Ideas About Pets

Segreta - Sanctuary
Segreta - Sanctuary Posts: 291 Arc User
edited November 2010 in Venomancer
Since today Im bored I come up with the thought to make up a Thread with some of my random ideas just to pass some time.

- Idea#1-
--- Pets like Genies
I think Pets could be just like genies,Genies have 4 Skills slots just like Pets but they can get up to 8 Slots with the LP system,so why not implementing on Pets too?
- All pets starts at lv.1 regardless the level they were when they got tamed
- Just like genies they start with 0/0 LPs,they get 1 to 10 LPs every 10 Levels(Random)
- Number of LPs determinates maximum number of Skills

- Idea#2-
--- Another way to level up Pets
Just like genies,you can infuse Exp on your pet to make it level up,but in a different way.
- Pets Lv.01-09 Requires Lv.1 Chi Stones(Forgot the name) + Plus Some Spirit
- Pets Lv.10-19 Requires Lv.2 Chi Stones(As above) + Plus Some Spirit
- Pets lv.90+ Requires Mirages + Plus Some Spirit
- The Spirit necessary to level em up its the same that a Genie of the same level requires(Plus you need the Chi Stones)
- The amount of the stones is determinated by the genie level last Digit x10(Eg. Lv.34=4x10 Chi Stones,Lv.86=6x10 Chi Stones,Lv.98=8x10 Mirages(80 Mirages))

- Idea#3-
--- Pets Does have stats points!(o_o)
Pets will gets the same stats as always when they level plus 1 Point every level,plus 1 point per LP gained every 10 levels(Just like genies).This along with LP system may drastically improve a pet customization(Make your pet unique in other words).
Stats are Str,Con,Int,Dex.
- Every 1 Point to Str increase the Damage by 20 and P.Defence by 40
- Every 1 Point to Con increase Max Hp by 20 and adds 1 Hp Recovery Rate
- Every 1 Point to Int increase M.Defence by 50 and increase all Skills Effect by 0,2%(+20% with 100 Points)
- Every 1 Point to Dex increase Evasion and Accuracy by 40,also every 5 Points of Dex increase Pet Speed by 0,1 M/Sec

I think that an High Int Pet along with Debuff skills would work wonders.

- Idea#4-
--- More Skills
More skill slots means more Skills right?,I guess we there could be tons of ideas here.

- Pet Kick
Cooldown:10 Secs
Cost:600k Coins
A lighting-fast Kick that deals base Damage,has 20% chance to interrupt enemy Channeling(100% at lv.5)
- Heavy Bash
Cooldown:40 Secs
Cost:1M Coins
Deal damage base damage plus 200% of Pet Damage(1000% at Lv.10).Cooldown doesn't reset if you summon back the Pet.
- Healing Rain
Cooldown:30 Secs
Cost:1M Coins
Heal friendly targets around the pet within a 5 meters radius(25 at lv.5),by 6% of base Caster Magic Attack(30% at level 5).
- Last Stand
Cooldown:5 Mins
Cost:1M Coin + 10 Apo.Pages
Attract enemy attention on Pet for 20 seconds,during this time no other will get target's attention and also pet will receive 18% Less Damage(90% at Level 5),but will be sealed during damage reduction time.
Upgrade Cost:300k Coins + 1 Apo.Page
- Boom
Cooldown:5 Mins
Cost:1M Coin + 10 Apo.Pages
Self-explosion cause base damage plus Pet's Max Hp x 2(x10 at lv.5),Pet will die after.
Upgrade Cost:300k Coins + 1 Apo.Page
- Lesser Protect/Shell
Cooldown:10 Secs
Duration:1 Hour
Cost:2M Coins + 20 Pages of Fate
Upgrade Cost:400k Coins + 2 Pages of Fate
Weaker version of Hercules's Protect and Shell increase by 10% P.Defence/M.Defence(By 50% at level 5).Does not work along with original Protect/Shell.
- Pet Teleport
Cooldown:30 Secs
Cost:3 Chrono Pages
Veno and her Pet switch places.

I known that some if not all of these Ideas would make a Veno OP(Overpowered it means?),but who cares since they aren't gonna be implemented anyway?

