How to remake barbs tank again
slimjay
Posts: 1 Arc User
simple solution for the big problem barbs have after level 90. To remain agro keepers again just make the effect of Flesh Ream stackable. Like in wood damage that stacks over time, this update will give to barb enough damage to keeep agro away from any character class, even in front of interval bm's. Just think how much damage over time will make a stackable 4k Flesh Ream. I wait for your opinions here b:laugh.
Post edited by slimjay on
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Comments
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Phoenix Barbarian b:shocked
Maybe can work, but also create another problem on pvp if it work like the bugged flesh ream.[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
Im pretty shur ive read such suggestions for barb many times before...
think got rejected ;x[SIGPIC][/SIGPIC]0 -
barbs are not supposed to keep aggro by dealing more damage0
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ThanosQRt - Dreamweaver wrote: »barbs are not supposed to keep aggro by dealing more damage
Does anyone know for sure whether or not the hate from a barb's FR stacks, or resets hate similar to the veno pet's skill Roar?[SIGPIC][/SIGPIC]0 -
where have you been? flesh ream DOES stack.Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0
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Furries - Dreamweaver wrote: »where have you been? flesh ream DOES stack.0
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Maybe there should be a new Sage/Demon skill for (higher level) barbs that has superior aggro grabbing power?[SIGPIC][/SIGPIC]0
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Please do not reply if u dont understand barbs or the mechanism behind Flesh Ream, or what i've suggested b:angry (i meant stacking the damage not the hate).
2: It's not the damage of FR that holds aggro, so adding more DoT effects to it won't help.
3: In order to allow a barb to hold aggro with damage-hate, they'd have to make the barb into a DD.
Now for my suggestion. An aggro pulling buff that's active until turned off and uses mana over time.Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
Typhyse - Sanctuary wrote: »
Now for my suggestion. An aggro pulling buff that's active until turned off and uses mana over time.
Are you out of your mind? Barbs have little mana as it is. Sure, it's easy to refill your MP bar with pots/herbs, but this mana sucking thing would just be a pain. Unless it would cost really little. A buff though, in itself, is a suggestion that I like.[SIGPIC][/SIGPIC]0 -
it's called Soul of Vengeance b:chuckle0
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ThanosQRt - Dreamweaver wrote: »it's called Soul of Vengeance b:chuckle
but then i remember barb that qq when get one of those b:chuckle
(sage version doesn't eat mana tough)[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
ofc we are needed0
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Please do not reply if u dont understand barbs or the mechanism behind Flesh Ream, or what i've suggested b:angry (i meant stacking the damage not the hate). MoonUsagi - Heavens Tear i haven't seen barbs pvp too much in tiger form, so i don't think there are any worries there b:surrender. And yes barbs are meant to hold agro without dps, but since the development of this game only focuses on damage, lots of damage, and doesn't create an countable agro system for roar and flesh and the other stuff, the next thing to keep barbs alive is to make them dd's. Felizia - Lost City if you are true then this post is useless like the other atempts to change barbs fate (btw no offense not copied your idea, didn't even read the suggestion box till now).
EXCUSE ME?
are you a bloody moron?
Flesh ream DOES STACK
I'm the guy who bloody MADE the guide on how flesh ream works.
Flesh ream does damage over 15 seconds
the damage being based on the amount of pdef done on the initial strike
the damage will appear on the screen in ticks.
the tick DAMAGE will not increase. the FREQUENCY of the ticks will.
also the DAMAGE from flesh ream is not what makes it deal aggro.
aggro mechanics of flesh ream have been discussed HERE
http://pwi-forum.perfectworld.com/showthread.php?t=899892
and my guide on barbs is HERE
http://pwi-forum.perfectworld.com/showthread.php?t=542641
its beyond me how you can have a barb in ur 90 and NOT bloody notice that flesh ream stacks.Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0 -
MoonUsagi - Heavens Tear wrote: »+1 what i want to say when i see Typhyse post
but then i remember barb that qq when get one of those b:chuckle
(sage version doesn't eat mana tough)
xD
it also works nice with demon IH0 -
u want to tell me that Flesh Ream stacks right? This means that at sage at every 4 seconds barbs stack 4k damage in bleeding. This means that in 15 seconds (the duration of the bleed), a barb can stack arround 16k damage (damage depending on defenses ofc)? this would mean that if non stop flesh spam a barb will continuously spam 16k. now again do u still think flesh realm stacks? and btw if u start with calling names better not write at all.0
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u want to tell me that Flesh Ream stacks right? This means that at sage at every 4 seconds barbs stack 4k damage in bleeding. This means that in 15 seconds (the duration of the bleed), a barb can stack arround 16k damage (damage depending on defenses ofc)? this would mean that if non stop flesh spam a barb will continuously spam 16k. now again do u still think flesh realm stacks? and btw if u start with calling names better not write at all.
normal flesh ream has a cooldown of 3 seconds. and a channel and cast together of 1.2 seconds
so roughly ever 4.2 seconds you can add another ream.
every ream lasts 15 seconds.
so you can have roughly 4 ream ticking away at them same time.
visually (unless you change the targets defense) all the ticks will appear the same damage.
what will happen is you will see ticks a lot more frequently the more you stack flesh ream.
