New classes; perceptions

Haden - Dreamweaver
Haden - Dreamweaver Posts: 376 Arc User
edited October 2010 in General Discussion
With the recently announced release of Genesis, I'm wondering if anyone knows anything on the classes and what they may have available to them.

What Flying mounts will they posess; Will they have wings, or possibly some flying beasts like the Untamed (Giant flying bats and sugar Gliders :P)

What will their skill bases be?

* Seeker= new tank? Will it be like a barb, or will it be a short range caster in Heavy armor? as it mentions using "arcane powers"

* Mystic: will they have to tame their guardians? Will the pets have timers? will they be able to heal their pets? Will the mystic have skills which allow them to heal or work as an alternate to a cleric?

What will their class aspect be? Where will they fall into parties? Will they have buffs to compliment them in a party, allowing them to be of use?


Flavor text is so delicious, but I wants more info Q.Q
Good intentions are like peeing yourself in dark leather pants, you get warm feelings inside, but it doesn't show.
Post edited by Haden - Dreamweaver on
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Comments

  • ArchSaber - Sanctuary
    ArchSaber - Sanctuary Posts: 1,440 Arc User
    edited October 2010
    5aps seeker iz da future.

    mystic will be a dissapointment, like psys were to me. My theory is that all melee classes are most fun, and the 3 original mages would be the only fun mages.
    AP classes are a real butt pounding...
  • Haden - Dreamweaver
    Haden - Dreamweaver Posts: 376 Arc User
    edited October 2010
    world doesn revolve around 5aps.. or shouldnt But what about other people? what do they think?
    Good intentions are like peeing yourself in dark leather pants, you get warm feelings inside, but it doesn't show.
  • ArchSaber - Sanctuary
    ArchSaber - Sanctuary Posts: 1,440 Arc User
    edited October 2010
    Why would i want to be a pure axe bm?
    AP classes are a real butt pounding...
  • Lady_Sam - Lost City
    Lady_Sam - Lost City Posts: 196 Arc User
    edited October 2010
    I heard someone mention that the seeker tank dude could possibly have elemental shields similar to that of the wizard's. Or maybe they have buffs to add various elements to their normal attacks.

    As for the mystic's, dunno. Someone mentioned the ability to summon stuff. Maybe a pet that can only be summoned for a few minutes? that way only venos could do the tanking.

    hope something has another res anyway.
  • Sneakret - Heavens Tear
    Sneakret - Heavens Tear Posts: 618 Arc User
    edited October 2010
    Arcane Restoration
    Through an increased understanding of the ebb and flow of magical energies, 2% of damage dealt will be restored as mana.
    (Only works for Wizard, Cleric, Psychic, and Venomancer)


    79 skill

    Nature's Domain
    The mystic's have become adept with the aura's of life, enough so to keep healthy control over small areas at a time. 2% of heath and mana will be restored every 3 seconds to all party members within 15 meters. While active, movement speed will be reduced by 50%.



    One could only hope b:thanks would make it far more efficient to play a magic based class to have essentially blood paint for mp.
    I can see what you see not,
    Vision milky, then eyes rot.
    When you turn, they will be gone,
    Whispering their hidden song.
    Then you see what cannot be,
    Shadows move where light should be.
    Out of darkness, out of mind,
    Cast down into the Halls of the Blind.
  • Tsubakey - Heavens Tear
    Tsubakey - Heavens Tear Posts: 473 Arc User
    edited October 2010
    Nature's Domain
    The mystic's have become adept with the aura's of life, enough so to keep healthy control over small areas at a time. 2% of heath and mana will be restored every 3 seconds to all party members within 15 meters. While active, movement speed will be reduced by 50%.


    when i saw this i immediatly thought (4% blood paint). altho its only every 3 seconds, its still **** worthy. the 50% move speed reduction makes me sad tho.


    anyway seeker=new barb+BM combo

    mystic=new psy/wiz/cleric/veno combo.

    and apparently they get a skill that straight up counters stealth. maybe some of the QQ will stop about sins now.
  • Shin_Akuma_ - Sanctuary
    Shin_Akuma_ - Sanctuary Posts: 49 Arc User
    edited October 2010
    when i saw this i immediatly thought (4% blood paint). altho its only every 3 seconds, its still **** worthy. the 50% move speed reduction makes me sad tho.


    anyway seeker=new barb+BM combo

    mystic=new psy/wiz/cleric/veno combo.

    and apparently they get a skill that straight up counters stealth. maybe some of the QQ will stop about sins now.