Any comment/suggestion is welcome,refer to # Idea which you're talking about.
Iam Segreta,Queen of the Chicken Kingdom,proud owner of the legendary Blue Chicken,BEHOLD Mortals o,o^
Current # Chickens:
^,^ <- My Cleric <3
o,o <- My Veno
n_n <- My Bm
=,= <- My Barb *Used as Mount*
>,o <- My Sin(Stealth all the time for no reason)
Post edited by Segreta - Sanctuary on

Comments

  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited November 2010
    Idea #1 i dont like , market would change with this thing

    ur other ideas are funny and some skills could be interesting , like Pet teleport

    what i would like is that pets above lvl 60 should gain 20 points per kill , above 80 should gain 30 points , and at 100 , 35 points

    that would make lvling less torturing
    [SIGPIC][/SIGPIC]
    <--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
    {That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited November 2010
    Those are some really nice ideas b:laugh
    Since today Im bored I come up with the thought to make up a Thread with some of my random ideas just to pass some time.

    - Idea#1-
    --- Pets like Genies
    I think Pets could be just like genies,Genies have 4 Skills slots just like Pets but they can get up to 8 Slots with the LP system,so why not implementing on Pets too?
    - All pets starts at lv.1 regardless the level they were when they got tamed
    - Just like genies they start with 0/0 LPs,they get 1 to 10 LPs every 10 Levels(Random)
    - Number of LPs determinates maximum number of Skills
    While I do like it, I'll have to agree with Phoenix here. That would cause major changes in the pet system and would also cause problems for the Legendary Pets (unless they get a fixed 10 points per 10 levels). Imagine those QQs...I really want more pet slots though! On the other hand that might cause other kind of problems, like being able to create ultimate pets (debuffs + buffs + attacks) and cause further imbalance as we face the Legendary Pet issue. I think 5 skill slots would be nice, it would also help the Hercules keep aggro slightly better by having two attack skills instead of one or, in my case, I'd add a Roar.
    - Idea#2-
    --- Another way to level up Pets
    Just like genies,you can infuse Exp on your pet to make it level up,but in a different way.
    - Pets Lv.01-09 Requires Lv.1 Chi Stones(Forgot the name) + Plus Some Spirit
    - Pets Lv.10-19 Requires Lv.2 Chi Stones(As above) + Plus Some Spirit
    - Pets lv.90+ Requires Mirages + Plus Some Spirit
    - The Spirit necessary to level em up its the same that a Genie of the same level requires(Plus you need the Chi Stones)
    - The amount of the stones is determinated by the genie level last Digit x10(Eg. Lv.34=4x10 Chi Stones,Lv.86=6x10 Chi Stones,Lv.98=8x10 Mirages(80 Mirages))
    I do want Pet EXP Cubes...and this is a very nice idea.
    - Idea#3-
    --- Pets Does have stats points!(o_o)
    Pets will gets the same stats as always when they level plus 1 Point every level,plus 1 point per LP gained every 10 levels(Just like genies).This along with LP system may drastically improve a pet customization(Make your pet unique in other words).
    Stats are Str,Con,Int,Dex.
    - Every 1 Point to Str increase the Damage by 20 and P.Defence by 40
    - Every 1 Point to Con increase Max Hp by 20 and adds 1 Hp Recovery Rate
    - Every 1 Point to Int increase M.Defence by 50 and increase all Skills Effect by 0,2%(+20% with 100 Points)
    - Every 1 Point to Dex increase Evasion and Accuracy by 40,also every 5 Points of Dex increase Pet Speed by 0,1 M/Sec
    Perhaps that would also cause some problems but it would be nice if you could customise your pets a little more by playing with their stat points.I'm not sure what to say about this, I'm pretty much 50%-50% for yes and no b:chuckle

    - Idea#4-
    --- More Skills
    More skill slots means more Skills right?,I guess we there could be tons of ideas here.

    - Pet Kick
    Cooldown:10 Secs
    Cost:600k Coins
    A lighting-fast Kick that deals base Damage,has 20% chance to interrupt enemy Channeling(100% at lv.5)
    - Heavy Bash
    Cooldown:40 Secs
    Cost:1M Coins
    Deal damage base damage plus 200% of Pet Damage(1000% at Lv.10).Cooldown doesn't reset if you summon back the Pet.
    - Healing Rain
    Cooldown:30 Secs
    Cost:1M Coins
    Heal friendly targets around the pet within a 5 meters radius(25 at lv.5),by 6% of base Caster Magic Attack(30% at level 5).
    - Last Stand
    Cooldown:5 Mins
    Cost:1M Coin + 10 Apo.Pages
    Attract enemy attention on Pet for 20 seconds,during this time no other will get target's attention and also pet will receive 18% Less Damage(90% at Level 5),but will be sealed during damage reduction time.
    Upgrade Cost:300k Coins + 1 Apo.Page
    - Boom
    Cooldown:5 Mins
    Cost:1M Coin + 10 Apo.Pages
    Self-explosion cause base damage plus Pet's Max Hp x 2(x10 at lv.5),Pet will die after.
    Upgrade Cost:300k Coins + 1 Apo.Page
    - Lesser Protect/Shell
    Cooldown:10 Secs
    Duration:1 Hour
    Cost:2M Coins + 20 Pages of Fate
    Upgrade Cost:400k Coins + 2 Pages of Fate
    Weaker version of Hercules's Protect and Shell increase by 10% P.Defence/M.Defence(By 50% at level 5).Does not work along with original Protect/Shell.
    - Pet Teleport
    Cooldown:30 Secs
    Cost:3 Chrono Pages
    Veno and her Pet switch places.
    This is something that we certainly need. An update to the pet skills. I like most of your ideas and I would love to see them in action!


