TW pay
Cimon - Harshlands
Posts: 279 Arc User
has there been any update as to whats going to happen to tw pay and wether or not the ten million big note will be removed as i remember there was a heated discussion i can no longer locate so any info on this would be great
[SIGPIC][/SIGPIC]ty mystic man for the sig
Post edited by Cimon - Harshlands on
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Frankie said somewhere that devs have no intention of removing 10m note.0
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1) TW pay is not coming back at the moment, we'll see more when Frankie tells us about dev's responses to the report he sent to China.
2) 10m big notes aren't going to be removed due to "dev's don't want that to happen".
http://pwi-forum.perfectworld.com/showthread.php?t=818032 This thread?100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
10m note removed = drop in gold prices= less zen= lower pwi profit0
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There's nothing wrong with the notes themselves... Since there's a limit on how much coins you can carry, the notes are needed. What you are thinking of is removing the option of trading 2 best lucks for one big note.0
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._. I see no problem in watching the rich become poor due to wasting money on the game. Expensive prices meaning you have to be qualified in there eyes to prove of their money.
>.>Venomancers/Clerics rock![SIGPIC]http://fc06.deviantart.net/fs43/f/2009/110/1/5/Schrodinger_plz_by_McMonster_Ridgeback.gif[/SIGPIC]
Alt main: Traydor_Styx - RT - 960 -
The value of PWI coin naturally increases over the long-term. For example, despite all the packs and sales of the past year that included 10M Big Note rewards, the average coin price of 1 Boutique Gold on Lost City is exactly the same as it was 12 months ago.
This stability is very healthy (and rare among MMOs) because it allows new players to buy decent gear without needing to twink or shell out megabucks on Zen and gold farmers. If coin values dramatically decrease and Gold costs more, newbies and casual players get driven out. If coin values rise too high and there's a currency shortage, hardcore players are less able to meet their fixed-level expenses (repair, teleportation, fees) and must spend more time grinding.[SIGPIC][/SIGPIC]0 -
These are not the 'droids you're looking for.[SIGPIC][/SIGPIC]0
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The value of PWI coin naturally increases over the long-term. For example, despite all the packs and sales of the past year that included 10M Big Note rewards, the average coin price of 1 Boutique Gold on Lost City is exactly the same as it was 12 months ago.
This stability is very healthy (and rare among MMOs) because it allows new players to buy decent gear without needing to twink or shell out megabucks on Zen and gold farmers. If coin values dramatically decrease and Gold costs more, newbies and casual players get driven out. If coin values rise too high and there's a currency shortage, hardcore players are less able to meet their fixed-level expenses (repair, teleportation, fees) and must spend more time grinding.
so if its ok in LC its ok in other servers? prices in RT go up and down drastically from week to week (rarely does it stay at about same price range). day after maint u can usually see someone WC about high gold prices (500k+) or if not u can check Auction House, so far in 1 month gold goes from 400k -> 500k -> 350k -> 550k->450k -> and so on.
economy is so screwed up sometimes b:cold"Common sense isn't so common anymore." ~ Yusiong - Lost City
b:surrender0 -
The value of PWI coin naturally increases over the long-term. For example, despite all the packs and sales of the past year that included 10M Big Note rewards, the average coin price of 1 Boutique Gold on Lost City is exactly the same as it was 12 months ago.SashaGray - Heavens Tear wrote: »These are not the 'droids you're looking for.
I lol'd irl[SIGPIC][/SIGPIC]0 -
The value of PWI coin naturally increases over the long-term. For example, despite all the packs and sales of the past year that included 10M Big Note rewards, the average coin price of 1 Boutique Gold on Lost City is exactly the same as it was 12 months ago.
You "accidentally" forgot that 12 months ago there were infamous Anniversary Packs on sale already.
When I joined the game, which was 1 month before anniversary, gold was at 200-250k and non-cashshopper could have similar gear as cashshopper with only minimal effort.