    BM + Barb combo? High Hp + Potential for massive spike damage? And a auto counter to stealth? /Quits Sin, Barb, and BM. Re-rolls as Seeker.
    [SIGPIC][/SIGPIC]
    Some of us arent looking for anything logical, like money.

    We cannot be bought, bullied, reasoned, or negotiated with.

    We just want to see the world burn...
  • MistaBwanden - Sanctuary
    MistaBwanden - Sanctuary Posts: 2,803 Arc User
    edited October 2010
    5aps seeker iz da future.

    mystic will be a dissapointment, like psys were to me. My theory is that all melee classes are most fun, and the 3 original mages would be the only fun mages.

    No. Only 4/5aps clerics.
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited October 2010
    BM + Barb combo? High Hp + Potential for massive spike damage? And a auto counter to stealth? /Quits Sin, Barb, and BM. Re-rolls as Seeker.

    And chance to use various elemental buff ?
    And magic melee class ?

    Isn't this more like mix so many thing ?
    But i will play all new class when they come out anyway.
    b:pleased
    [SIGPIC][/SIGPIC]
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  • Haden - Dreamweaver
    Haden - Dreamweaver Posts: 376 Arc User
    edited October 2010
    How did everyone come up with the assumption that Seekers will be able to see sins cloaked? It says nothing about that in the flavor text.
    Good intentions are like peeing yourself in dark leather pants, you get warm feelings inside, but it doesn't show.
  • Tsubakey - Heavens Tear
    Tsubakey - Heavens Tear Posts: 473 Arc User
    edited October 2010
    How did everyone come up with the assumption that Seekers will be able to see sins cloaked? It says nothing about that in the flavor text.

    right now its just a hopeful rumor started by the trolls and it seemed to have ignited a inevitable time bomb. lets just wait and see.

    but it all has to do with the "third eye" thing the new classes apparently have.
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited October 2010
    right now its just a hopeful rumor started by the trolls and it seemed to have ignited a inevitable time bomb. lets just wait and see.

    but it all has to do with the "third eye" thing the new classes apparently have.

    This.

    There's been no indication of the "third eye" having anything to do with stealth. As far as we know, that's what the seekers will be using to cast their arcane spells.

    And it is a time bomb- whichever way this goes, there will be both happy and angry groups.

    Sins because they can now be seen.
    or
    Everyone else because they were dead wrong about their perceptions.

    Oh, and lets remeber that the news post is just a translation of the chinese version, and as we all know, PWI isnt the best at translating (i.e psychic should be voodooist) so this whole "third eye" thing could be a poor translation as well.
  • Shin_Akuma_ - Sanctuary
    Shin_Akuma_ - Sanctuary Posts: 49 Arc User
    edited October 2010
    From what I've read around the forums, the anti stealth thing was a buff that both classes shared - supposedly. But you folks could be right; It just might be poor translation.
    [SIGPIC][/SIGPIC]
    Some of us arent looking for anything logical, like money.

    We cannot be bought, bullied, reasoned, or negotiated with.

    We just want to see the world burn...
  • _Tsunami_ - Lost City
    _Tsunami_ - Lost City Posts: 162 Arc User
    edited October 2010
    Don't think seeker will be DPS oriented, 2 handed sword don't look so fast to me, maybe strong but not fast.