    All these ideas would make the pet system much different and I can see a lot of QQ coming if it was to be implemented b:laugh I do want an update, however. Some new pet skills (no...no more legendary skills) and another pet skill slot would be so nice so nice...
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • Siuki - Dreamweaver
    Siuki - Dreamweaver Posts: 61 Arc User
    edited November 2010
    i would love it, in my previous game pets had growth rates, but imagine venos crying if their hercs will get sucky growth rate. that will be epic. they should make hercs/nixes tradeable if they do it. also in previous game pet growth rate dropped if pet died, had to go to special npc to cure it before it lvls up XD
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited November 2010
    Since today Im bored I come up with the thought to make up a Thread with some of my random ideas just to pass some time.

    - Idea#1-
    --- Pets like Genies
    I think Pets could be just like genies,Genies have 4 Skills slots just like Pets but they can get up to 8 Slots with the LP system,so why not implementing on Pets too?
    - All pets starts at lv.1 regardless the level they were when they got tamed
    - Just like genies they start with 0/0 LPs,they get 1 to 10 LPs every 10 Levels(Random)
    - Number of LPs determinates maximum number of Skills

    As previous posters have pointed out, this would be terribly unbalancing. Even a mere extra slot would allow Hercs to be given Blessing or Claw, definitively burying any hopes regular pets have to compete in other roles and creating a divission between the haves and have nots amongst herc'ed venos themselves... The price of rare skills would likely double (if not triple) overnight, and a further cycle of "legendary pets are OP" debates would likely be reignited amongst venos and with other classes... Terrible idea, the pet system would be wrecked, and managing pets throughout boss fights would become a nightmare.
    - Idea#2-
    --- Another way to level up Pets
    Just like genies,you can infuse Exp on your pet to make it level up,but in a different way.
    - Pets Lv.01-09 Requires Lv.1 Chi Stones(Forgot the name) + Plus Some Spirit
    - Pets Lv.10-19 Requires Lv.2 Chi Stones(As above) + Plus Some Spirit
    - Pets lv.90+ Requires Mirages + Plus Some Spirit
    - The Spirit necessary to level em up its the same that a Genie of the same level requires(Plus you need the Chi Stones)
    - The amount of the stones is determinated by the genie level last Digit x10(Eg. Lv.34=4x10 Chi Stones,Lv.86=6x10 Chi Stones,Lv.98=8x10 Mirages(80 Mirages))

    Again, this would unbalance things. It already is bad enough players can buy xp for their chars, doing the same for pets would only make the class a haven for hyper leveling noobs. This would wreck the already low value leveled up pets hold and place yet another game parameter squarely on the Cash shop, undervaluing player dedication.
    - Idea#3-
    --- Pets Does have stats points!(o_o)
    Pets will gets the same stats as always when they level plus 1 Point every level,plus 1 point per LP gained every 10 levels(Just like genies).This along with LP system may drastically improve a pet customization(Make your pet unique in other words).
    Stats are Str,Con,Int,Dex.
    - Every 1 Point to Str increase the Damage by 20 and P.Defence by 40
    - Every 1 Point to Con increase Max Hp by 20 and adds 1 Hp Recovery Rate
    - Every 1 Point to Int increase M.Defence by 50 and increase all Skills Effect by 0,2%(+20% with 100 Points)
    - Every 1 Point to Dex increase Evasion and Accuracy by 40,also every 5 Points of Dex increase Pet Speed by 0,1 M/Sec
    I think that an High Int Pet along with Debuff skills would work wonders.

