WaffleChan's Guide to becoming your inner Assassin.
Lenn_ - Sanctuary
Posts: 507 Arc User
Introduction:
So you may wonder, what is this guy going to post that is any different than all of the other attempts at nonstickied posts? I will go indepth to a number of applications to the class that have not yet been covered in any guides yet; including interval, a way to appropriately calculate attack speed increases, how to reach 5.0 attacks per second, power dash canceling amongst other secrets hidden among our brotherhood. Remember my assassin bretheren, nothing is true, and everything is permitted.
Table of Contents:
I. What is an assassin?
II. Stats.
III. What is interval?
-Interval inverses
-% increases
-5.0 attack speed
IV. Skills.
V. Conclusion
I. What is an assassin?
Informant: Altair, can you lend a hand? Perhaps a blade?
What is an assassin, is this class for you? We are the prime damage dealing class of Perfect World. With blades in hand, we deliver a multitude of status effects from the shadows. We strike hard, we strike fast, and deliver our fury in the form of spark bursts often! We have the ability to gain chi like no other class (used to cast certain skills), and aid our allies in numerous ways. Though not always the direct aggresive target of a monster, we are always there to deliver the first and last blow.
II. Stats
Al Mualim: I abide my heart to know wisdom, and to know madness and folly.
There are a number of builds I will go over. You will always need at least 3 dex per level to reach the next set of daggers (they usually span in intervals of 27 more dex.) Both dex builds are assumed to be in light armor (level+4 dex/str per level to wear)
Straight dexterity (4 DEX, 1 STR every level)
Pros:
-Best damage dealing build
-Highest crit % of all builds (each crit effectively adds 1% more damage per second in terms of overall dmg)
-Highest accuracy and evasion of builds (lets you dodge/hit enemies now abbreviated EVA?ACC)
Cons:
-Least HP of builds (not by much though)
Well, not many cons to really list...
Dext/Vit (3 DEX, 1 STR, 1 VIT every level)
Pros:
-More HP than straight dex
-Slightly more defense than straight dex
Cons:
-Significantly less damage
-Slightly less crit
-Significantly less EVA/ACC
NOVELTY: Heavy Armor
There is no set number of stats per level for these builds, as they always require an extra stat per level not possible to be acquired. To balance this build out you will need pieces of gear that either have the modification (-% Requirement) or +stat gear to supplement the missing str and/or dex. It is recommended you avoid this build, as it takes away from the true experience of an assassin.
In total you will need:
299 DEX by level 99
250 STR by level 99
in order to wear all end game equipment.
III. What is interval?
Ezio: A minute is all I need... Wait... That came out wrong
Interval, interval, interval. It's all about speed when it comes to us assassins. 'Well wait man, how can we be faster than we already are?' Well let me tell you. Have you ever seen gear that included modifications that look like (increase attack interval -.05 or -.10)? These gear increase how fast you attack per second! This is an excerpt from the amazing ElenaCostel's Intro to basic Intervals.
Now, for an example, for those eager beavers, that are still slightly confused.
A dagger attacks 1.25 times per second, which basically states each duration of the attack animation takes 0.8 seconds.
1/1.25 atk/s = 0.8 s/atk
1/0.8 = 1.25
See? This is how you convert attacks per second into interval and vice versa.
So how does this apply to me?
Basically, the more attacks you do per second, the more damage you accumulate over time, thus making us one of the best damage dealers in game.
This helpful chart, also from ElenaCostel's guide, will help you determine your speed when you add -interval gear to your build.
There is the possibility to reach that max attack speed on assassins, in the following section, we will learn how.
What about increased attack speed by a %?
The players have not figured out how to correctly reverse engineer the proper formula as of yet, but thanks to the hard work of Sakubatou of Sanctuary, we have all the breakpoints conveniently listed:
http://www.scribd.com/doc/37673827/BM-Attack-Speed-Increase
These properties can be found via demon spark, genie skills like relentless courage/wind shield, cleric's heaven's wrath, etc.
In order to achieve 5 attacks per second, you will need the following:
-A level 6 or 7 tome with -.05 interval (Pangu's or Love: Up and Down)
-TT99 Ashura's Gloves and Shoes
-G13 Nirvana Myriad Blossom Greaves
-G13 Nirvana daggers: Barrier Thorn - Nirvana
-TT99 Physical Defense Ornaments, Lionheart necklace/belt
-Rank 4 or 6 armor.