Now? Non-cashshopper, if doesn't plan to sacrifice all *real* life to this, will never get remotely close to CS players who can "farm" coins, gear and refines by standing in safezone and opening packs. Duh, I've seen people with Lunar weapon and rings who even don't have an idea that Lunar is an actual instance, not to mention knowing where it is and how to pass it b:shocked
Now, enjoy your "stable economy", too bad it means a new player can choose only between charging Zen like crazy to match other cashshoppers or play casually, PvE-only, since in PvP is useless.Packs World International0 -
/Groovy/ - Harshlands wrote: »You "accidentally" forgot that 12 months ago there were infamous Anniversary Packs on sale already.
When I joined the game, which was 1 month before anniversary, gold was at 200-250k and non-cashshopper could have similar gear as cashshopper with only minimal effort.
Now? Non-cashshopper, if doesn't plan to sacrifice all *real* life to this, will never get remotely close to CS players who can "farm" coins, gear and refines by standing in safezone and opening packs. Duh, I've seen people with Lunar weapon and rings who even don't have an idea that Lunar is an actual instance, not to mention knowing where it is and how to pass it b:shocked
Now, enjoy your "stable economy", too bad it means a new player can choose only between charging Zen like crazy to match other cashshoppers or play casually, PvE-only, since in PvP is useless.
This is the absolute truth that will never come out of any GM's or PWI Dev's mouth!
I swear this text should be stickied on this forum, and "Blake Duke" should shout this very exact print in game.
Theirs a famous quote I read in a book before saying:
"Theirs two ways to conquer a Nation. One by sword, another by economy"
PWI let cash shoppers conquer the game by economy, and theirs no way to turn the tables now.
I played Perfect World since Closed Beta in China, and every player whether"cash shopped" or not would have 100% epic experience of the game to it's fullest potential.
When PWI first released, it was the same. It was never about coins, gold, or Warsoul, it was all about having a fun experience with friends back then.
I remember way before hypers, packs, FC, and all that cash item stuff on PWI that changed the atmosphere of the game was. Players actually grinded or "Zhenning" at lvl 60+ to lvl, I had to grind several hours at lvl 7x to gain 30% exp. Now players do FC with hypers and get 3 lvl's within that time. The PWI community was very alive, positive, and generous. Players were very generous and enjoyed helping out a noob or a friend without anything in return. What happened to those day's when "money" didn't matter? What happened to those days that it took "effort" to lvl and achieve rare item's. And what happened to those days that the most important thing in Perfect World was to have a fun experience and help each other out?b:sad
The "Cash Shop System" has turned Perfect World completely upside down from "Generous, loving, helpful, lively" environment. To a "Selfish, power hungry, unfriendly" environment. It amazes me how a simple "Cash Shop System" can completely change the atmosphere of a MMO.
This post isn't a complain or a QQ. This post is posted to inform others the "very truth" of what Perfect World has become.
After all Pangu has foreseen the destruction of "Perfect World", now we all know he was talking about the "Cash Shop System".
This game brings back so many good memories, and has so much potential, and it's still a really great game "If you have the money". But now only a few players are experiencing the real fun and joy of Perfect World, while the others are struggling everyday just to realize that cash > skill.[SIGPIC][/SIGPIC]
"Be both strong in Body and Spirit, and never let your Dreams Shatter."
★Emperor of Perfect World★0 -
The value of PWI coin naturally increases over the long-term. For example, despite all the packs and sales of the past year that included 10M Big Note rewards, the average coin price of 1 Boutique Gold on Lost City is exactly the same as it was 12 months ago.
lol, you do realize that gold prices were at 100-150k stable before chest of coins and packs, right? :PI post in forums. This one and others. That's why I post.0 -
The value of PWI coin naturally increases over the long-term. For example, despite all the packs and sales of the past year that included 10M Big Note rewards, the average coin price of 1 Boutique Gold on Lost City is exactly the same as it was 12 months ago.