You seem to have a different definition of the word "Stack" that everyone else.
when i say "stack" it means that ream reason wont reset the DOT timer of 15 seconds . so with 4.2 seconds between ream you can have 4 active or "stacked" at one time.
if we assume ream had a 5 second length and a 1 sec cooldown you could stack 4 times and ticked damage every second
12345
_12345
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_____12345
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seconds
123456789
amount of ticks per sec
12344444
THIS is what stacks means
it can stack 4 times in this situationKilling level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0 -
Furries - Dreamweaver wrote: »normal flesh ream has a cooldown of 3 seconds. and a channel and cast together of 1.2 seconds
so roughly ever 4.2 seconds you can add another ream.
every ream lasts 15 seconds.
so you can have roughly 4 ream ticking away at them same time.
visually (unless you change the targets defense) all the ticks will appear the same damage.
what will happen is you will see ticks a lot more frequently the more you stack flesh ream.
You seem to have a different definition of the word "Stack" that everyone else.
when i say "stack" it means that ream reason wont reset the DOT timer of 15 seconds . so with 4.2 seconds between ream you can have 4 active or "stacked" at one time.
if we assume ream had a 5 second length and a 1 sec cooldown you could stack 4 times and ticked damage every second
12345
_12345
__12345
___12345
_____12345
______12345
seconds
123456789
amount of ticks per sec
12344444
THIS is what stacks means
it can stack 4 times in this situation
+1 Furries is absolutely right. It works basically the same way as ironheart. I dont know how it does with other flesh reams, or others of a different skill level but yeah, the basic idea is the same. It's the stacking of bleed that holds the aggro on the barb because according the example numbers here you could have ream ticking it's damage 4 times a second. It's not a set amount of damage though (I mean it is, but...) seeing as physical defense reduces the effect of bleed.0 -
I like the idea of an aggro holding self buff. I dont think it would be like soul of vengeance. it would be more like a buff that makes every attack raise your threat level by a small amount. Then if it stacks your threat level would be high enough to make keeping aggro really easy overall. (would make my life soooooo much easierb:beg)
Also this buff wouldnt increase damage dealt by a barb so you cant complain about barbs doing too much damage because of str of titans + poison fang + (whatever this would be called). btw not trying to steal anyone's idea this was originally suggested by Typhyse.0 -
In general, barb aggro skills are lacking. Roar works somewhat, but Flesh Ream is actually terrible at keeping aggro. I have to literally spam it to keep aggro from a DD my level not using fists. That is, in my opinion, pretty sad. A barb, as the main tank, shouldn't have to worry so much about how little he is actually going to hold aggro against any DD. Thus, it would be nice to see the aggro-grab of the skills increased in relation to the increase in interest in -int.
Also, I think PWI would benefit from adding an aggro counter...something where everyone in the party can see who has aggro, and how tenuous the hold is. That way, the cleric can be better prepared against a DD stealing aggro.[SIGPIC][/SIGPIC]
(Signature credit to NowItsAwn)
Survivor of Snow-Mageddon 2010, "The Great Earthquake" of 2011, and Sandy 2012 b:victory0 -
Kritty, I asked you before... What happened to your MOD avatar?
On topic... A little tweak of flesh ream would make my game more enjoyable..b:surrender[SIGPIC][/SIGPIC]0 -
buttercupcruella wrote: »Kritty, I asked you before... What happened to your MOD avatar?
he still has it, he can just choose when to use it like we can choose what char to post with.Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0 -
KrittyCat - Dreamweaver wrote: »In general, barb aggro skills are lacking. Roar works somewhat, but Flesh Ream is actually terrible at keeping aggro. I have to literally spam it to keep aggro from a DD my level not using fists. That is, in my opinion, pretty sad. A barb, as the main tank, shouldn't have to worry so much about how little he is actually going to hold aggro against any DD. Thus, it would be nice to see the aggro-grab of the skills increased in relation to the increase in interest in -int.
Also, I think PWI would benefit from adding an aggro counter...something where everyone in the party can see who has aggro, and how tenuous the hold is. That way, the cleric can be better prepared against a DD stealing aggro.
Maybe a new Sage/Demon skill to help higher level Barbs keep aggro, instead of losing it to higher level DDs?
I haven't had this problem...yet. I'll probably experience it too at some point.
Spamming FR doesn't keep aggro?[SIGPIC][/SIGPIC]0 -
my proposals before i quit game....
first: Add aggro enhancing skills to non tanking classes (for example clerics ) which wont be able to be casted on the caster its self but to the desirable tanker. More cooperative play and more steady tanking
second: make aggro be related not only to attack speed or p attack but to hp as well(hp could be a threat to a mob or boss so it figures in my point of view)
third : add minus interval stones (0.01 or 0.02 value) which could be used obviously by other clases including barbs to regain their lost usefullness0
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