-Energetic Robe - Lunar Glade
IV. Skills
Desmond Miles: I'm a bartender for crissakes! What do you want me to do? Teach you how to mix a martini?
Whew, arent you glad all that mathmatical mumbo jumbo is done? Now we have the meat of the guide; skills. Listed will be the skill's name, its statistics, and its usefulness in PVP/PVE. For further research on demon/sage versions refer to http://ecatomb.net/skillpwi.php
Twin Strike
Range Melee
Mana 2
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 3.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Initiate
A stabbing thrust with both daggers.
Deals base physical damage plus (fixed damager per level)
You start of with this skill, quite frankly, it does little to no damage at all. Don't bother leveling it, period.
Puncture Wound
Range 4.5 Meters
Mana 53.8
Channel 0.2 seconds
Cast 1.8 seconds
Cooldown 8.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Initiate
Deals base physical damage plus 100% of weapon damage.
Causes the target to bleed for 4210.5 physical damage over 9 seconds
One of our strongest moves for a beginning skill, it serves useful applications as an opening move in lower levels. Level it to ten only if you feel you'll be using it in the future.
Slipstream Strike
Range Melee
Mana 85.7
Channel 0.2 seconds
Cast 1.9 seconds
Cooldown 6.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Initiate
A powerful strike with the full force of the arm.
Deals base physical damage plus
100% of weapon damage plus 2918.1.
A pretty powerful move in its own right as well. It serves the same purpose as puncture wound in low levels. I personally find it a nice spike for PVP when I need a bit of extra damage. Level sparingly if you want it.
Wolf Emblem
Mana 40.0
Channel Instant
Cooldown 60.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Adept
Increases your critical strike damage by 30%.
Lasts 30 seconds.
WHOA, 30% crit damage increase! When fighting bosses and people, this skill is the bees knees. It wont serve much purpose in low levels. MAX it around the time you reach the 89 cultivation.
Knife Throw
Range 35.0 Meters
Mana 60
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Principle
Throw your dagger at the target.
Deals base physical damage plus 693.3.
Has a 70% chance to interrupt channeling
This move is our only ranged attack. It doesn't deal much damage, but it does have a chance to interrupt an enemy casting a spell. This move is upto you to level. Quite frankly, I have no use for it, but as a demon/sage you will find it more useful.
Deep Sting
Range Melee
Mana 107.5
Channel 0.4 seconds
Cast 0.8 seconds
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Principle
Deals a damage equals to your basic attack plus
759.2 physical damage.
Has a 95% chance to bring target to sleep for 5 seconds.
Costs 50 Chi
This move has a high chance to put enemies to sleep. In pve, I dont really see anyone use it much. In pvp, thats another story. It becomes quite useful in chaining debilitations to prevent your enemy from attacking. Level only if you plan to specialize in stunlocking in PVP.
Ravaging Slash
Range Melee
Mana 75.6
Channel 0.1 seconds
Cast 1.5 seconds
Cooldown 8.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Adept
Deals a damage equals to your basic attack plus
1818.5 physical damage.
Decreases target's movement speed by 50%. Lasts for 5 seconds.
Costs 30 Chi.
Doesnt do much damage, slows enemies down, useless skill. Use that chi for something better, dont level this.
Rib Strike
Range Melee
Mana 156.0
Channel 0.3 seconds
Cast 1.9 seconds
Cooldown 8.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Harmony
Stab up under the enemy's ribs.
Deals base physical damage plus
100% of weapon damage plus 3975.8.
Reduce target's attack speed by 50.0% for 30 seconds
Best. Move. Ever. It deals a **** ton of damage, on top of slowing your opponent's attack speed by 50%. It makes for one of the best tanking support moves in game. Level this one to max ASAP.
Tackling Slash
Range 4.5 Meters
Mana 103.6
Channel 0.1 seconds
Cast 1.5 seconds
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Harmony
Deals a damage equals to your basic physical attack plus
2772.3 physical damage.
Immobilize target for 9.0 seconds, and increases own Chi by 50.
