Seal of the God

Nuke_Cleric - Sanctuary
Nuke_Cleric - Sanctuary Posts: 296 Arc User
edited November 2010 in Cleric
I would like to start by apologizing if I am repeating this thread. I recently acquired my lvl 100 skill "Seal of the God" and in one of the many tests I did with my friends I happened to notice that this skill doesn't exactly "seal" the opponent they way its supposed to. For instance, skills like the wizard's Force of Will and the venomancer's Parasitic Nova, not only seal the opponent for X amount of seconds but it also interrupts its current channeling spell, right? Seal of the God DOES NOT interrupt channeling "wtf?". :(

At first I thought "Awesome, this is like the only skill clerics have that is able to seal, therefore, interrupt those annoying barrages =)"

I feel somehow disappointed after expending 40m+ on this skill it doesn't precisely works accordingly to its description. I even opted for submitting a ticket to our GMs, perhaps this would just happen to be some kind of unnoticed glitch, I did and their reply was the following:

"GMs do not provide support for specific gameplay issues. If you have questions regarding skills or character classes, please post your questions in the Class Discussion section of the PW forums. Other players will be able to provide feedback and advice. We wish you good luck!"

So... is this it? I mean the skill is good in so many ways but its most appealing aspect does not entirely works (like it should, imo)? I would like to hear any positive, constructive feedback, maybe players who experienced this as well? Seems a bit unfair to me.

Have a nice gaming, folks.
Post edited by Nuke_Cleric - Sanctuary on

Comments

  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited November 2010
    I don't think you need to apologize as this is very help full to other Cleric who don't have the skill even if you debated it once before.I may not even get it knowing this if so it is the lowest on my priority list.Thanks for the info.
    Looking for a decent casual understanding Faction.
  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited November 2010
    "Seals and freezes target, making it receive 90% less damage. Lasts
    15 seconds. Effective only on hostile targets."

    why would you assume that it would interrupt channeling?
    seal means that the target is sealed, not that they interrupt chan...
    Force of Will explicitly state that it interupts chan. Expel doesnt say so and it doesnt.

    /inb4omgur100andnotknowaboutsealhyperbhorcalesstuff
  • Nuke_Cleric - Sanctuary
    Nuke_Cleric - Sanctuary Posts: 296 Arc User
    edited November 2010
    "Seals and freezes target, making it receive 90% less damage. Lasts
    15 seconds. Effective only on hostile targets."

    why would you assume that it would interrupt channeling?
    seal means that the target is sealed, not that they interrupt chan...
    Force of Will explicitly state that it interupts chan. Expel doesnt say so and it doesnt.

    /inb4omgur100andnotknowaboutsealhyperbhorcalesstuff

    All other sealing skills in the game from any class does interrupt channeling so I don't see why SoG wouldn't, call it an educated guess.

    Blademaster: Smack: Attack that unleashes power through space.
    Deals base physical damage to enemy plus 100% of
    base physical damage plus 1000. Seals
    the target for 2-3 seconds.

    Does it says it interrupts? no, but it does. See my point?
  • Rawthorne - Heavens Tear
    Rawthorne - Heavens Tear Posts: 400 Arc User
    edited November 2010
    Could have saved yourself 40m wasted on a useless skill and oh idk....maybe cast SLEEP on a target if you wish to interrupt channeling? If not there is this cool genie skill called earthquake which at level 10 is 100% chance to interrupt (or a high dex genie w/ lightning chaser if you want more range).
    [SIGPIC][/SIGPIC]
  • Xoria - Sanctuary
    Xoria - Sanctuary Posts: 419 Arc User
    edited November 2010

    Seal of the God Level 1
    Range 30meters
    Mana 1000
    Channel 1 second
    Cast 1 second
    Cooldown 30.0 seconds
    Weapon Unarmed, Magic Instruments

    Requisite Cultivation Celestial Sage/Demon
    With divine aid, this skill fully seals target for a long
    time, and simultaneously freezes it. However, the mighty power causes
    less damage. Among the Winged Elves society there have been countless
    discussions about this skill and none have
    denied its usefulness.
    Seals and freezes target, making it receive 90% less damage. Lasts
    15 seconds. Effective only on hostile targets.

    Requires one Spark


    Well, freeze on it's own would stop a target. Does the genie still interrupt casting? As far as I'm concerned, seal and freezing a target when the seal doesn't interrupt attacks is just saying "stops and stops the target;" otherwise known as moronically repeating yourself. I do agree with ThanosQRt that both Parasitic Nova and Force of Will both state that they keep the target from attacking.

    Smack, however, does not, and having been on the receiving end of too many Smacks to recall, it does interrupt channeling.