    Another further blow to balance. LPs would make leveling up pets gambling. Along with idea #2 this would make the traditional way of leveling up pets absolutely worthless and would only become an advantage to venos already with access to large amounts of in game resources. It would also significantly impact Legendary pets by introducing an unacceptable degree of variation, i can only imagine the disapointment you would feel leveling up a Nix with minimal LPs... Further ways of separating the haves and have nots in this game, along with making a $200 pet's capacities dependant on luck would be disastrous.
    - Idea#4-
    --- More Skills
    More skill slots means more Skills right?,I guess we there could be tons of ideas here.

    Not bad in principle but...
    - Pet Kick
    Cooldown:10 Secs
    Cost:600k Coins
    A lighting-fast Kick that deals base Damage,has 20% chance to interrupt enemy Channeling(100% at lv.5)

    Overpowered, this is basically Shriek dealing damage...
    - Heavy Bash
    Cooldown:40 Secs
    Cost:1M Coins
    Deal damage base damage plus 200% of Pet Damage(1000% at Lv.10).Cooldown doesn't reset if you summon back the Pet.

    This is Roar dealing damage, ridiculously overpowered and impractical.
    - Healing Rain
    Cooldown:30 Secs
    Cost:1M Coins
    Heal friendly targets around the pet within a 5 meters radius(25 at lv.5),by 6% of base Caster Magic Attack(30% at level 5).

    A pet AoE heal? Seriously? You even based the effect on Veno stats rather than the pet's own...
    - Last Stand
    Cooldown:5 Mins
    Cost:1M Coin + 10 Apo.Pages
    Attract enemy attention on Pet for 20 seconds,during this time no other will get target's attention and also pet will receive 18% Less Damage(90% at Level 5),but will be sealed during damage reduction time.
    Upgrade Cost:300k Coins + 1 Apo.Page

    Come on! Even Barbs don't get to guarantee no one else will get aggro for any amount of time, and you even added damage reduction...
    - Boom
    Cooldown:5 Mins
    Cost:1M Coin + 10 Apo.Pages
    Self-explosion cause base damage plus Pet's Max Hp x 2(x10 at lv.5),Pet will die after.
    Upgrade Cost:300k Coins + 1 Apo.Page

    Basically an overpowered version of Sacrifice... And the Armaggedon type mechanic is a bit overboard, a high level Shaodu Cub hitting for 30k?
    - Lesser Protect/Shell
    Cooldown:10 Secs
    Duration:1 Hour
    Cost:2M Coins + 20 Pages of Fate
    Upgrade Cost:400k Coins + 2 Pages of Fate
    Weaker version of Hercules's Protect and Shell increase by 10% P.Defence/M.Defence(By 50% at level 5).Does not work along with original Protect/Shell.

    Finally, something that doesn't seem like a min-maxer's wet dream... Except at that price you might as well get the original versions...
    - Pet Teleport
    Cooldown:30 Secs
    Cost:3 Chrono Pages
    Veno and her Pet switch places.

    While a "neat" effect this would be overpowered for PvP.
    I known that some if not all of these Ideas would make a Veno OP(Overpowered it means?),but who cares since they aren't gonna be implemented anyway?

    Any comment/suggestion is welcome,refer to # Idea which you're talking about.

    I realize this is just for fun but i have to be honest and say i absolutely hate your ideas. Turning pets into genies just to satisfy a whim would be disastrous. And your particular way of implementing this shows not much knowledge or apreciation for balance or the game's pet system.
  • Segreta - Sanctuary
    Segreta - Sanctuary Posts: 291 Arc User
    edited November 2010
    I realize this is just for fun but i have to be honest and say i absolutely hate your ideas. Turning pets into genies just to satisfy a whim would be disastrous. And your particular way of implementing this shows not much knowledge or apreciation for balance or the game's pet system.

    That's weird,even thought I said that I known those ideas would make a Veno OP(Or more OP),and this isn't gonna be implemented anyway(Its a *mere* idea),PLUS you actually said that you realize its just for run,you don't only HATE em ( b:shutup just wow lol Ideas doesn't hurts),but also underline the fact that I show not much knownledge or appreciation for balance(And again,I said it would make a Veno OP=Unbalanced),you do realize that I realize? o.O

    If I ever wanted to be serious about an idea I would taking in consideration all other classes and not just add Power-ups on Veno's Pets and I would definitely put*more numbers*,on this and not just a brief description of em.