Basically a chi gaining move combined with an immobilization. I left it at level one, most sins state it's only for chi, and the rare running mob, not really for damage dealing.
Throatcut
Range Melee
Mana 103.6
Channel 1.1 seconds
Cast 1.3 seconds
Cooldown 8.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Discord
Deals a damage equals to your basic attack plus
100% gear attack and another
4894.1 physical attack.
Has a 95% chance to interrupt enemy channeling.
Silence target for 4.0 seconds.
Costs 1 Sparks
This move has a high chance to interrup channeling opponents on top of sealing them for a bit (prevventing them from attacking). This is another one of those stun locking moves, but it costs a spark, and takes a long time to cast. Recommended only for the avid PVPer
Chill of the Deep
Mana 60
Channel 0.7 seconds
Cast 1.3 seconds
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Discord
Reduces your attack speed by 100%.
Increases your Attack Level by 30.0. Lasts 10 minutes.
Increases damage by 30%, decreases attack speed by 100%. Worthless unless you are spamming skills (which is mp costly and doesnt deal as much damage as melee), or as a demon assassin with stacked -interval gear in large amounts.
Rising Dragon Strike
Range 4.5 Meters
Mana 142.6
Channel 0.2 seconds
Cast 1.8 seconds
Cooldown 30.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Coalescence
Deals a damage equals to your basic physical attack plus
100% gear attack and another
3442,4 physical damage.
Increases own Chi by 150.
100 percent accuracy.
One of the best moves in your list. It never misses, and gives you a spark and a half. Use this to your advantage in conjunction with inner harmony to maintain a near permanent sparked attack chain. (for the non interval stacked sin :P)
Earthen Rift
Range Melee
Mana 178.5
Channel 0.7 seconds
Cast 1.8 seconds
Cooldown 8.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Coalescence
Detonate the ground under the enemy. Deals base physical damage plus
400% of weapon damage to all enemy units within 8 meters.
Jeebus, one of your most powerful moves, and one of two AOEs. It is incredibly useful in leveling at 85+ in FCC. Level when you can.
Inner Harmony
Mana 168.0
Channel Instant
Cooldown 60.0 seconds
Weapon Daggers
Requisite Cultivation Transcendent
Instantly gain 200 Chi.
This skill gives you 2 sparks at the press of a button, max it. It allows you to make creative use of your skills or retain a spark rotation which will be added into a various tips and tricks selection later.
Shadow Walk
Mana 20
Channel 0.7 seconds
Cast 2.8 seconds
Cooldown 6.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Adept
Enter stealth mode.
Increases your Stealth Level by 10.
Enemies with an Awareness Level lower than your Stealth Level can not see you.
Costs 15 mana per second.
Only usable when out of combat.
Your cloaking move, maxing it lets monsters and players upto your level +10 unable to see you. Whats an assassin without cloaking? Max it.
Shadow Escape
Mana 100
Channel 0.7 seconds
Cast 2.8 seconds
Cooldown 90.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Harmony
Force yourself into stealth. Dispel all negative status.
Increases your Stealth Level by 10.
Enemies with an Awareness Level lower than your Stealth Level can not see you.
Costs 15 Mana per second.
A successful cast will increase one Spark.
Basically the same thing as Shadow Walk but lets you escape from battle. With Catlike Tread, this can really stay at level 1 when you are in higher levels. Not like anyone is going to be carrying the rare awareness potions (can only be made by owning the raging tide city TW territory.) Level it only if you think necessary.
Bloodpaint
Mana 406
Channel 1.8 seconds
Cast 2.4 seconds
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Harmony
Grants a shield to all friendly targets within 10 meters that will
absorb 2% of all physical melee damage.
Lasts for 1800 seconds.
Only available for Blademaster, Barbarian, and Assassin.
Only available for melee attacks.
Heals you for every attack made. Works with skills, best left at level 1 unless you go sage. This skill is incredibly useful to keep on, as the more damage you do, the more hp you can feed yourself and your party. Makes great for keeping you alive.
Focused Mind
Mana 126
Channel 0.4 seconds
Cast 1.6 seconds
Weapon Daggers
Requisite Cultivation Aware of Principle
Increases your chance to evade enemy skills by 25.0%.
Lasts for 60 seconds.
