sanctuary wrote: »Then what are you suggesting? Currently, I'd say top geared BMs are not nearly as scary as top geared wizards in PvP. You can feel free to argue with me on this but I don't think many are going to agree with you. So what? You want to increase caster DPS? You want everyone to get one-shot more easily? How much more?
Like I said before in other threads, you want to balance PvE you adjust PvE. You don't touch the classes or their equipment unless you're prepared to balance both aspects of the game. For example: I once suggested splitting one of the bosses into 5 smaller bosses, but each have 1/5 the hp, so classes could use AOE abilities to deal respectable damage output while still keeping fist DPS on these bosses the same.
Suppose a wizard has 10k base damage with a +5 TT100, that wizard would deal about 5k DPS to a single boss with Dragon's Breath, but 25k DPS to 5 such bosses simultaneously.
People thought that made wizards too easy, as BMs spend hundreds of millions to achieve 5.0 but a wizard would only need a +5 wep to deal so much DPS? Maybe numbers can be adjusted. How about splitting into 3 bosses instead? The point is still that, they should change PvE only in order to balance PvE.
to reiterate.....NOT TALKING ABOUT PVP
to reiterate ....I have made no suggestion. all suggestions i have made are flamed without reading them. and I have therefore stopped.
to reiterate..... the purpose here was to show the lack of balance I have not recommended changing any class or any aspect of pve. I have just been tired of people going around and saying "I'm right your wrong cuz i said so" with nothing to stand behind either side.[SIGPIC][/SIGPIC]0 -
to reiterate.....NOT TALKING ABOUT PVP
Your thread is titled APS vs Refines, your first post simply made a raw DPS comparison, without mentioning how this applies to either aspect of the game, then you just call it an imbalance. That is why I posted in response to that.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Quilue - Sanctuary wrote: »Your thread is titled APS vs Refines, your first post didn't mention how this applies to either aspect of the game, then you just call it an imbalance. That is why I posted in response to that.
quoting myself in response to your first post
"I was talking about the enormous imbalance in pve not pvp."
still not going to make application i was just providing information that I thought relevant. there are very few situations anymore where you need high aoe damage outside of FC as noone does rbs much anymore other than bh that I can think of. THE endgame instance isnt really a dungeon its just a series of bosses.
perhaps there should be more bosses spawning mobs or roaming groups of mobs in these situations ([not @ quilie]awaiting the flames for making a suggestions)[SIGPIC][/SIGPIC]0 -
Maragon - Dreamweaver wrote: »
"there are very few situations anymore where you need high aoe damage outside of FC
Actually, high aoe damage isn't really a factor in FCC, apart from on the dragons, as all the mobs die so quickly anyway. It's high DPS on the bosses that makes or breaks a fast run.0 -
Pwnificator - Sanctuary wrote: »Actually, high aoe damage isn't really a factor in FCC, apart from on the dragons, as all the mobs die so quickly anyway. It's high DPS on the bosses that makes or breaks a fast run.
true yes but of course I've been running on my bm with low 8x squads on my bm....many of which cannot seem to find good DDs. I mean my bm has had time to roar more than once on pulls. with a cooldown of 15 sec thats a long time (and cant blame me i have up to date axes and aoes that are being spammed). then i've had squads that take less then 5-7 sec to drop the big room pull.
but yea thats kinda what i was saying yea the aoes are great but not if they really arent needed very often.[SIGPIC][/SIGPIC]0 -
Then what are you suggesting? Currently, I'd say top geared BMs are not nearly as scary as top geared wizards in PvP. You can feel free to argue with me on this but I don't think many are going to agree with you. So what? You want to increase caster DPS? You want everyone to get one-shot more easily? How much more?
Like I said before in other threads, you want to balance PvE you adjust PvE. You don't touch the classes or their equipment unless you're prepared to balance both aspects of the game. For example: I once suggested splitting one of the bosses into 5 smaller bosses, but each have 1/5 the hp, so classes could use AOE abilities to deal respectable damage output while still keeping fist DPS on these bosses the same.
Suppose a wizard has 10k base damage with a +5 TT100, that wizard would deal about 5k DPS to a single boss with Dragon's Breath, but 25k DPS to 5 such bosses simultaneously.
People thought that made wizards too easy, as BMs spend hundreds of millions to achieve 5.0 but a wizard would only need a +5 wep to deal so much DPS? Maybe numbers can be adjusted. How about splitting into 3 bosses instead? The point is still that, they should change PvE only in order to balance PvE.
Imo in pvp, a fist bm is much much more scary than a wiz in pvp. Once a fist bm lands a stun on you, its pretty much over. Yes, even with expel, domin etc etc. At least when wiz is casting any of the 59 spells like BIDS and sutra, its easily negated by domain or other stuns. I am very sure top geared wiz would easily get killed by a top geared bm in a sec.
BMs have more damage (MUCH MUCH MUCH MORE DPS),much higher HP, similar defence (with marrow) and much more control skills. Its just lol.
Lets get back to the past (first few months of pwi) when archer was still considered the best dps class, followed by wizard. At that time, the game was still considered balanced by most (Dont see much complaints last time until nix was introduced).
Archers and wizards were damage dealers (THEY WERE MEANT TO BE DAMAGE DEALERS), BMs were stunners/amp/secondary tankers, Barb were tankers. Every class has their own roles in dungeons and pvp. Now, BMs took over the actual damage dealers in dps, they are still tankers, maybe even better than barb now? , they still can stun and amp like they did last time. 4 out of 6 of the old classes are now not needed in most dungeons. If given a choice between BM and the rest of the class, why would anyone want damage dealers(supposedly) archers and wizards when they are one of the worst damage dealers now, why would anyone want a barb when it cannot hold aggro nor deal much damage, why would anyone want a cleric when event pots+pvp pots+Bm's own healing pretty much keeps the bm alive. HOW IS THIS EVEN BALANCED? 5APS totally screwed **** up0 -
I like Quilue's Idea on splitting the bosses up tbh, but if 5 5.0chars can take down a boss together in 1 minute, whats to say 5 5.0 chars can't do that to 5 bosses (one each)
My idea was similar (As in, not changing the class themselves - as that WOULD imbalance pvp), but massively decrease the elemental resistances (by half?) of the mobs and bosses. And changing a barbs skill (Roar and/or Flesh ream) to create more agro, that or consider a wizards attacks to create half the agro as the attack implies. This ensures squishy classes can go all out and be a considerable DD class again.
How about rather than lowering the magical resistances on mobs/bosses in PvE, but raising the physical defence. Or just increasing HP and doing one of the forementioned ideas.
Edit: 5.0 sins are scarier than BMs, Azwraith. At least you can see a BM running at you, so you have time to hit a skill like expel or AD, or even Fortify/Vacuity. BMs can be scary, but they are a lot easier to get around than a sin.
Sure sins are squishy in most cases, but again, 5 attacks in 1 second without you being aware you're getting attacked is a lot worse than 5 attacks in 1 second when you are able to counter easier.Koiz - omfg my life is now complete
Shevanel - haha oh?
~~~
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Certain levels of Boredom..
ThaMessiah: I'd rather endlessly wack it till I shot a load that hits my ceiling than do a 3-20 -
yea I like that idea too. personally I think that difficulty changes like whta they did in TT where they just made the boss a ton harder is stupid and shows a lack of effort.
the pve changes that I think should be there are things that might require more strategy. like I said earlier more bosses with minions, maybe a room where a group of 5 mobs will spawn in a random corner and then wander around the room. things like that[SIGPIC][/SIGPIC]0
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