This stability is very healthy (and rare among MMOs) because it allows new players to buy decent gear without needing to twink or shell out megabucks on Zen and gold farmers. If coin values dramatically decrease and Gold costs more, newbies and casual players get driven out. If coin values rise too high and there's a currency shortage, hardcore players are less able to meet their fixed-level expenses (repair, teleportation, fees) and must spend more time grinding.[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
I thought i remembered something about taking TW pay out ..or one of the changes that were made.. wait i'm confused now. Hmmm didn't someone say that one of the changes should help drive the prices of gold back down? Must have been a dream.0
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The value of PWI coin naturally increases over the long-term. For example, despite all the packs and sales of the past year that included 10M Big Note rewards, the average coin price of 1 Boutique Gold on Lost City is exactly the same as it was 12 months ago.
This stability is very healthy (and rare among MMOs) because it allows new players to buy decent gear without needing to twink or shell out megabucks on Zen and gold farmers. If coin values dramatically decrease and Gold costs more, newbies and casual players get driven out. If coin values rise too high and there's a currency shortage, hardcore players are less able to meet their fixed-level expenses (repair, teleportation, fees) and must spend more time grinding.
and what about the 12 months before that...Or is that to long to look back0 -
WraithTanker - Sanctuary wrote: »and what about the 12 months before that...Or is that to long to look back
the server didnt have a stable gold ecenomy until anni pacsk came otu, don't you know? so not worth looking back further
/sarcasm
now Sihndra sasy gold prices naturally rise, this is true but you admit they havent changed for a year thereby admitted they were unilaterally inflated to a certain lvl( by your packs, DERP) to the point where it ruined normal economics, good job admitting it0 -
Zenya - Harshlands wrote: »This game brings back so many good memories, and has so much potential, and it's still a really great game "If you have the money". But now only a few players are experiencing the real fun and joy of Perfect World, while the others are struggling everyday just to realize that cash > skill.
No, it's a great game even if you don't have money. I agree with your post but packs made it easier for non-cash shoppers as well. On the whole, it opened up more game potential for casual players as well who can't spend much time playing the game. There are certain instances and items that were beyond impossible for players who couldn't spend lots of time online. For example, TT99 gear. Mats for those were beyond what any normal player could afford by grinding (remember paying 6-8m per ghost masks). Most couldn't even do tt3-3 let alone open it.
Sure over time perhaps many would have grinded money and such to get to that status. Probably not before many already left the game due to the slow progression.
I like the game before packs and after packs. In the end it is about having fun (I'm only talking pve dont do pvp so idk) and if you don't have friends anymore to play with because of the cash shop making them greedy, maybe they weren't your friends to begin with.[SIGPIC]http://i53.tinypic.com/k9ymnq.gif[/SIGPIC]
♥♥♥ Teny0 -
Susylu - Heavens Tear wrote: »There are certain instances and items that were beyond impossible for players who couldn't spend lots of time online. For example, TT99 gear. Mats for those were beyond what any normal player could afford by grinding (remember paying 6-8m per ghost masks). Most couldn't even do tt3-3 let alone open it.
I have to tell this to people over and over and over because they are simply misinformed or don't remember what it was like.
When packs first came out, there weren't many people that could actually farm 3-3 yet. I knew of maybe a half dozen squads that were farming it, people were just starting to get TT99 gear, but packs and BH came out which accelerated the amount of people who could farm that instance.
It wasn't that it was 'beyond impossible', there just weren't enough high level people out there to farm it at the time.I post in forums. This one and others. That's why I post.0 -
Michael_Dark - Lost City wrote: »I have to tell this to people over and over and over because they are simply misinformed or don't remember what it was like.
When packs first came out, there weren't many people that could actually farm 3-3 yet. I knew of maybe a half dozen squads that were farming it, people were just starting to get TT99 gear, but packs and BH came out which accelerated the amount of people who could farm that instance.
It wasn't that it was 'beyond impossible', there just weren't enough high level people out there to farm it at the time.
I was a bit in the 90s when packs first came out. There were a couple people I knew of who farmed 3-3, and they farmed it for months before they got a single piece.
It was almost beyond possible, because like I've stated, some people do not have the time to do that. Others simply don't have the patience to run an instance for 3 hours+. The simple fact that most didn't even have beyond +3 or even have decent gear or skill back then says that even if they were high enough level they would just squad wipe every time.