Focused Mind shares a 90 second cooldown with Tidal Protection
This skill makes attacks have a chance to only do 1 damage, extremely useful in PVP. Level only if you plan on PVPing.
Deaden Nerves
Mana 106
Channel 1.5 seconds
Cast 2.6 seconds
Cooldown 180 seconds
Weapon Daggers
Requisite Cultivation Aware of Discord
Avoid one attack that would kill you within the next two minutes.
Recovers 20% HP upon avoiding death.
Another useful pvp skill, useful in some PVE situations. It gives you an instant revive + 20% hp if you are about to die within the time the buff is active. Level if you have the spare coin to do so.
Tidal Protection
Mana 126
Channel 0.1 seconds
Cast 1.6 seconds
Weapon Daggers
Requisite Cultivation Transcendent
Increases your chance to avoid negative status effects by 50.0%.
Lasts 60 seconds.
Tidal Protection shares a 90 second cooldown with Focused Mind.
This skill works like Focused Mind, except with status effects. I find Focused Mind to be more useful of the two. I would avoid leveling this, unless you have spare money. It really does have usefulness in some situations, but does not start to shine until later levels.
Wind Push
Mana 60
Channel Instant
Cooldown 60.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Adept
Increases own movement speed by 100%.
Lasts for 10 seconds.
Lets you run faster! Level with spare money and spirit.
Shadow Jump
Range 30.0 Meters
Mana 85
Channel Instant
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Harmony
Instantly move to the target's location.
Costs 20 Chi
For the cost of a little chi, you can instantly teleport to your target. This move is of utmost importance in PVP. Max if you plan to pvp, it lowers cooldown and increases distance you can leap.
Maze Steps
Mana 100
Channel Instant
Cooldown 90.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Discord
Increases own movement speed by 100%.
Immune to Stun and Immobilize. Lasts for 10 seconds.
Costs 1 Spark
Allows you to be immune to movement debuffs, like slow, stun, sleep, etc. Also beefs your running speed by alot. Level at your own discresion
The following 3 moves are 2 spark lvl 59 moves, and fairly expensive to level. Choose between 1-3 of them to focus on if you want.
Subsea Strike
Range 4.5 Meters
Mana 240.8
Channel 0.3 seconds
Cast 1.3 seconds
Cooldown 30.0 seconds
Weapon Daggers
Requisite Cultivation Transcendent
Instantly strikes all nearby targets.
Deals base physical damage plus 3485.1
to all targets within 8 meters.
Increases all damage taken by the target by 30.0% for 8 seconds.
This skill works with the Heaven's Flame skill.
This skill will cancel the Extreme Poison skill.
Costs two Sparks
Headhunt
Range 4.5 Meters
Mana 240.8
Channel 0.5 seconds
Cast 1.5 seconds
Cooldown 30.0 seconds
Weapon Daggers
Requisite Cultivation Transcendent
Deals a damage equals to your basic attack plus
100% gear attack and another
6716.9 physical attack.
Stun enemy for 5.0 seconds.
Costs two Sparks
Power Dash
Range 4.5 Meters
Mana 240.8
Channel 0.4 seconds
Cast 0.8 seconds
Cooldown 30.0 seconds
Weapon Daggers
Requisite Cultivation Transcendent
Deals a damage equals to your basic physical attack plus
2737.9 physical damage.
Increases your Rage Damage by 40%. Lasts for 8 seconds.
Costs two Sparks
Dagger Devotion
Increases dagger damage by 60%
Self explanatory. Max it
Both of these skills allow you to hide better, and see other assassins. Mostly pvp oriented moves.
Catlike Tread
Passive Effect
Requisite Spiritual Cultivation Aware of Harmony
Increases your Stealth level by 20.
Sharp Observer
Passive Effect
Requisite Spiritual Cultivation Aware of Harmony
Increases your Awareness Level by 20.
V. Conclusion
Mario Auditore: Not sorcery but skill, boy
I hope this guide has been helpful. Making it was quite the ardous task. If you believe the assassin is the class for you, go for it, do your best, and enjoy it to the fullest. Love and respect your fellow assassin. Good luck!
PS: EXPECT UPDATES.
