Which of these hurt PWI the most?

2

Comments

  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited October 2010
    You get hypers with packs.
    You get 5.0 with packs...
    Yea..

    lol?

    1)you cant get hypers from packs (coral etc)
    2)even if you could get hyper from packs you can get them from the boutique/agent too
    3)even if the packs are the reason of 5aps/hypers they are just the way ppl get those, not the actual problem. therefore, hypers/5aps are a greater problem and hurt pwi more.

    besides, if we follow your logic...
    you get hiv with sex.
    you get <insert STD> with sex
    yea...


    anyway, 5aps created a great imbalance in the game and imho are the biggest problem
  • Kaste - Sanctuary
    Kaste - Sanctuary Posts: 1,353 Arc User
    edited October 2010
    1) Packs keep gold price high -> meaning more people will buy gold with real money to sell it -> profit

    2) People use (maybe real) money to level faster -> profit

    3) 5.0 is no 1 reason why people CS -> profit

    why should GMs remove any of these things?
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  • Wenomus - Dreamweaver
    Wenomus - Dreamweaver Posts: 90 Arc User
    edited October 2010
    packs, but its the players choice, you dont like it? then GTFO :>
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited October 2010
    lol?

    1)you cant get hypers from packs (coral etc)
    2)even if you could get hyper from packs you can get them from the boutique/agent too
    3)even if the packs are the reason of 5aps/hypers they are just the way ppl get those, not the actual problem. therefore, hypers/5aps are a greater problem and hurt pwi more.

    besides, if we follow your logic...
    you get hiv with sex.
    you get <insert STD> with sex
    yea...


    anyway, 5aps created a great imbalance in the game and imho are the biggest problem

    Before Hypers even existed, people were Oracling from like 60 to 90.

    Packs -> Tokens -> Oracles

    Recently gave way in popularity to

    Packs -> Tokens -> Hypers

    The fast leveling has made the general playerbase a lot worse than before.
    I think its the devs mainly but out of those options imma go for 5.0. Without 5.0 the TT / Nirvana instances wouldnt have been so screwed up to try and counter the insane farm speeds you can hit with it. So much so now that if you ARNT 5.0 noone will bloody take you to said instances.

    5.0 was in the game mechanics from the very beginning. There were BMs theorizing about the possibility that someone could reach 5.0 from more than a year ago. There's no reason that TT is changed only now when this has been possible on older servers long before people got it here.

    A class that's not necessary getting ****ed in instances happened way before 5.0. What do you say about archers and wizards getting ****ed out of squads and drops when barb, cleric always took first pick?

    I've not seen a 5.0 ever taking first pick out of drops yet. Plenty of non-5.0 classes are taken to TT, Nirvana that I go on because they're friends, just like how the only reason I got into TT squads before was because I was friends with some of the people in the squad. You blow this "5.0 excluding others" way out of proportion.
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  • Bloyse - Heavens Tear
    Bloyse - Heavens Tear Posts: 289 Arc User
    edited October 2010
    "None of the above" Sins aren't on that list...
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  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited October 2010
    Tough decision. Hypers are up there, but IMO 5.0 and packs are much worse.

    But then, without packs, no one could reasonably acheive 5.0, so...

    EDIT: Heh heh... "reasonably." XD
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  • Heartstone - Dreamweaver
    Heartstone - Dreamweaver Posts: 1,338 Arc User
    edited October 2010
    But......Nirvana, on the other hand, didn't even exist before the TB expansion. b:chuckle


    your such an annoying forum poster >.<

    it dont really matter if 5.0 exists or not, if no1 can archieve it..
    it's like saying wizard with 3x-6% chan rings, wrist etc and hit -90%+ -channeling is op because it breaks the channeling barrier at 80% or so.
    thats the same thing.. it exists in the game, but no1 really able to archieve it.. was the same with aps before packs.


    you mentioned sins, hence why i mentioned nirv. and for god sake i know nirv didnt come to pwi before 16 dec 2009 or so..
    I'm sorry for misspelling / mistyping and grammar b:surrender

    102 - Archer - Heartz
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited October 2010
    It was achievable without packs. TT100 fists has -0.1 interval. Some people were working on Lunar Golds as well when packs rolled around.

    Would have taken some more time, but with the weapon and TT99 sets, archers can reach 4.0, which was permaspark already. All it took was some sort of way to get that extra -0.05 for 5.0 if someone really was not happy with 4.0. 5.0 could have been achieved with rank8, which, I believe, a few individuals on LC and HT already had before packs. Imagine everyone's rage if a few archers were the only ones with permaspark. Archers with claws was existent in other servers, people knew about this already.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • tweakz
    tweakz Posts: 0 Arc User
    edited October 2010
    Where's the ignorant people option?

    ^^ b:thanksb:victory
    Be kind: Help the GMs to depopulate the servers.
  • Oneji - Heavens Tear
    Oneji - Heavens Tear Posts: 310 Arc User
    edited October 2010
    None.



    I believe that anyway because PWI is till getting richer and richer. If they were hurt, PWI would have been closed a long time ago.
  • Heartstone - Dreamweaver
    Heartstone - Dreamweaver Posts: 1,338 Arc User
    edited October 2010
    It was achievable without packs. TT100 fists has -0.1 interval. Some people were working on Lunar Golds as well when packs rolled around.

    Would have taken some more time, but with the weapon and TT99 sets, archers would already have been able to reach 4.0, which was permaspark already. All it took was some sort of way to get that extra -0.05 for 5.0 if someone really could not have been happy with 4.0. 5.0 could have been achieved with rank8, which a few individuals on LC and HT I believe already had before packs. Imagine everyone's rage if a few archers were the only ones with permaspark. Archers with claws was existent in older servers, people knew about this already.


    why cant ppl get the point....

    ofcourse it was archieveable. but if you look at it, it wouldnt have been litereally any1 who wanted.
    old lunar = alot complained it being too hard ( no uber packs gear around)
    ppl was mentioning needing to have 1 squad dedicated to farm 1 person weapon, and this would take months, with farming everyday. if drops split and not dedicated to 1.. then not rly possible. with many pwi players being caual gamers, this wouldnt have been an option for most.

    wish i could find the old QQ posts with lunar taking like 5 hours and it being waay too hard....

    TT100 fist Red mat drops so rare, you cant count on that, except few lucky, no1 would rly have that. ( 2 or 3 on DW dropped total i think)

    - leaves topic -
    I'm sorry for misspelling / mistyping and grammar b:surrender

    102 - Archer - Heartz
  • ChopChop - Raging Tide
    ChopChop - Raging Tide Posts: 119 Arc User
    edited October 2010
    You should have asked what hurt the players more .

    Answer installing PWI in the first place b:chuckle
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited October 2010
    why cant ppl get the point....

    ofcourse it was archieveable. but if you look at it, it wouldnt have been litereally any1 who wanted.
    old lunar = alot complained it being too hard ( no uber packs gear around)
    ppl was mentioning needing to have 1 squad dedicated to farm 1 person weapon, and this would take months, with farming everyday. if drops split and not dedicated to 1.. then not rly possible. with many pwi players being caual gamers, this wouldnt have been an option for most.

    wish i could find the old QQ posts with lunar taking like 5 hours and it being waay too hard....

    TT100 fist Red mat drops so rare, you cant count on that, except few lucky, no1 would rly have that. ( 2 or 3 on DW dropped total i think)

    - leaves topic -

    You're not getting the point either. It doesn't matter how hard Lunar was, people were farming it just the same. Of the people that left over Lunar weapons and rings being available in the boutique, some had obtained greens and were only in their mid lvl 90s. Yes they were in there for 8 hours at a time, but they were getting it all the same. This was an MMO, people that reached high levels before expected endless farm and endless grind. Think about the players who reached lvl 100 before packs or oracles, can you imagine how much they played? Some had hundreds of chips from doing Cube back one year ago. Sooner or later, permaspark would have been a reality. Could have been one year later than what we have now, but the high levels of each server would have done a lot more farming to show for it than the high levels now. People who reached lvl 100 before the easy exp would very likely have worked towards TT100s or Lunars eventually.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Sephirothxp - Heavens Tear
    Sephirothxp - Heavens Tear Posts: 74 Arc User
    edited October 2010
    Where is the option saying - Everyone posting on this thread( including me) ?

    IKR?
    Your envy feeds my ego b:thanks
    -Retired as of December 26th, 2009.

    Originally Posted by Aesthor - Heavens Tear
    one can never satisfy everyone.
  • ValFera - Heavens Tear
    ValFera - Heavens Tear Posts: 209 Arc User
    edited October 2010

    The option that really should be there is "Balance" all things are good in moderation.
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  • KuiXing - Harshlands
    KuiXing - Harshlands Posts: 1,084 Arc User
    edited October 2010
    packs were the first wave of the stupid things pwe has added, so im going with packs. because:
    1. they let cash shoppers get whatever they wanted
    2. spiked the gold cost
    3. you cant do anything without them now, litterally

    b:cold
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  • Shivalia - Lost City
    Shivalia - Lost City Posts: 883 Arc User
    edited October 2010
    Okay, Idiot here. But what is '5.0'? b:surrender
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  • Sephirothxp - Heavens Tear
    Sephirothxp - Heavens Tear Posts: 74 Arc User
    edited October 2010
    Interval.per sec ( attack speed ) when u see people dropping ur hp in 5 sec but u barely see them attack, thats it.
    Your envy feeds my ego b:thanks
    -Retired as of December 26th, 2009.

    Originally Posted by Aesthor - Heavens Tear
    one can never satisfy everyone.
  • Shivalia - Lost City
    Shivalia - Lost City Posts: 883 Arc User
    edited October 2010
    Interval.per sec ( attack speed ) when u see people dropping ur hp in 5 sec but u barely see them attack, thats it.

    So that's something they changed, then? Is that like a lag or is there some practical purpose? I guess I don't PvP enough yet to notice anything like it regardless.
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  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited October 2010
    5.0 is 5 attacks per second. Per second. Even the animation looks glitched because it's too damn fast.
    your such an annoying forum poster >.<

    it dont really matter if 5.0 exists or not, if no1 can archieve it..
    How many times must I repeat it before it gets through your thick head? Chinese servers had most of this stuff farmed -- maybe not 5.0 for a BM but who cares, 5.0 is not the only imbalance in it... and it's very easy for an archer to get 5.0.

    You and your buddies =/= everyone.
  • Shivalia - Lost City
    Shivalia - Lost City Posts: 883 Arc User
    edited October 2010
    I think I'm starting to get it. b:surrender Sorry for being out of the loop.b:sweat
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  • Sephirothxp - Heavens Tear
    Sephirothxp - Heavens Tear Posts: 74 Arc User
    edited October 2010
    So that's something they changed, then? Is that like a lag or is there some practical purpose? I guess I don't PvP enough yet to notice anything like it regardless.

    No its not a lag, its special (expensive equipment) with interval in them. The things u use to make them can be found in the famous packs, thats why people QQ about it. It looks like a lag but they are just hitting too fast xD
    Your envy feeds my ego b:thanks
    -Retired as of December 26th, 2009.

    Originally Posted by Aesthor - Heavens Tear
    one can never satisfy everyone.
  • Shivalia - Lost City
    Shivalia - Lost City Posts: 883 Arc User
    edited October 2010
    No its not a lag, its special (expensive equipment) with interval in them. The things u use to make them can be found in the famous packs, thats why people QQ about it. It looks like a lag but they are just hitting too fast xD

    Gotcha b:victory Thanks for clearing it up. Makes sense now. b:thanks
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  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited October 2010
    Incorrect, most of the interval gear has been here since the game started. You don't get it only from packs.

    In the game basically your attack rate isn't in a mechanic, it's its inverse (1/attack rate) or "interval between attacks".

    The problem is that gear has -interval, that is, -0.05 seconds between attacks or -0.1 seconds for certain pieces. This favors fast weapons at a pace that makes it extremely OP.

    Just to give you an example, if you have 10 attacks per second (0.1 interval) and subtract 0.05, you get 20 attacks per second (0.05 interval) which is twice as fast. Subtracting 0.05 again would give you infinite attacks per second. The game has it capped at 0.2 (5 attacks per second), though.
  • ViciousKev - Dreamweaver
    ViciousKev - Dreamweaver Posts: 9 Arc User
    edited October 2010
    nimh88 wrote: »
    Which of the following, in your opinion...

    where is the all of the above option ?
  • Silest - Sanctuary
    Silest - Sanctuary Posts: 816 Arc User
    edited October 2010
    Half of you that posted in this thread do.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited October 2010
    BH has ruined this game more than anything else.

    They should have introduced hypers. BH took everyone out of their questing spots, put them in the center of arch and into instances making the game look and feel very empty.

    I think this has also caused a decrease in visible player activity which is also a deterrent to new users playing in quest areas. I wonder if this has had a negative effect and increased new user turnover rates...
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  • tweakz
    tweakz Posts: 0 Arc User
    edited October 2010
    The problem is that gear has -interval, that is, -0.05 seconds between attacks or -0.1 seconds for certain pieces. This favors fast weapons at a pace that makes it extremely OP.

    I can round up over 50 [?] mobs at a time, 2 shot them, and barely get touched. Can you do that with 5aps? What's more: it's cheaper to acquire this ability. Can't have multi-player games w/o someone crying OP.
    Be kind: Help the GMs to depopulate the servers.
  • SolomonSmash - Heavens Tear
    SolomonSmash - Heavens Tear Posts: 126 Arc User
    edited October 2010
    The problem with MMOs that have imbalanced/OP cash shop issues, is that they appeal to gamers, but they aren't gamer-friendly. Nothing peeves an actual gamer more than seeing some idiot with money able to buy their way into a position of strength/power, that they would otherwise never be able to achieve. I'm not saying all cash users are like that, or that CS-run MMOs aren't a good concept, only that they could be limited to fashion, mounts, knick-knacks, some handful of items that do give you a small advantage, and still make gobs of money. If they were to use this more restrained approach, I feel it would result in a more satisfying environment for a broader player base, securing the longevity of the company. PWE, while continuing to shaft their player base and cash in on greed, is making huge money today, granted, but eventually their reputation for poor customer service will kill them. Maybe that's their business plan, who knows? Make a pile of money and retire.
  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited October 2010
    tweakz wrote: »
    I can round up over 50 [?] mobs at a time, 2 shot them, and barely get touched. Can you do that with 5aps? What's more: it's cheaper to acquire this ability. Can't have multi-player games w/o someone crying OP.

    and how much money you make this way?b:bye