    Guess will use some power like psyonics (third eye) to improve damage/speed/armor (buffs) and some to attack (or heal), maybe whit high spike. A paladin

    Mystic should be half healer and half nuker, i think so because we already have 3 magical classes, 2 nuker and 1 healer, it's pointless add another nuker. Guess mystic will use natural powers to summon natural allies, heal and to attack. A druid

    About the possibilities to "see" the assassins, well i don't care. Every class can see an assassin whit the individuation pot and there are already other assassins able to do it, one or two more classes whit this ability don't hurt.
  • Zyhark - Lost City
    Zyhark - Lost City Posts: 27 Arc User
    edited October 2010
    I have a feeling seeker is going to be like a tank/de-buff/buff role.
    My idea is:

    With Ha(and possibly high hp)/"Arcane powers" most his buffs could be only self given(much like Wizzie shields) but will raise the Seeker's Pdef, and/or MagDef higher than a Barb's or Bm's(maybe even his magic def will rival/surpass arcane classes).

    Claymores look to be really slow(like bows, .61attack rate) but very strong and highly accurate.(Possibly make dex give a very high accu increase but very low evade like 15-20/2-3)

    His skills mainly will be about crowd control, like maybe a tangling mire'ish Aoe(though that may be too much like a BM), A slow aoe, and/or an attack damage decreasing debuff.Along with short range spells to offset his physical attack possible. Almost like Dante's Inferno possibly. He mainly does physical attack, but can disrupt your balance with a spell that cancels channeling or knocks back with two seconds of freeze, etc.

    His weakness would be slow attack, slow run speed, and lower hp than Barbs, along with short range, high skill needed for knowing which buff to have up and to produce useful combos.

    The biggest thing would be balancing him so that he and barb stand on equal ground. His damage should be higher per hit than any physical class, but extremely slow hits(like make his skills have long channeling time(but are hard to interrupt), and his survivability should be almost on par with Barb, so we'll have another tank for BH's, TT's etc.
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  • Clavier - Dreamweaver
    Clavier - Dreamweaver Posts: 22 Arc User
    edited October 2010
    Hmm...

    Seeker: Ha class, Quasi- tank with Elemental attacks/buffs, possibly posessing wind elemental attacks. Swapping stances will activate different self buffs, such as hp up defense down, hp down defense down attack rate/power up. Might posess a slew of skills to slow, cripple, stun, bleed, or instantly kill enemy. Posessing taunts/aggro skills, constant aggro pulling abilities? Break armor/STA skills? Maybe

    Likely low accuracy skills, Probably high damage output weapons, Not likely slow, probably as fast as axes, possibly mid-high melee damage rate like pole axe/hammer. Likely wont posess large amount of attack aoes, but will have aoe debuffs Likely point target attacker.


    Mystic: Arcane class, will have Summonable pets, probably timered pets lasting a few minutes at best before they unsummon. Probably a Psuedo-cleric posessing Skills not too dissimilar to Regeneration aura, might posess ressurection, probably pet related party buffs rassociated with faster regeneration of HP/MP in combat. Heavily pet reliant stylized play, probably will posess mini attack skills, small ranged aoes.

    Mounts: Um.... Wings?
  • Cun - Lost City
    Cun - Lost City Posts: 685 Arc User
    edited October 2010
    Hmm...

    Seeker: Ha class, Quasi- tank with Elemental attacks/buffs, possibly posessing wind elemental attacks. Swapping stances will activate different self buffs, such as hp up defense down, hp down defense down attack rate/power up. Might posess a slew of skills to slow, cripple, stun, bleed, or instantly kill enemy. Posessing taunts/aggro skills, constant aggro pulling abilities? Break armor/STA skills? Maybe

    Likely low accuracy skills, Probably high damage output weapons, Not likely slow, probably as fast as axes, possibly mid-high melee damage rate like pole axe/hammer. Likely wont posess large amount of attack aoes, but will have aoe debuffs Likely point target attacker.