    Is there a difference between customer service and GMs? If they are the same people, then are we no longer able to report bugs? b:shocked Not like they ever get fixed anyway, like the magic shell buff not being overwritten like the rest of our buffs....
    [In a distorted place and time][The knife that stabbed me in the back grants me wings]
    [I keep looking to the sky][In order to flee from the memories]
    [SIGPIC][/SIGPIC]
    [The world that expands inside of your arms is][///the last secret garden///]
    [If you've already forgotten me, don't forget...]
    [The things that we once embraced]
  • Mendolin - Sanctuary
    Mendolin - Sanctuary Posts: 1,092 Arc User
    edited November 2010
    unfortunately either way... pwi will not give a **** :/ there are quite a few skills that dont work like the description reads such as sage spirits gift that reads 'grants the target and additional 700 mp' or whatever... when it really just regens your own mp :/ tickets have been submitted on many skills- they come back with the same response every time... sorry nukey <3

    as for the ****** that suggested you sleep to interupt channeling... there are wonderful pots like vacuitys, IG, sutra and other skills :O where a seal will still stop the enemy from attacking but sleep will not work because its a movement debuff.... nukey was hoping it would seal...

    also seal of the gods is a good pulling skill i hear so its not a total waste b:chuckle

    ps. you should try it on me ^^i want to see it
    [SIGPIC][/SIGPIC]
  • Xoria - Sanctuary
    Xoria - Sanctuary Posts: 419 Arc User
    edited November 2010
    unfortunately either way... pwi will not give a **** :/ there are quite a few skills that dont work like the description reads such as sage spirits gift that reads 'grants the target and additional 700 mp' or whatever... when it really just regens your own mp :/ tickets have been submitted on many skills

    That skill might fall under translated incorrectly.

    ●Spirit's Gift
    Range 28.0meters
    Mana 595
    Channel 0.5 second
    Cast 1.0 second
    Cooldown 1.0 second
    Weapon Unarmed, Magic Instruments

    Requisite Cultivation Aware of the Myriad
    Increase the target's weapon magic attack bonus by 70%
    for 30 minutes. Grants the target 900 MP over 15 seconds.

    Sage version adds 900 MP over 15 seconds.


    It doesn't say anything about a target.
    [In a distorted place and time][The knife that stabbed me in the back grants me wings]
    [I keep looking to the sky][In order to flee from the memories]
    [SIGPIC][/SIGPIC]
    [The world that expands inside of your arms is][///the last secret garden///]
    [If you've already forgotten me, don't forget...]
    [The things that we once embraced]
  • Mendolin - Sanctuary
    Mendolin - Sanctuary Posts: 1,092 Arc User
    edited November 2010
    That skill might fall under translated incorrectly.

    ●Spirit's Gift
    Range 28.0meters
    Mana 595
    Channel 0.5 second
    Cast 1.0 second
    Cooldown 1.0 second
    Weapon Unarmed, Magic Instruments

    Requisite Cultivation Aware of the Myriad
    Increase the target's weapon magic attack bonus by 70%
    for 30 minutes. Grants the target 900 MP over 15 seconds.

    Sage version adds 900 MP over 15 seconds.


    It doesn't say anything about a target.

    it says it on the book in the game and if i hover over it on my hot keys b:sad
    [SIGPIC][/SIGPIC]
  • Xoria - Sanctuary
    Xoria - Sanctuary Posts: 419 Arc User
    edited November 2010
    Actually, looking at it now, the Malaysian version says Regenerate 900 mana point for the target within 15 second while Philippines says Gain 900 mana over 15 seconds. b:sweat Makes me wonder which one PWE actually took....

    Looking at Seal of the God, none of the other countries' versions say anything about interrupted channeling/ attacks either.
    [In a distorted place and time][The knife that stabbed me in the back grants me wings]
    [I keep looking to the sky][In order to flee from the memories]
    [SIGPIC][/SIGPIC]
    [The world that expands inside of your arms is][///the last secret garden///]
    [If you've already forgotten me, don't forget...]
    [The things that we once embraced]
  • Nuke_Cleric - Sanctuary
    Nuke_Cleric - Sanctuary Posts: 296 Arc User
    edited November 2010
    Could have saved yourself 40m wasted on a useless skill and oh idk....maybe cast SLEEP on a target if you wish to interrupt channeling? If not there is this cool genie skill called earthquake which at level 10 is 100% chance to interrupt (or a high dex genie w/ lightning chaser if you want more range).