So you may wonder, what is this guy going to post that is any different than all of the other attempts at nonstickied posts? I will go indepth to a number of applications to the class that have not yet been covered in any guides yet; including interval, a way to appropriately calculate attack speed increases, how to reach 5.0 attacks per second, power dash canceling amongst other secrets hidden among our brotherhood. Remember my assassin bretheren, nothing is true, and everything is permitted.
Table of Contents:
I. What is an assassin?
II. Stats.
III. What is interval?
-Interval inverses
-% increases
-5.0 attack speed
IV. Skills.
V. Conclusion
I. What is an assassin?
Informant: Altair, can you lend a hand? Perhaps a blade?
What is an assassin, is this class for you? We are the prime damage dealing class of Perfect World. With blades in hand, we deliver a multitude of status effects from the shadows. We strike hard, we strike fast, and deliver our fury in the form of spark bursts often! We have the ability to gain chi like no other class (used to cast certain skills), and aid our allies in numerous ways. Though not always the direct aggresive target of a monster, we are always there to deliver the first and last blow.
II. Stats
Al Mualim: I abide my heart to know wisdom, and to know madness and folly.
There are a number of builds I will go over. You will always need at least 3 dex per level to reach the next set of daggers (they usually span in intervals of 27 more dex.) Both dex builds are assumed to be in light armor (level+4 dex/str per level to wear)
Straight dexterity (4 DEX, 1 STR every level)
Pros:
-Best damage dealing build
-Highest crit % of all builds (each crit effectively adds 1% more damage per second in terms of overall dmg)
-Highest accuracy and evasion of builds (lets you dodge/hit enemies now abbreviated EVA?ACC)
Cons:
-Least HP of builds (not by much though)
Well, not many cons to really list...
Dext/Vit (3 DEX, 1 STR, 1 VIT every level)
Pros:
-More HP than straight dex
-Slightly more defense than straight dex
Cons:
-Significantly less damage
-Slightly less crit
-Significantly less EVA/ACC
NOVELTY: Heavy Armor
There is no set number of stats per level for these builds, as they always require an extra stat per level not possible to be acquired. To balance this build out you will need pieces of gear that either have the modification (-% Requirement) or +stat gear to supplement the missing str and/or dex. It is recommended you avoid this build, as it takes away from the true experience of an assassin.
In total you will need:
299 DEX by level 99
250 STR by level 99
in order to wear all end game equipment.
III. What is interval?
Ezio: A minute is all I need... Wait... That came out wrong
Interval, interval, interval. It's all about speed when it comes to us assassins. 'Well wait man, how can we be faster than we already are?' Well let me tell you. Have you ever seen gear that included modifications that look like (increase attack interval -.05 or -.10)? These gear increase how fast you attack per second! This is an excerpt from the amazing ElenaCostel's Intro to basic Intervals.
Mathematically, attack speed is defined as the "number of attacks per second" or "attacks divided by time". This is the number listed in the weapon description and character menu. That value in the menu is the number of attacks made in 1 second. The attack duration (also called attack interval) is the entire time it takes to execute a single attack, including "cooldown" prior to the next attack. These values are inverses of each other.
1/Attack Speed = Attack Duration
1/Attack Duration = Attack Speed
Now, for an example, for those eager beavers, that are still slightly confused.
A dagger attacks 1.25 times per second, which basically states each duration of the attack animation takes 0.8 seconds.
1/1.25 atk/s = 0.8 s/atk
1/0.8 = 1.25
See? This is how you convert attacks per second into interval and vice versa.
So how does this apply to me?
Basically, the more attacks you do per second, the more damage you accumulate over time, thus making us one of the best damage dealers in game.
This helpful chart, also from ElenaCostel's guide, will help you determine your speed when you add -interval gear to your build.