    ...also someone called Police b:shocked

    Another side note Im surprised that most pointed out that Pets with LPs would make Market unbalanced,uhm o.o^ that's new to me,never heard someone who complains about genies have LPs and thus having some genies more valuable than others b:puzzled

    As for legendary pets having LPs too,I mean,if you think your Herc doesn't have enough LPs you're free to trash it and buy a new one lol(Not sure if you can trash an Herc since its not tradable),or another option would be add a Boutique Item that resets your Herc/Nix level to 1(For a fair price uhm....10 Gold?),so you can try your luck again.

    I've heard of people re-forging(Or whatever its called),Nirvana equips to try to get some nice adds like the famous +20 Attack Level and did like 20 reforges and got no luck yet.

    Another Side Note....
    Heavy Bash:1000% Pet Damage -- 40 Secs Cooldown
    Bash:200% Pet Damage -- 8 Secs Cooldown....
    .....8x5=40 Secs / 200x5 = 1000
    (Kinda OP for a Nix I can image but this skill was meant to be PvP oriented)

    Last Stand
    Cooldown:-->5 Mins<---
    Someone noticed the cooldown?,also most if not all barbs complain that they simply can't keep agro,that their skills doesn't generate enough threat/hate,so I used my imagination and wrote a skill that guarantee agro for 20 secs,what's so bad about it?,barbs skills are mostly useless Vs those 5 aps,should I write first some ideas on barbs forum before even think a Veno pet could get a *updated* agro-holding skill?,also damage reduction is necessary because this skill was meant to be used as"Last Stand",meant Pet hold a Boss a bit while Veno and others run away,damage reduction is meant to ensure Pet doesn't get 2 shootted by some overpowered TT boss

    As for Boom...its more powerful than Barb's Armageddon yeah,too bad Barbs can have like 30k+ Hp and normal pets have at most 3k+....also Armageddon doesn't kill the caster....
    Iam Segreta,Queen of the Chicken Kingdom,proud owner of the legendary Blue Chicken,BEHOLD Mortals o,o^
    Current # Chickens:
    ^,^ <- My Cleric <3
    o,o <- My Veno
    n_n <- My Bm
    =,= <- My Barb *Used as Mount*
    >,o <- My Sin(Stealth all the time for no reason)
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited November 2010
    That's weird,even thought I said that I known those ideas would make a Veno OP(Or more OP),and this isn't gonna be implemented anyway(Its a *mere* idea),PLUS you actually said that you realize its just for run,you don't only HATE em ( b:shutup just wow lol Ideas doesn't hurts),but also underline the fact that I show not much knownledge or appreciation for balance(And again,I said it would make a Veno OP=Unbalanced),you do realize that I realize? o.O

    b:surrender I didn't mean to flame, it's just that the i do detest the idea, and it kind of rubbed me the wrong way... I admit it may have been unwarranted to draw conclussions about your knowledge of the game from this post, but then you must grant me it strongly resembles the type of suggestions that are sometimes made by lowbies with absolutley no real knowledge of game mechanics. It is certainly legitimate to question balance issues when discussing a proposed new system, even if it's just meant as a theoretical exercise. In fact, i can think of no other purpose for a theoretical exercise... If this is just about wishful thinking then you might as well post you'd wish you could fly or breathe underwater IRL.

    The pet and genie system are two very different things. Even if genies are represented as a creature of sorts they're more a type of gear than pets, which in a way really are independent mobs (if player controlled) that can be selected or attacked and have stats comparable to those of PCs. Much of the suggestions that are made to improve the pet system sound good at first but would take away from it's greatest virtue which is simplicity. Have you looked at Ether Saga's pet system? It's much like PW's but with LP's of sorts and much more customizing features... It's absolutely horrid.

    I wouldn't agree with anything but subtle changes and if anything would only want for stats such as accuracy and evassion to actually become useful or to see adjustments made in already existing stats to compensate for their not being implemented. This is something actually most LA users would likely agree with for not just pets... Perhaps some rare skills could be included in little used pets... But what the pet system needs is more variety, that is new pet models, and with stats configurations that would discourage the use of cookie cutters...

    Just wishing pets could be more OP is unproductive in my book.
  • Segreta - Sanctuary
    Segreta - Sanctuary Posts: 291 Arc User
    edited November 2010
    ...2 people voted to call the police uh oh b:avoid
    Iam Segreta,Queen of the Chicken Kingdom,proud owner of the legendary Blue Chicken,BEHOLD Mortals o,o^
    Current # Chickens:
    ^,^ <- My Cleric <3
    o,o <- My Veno
    n_n <- My Bm
    =,= <- My Barb *Used as Mount*
    >,o <- My Sin(Stealth all the time for no reason)
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited November 2010
    LOL I just saw that now too. Ha ha ha.
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • Silest - Sanctuary
    Silest - Sanctuary Posts: 816 Arc User
    edited November 2010
    Since today Im bored I come up with the thought to make up a Thread with some of my random ideas just to pass some time.