    Mystic: Arcane class, will have Summonable pets, probably timered pets lasting a few minutes at best before they unsummon. Probably a Psuedo-cleric posessing Skills not too dissimilar to Regeneration aura, might posess ressurection, probably pet related party buffs rassociated with faster regeneration of HP/MP in combat. Heavily pet reliant stylized play, probably will posess mini attack skills, small ranged aoes.

    Mounts: Um.... Wings?

    No, there's already two races that use wings, doubt they'll add a third one.
    [SIGPIC][/SIGPIC]

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    Current Goals: none.
  • vristion
    vristion Posts: 0 Arc User
    edited October 2010
    My take on the seeker would be a magic dealing Tank, but using a magic attack based weapon skills. Strong against magic dealing bosses, but weaker against physical dealing classes. More less like a AA barb, but now with skills to fit...

    Mystic, as said prob a druid type class, using either elemental pets, or charmed/summoned nature pets. and if any heals at all, sub par to that of a clerics. Like direct heals equivalent to a clerics lvl 5 Blessing of the purehearted, and a wellspring lvl 5, and maybe a purify that matches a cleric's but at lower level. That type of deal is common in MMOs with a second healing class.
  • grimreaperhc
    grimreaperhc Posts: 0 Arc User
    edited October 2010
    I just thought about the new races and I have a few ideas in mind, but I think they are pretty stupid lol.

    Seeker -
    The Seeker, possessing incredible strength, expertly wields a massive two-handed claymore. His weapon can be infused with various arcane powers, which, in combination with heavy armor, makes him a fearsome force on any battlefield. Seekers can be male or female.

    This probably means STR build. But arcane powers ? I'd love to see a BM dueling a Seeker :o Wait .. Ima BM ... nvm ...
    STR build = low dex = sins will still be able to make holes in his HA ( and not only b:surrender ), but if he can cast arcane skills, both BM's and Sins will go down really quick, while wizzy's and psy's will be engaged with physical dmg.

    Mystic -
    The Mystic is a magic-user who draws her power from the planet. In doing so, she has the ability to cast nature-based auras and summon powerful entities to fight by her side. Mystics can be male or female.

    Wizzy + veno = mystic ?
    Instead of the veno summon I'd love to see the summon of a great army of different mobs which can't be healed for example. Just making like 20 mobs and attacking someone ... God, TWs will be funny :3
    Something like summoning 50 mobs and sending them towards the enemy base ... Oh, I can't wait.

    But, this is just my personal opinion, I don't know anything more than you know, we are all waiting :3
  • Haden - Dreamweaver
    Haden - Dreamweaver Posts: 376 Arc User
    edited October 2010
    But, this is just my personal opinion, I don't know anything more than you know, we are all waiting :3

    hey this whole thread is about personal opinions, and what they assume will fit into the game.




    I wonder what kind of guardians/Aura's the Mytics will have:

    If I had to guess I'd guess it would likely be something similar to a sort of totem, or turret mob they place. I'd assume skills would be similar, Or have siege minions that creep slowly or quickly, able to mob enemy players, but are really frail alone. Think Necromancer.



    A lot of great opinions, keep it up guys.


    What do you all think about mounts?
    Good intentions are like peeing yourself in dark leather pants, you get warm feelings inside, but it doesn't show.
  • sleepcat
    sleepcat Posts: 0 Arc User
    edited October 2010
    hey this whole thread is about personal opinions, and what they assume will fit into the game.




    I wonder what kind of guardians/Aura's the Mytics will have:

    If I had to guess I'd guess it would likely be something similar to a sort of totem, or turret mob they place. I'd assume skills would be similar, Or have siege minions that creep slowly or quickly, able to mob enemy players, but are really frail alone. Think Necromancer.



    A lot of great opinions, keep it up guys.


    What do you all think about mounts?

    Does this mean I can play tower defense on PWI now?
    [SIGPIC][/SIGPIC]
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited October 2010
    Isn't Earthguard is basically humans from future ? Or breed from combination of different race that exist now ?