The fact that you said that when packs and BH came out it accelerated the amount of people who could farm it just proves my point that it made more of the game content avaliable to more players.[SIGPIC]http://i53.tinypic.com/k9ymnq.gif[/SIGPIC]
♥♥♥ Teny0 -
Susylu - Heavens Tear wrote: »I was a bit in the 90s when packs first came out. There were a couple people I knew of who farmed 3-3, and they farmed it for months before they got a single piece.
It was almost beyond possible, because like I've stated, some people do not have the time to do that. Others simply don't have the patience to run an instance for 3 hours+. The simple fact that most didn't even have beyond +3 or even have decent gear or skill back then says that even if they were high enough level they would just squad wipe every time.
The fact that you said that when packs and BH came out it accelerated the amount of people who could farm it just proves my point that it made more of the game content avaliable to more players.
And at some point doing 1-1 was beyond impossible because there weren't enough people that were high level to farm that either.
You have to remember, back then, it was slow and hard to level. +3 refines were considered above average and a +5 weapon was practically godly.
And you're making a rather lame assumption saying that if there were enough people they would only wipe....
/facepalmI post in forums. This one and others. That's why I post.0 -
Michael_Dark - Lost City wrote: »And at some point doing 1-1 was beyond impossible because there weren't enough people that were high level to farm that either.
You have to remember, back then, it was slow and hard to level. +3 refines were considered above average and a +5 weapon was practically godly.
And you're making a rather lame assumption saying that if there were enough people they would only wipe....
/facepalm
I'm going by the assumption that people still complained that they couldn't finish instances in the time given with the current level of gear that an average player can obtain. If players take this long to finish 3-3 now (before the boss changes mind you), I can only imagine how long it would take back then, when yeah, +5 was considered "ultra godly cash shopping person."
It's not lame, its rather pratical imo then again I'm not the most logical person in teh world b:laugh
It was slow and painful. You also can't assume that just because some people enjoy grinding their levels and coin for hours on end and have time to do that, everyone does. I don't deny that given time PWI would have eventually gotten close to the point where we are now where everyone can practically can do any instance or event they wanted to in a reasonable time but it wouldn't be like that for a long time. New content, like nirvana, wouldn't have been implemented for another year or so, which means more of the same grinding/instances for months without anything else to try. Idk, I wouldn't have liked that at all.[SIGPIC]http://i53.tinypic.com/k9ymnq.gif[/SIGPIC]
♥♥♥ Teny0 -
The value of PWI coin naturally increases over the long-term. For example, despite all the packs and sales of the past year that included 10M Big Note rewards, the average coin price of 1 Boutique Gold on Lost City is exactly the same as it was 12 months ago.
Yet it quadrupled compared to 24 months ago, thanks to chests of coins and packs.
Not to mention it rose to 600k across all servers for the last two weeks due to good packs going out, and fail sunshine packs coming in. Thankfully, the sunshine packs got it back down to 400ish.If coin values dramatically decrease and Gold costs more, newbies and casual players get driven out.
Which is exactly what's happening. The majority of people under 80 are alt chars being funded from their mains. Those that are not are trying to get by in npc gear and mob drops.
No one suggested the removal of 10 mil notes in general, just the ability to exchange two perfect luck tokens for a note.
Ditch the chests of coins while you're at it and you're golden.
Granted, that's not going to happen as it would cut your profits. One of the two would at least restore some faith back in the company from us old timers and buy the game an extra few years on the market.
Just my two cents.b:dirty0 -
Susylu - Heavens Tear wrote: »I'm going by the assumption that people still complained that they couldn't finish instances in the time given with the current level of gear that an average player can obtain. If players take this long to finish 3-3 now (before the boss changes mind you), I can only imagine how long it would take back then, when yeah, +5 was considered "ultra godly cash shopping person."
Umm... what? 'couldn't finish instance in the time given'... there were no limits on instances before packs. Time limits on instances are relatively new to PWI.
