Psychics Role in GV

DeathsAssoc - Lost City
DeathsAssoc - Lost City Posts: 4 Arc User
edited October 2010 in General Discussion
What is a psychics role in a rebirth any one know or have any suggestions?
Post edited by DeathsAssoc - Lost City on

Comments

  • Alenta - Lost City
    Alenta - Lost City Posts: 112 Arc User
    edited October 2010
    I've done many rebirths where the psychic replaced the wizard or archer. It went fine.
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited October 2010
    DD and stun.
  • LifeHunting - Lost City
    LifeHunting - Lost City Posts: 1,105 Arc User
    edited October 2010
    Basically they sub for a wizard or archer.
    So they DD and if they can do so, stun.

    Most of the time it's the BM who is keeping all the mobs stun locked so it's usually ok xD
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited October 2010
    More use than assassins :P
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  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited October 2010
    Most of the time it's the BM who is keeping all the mobs stun locked so it's usually ok xD
    1 BM can't keep the mobs stunlocked by himself.

    I vastly prefer psys over archers in delta. Their stun and paralyze is awesome. Not least because archers want mana lvl2 aura also.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2010
    I vastly prefer psys over archers in delta. Their stun and paralyze is awesome. Not least because archers want mana lvl2 aura also.

    The good ones want mana 3 b:laugh
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited October 2010
    At least 1 archer is pretty much required for increased defense mobs. Plus sharptooth and higher DPS is worth a few beans.


    As for a psys role in Gv, hope that the only alternative is a sin.
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  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited October 2010
    You mean magic resistance mobs? b:question

    And those are not a problem at all, they usually die shortly after increased life mobs. If you have a sin he can focus on them while his AOEs is on cooldown. (can't be that many after all). Remember the BM also does physical damage mostly.

    I've done like 10 full deltas with 2 wiz + sin/veno, wiz+psy+sin/veno, etc. with average geared people. I'm split between venos and sins... most of the time, sins will have bramble rage on genies and with Subsea+Earthen Rift mobs will get a lot of spike damage when they come, and it stacks with HF. Venos, on the other hand, allow me to keep DB up more since they "extend" the BM's stuns with Nova.

    Though I can say that sins can generally tank the bosses better than a herc (herc dies at wave 8/9 boss most of the time), but demon venos can kite the bosses even without herc (referring one in particular :P)

    I'm not saying an archer is worthless -- you can usually replace classes in delta. However, it is far from "required". As are most classes, probably except BMs and clerics.
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited October 2010
    Coming from a Sin, Sin is **** in Delta. We are only good for helping BM and Barb to stay alive with Bloodpaint. Our "sipke" AoE combo doesn't really do much in Delta since it takes out a very small % of the mobs' hp. It's different in FC since our 2 AoE combo after triple spark takes much larger % of the mob's hp. Veno's AoE seal is much more useful.
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited October 2010
    Basically they sub for a wizard or archer.
    So they DD and if they can do so, stun.

    Most of the time it's the BM who is keeping all the mobs stun locked so it's usually ok xD
    Personally, I'd rather keep the archer and wizard, especially when I did RB with my BM, going with an attack squad psychic/archer/wiz/bm/barb/cleric. These were a lot of fun and dropped waves quickly.

    Edit: If someone can't see themselves doing RB without a sin or veno, the psy could replace the archer, that way there's no worries, from a BM perspective, of setting mana aura only at 1 and not hearing QQ from an archer.
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited October 2010
    Personally, I'd rather keep the archer and wizard, especially when I did RB with my BM, going with an attack squad psychic/archer/wiz/bm/barb/cleric. These were a lot of fun and dropped waves quickly.

    Edit: If someone can't see themselves doing RB without a sin or veno, the psy could replace the archer, that way there's no worries, from a BM perspective, of setting mana aura only at 1 and not hearing QQ from an archer.

    I didn't know I was allowed to QQ about MP2 in BHs. I should do that so I don't have to pot all the time :P
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited October 2010
    The only people that can't see themselves doing RB without a sin are the sins themselves.
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  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited October 2010
    I didn't know I was allowed to QQ about MP2 in BHs. I should do that so I don't have to pot all the time :P
    Buncha lazy bastid archers (except for 1 or 2 who I rather enjoyed most, some of my better friends in game, unrelated to the QQers) kept whining to me on my BM about their poor mana, when it's long been known archers needed mp pots and mp charms. Hell, around the time I last played, tokens were at 10K ea (no idea what they are now, don't care), and getting a ton of herb yuanxiao was so dirt cheap. Didn't give two craps to **** over other auras (likely sacrifice was chi aura) just for one selfish member of the squad, but it was also kind of a drag to fight over it, which I'm more than willing to do.
  • volst
    volst Posts: 180
    edited October 2010
    They keep bad barbs alive a bit longer with empowered and bubble. Reflect on barb and silence on wiz are good too.
  • Tinaaaaaa - Lost City
    Tinaaaaaa - Lost City Posts: 67 Arc User
    edited October 2010
    Archers QQ about mp? b:laughb:bye
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited October 2010
    Archers QQ about mp? b:laughb:bye
    Why do you think so many decent level 100+ players generally avoid random/WC/LC squads, esp for BH RB? So many variables of stupidity, no less the stupid QQ or imposition of social dysfunction upon a squad (another way of saying drama queen/rager).
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited October 2010
    Buncha lazy bastid archers (except for 1 or 2 who I rather enjoyed most, some of my better friends in game, unrelated to the QQers) kept whining to me on my BM about their poor mana, when it's long been known archers needed mp pots and mp charms. Hell, around the time I last played, tokens were at 10K ea (no idea what they are now, don't care), and getting a ton of herb yuanxiao was so dirt cheap. Didn't give two craps to **** over other auras (likely sacrifice was chi aura) just for one selfish member of the squad, but it was also kind of a drag to fight over it, which I'm more than willing to do.

    Personally I prefer doing the RB BHs at the spawn, where there are no auras anyways, so it doesn't matter too much to me.

    I am generally fine with spending MP pots to do RB BH; it's one of few times that clerics actually get to take a break from potting. However, I admit I will complain if I don't get MP2 in a full RB. Even then, it's not because of the pot cost; I just don't want to be sitting there spamming pots for 3 hours. b:laugh Cuz sometimes I tab out to troll and I miss the 10 sec potting.
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  • Celestyna - Heavens Tear
    Celestyna - Heavens Tear Posts: 629 Arc User
    edited October 2010
    when i do RB on my psy i take the wizzy's spot mainly cause its so much harder to find a good wiz compaired to archers.

    Sins .. they take teh veno's place but i am undesided what i think of it, both are useful
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  • Thrashbarg - Dreamweaver
    Thrashbarg - Dreamweaver Posts: 31 Arc User
    edited October 2010
    Properly played, a psychic rocks rebirths, as a "replacement" for wiz/archer or veno.
    Their aoe damage destroys waves much faster than an archer (especially a semi-afk one with constant barrage), they have a sweet set of support skills, and some skills to save their asses from too much aggro.

    Sins, on the other hand, can only replace the veno (taking about full runs, not wussy bh wave 2), but a well played sin is just as good as a well played veno. The only major difference is most sins cannot lure the bosses, so this squad also requires an above average BM to hold aggro while the barb holds the bosses.
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  • Asheera - Raging Tide
    Asheera - Raging Tide Posts: 830 Arc User
    edited October 2010
    Sins, on the other hand, can only replace the veno (taking about full runs, not wussy bh wave 2), but a well played sin is just as good as a well played veno. The only major difference is most sins cannot lure the bosses, so this squad also requires an above average BM to hold aggro while the barb holds the bosses.
    Most sins are **** geared then O.o

    My gear isn't godly and I can hold off all bosses if I don't get too unlucky... sometimes rarely boss 8 and 9 kill me, but that's uncharmed. When I'm charmed there's no problem.

    Try tanking boss 9 in auras but far enough from group to not AoE it.
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  • Thrashbarg - Dreamweaver
    Thrashbarg - Dreamweaver Posts: 31 Arc User
    edited October 2010
    Most sins are **** geared then O.o

    My gear isn't godly and I can hold off all bosses if I don't get too unlucky... sometimes rarely boss 8 and 9 kill me, but that's uncharmed. When I'm charmed there's no problem.

    Try tanking boss 9 in auras but far enough from group to not AoE it.

    Maybe just most of them I have run with are either "**** geared" as you say, or just unaware of what their class can do.

    I gotta say though, I see a surprising number of high level sins with the level 60 rank chest for interval, but no real chest armor for protection in high damage aoe areas....

    Oh yeah, this thread is about psychics, um....
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  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited October 2010
    Coming from a Sin, Sin is **** in Delta. We are only good for helping BM and Barb to stay alive with Bloodpaint. Our "sipke" AoE combo doesn't really do much in Delta since it takes out a very small % of the mobs' hp. It's different in FC since our 2 AoE combo after triple spark takes much larger % of the mob's hp. Veno's AoE seal is much more useful.
    Why does it matter that it takes a few %?

    You amplify damage on top of HF. With a sin in squad normal mobs (not inc life or mag res) are dead before I run out of stun + expel. The extra time a veno gives me with seal usually arrives at the same conclusion but in a longer time.

    With sin in squad = kill mobs quick
    With veno in squad = kill mobs slower but safer

    Not much difference between doing more damage over time due to veno's seal (not having to drop DB or whoever gets aggro, if it's an archer) and doing more damage when it matters most (i.e HF + Subsea + BR + ER).

    But I got to admit with psychic in squad I don't even need veno for the seal most of the time. Psy+Sin is even more ownage.