    What make me worry if they just future human is = their aerocraft using human aerocraft model . . b:surrender (another recycle)

    About Seeker :
    The speculation so far connecting HA + giant heavy sword + tank + slow aspd + elemental
    But since arcane power seem very influencing these new race . . i think it will be very funny if seeker main status to boost their atk is Magic. b:laugh
    (but not likely since HA + Mag / Dex isn't friendly)

    Or maybe another way . . the skills may make seeker has multiple build, like pure phy atk, elemental int boost atk, or hybird. But i just guessing for fun. b:laugh

    Wish mystic can charm kun kun. b:pleased

    About mounts maybe we will got golem or floating golem, something like that.
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  • Haden - Dreamweaver
    Haden - Dreamweaver Posts: 376 Arc User
    edited October 2010
    Isn't Earthguard is basically humans from future ? Or breed from combination of different race that exist now ?

    What make me worry if they just future human is = their aerocraft using human aerocraft model . . b:surrender (another recycle)

    About Seeker :
    The speculation so far connecting HA + giant heavy sword + tank + slow aspd + elemental
    But since arcane power seem very influencing these new race . . i think it will be very funny if seeker main status to boost their atk is Magic. b:laugh
    (but not likely since HA + Mag / Dex isn't friendly)

    Or maybe another way . . the skills may make seeker has multiple build, like pure phy atk, elemental int boost atk, or hybird. But i just guessing for fun. b:laugh

    Wish mystic can charm kun kun. b:pleased

    About mounts maybe we will got golem or floating golem, something like that.

    I dont recall them saying that Earthguard are Humans from the future, though they do posess a striking resemblence.

    Does this mean I can play tower defense on PWI now?

    heh I didnt think of that, I was actually thinking along the Necro/barbs from DiabloII as reference but that works too *chuckles*
    Good intentions are like peeing yourself in dark leather pants, you get warm feelings inside, but it doesn't show.
  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited October 2010
    I dont recall them saying that Earthguard are Humans from the future, though they do posess a striking resemblence.

    Does this mean I can play tower defense on PWI now?

    heh I didnt think of that, I was actually thinking along the Necro/barbs from DiabloII as reference but that works too *chuckles*

    Earthguards are suppose to be a race that's been underground for a millennium or so waiting to save the world.

    If what someone "translated" was actually a correct skill of the mystics, it looks like they can tame "wraith" (non-veno tamable mobs) for short periods of time (skill said 300 seconds) and costing a spark.

    If that's true looks like pets are more of an option-able support for mystics but not their main function.

    And seekers I believe will have multiple skills that work like Archer's Lightning Strike: based off their p attack, but dealing magical damage.

    They'd be the HA HA Killer o_O
    [SIGPIC][/SIGPIC]
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited October 2010
    Well.....

    Seekers: I can only assume that they are going to be a HA, Str based class that either has elemental shiels or is able to cast attacks containing elemental damage. That would really be something you..but whatever the outcome is I think there will be QQ about them for how they killed PvP xD First, it was the Venomancers, now the Assassin and the future is..Seekers!

    Mystic: They will either be a very successful class or a big disappointment. The summoning thing is most likely to be temporary pets for extra DD I suppose. I can assume anything else because the description PWI has provided are not very clear to make assumptions.

    In terms of buffs for both classes I'm almost sure that they're going to have buffs that have never existed until now such as increase attack or defence level or attack rate (SQUAD) or maybe channeling/attack rate (SELF BUFF). The latter would make sense lol....more toons to get -int gear for.
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  • Getter_Robo - Dreamweaver
    Getter_Robo - Dreamweaver Posts: 200 Arc User
    edited October 2010
    Looking at what other classes have and don't have with the addition of the vague detail that was given about the classes, i can only assume as well that they will be HA, but possible low dex. i like to believe the Earthguard seeker with it's two handed weapon will be something close to axe wielders. Weapons that size normally take large amount of strength. Yet combining it with magic...WWWOOO BM/Wiz would be scarry. So maybe medium amount of hp (a bit lower then a average bm), high STR, Low dex (like wielding axes), then a there will be the magic. Probably won't be to high, but higher then what you would have for a bm (of course) but i will guess something more like 3x the amount of mana.

    For it's skill's, possibly close to medium range attacks and i will bet a few de-buffs b:pleased, and yes maybe a buff for it self that maybe unique in a way that can increase it's magic and physical attack abilities (possibly for the squad too). Yes that buff might be to good for it's own good seeing it will take the barb's attack buff away, but i can dream. Then again, far as i can think about it, many bosses and mobs have stun, sleep, and silence skills that are always a pain in FC's, TT's, deltas, and so on and so forth, maybe we will see a skill that will work on squads that might make them immune to all those effects for a period of time. Ok ok, yes some classes have these skills themselves, but how often do people actually get to use them in those types of runs? I normally only see them used for PvP (except the bm skill which helps them run faster and increases their evasion (which the name escapes my mind now). A skill like this may be enjoyed a lot, especially now with a certain TT's being pumped up a bit >_>.....

    For self buffs, well i am sure they will consist of a even balance for both magic and physical enhances. For magic, like Bloodpaint for a assassin, they might get a skill the can regain Mana everytime they attack (or be much like the assassin skill and be a squad buff).

    AOE'S AOE'S AOE'S. I can only hope, being a aoe fan, that they will be many on the EarthGuard. Come-on, a large weapon like the sword that is requ
    ired to have two hands....ya might have a few AOE'S hidden somewhere. b:victoryb:victoryb:victory
  • Irda - Raging Tide
    Irda - Raging Tide Posts: 38 Arc User
    edited October 2010
    With the mystics "pets" they can heal the tank and attack at the same time!!!
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited October 2010
    More about mystic
    i hope we can convert or save charmed wraiths (since it just last for 6 minute), because it may be annoying to look for certain kind of wraiths before start do something . . b:surrender
    Or there will they just saved like venomancer pet on pet bag, but after summoned for 6 minute = disappear ? Or they just have cooldown after 6 minute up. And if mystic charm another wraith the previous one will over writed by the new one ?

    And for sure they also have same rules of venomancer, that summons lv can't be more higher than the summoner.

    Which make me wonder is mystic actually able to heal their summons or are the summons even can hold agroo like venomancer pets ? If none of those then i guess the summons is more like help attacking, or debuff enemy (with skills that only wraith have), or buff with wraith skills ?

    b:laugh
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  • Shin_Akuma_ - Sanctuary
    Shin_Akuma_ - Sanctuary Posts: 49 Arc User
    edited October 2010
    And seekers I believe will have multiple skills that work like Archer's Lightning Strike: based off their p attack, but dealing magical damage.

    Based on this, it sounds like another Archer/BM combo... and we all know what that was. b:chuckle But now, seems like some fuzzy wandered by and combed his hair over the cauldron. Hence the HA and supposed High hp. And if they are indeed adding in elemental sheilds like everyone is wishing, the Seekers might just be .....awesome.

    A close range nuke that can tank on par with a barb would be interesting. But if they have no healing skills..... b:shutup
    [SIGPIC][/SIGPIC]
    Some of us arent looking for anything logical, like money.

    We cannot be bought, bullied, reasoned, or negotiated with.

    We just want to see the world burn...
  • buttercupcruella
    buttercupcruella Posts: 0 Arc User
    edited October 2010
    Seeker... imagine traditional barbs [high HP, decent str and ok dex (hybrid build)] that is able to cast magic spells, able to kite and hit enemies from a distant.... A barb+ a wiz/psychic... COOL, but is gonna cause so much QQ...

    Mystics... psychics+venos... Not many people focus on them. I believe they will be quickly forgotten just like the psychics. A mystic will be able to summon instantly a copy of what she/he is fighting for a certain period of time... what then????
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