-- The Attack Interval Chart --
0.63 attacks / sec (1.60 secs / attack) Crossbow
0.65 attacks / sec (1.55 secs / attack) ☆Hurricane Spray, ☆Returning Squall
0.67 attacks / sec (1.50 secs / attack) Bow, ☆Windcatcher, ☆Punishing Thunder
0.69 attacks / sec (1.45 secs / attack) ☆Crimson Horn: Soulsmasher
0.71 attacks / sec (1.40 secs / attack) Slingshot, ☆Heaven Shatterer, ☆☆Bow of the Demonhunter
0.74 attacks / sec (1.35 secs / attack) ☆Sinister Shooter
0.77 attacks / sec (1.30 secs / attack) ☆Wind and the Clouds
0.80 attacks / sec (1.25 secs / attack)
0.83 attacks / sec (1.20 secs / attack) Dual Hammers, Dual Axes
0.87 attacks / sec (1.15 secs / attack)
0.91 attacks / sec (1.10 secs / attack) Dual Swords, Dual Blades, Polehammer, Poleaxe
0.95 attacks / sec (1.05 secs / attack)
1.00 attacks / sec (1.00 secs / attack) Poleblade, Club, Pike
1.05 attacks / sec (0.95 secs / attack)
1.11 attacks / sec (0.90 secs / attack) Sword, Blade
1.18 attacks / sec (0.85 secs / attack)
1.25 attacks / sec (0.80 secs / attack) Dagger
1.33 attacks / sec (0.75 secs / attack)
1.43 attacks / sec (0.70 secs / attack) Fist (weapon), Claw
1.54 attacks / sec (0.65 secs / attack)
1.67 attacks / sec (0.60 secs / attack)
1.82 attacks / sec (0.55 secs / attack)
2.00 attacks / sec (0.50 secs / attack)
2.22 attacks / sec (0.45 secs / attack)
2.50 attacks / sec (0.40 secs / attack)
2.86 attacks / sec (0.35 secs / attack)
3.33 attacks / sec (0.30 secs / attack)
4.00 attacks / sec (0.25 secs / attack)
5.00 attacks / sec (0.20 secs / attack) Maximum Attack Speed / Minimum Attack Interval
There is the possibility to reach that max attack speed on assassins, in the following section, we will learn how.
What about increased attack speed by a %?
The players have not figured out how to correctly reverse engineer the proper formula as of yet, but thanks to the hard work of Sakubatou of Sanctuary, we have all the breakpoints conveniently listed:
http://www.scribd.com/doc/37673827/BM-Attack-Speed-Increase
These properties can be found via demon spark, genie skills like relentless courage/wind shield, cleric's heaven's wrath, etc.
In order to achieve 5 attacks per second, you will need the following:
-A level 6 or 7 tome with -.05 interval (Pangu's or Love: Up and Down)
-TT99 Ashura's Gloves and Shoes
-G13 Nirvana Myriad Blossom Greaves
-G13 Nirvana daggers: Barrier Thorn - Nirvana
-TT99 Physical Defense Ornaments, Lionheart necklace/belt
-Rank 4 or 6 armor.
-Energetic Robe - Lunar Glade
IV. Skills
Desmond Miles: I'm a bartender for crissakes! What do you want me to do? Teach you how to mix a martini?
Whew, arent you glad all that mathmatical mumbo jumbo is done? Now we have the meat of the guide; skills. Listed will be the skill's name, its statistics, and its usefulness in PVP/PVE. For further research on demon/sage versions refer to http://ecatomb.net/skillpwi.php
Twin Strike
Range Melee
Mana 2
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 3.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Initiate
A stabbing thrust with both daggers.
Deals base physical damage plus (fixed damager per level)
You start of with this skill, quite frankly, it does little to no damage at all. Don't bother leveling it, period.
Puncture Wound
Range 4.5 Meters
Mana 53.8
Channel 0.2 seconds
Cast 1.8 seconds
Cooldown 8.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Initiate
Deals base physical damage plus 100% of weapon damage.
Causes the target to bleed for 4210.5 physical damage over 9 seconds
One of our strongest moves for a beginning skill, it serves useful applications as an opening move in lower levels. Level it to ten only if you feel you'll be using it in the future.
Slipstream Strike
Range Melee
Mana 85.7
Channel 0.2 seconds
Cast 1.9 seconds
Cooldown 6.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Initiate
A powerful strike with the full force of the arm.
Deals base physical damage plus
100% of weapon damage plus 2918.1.
A pretty powerful move in its own right as well. It serves the same purpose as puncture wound in low levels. I personally find it a nice spike for PVP when I need a bit of extra damage. Level sparingly if you want it.
Wolf Emblem
Mana 40.0
Channel Instant
Cooldown 60.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Adept
Increases your critical strike damage by 30%.