Before packs 3-3 took 3-4 hours with a relatively 'normal' squad. Not many people complained, nor did many people complain about it taking 5-6 hours to finish a full Lunar run. The fact was that when packs came out, people were just starting to farm these instances.It was slow and painful. You also can't assume that just because some people enjoy grinding their levels and coin for hours on end and have time to do that, everyone does. I don't deny that given time PWI would have eventually gotten close to the point where we are now where everyone can practically can do any instance or event they wanted to in a reasonable time but it wouldn't be like that for a long time. New content, like nirvana, wouldn't have been implemented for another year or so, which means more of the same grinding/instances for months without anything else to try. Idk, I wouldn't have liked that at all.
Before packs were introduced, people had already farmed lunar weapons. Before packs, a number of people were farming event helms or boots and a couple people were nearly half way there. Before Frost was changed, people had farmed sets of armor.
The fact is there weren't a whole lot of 10x characters to farm 3-3 when packs were released... There were what, maybe 30-50 level 100's on my server when this happened?
Most people didn't mind the rate at which gear was farmed or how fast they leveled... all the speed leveling and instant gear in packs were an invention that PWI threw on us and told us what we needed.... a lot of people believed the BS.I post in forums. This one and others. That's why I post.0 -
Michael_Dark - Lost City wrote: »Umm... what? 'couldn't finish instance in the time given'... there were no limits on instances before packs. Time limits on instances are relatively new to PWI.
Before packs 3-3 took 3-4 hours with a relatively 'normal' squad. Not many people complained, nor did many people complain about it taking 5-6 hours to finish a full Lunar run. The fact was that when packs came out, people were just starting to farm these instances. .
I was talking about the time it was implemented and the people complaining about it, compared to the people back then who had no limit but less gear than the current. My argument there is that people now with their gear is complaining that it takes time to farm 3-3; so back then it would have taken much longer + couldn't be done by some.
I am making a large assumption there however, you're right. I don't know how fast the majority of the people would have adopted to farming the higher level instances. Also not being at that level and experiencing firsthand what runs there were like, I can't say how long it took them, just heard stories and been told by people who ran.Before packs were introduced, people had already farmed lunar weapons. Before packs, a number of people were farming event helms or boots and a couple people were nearly half way there. Before Frost was changed, people had farmed sets of armor.
The fact is there weren't a whole lot of 10x characters to farm 3-3 when packs were released... There were what, maybe 30-50 level 100's on my server when this happened?
Most people didn't mind the rate at which gear was farmed or how fast they leveled... all the speed leveling and instant gear in packs were an invention that PWI threw on us and told us what we needed.... a lot of people believed the BS.
I have no idea who these "people" are unfortunately - and yes, there were only a handful of people at those levels. That is my point. With the packs they allowed these other "noobs" you might call it to try out things otherwise they wouldn't have for many time to come. Most people didn't even know Lunar gear and such existed before packs, which is in a sense, keeping them out of the loop of all the potentials of the game.
Sure, maybe 30 or 50 people on the server would have enjoyed it because they worked for it with the time many didnt have, but what then? What would they do... wait another year or so before everyone else catches up so they can do stuff together? I had a lot more time to play back then, so I outleveled many of my friends which in the end caused some conflicts.
I also know several were already beginning to complain that it was taking way too long to level, and that obtaining some items such as Helm of Holy Punishment took too long.
Packs accelerated the pace of the game; some hate it, but I'm not really into the farming for a year to get one thing sort of person, so I guess I am one of these people that believed the "BS." It took a whole year to just reach 9x and now I can do it within a month if I wanted to and enjoy actually doing things on the game I like doing (but nevermind about that, that's due to frost and hypers, not neccessary packs).
I'll throw in the little bit that packs actually gradually effected gameplay. It was only after several packs sales that the majority of the people began to have noticably better gears - cash shoppers and non-cash shoppers who just bought a few packs and got lucky (I think it was after the TB expansion and several coral pack sales that it started to become more apparent).
Edit: Yeah, thinking about it now not having packs wouldn't have been bad. Ignorance is bliss I guess; packs just made it more interesting imo.[SIGPIC]http://i53.tinypic.com/k9ymnq.gif[/SIGPIC]
♥♥♥ Teny0 -
Susylu - Heavens Tear wrote: »I have no idea who these "people" are unfortunately - and yes, there were only a handful of people at those levels. That is my point. With the packs they allowed these other "noobs" you might call it to try out things otherwise they wouldn't have for many time to come. Most people didn't even know Lunar gear and such existed before packs, which is in a sense, keeping them out of the loop of all the potentials of the game.