    - Idea#1-
    --- Pets like Genies
    I think Pets could be just like genies,Genies have 4 Skills slots just like Pets but they can get up to 8 Slots with the LP system,so why not implementing on Pets too?
    - All pets starts at lv.1 regardless the level they were when they got tamed
    - Just like genies they start with 0/0 LPs,they get 1 to 10 LPs every 10 Levels(Random)
    - Number of LPs determinates maximum number of Skills
    I think not. It took me a long time to my genie to where it is lol. I'm not gonna go through that with pets.

    - Idea#2-
    --- Another way to level up Pets
    Just like genies,you can infuse Exp on your pet to make it level up,but in a different way.
    - Pets Lv.01-09 Requires Lv.1 Chi Stones(Forgot the name) + Plus Some Spirit
    - Pets Lv.10-19 Requires Lv.2 Chi Stones(As above) + Plus Some Spirit
    - Pets lv.90+ Requires Mirages + Plus Some Spirit
    - The Spirit necessary to level em up its the same that a Genie of the same level requires(Plus you need the Chi Stones)
    - The amount of the stones is determinated by the genie level last Digit x10(Eg. Lv.34=4x10 Chi Stones,Lv.86=6x10 Chi Stones,Lv.98=8x10 Mirages(80 Mirages))
    Oh yeah, I'm ALL for this idea. Yes please. I'm immune to cube bordem, but it still takes up a lot of my time that I could be using to do other things. And mirages are so stupidly easy to get.
    - Idea#3-
    --- Pets Does have stats points!(o_o)
    Pets will gets the same stats as always when they level plus 1 Point every level,plus 1 point per LP gained every 10 levels(Just like genies).This along with LP system may drastically improve a pet customization(Make your pet unique in other words).
    Stats are Str,Con,Int,Dex.
    - Every 1 Point to Str increase the Damage by 20 and P.Defence by 40
    - Every 1 Point to Con increase Max Hp by 20 and adds 1 Hp Recovery Rate
    - Every 1 Point to Int increase M.Defence by 50 and increase all Skills Effect by 0,2%(+20% with 100 Points)
    - Every 1 Point to Dex increase Evasion and Accuracy by 40,also every 5 Points of Dex increase Pet Speed by 0,1 M/Sec

    I think that an High Int Pet along with Debuff skills would work wonders.
    Nope. Too genie like.
    - Idea#4-
    --- More Skills
    More skill slots means more Skills right?,I guess we there could be tons of ideas here.
    Now this right here, along with more pet slots, is another thing I want. Also being able to PERMANENTLY select a skill as the default. If anything we need a 5th skill slot for pets.
  • Vixxia - Harshlands
    Vixxia - Harshlands Posts: 6 Arc User
    edited November 2010
    Idea 1 - I only like the idea of the pets starting at lvl 1 no matter what, and even that could bother some people. The others make pets too much like genies, and the LP isn't always good. If I had a herc with horrible LP, I'd be pretty mad.

    Idea 2 - Ok, I guess. The SP cost isn't too bad, but many people with genies use SP on them.

    Idea 3 - It's ok, but way too many people would think the venos are more OP.

    Idea 4 - More skills is nice.
    Pet Kick - Reminds me of shriek, but does damage. The chance to interrupt enemy should at least be lower.
    Heavy Bash - If it's that strong, the cooldown should be much longer, and should cost way more. That, or decrease the +% of Pet Damage.
    Healing Rain - Going by the veno's base magic attack isn't a good idea. The AOE is good, but should be a very weak heal. By very, I mean VERY.
    Last Stand - Even barbs can't do this. OP. Plus, it adds resistance. I did look at the cooldown, I think it should be longer. And it shouldn't add resistance, and the pet shouldn't be able to attack or run away.
    Boom - Too strong, and just like sacrifice but stronger.
    Lesser Protect - Good, but the cost is way too high.
    Pet Teleport - The idea is okay, but in PVE I don't see why a veno would do this.

    Most of your ideas would make the veno OP, which is pretty bad. The ideas are good in general, it's just that they shouldn't be so much like a genie, or for the skills, they shouldn't be so strong.