Lasts 30 seconds.
WHOA, 30% crit damage increase! When fighting bosses and people, this skill is the bees knees. It wont serve much purpose in low levels. MAX it around the time you reach the 89 cultivation.
Knife Throw
Range 35.0 Meters
Mana 60
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Principle
Throw your dagger at the target.
Deals base physical damage plus 693.3.
Has a 70% chance to interrupt channeling
This move is our only ranged attack. It doesn't deal much damage, but it does have a chance to interrupt an enemy casting a spell. This move is upto you to level. Quite frankly, I have no use for it, but as a demon/sage you will find it more useful.
Deep Sting
Range Melee
Mana 107.5
Channel 0.4 seconds
Cast 0.8 seconds
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Principle
Deals a damage equals to your basic attack plus
759.2 physical damage.
Has a 95% chance to bring target to sleep for 5 seconds.
Costs 50 Chi
This move has a high chance to put enemies to sleep. In pve, I dont really see anyone use it much. In pvp, thats another story. It becomes quite useful in chaining debilitations to prevent your enemy from attacking. Level only if you plan to specialize in stunlocking in PVP.
Ravaging Slash
Range Melee
Mana 75.6
Channel 0.1 seconds
Cast 1.5 seconds
Cooldown 8.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Adept
Deals a damage equals to your basic attack plus
1818.5 physical damage.
Decreases target's movement speed by 50%. Lasts for 5 seconds.
Costs 30 Chi.
Doesnt do much damage, slows enemies down, useless skill. Use that chi for something better, dont level this.
Rib Strike
Range Melee
Mana 156.0
Channel 0.3 seconds
Cast 1.9 seconds
Cooldown 8.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Harmony
Stab up under the enemy's ribs.
Deals base physical damage plus
100% of weapon damage plus 3975.8.
Reduce target's attack speed by 50.0% for 30 seconds
Best. Move. Ever. It deals a **** ton of damage, on top of slowing your opponent's attack speed by 50%. It makes for one of the best tanking support moves in game. Level this one to max ASAP.
Tackling Slash
Range 4.5 Meters
Mana 103.6
Channel 0.1 seconds
Cast 1.5 seconds
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Harmony
Deals a damage equals to your basic physical attack plus
2772.3 physical damage.
Immobilize target for 9.0 seconds, and increases own Chi by 50.
Basically a chi gaining move combined with an immobilization. I left it at level one, most sins state it's only for chi, and the rare running mob, not really for damage dealing.
Throatcut
Range Melee
Mana 103.6
Channel 1.1 seconds
Cast 1.3 seconds
Cooldown 8.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Discord
Deals a damage equals to your basic attack plus
100% gear attack and another
4894.1 physical attack.
Has a 95% chance to interrupt enemy channeling.
Silence target for 4.0 seconds.
Costs 1 Sparks
This move has a high chance to interrup channeling opponents on top of sealing them for a bit (prevventing them from attacking). This is another one of those stun locking moves, but it costs a spark, and takes a long time to cast. Recommended only for the avid PVPer
Chill of the Deep
Mana 60
Channel 0.7 seconds
Cast 1.3 seconds
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Discord
Reduces your attack speed by 100%.
Increases your Attack Level by 30.0. Lasts 10 minutes.
Increases damage by 30%, decreases attack speed by 100%. Worthless unless you are spamming skills (which is mp costly and doesnt deal as much damage as melee), or as a demon assassin with stacked -interval gear in large amounts.
Rising Dragon Strike
Range 4.5 Meters
Mana 142.6
Channel 0.2 seconds
Cast 1.8 seconds
Cooldown 30.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Coalescence
Deals a damage equals to your basic physical attack plus
100% gear attack and another
3442,4 physical damage.
Increases own Chi by 150.
100 percent accuracy.
One of the best moves in your list. It never misses, and gives you a spark and a half. Use this to your advantage in conjunction with inner harmony to maintain a near permanent sparked attack chain. (for the non interval stacked sin :P)
Earthen Rift
Range Melee
Mana 178.5
Channel 0.7 seconds
Cast 1.8 seconds
Cooldown 8.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Coalescence
Detonate the ground under the enemy. Deals base physical damage plus
400% of weapon damage to all enemy units within 8 meters.