Sure, maybe 30 or 50 people on the server would have enjoyed it because they worked for it with the time many didnt have, but what then? What would they do... wait another year or so before everyone else catches up so they can do stuff together? I had a lot more time to play back then, so I outleveled many of my friends which in the end caused some conflicts.
I also know several were already beginning to complain that it was taking way too long to level, and that obtaining some items such as Helm of Holy Punishment took too long.
You kinda missed the whole point.
Go ask a bunch of teenagers why they don't have master's degrees or executive jobs in the corporate world, or why they can't get senior discounts at Arby's. Because they haven't leveled up to be able to do those things yet. When packs came out, the servers were still relatively new. They would have been appropriate for the older CN servers as they had progressed to a point to where their introduction wouldn't have changed all that much... over here it was a different story.
I'm not commenting on whether it was good or bad, just that your examples of how people couldn't do it was only because the populations of our servers hadn't matured enough to actually do them yet.
Back then, people weren't complaining. Most people who played the game thought the progression as to how fast you level and what you could do wasn't an issue.
How do I know that? A) I was here and playing. I was here on the forums paying attention. C) I've even gone back and searched 4-5 months worth of posts pre-packs to even find examples of people complaining about such things... it didn't really exist. PWI manufactured faster progression to make more money because the game was too well designed to play for free that too many people were doing that and not charging.I post in forums. This one and others. That's why I post.0 -
Susylu - Heavens Tear wrote: »I have no idea who these "people" are unfortunately - and yes, there were only a handful of people at those levels. That is my point. With the packs they allowed these other "noobs" you might call it to try out things otherwise they wouldn't have for many time to come. Most people didn't even know Lunar gear and such existed before packs, which is in a sense, keeping them out of the loop of all the potentials of the game.
Sure, maybe 30 or 50 people on the server would have enjoyed it because they worked for it with the time many didnt have, but what then? What would they do... wait another year or so before everyone else catches up so they can do stuff together? I had a lot more time to play back then, so I outleveled many of my friends which in the end caused some conflicts.
Packs accelerated the pace of the game; some hate it, but I'm not really into the farming for a year to get one thing sort of person, so I guess I am one of these people that believed the "BS." It took a whole year to just reach 9x and now I can do it within a month if I wanted to and enjoy actually doing things on the game I like doing (but nevermind about that, that's due to frost and hypers, not neccessary packs).
snipped some but kept the paragraphs applying to what I want to respond to.
Packs did accelerate the game, and yes that does mean new content needs to come faster so people don't get bored. But how is this good for either the player or the company, there is no way they can make the updates fast enough for how much faster the game is. And all that old content is now completely skipped by a majority of the players.
Pre end game is now nothing in game, look on forums and people will be told they know nothing about the game if they're not 90+ or 100. Before hypers and packs people would have there next weapon waiting for them usually. now you'll see lvl 80's using tt60, all gear from lower lvls has basically no value because nobody wants the gear because its all over with in a few weeks. An mmo needs content to last longer then that. And although you say its a handful that got to use the content before and now its everyone. Before everyone would have had to go through all content. Now the game is only about end game content, people come in, get there endgame gear and leave. Because its too easy.
Then to mention how much easier it is to cash shop everything you need ingame, used to be 10gold=1m now its 2gold=1m less cash gives you more coin to buy items that are worth less then before. Meaning more cash shoppers with all there gear and you can't tell who farmed and who opened there wallet. Personally that doesn't sound like a good game to me (I do not discourage spending money on a online game, and I have spent money on pw. Just spending money is no longer just a luxury its basically a different game which is why I no longer charge).0 -
Michael_Dark - Lost City wrote: »You kinda missed the whole point.
I'm not commenting on whether it was good or bad, just that your examples of how people couldn't do it was only because the populations of our servers hadn't matured enough to actually do them yet.
Back then, people weren't complaining. Most people who played the game thought the progression as to how fast you level and what you could do wasn't an issue.