    I'm sorry but sleep does not interrupt a skill already being channeled like Dragon's Breath or Barrage of Arrows only seal or stun could do that as far as I am aware. *cough* Smack -.-

    I don't rely on genie too much I am very old school. b:chuckle
  • Magiere - Dreamweaver
    Magiere - Dreamweaver Posts: 395 Arc User
    edited November 2010
    I'm sorry but sleep does not interrupt a skill already being channeled like Dragon's Breath or Barrage of Arrows only seal or stun could do that as far as I am aware. *cough* Smack -.-

    I don't rely on genie too much I am very old school. b:chuckle

    Oh geez...yes chromatic seal stops barrage, bb and DB....-_-
    Originally written by Satchiko to me regarding old spice commercial :
    Hello Perfect World. Look at your cleric, now back to me, now back to your cleric, now back to me. Sadly it isn't me. But if you stopped being a noob and started wearing sunglasses you could act like you're me. Look down, back up, where are you? You're on Dreamweaver with the cleric your cleric could be like. What's in your hand, back at me. It's an inventory filled with the gear you want. Look again, the gear is now diamonds. Anything is possible with sunglasses. I'm flying on starter wings.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited November 2010
    Seal has never interrupted channeling. Skills like Force of Will have interrupt channeling as an additional feature. If you read the skill description, it says

    Launches an invisible explosion at the target, interrupting
    its current channelling, silencing it, and making it unable
    to attack

    If you read Throat Cut:
    Deals a damage equals to your basic attack plus
    100% gear attack and another
    4894.1 physical attack.
    Has a 95% chance to interrupt enemy channeling.
    Silence target for 4.0 seconds.

    Silence and interrupt are two different features of a skill, in this case there is a chance to interrupt but there is still a seal.

    Have you forgotten about Expel? Clerics could self seal and stay in BB while being immune to physical damage.
    I'm sorry but sleep does not interrupt a skill already being channeled like Dragon's Breath or Barrage of Arrows only seal or stun could do that as far as I am aware. *cough* Smack -.-

    I don't rely on genie too much I am very old school. b:chuckle

    Shadowless Kick, and Alacrity

    Let those other people worry about interrupting the Barraging archers, you just worry about 1 shotting them lol
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited November 2010
    This is what is said from ecatombs.PWI Version
    Skill
    Seal of the God Level 1
    Range 30meters
    Mana 1000
    Channel 1 second
    Cast 1 second
    Cooldown 30.0 seconds
    Weapon Unarmed, Magic Instruments

    Requisite Cultivation Celestial Sage/Demon
    With divine aid, this skill fully seals target for a long
    time, and simultaneously freezes it. However, the mighty power causes
    less damage. Among the Winged Elves society there have been countless
    discussions about this skill and none have
    denied its usefulness.
    Seals and freezes target, making it receive 90% less damage. Lasts
    15 seconds. Effective only on hostile targets.

    Requires one Spark
    Looking for a decent casual understanding Faction.
  • Rawthorne - Heavens Tear
    Rawthorne - Heavens Tear Posts: 400 Arc User
    edited November 2010
    I'm sorry but sleep does not interrupt a skill already being channeled like Dragon's Breath or Barrage of Arrows only seal or stun could do that as far as I am aware. *cough* Smack -.-

    I don't rely on genie too much I am very old school. b:chuckle
    Oh geez...yes chromatic seal stops barrage, bb and DB....-_-

    Thanks for showing him the error of his ways. Gotta love those "old school" (which alas I am though) players who don't have a clue and don't realize...how the hell is someone going to continue casting/channeling a spell if they are ASLEEP?b:bye True people have anti-movement debuffs/pots/genie skills but that is where a pro player watches for the buff indicating so to go away and THEN casts sleep on them.
    [SIGPIC][/SIGPIC]
  • Xoria - Sanctuary
    Xoria - Sanctuary Posts: 419 Arc User
    edited November 2010
    Please explain Smack then.

    Smack Level 1
    Range 18 meters
    Mana 200
    Channel 0.2 second
    Cast 1.7 seconds
    Cooldown 40 seconds
    Weapon Any

    Requisite Cultivation Aware of Vacuity
    Attack that unleashes power through space.
    Deals base physical damage to enemy plus 100% of
    base physical damage plus 1000. Seals
    the target for 2-3 seconds.

    Requires 15 Chi.


    It, too, does not say "interrupts and stops a target from attacking." It plainly says seal. I can see where that can lead to confusion. Any magic caster that's been in TW, duels or PK can tell you Smack stops channeling and prevents magic attacks for the time you are 'sealed.' I believe the genie still also stops channeling, but it does not say either; only 'seals.'
    [In a distorted place and time][The knife that stabbed me in the back grants me wings]
    [I keep looking to the sky][In order to flee from the memories]
    [SIGPIC][/SIGPIC]
    [The world that expands inside of your arms is][///the last secret garden///]
    [If you've already forgotten me, don't forget...]
    [The things that we once embraced]
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited November 2010
    Smack interrupts channel then, guess they should have put that in the description. Either way, seal itself doesn't. I imagine it would be pretty fatal and unfortunate to have God's Sealed an enemy Barraging archer...
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty