Distribution of Skill Points for a Cleric?
Ozzey - Sanctuary
Posts: 32 Arc User
I decided to make myself a cleric, but am unsure of what to do with him.
With this character, I've been doing whatever I want, but I'd like some help with him.
I intend to use him as my 2nd alt, after my Veno and before my Assassin.
Any tips/pointers?
As of right now (At level 6), all his points/stats are even at 10 each, with 5 ready to use.
I also Solo. A lot.
With this character, I've been doing whatever I want, but I'd like some help with him.
I intend to use him as my 2nd alt, after my Veno and before my Assassin.
Any tips/pointers?
As of right now (At level 6), all his points/stats are even at 10 each, with 5 ready to use.
I also Solo. A lot.
Post edited by Ozzey - Sanctuary on
0
Comments
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Just enough str for weapons/armor, rest into mag.Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
Removed by userDemon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
b:puzzled Won't that **** up my HP?
I suppose I should also note that I solo a LOT.0 -
Ozzey - Sanctuary wrote: »b:puzzled Won't that **** up my HP?
You're a cleric...
1: You heal yourself
2: You can usually kill things before they reach you
3: You should usually be in squad with another player to tank for youDemon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
Edited my post above0
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Ozzey - Sanctuary wrote: »I suppose I should also note that I solo a LOT.Typhyse - Sanctuary wrote: »You're a cleric...
1: You heal yourself
2: You can usually kill things before they reach you
3: You should usually be in squad with another player to tank for you
My cleric is level 25, pure mag, and he solos just fine.Ozzey - Sanctuary wrote: »Edited my post above
P.S. Of course you solo a lot; you're level 6.Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
Hm...Alright, I'll try that then.
Any tips on how to heal myself more effectively?
Ah, I also meant that, in general, on my Veno and Assassin as well, I solo.0 -
Ozzey - Sanctuary wrote: »Hm...Alright, I'll try that then.
Any tips on how to heal myself more effectively?Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
Mostly Mag, enough str/dex to use your gears and some Vit if you like that extra bit of HP.
Just be sure to keep your gears up to date and you'll be fine questing.
Spend mostly on your skills though, iron heart first and buffs.0 -
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Ozzey - Sanctuary wrote: »I decided to make myself a cleric, but am unsure of what to do with him.
With this character, I've been doing whatever I want, but I'd like some help with him.
I intend to use him as my 2nd alt, after my Veno and before my Assassin.
Any tips/pointers?
As of right now (At level 6), all his points/stats are even at 10 each, with 5 ready to use.
I also Solo. A lot.
First, you should have looked in Cleric section and made a post there, but your here now and so lets bring some guideness to this thread.
Good guide http://pwi-forum.perfectworld.com/showthread.php?t=1331 & incase you dont click links, then paste this in your browser: pwi-forum.perfectworld.com/showthread.php?t=1331
Like some say the pure mag build is good, i use bit of Offensive build & Highly offensive build(pure mag) those names are from that guide and the numbers to add is shown in it.
If you try pure mag build, then keep in mind that your genie can get a skill to help you keep enemy/mob away from you called "Earthquake" it can "save" your life.
Here is a link to full list of genie skills: http://pwi-wiki.perfectworld.com/index.php/Genie_Skills & again if you dont like to click links, then here is a copy paste for your browser: pwi-wiki.perfectworld.com/index.php/Genie_Skills
Before every fight you do remember cast heal on your self & then atk the target & ofc remember to recast any heals on your self while you fight
("every" is made bold cause its Very important that you do this)
Im sure the guide post can help you on your way.
Good luck. b:bye0 -
Typhyse - Sanctuary wrote: »You need no dex for AA.
Also, read before posting; the question has already been answered.
Sorry but LA cleric is jsut as viable as AA Cleric. Especially pre-900 -
Sorry but LA cleric is jsut as viable as AA Cleric. Especially pre-90Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
Ozzey - Sanctuary wrote: »I decided to make myself a cleric, but am unsure of what to do with him.
With this character, I've been doing whatever I want, but I'd like some help with him.
I intend to use him as my 2nd alt, after my Veno and before my Assassin.
Any tips/pointers?
As of right now (At level 6), all his points/stats are even at 10 each, with 5 ready to use.
I also Solo. A lot.
At low levels, going all magic with enough str for your gear isn't bad. Keep in mind that you'll be pretty squishy, and your damage won't be as good as a wizard or psychic, so definitely keep a careful eye on your HP. If you feel you're dying too fast, pump some points in vit. You will need it at end game unless you're planning on getting your gear highly refined. The last thing a squad needs is a 9x cleric with 3k hp.
You may solo a lot now, but you'll find that it's easier to get things done with a group. Luckily for you, clerics are the most wanted class in any squad. Build your character to for survival. The rest of your efforts should go into increasing your magic attack for better healing and damage.0 -
Typhyse - Sanctuary wrote: »Fail moar plzb:bye
I would say even HA cleric is just as viable. The beauty about LA cleric is that they can always switch back to AA when fighting magic mobs.
And not to mention from level 1 to 30, its like 99% of the mobs are physical.
But all of these have been discussed before in the cleric forums. Do take a look in there first next time.0 -
I would say even HA cleric is just as viable. The beauty about LA cleric is that they can always switch back to AA when fighting magic mobs.
And not to mention from level 1 to 30, its like 99% of the mobs are physical.
But all of these have been discussed before in the cleric forums. Do take a look in there first next time.Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
Typhyse - Sanctuary wrote: »Levels 1-30 takes all of a week tops (depending on how often you play). From then on, it's magic, ranged, or heavy mobs for which you will need the mag from an arcane build to kill them quicker.
Need is an overstatement. Besides, LA has more crit. And >30 you'll only start seeing magic mobs. It will still be mostly physical until like lvl 40-500 -
Need is an overstatement. Besides, LA has more crit. And >30 you'll only start seeing magic mobs. It will still be mostly physical until like lvl 40-50Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
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I did not say that it is the best choice. But the fact is, the build is still as just as viable.
For me I would go LA just for the cheap molds(not that any molds isnt cheap these days)
But I think someone has shown that a vit build cleric would be better than a LA cleric. As I have said before, refer to the cleric forums rather than just shutting the idea away.0 -
I did not say that it is the best choice. But the fact is, the build is still as just as viable.
For me I would go LA just for the cheap molds(not that any molds isnt cheap these days)
But I think someone has shown that a vit build cleric would be better than a LA cleric. As I have said before, refer to the cleric forums rather than just shutting the idea away.Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
Typhyse - Sanctuary wrote: »*looks at cleric forums...shuts the idea away*
then don't bother to help in the first place.0 -
I believe that light armor clerics can be pretty decent.
Bonus of Light Armor:
- Decent physical resist
- Hp refines better on light armor than arcane armor
- Sometimes light armor may be cheaper than heavy armor
- More dex means more crits for the cleric when they are just DDing
- Belial shouldn't 1 shot a 90+ light armor cleric
Light armor clerics can keep a tank alive, while not having to work as hard to keep themselves alive in instances when you do start squadding with other players as well. Once you get to a higher up level to do rebirths you'll have auras there to boost your attack and defense, so light armor is ideal here because your magic attack will be increased along with physical defense incase the barb misses a few archer mobs. Sometimes in FC the barb doesn't aggro the mobs before they pull back and the blademaster could lag so you'd want to be able to take some physical hits from the melee mobs until they are aggravated by DDers.
BH 51:
Rankar has a physical aoe that can hurt arcane armor clerics pretty bad if they are in range, so being light armor here will allow your hp to not dip too badly resulting in death.
Burning Heart:
You'll have these tower mobs that you have to kill that are part magic and part phyiscal attacks and being light armor here will help your hitpoints stay up.
TT 1-X:
The drummer boss has a physical aoe that gets stronger and stronger the less hitpoints he has.
Soul banisher has an aoe that's physical the longer he lives the harder it hits so being light armor helps here.
007 has a close ranged aoe, you might get hit with it if the pull for the boss goes bad at the beginning, but should be easy to recover from.
Harpy Wraith:
If you do ever make some highly skilled friends then healing for harpy wraith will be easier for you because your role will be to purify the tank while other clerics purify and heal you. It'll be easier to keep your hitpoints up if you're around 8-10k hp with sage barb buffs and some decent physical defense because you'll be cursed ( amp. dmg).
[SIGPIC]http://a.imageshack.us/img714/9433/testoz.jpg[/SIGPIC]
If I had a dime for every time I was wrong, I'd be broke.0 -
In case the OP is still reading, just a couple things.
Until you know what your doing go pure mag build, with a few points in strength. Dex should stay at 5. You will have all the magic defence you need with arcane armour, so you need to get armours with added points for HP. Having said that, I'm the worst dressed 80+ cleric in the game so you can get by without pouring RL money into fantastic armours. A good weapon for your level is important.
The trick to soloing mobs for us clerics is kiting and it works very well. The kiting skill is the cyclone one. I just did 80 level 80 mobs and I think only two of them actually hit me. I was wield thunder, cyclone, run, cyclone, run etc. very easy. For tigher areas where you cant run, you use attacks with IH's thrown in.
Ive never used earthquake. Deciding on the genie skills for you is a separate area of research. At my level, in the harder areas, there are bosses that do squad stuns and things like that which is where I get in trouble. I have found some apothecary remedies vital. I have some which instantly remove de-buffs and others to absorb damage. Also, considering the amount of mana you will need before you hit 75, I highly recommend becoming an apothecary skill expert because you can make great mana remedies. After 75 you will buy herb yuanxio for mana.
As previously posted there is a raft of information about clerics and skills. Dont just level all of them. Good luck.0 -
O.O Holey moley you guys. Here I was thinking all I was gonna get was one or two snarky comments but WOW!
Lemme backread and see what you all have to say C:0 -
can u unlearn skills? just asking if not is no biggielove of 2 worlds are strongb:dirty0
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