How do I know that? A) I was here and playing. I was here on the forums paying attention. C) I've even gone back and searched 4-5 months worth of posts pre-packs to even find examples of people complaining about such things... it didn't really exist. PWI manufactured faster progression to make more money because the game was too well designed to play for free that too many people were doing that and not charging.
I don't think I missed your point, perhaps you missed me agreeing with you and adding more to it. I did say it people couldn't do it because they haven't gotten to the point yet when packs arrived. I went on to say that to reach that level of maturity it would have taken another year or two (CN's been around for what, 5 years?) Please correct me if I'm wrong, getting really tired b:sleep
I think there are some things that you've perceived that I haven't.
What I saw as I played was as the server reached one years old (not on forums, may have joined a month earlier than you but wasn't active on it):
A) People were having fun, but the leveling was believed to be quite slow for most I knew.
Those people who played casually in my guild were falling behind in leveling, and often quit because they didn't have any means of catching up and running fbs and tts with us.
C) I recall seeing posts that asked if they can add something to make leveling faster (hence BHs were introduced I think), but maybe that complaining started after packs, idk.
D) A lot of friends I introduced to the game didn't even make it past level 30 because it was boring for them, with nothing ahead except more of the same thing - killing mobs, farming the same stuff.
I guess I'm commenting on a more casual players point of view. Back then it was grind, grind, grind. Level, level, farm herbs, do WQ, WC for fbs. Maybe I get bored of things too quickly but that was basically it and that's all it would have been for a long time if packs haven't come out.
Yes, packs were here to generate money for the company, but if the majority of the players didn't want them they wouldn't be here. Packs not only generated income, it generate lots of hype for players for a chance at something greater than they could have ever imagined to get in game. It's too bad more people don't check forums.Mrvate - Heavens Tear wrote: »snipped some but kept the paragraphs applying to what I want to respond to.
Packs did accelerate the game, and yes that does mean new content needs to come faster so people don't get bored. But how is this good for either the player or the company, there is no way they can make the updates fast enough for how much faster the game is. And all that old content is now completely skipped by a majority of the players.
Pre end game is now nothing in game, look on forums and people will be told they know nothing about the game if they're not 90+ or 100. Before hypers and packs people would have there next weapon waiting for them usually. now you'll see lvl 80's using tt60, all gear from lower lvls has basically no value because nobody wants the gear because its all over with in a few weeks. An mmo needs content to last longer then that. And although you say its a handful that got to use the content before and now its everyone. Before everyone would have had to go through all content. Now the game is only about end game content, people come in, get there endgame gear and leave. Because its too easy.
Then to mention how much easier it is to cash shop everything you need ingame, used to be 10gold=1m now its 2gold=1m less cash gives you more coin to buy items that are worth less then before. Meaning more cash shoppers with all there gear and you can't tell who farmed and who opened there wallet. Personally that doesn't sound like a good game to me (I do not discourage spending money on a online game, and I have spent money on pw. Just spending money isn't a luxury its basically a different game which is why I no longer charge).
Now that I have to agree with, to a degree. In all honesty though - I think those who frost to level fast already have somewhat experienced the game before hand so they know what the game it like. I did the same quests for several different characters up to level 60 before packs. Never again do I want to do that, and I understand the want of people to frost new alts to skip the same content that they've already done.
I admit there are completely new players who somehow know about it and do that but, for the most part, complete starters on PWI actually start off with doing the quests, not hypering/oracling. Also it is an option for new players if they wanted, so they can "catch up" with old players. I don't really enjoy starting games where everyone already has progress so far ahead that I can't catch up with them.
Also, why isn't a good game if you can't tell who cash shopped and who didn't? I thought most were saying that the difference between cash shopped gear and no cash shopped is too great, which makes it a bad game.
I'm not saying that packs are indeed "fair" for everyone, just giving my random thoughts on it.[SIGPIC]http://i53.tinypic.com/k9ymnq.gif[/SIGPIC]
♥♥♥ Teny0 -
tl;dr
take notes out of boutique.
give a desirable TW reward.[SIGPIC][/SIGPIC]0
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