Anyone know if they are planning on fixing the auto-path?

SmexyTwinky - Heavens Tear
SmexyTwinky - Heavens Tear Posts: 25 Arc User
edited November 2010 in Support Desk
It really sux when you go afk on a mount, auto-pathing somewhere only to come back and find yourself almost where you started, dead.

I was just wondering when the developers were going to fix the auto-path so that our characters actually go where we send them?
Post edited by SmexyTwinky - Heavens Tear on

Comments

  • Shivalia - Lost City
    Shivalia - Lost City Posts: 883 Arc User
    edited November 2010
    Riding mount or air mount?

    If you mean autopath where you go around obstacles, no. They have that on one of their other games, and it partially ruins it. You don't even have to play the game. You're not really supposed to go afk on a land mount. There's so many obstacles and hills, you should be going around them. That's why they are faster than air mounts, to make up for that, while the air mounts can go over all of these.

    Other than all that, I don't see what the issue is unless you keep running through mobs and getting hit to where they knock you off your mount or just kill you. In that case, you shouldn't be afking, its not the developers' fault.
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  • VlLKASS - Sanctuary
    VlLKASS - Sanctuary Posts: 1,396 Arc User
    edited November 2010
    Hm, good luck autopathing to Misfortune.


    If you need to afk somewhere, using Aerogears works fine. While autopathing you talking about is present in most other games PWI has now, frankly I find it annoying. It's: I autopath to the target then press their ingame bot & afk... Meh...
    [SIGPIC][/SIGPIC]
  • darthpanda16
    darthpanda16 Posts: 9,471 Arc User
    edited November 2010
    Auto pathing was a feature added later after the game was released, and it does just go in a line of sight straight line. You will run into mobs or into an obstacle if you aren't paying attention. Think of it more as a guideline of being ponted into the right direction, not a "it'll take me right there to my next destination safely".

    (This isn't directed at the original poster, just a general statement)
    If often makes me wonder, how did anyone play an RPG without a map or auto pathing in "the old days" (I go WAAAAY back to the 1980s.) b:victory
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  • Dixievixen - Heavens Tear
    Dixievixen - Heavens Tear Posts: 32 Arc User
    edited November 2010
    Well we all laid around in the living room and smoked pot while the DM rolled out on the coffee table behind some comic book. Ahhh.... the good ol' daze!
  • VlLKASS - Sanctuary
    VlLKASS - Sanctuary Posts: 1,396 Arc User
    edited November 2010
    Auto pathing was a feature added later after the game was released, and it does just go in a line of sight straight line. You will run into mobs or into an obstacle if you aren't paying attention. Think of it more as a guideline of being ponted into the right direction, not a "it'll take me right there to my next destination safely".

    (This isn't directed at the original poster, just a general statement)
    If often makes me wonder, how did anyone play an RPG without a map or auto pathing in "the old days" (I go WAAAAY back to the 1980s.) b:victory

    Was a pain.. & took forever just to find where anything was.
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  • darthpanda16
    darthpanda16 Posts: 9,471 Arc User
    edited November 2010
    That is part of the adventure of playing RPG video games. Learning how to read or make maps was part of it, long, long ago... on a computer system far, far, away... b:chuckle
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  • Deora - Lost City
    Deora - Lost City Posts: 1,086 Arc User
    edited November 2010
    That is part of the adventure of playing RPG video games. Learning how to read or make maps was part of it, long, long ago... on a computer system far, far, away... b:chuckle

    Same in a game apparently not to be mentioned by NCSoft that uses the Remarkable CryEngine, no autopath and knowing how to read the map is a very fundamental part of it...