Jeebus, one of your most powerful moves, and one of two AOEs. It is incredibly useful in leveling at 85+ in FCC. Level when you can.
Inner Harmony
Mana 168.0
Channel Instant
Cooldown 60.0 seconds
Weapon Daggers
Requisite Cultivation Transcendent
Instantly gain 200 Chi.
This skill gives you 2 sparks at the press of a button, max it. It allows you to make creative use of your skills or retain a spark rotation which will be added into a various tips and tricks selection later.
Shadow Walk
Mana 20
Channel 0.7 seconds
Cast 2.8 seconds
Cooldown 6.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Adept
Enter stealth mode.
Increases your Stealth Level by 10.
Enemies with an Awareness Level lower than your Stealth Level can not see you.
Costs 15 mana per second.
Only usable when out of combat.
Your cloaking move, maxing it lets monsters and players upto your level +10 unable to see you. Whats an assassin without cloaking? Max it.
Shadow Escape
Mana 100
Channel 0.7 seconds
Cast 2.8 seconds
Cooldown 90.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Harmony
Force yourself into stealth. Dispel all negative status.
Increases your Stealth Level by 10.
Enemies with an Awareness Level lower than your Stealth Level can not see you.
Costs 15 Mana per second.
A successful cast will increase one Spark.
Basically the same thing as Shadow Walk but lets you escape from battle. With Catlike Tread, this can really stay at level 1 when you are in higher levels. Not like anyone is going to be carrying the rare awareness potions (can only be made by owning the raging tide city TW territory.) Level it only if you think necessary.
Bloodpaint
Mana 406
Channel 1.8 seconds
Cast 2.4 seconds
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Harmony
Grants a shield to all friendly targets within 10 meters that will
absorb 2% of all physical melee damage.
Lasts for 1800 seconds.
Only available for Blademaster, Barbarian, and Assassin.
Only available for melee attacks.
Heals you for every attack made. Works with skills, best left at level 1 unless you go sage. This skill is incredibly useful to keep on, as the more damage you do, the more hp you can feed yourself and your party. Makes great for keeping you alive.
Focused Mind
Mana 126
Channel 0.4 seconds
Cast 1.6 seconds
Weapon Daggers
Requisite Cultivation Aware of Principle
Increases your chance to evade enemy skills by 25.0%.
Lasts for 60 seconds.
Focused Mind shares a 90 second cooldown with Tidal Protection
This skill makes attacks have a chance to only do 1 damage, extremely useful in PVP. Level only if you plan on PVPing.
Deaden Nerves
Mana 106
Channel 1.5 seconds
Cast 2.6 seconds
Cooldown 180 seconds
Weapon Daggers
Requisite Cultivation Aware of Discord
Avoid one attack that would kill you within the next two minutes.
Recovers 20% HP upon avoiding death.
Another useful pvp skill, useful in some PVE situations. It gives you an instant revive + 20% hp if you are about to die within the time the buff is active. Level if you have the spare coin to do so.
Tidal Protection
Mana 126
Channel 0.1 seconds
Cast 1.6 seconds
Weapon Daggers
Requisite Cultivation Transcendent
Increases your chance to avoid negative status effects by 50.0%.
Lasts 60 seconds.
Tidal Protection shares a 90 second cooldown with Focused Mind.
This skill works like Focused Mind, except with status effects. I find Focused Mind to be more useful of the two. I would avoid leveling this, unless you have spare money. It really does have usefulness in some situations, but does not start to shine until later levels.
Wind Push
Mana 60
Channel Instant
Cooldown 60.0 seconds
Weapon Daggers
Requisite Cultivation Spiritual Adept
Increases own movement speed by 100%.
Lasts for 10 seconds.
Lets you run faster! Level with spare money and spirit.
Shadow Jump
Range 30.0 Meters
Mana 85
Channel Instant
Cooldown 15.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Harmony
Instantly move to the target's location.
Costs 20 Chi
For the cost of a little chi, you can instantly teleport to your target. This move is of utmost importance in PVP. Max if you plan to pvp, it lowers cooldown and increases distance you can leap.
Maze Steps
Mana 100
Channel Instant
Cooldown 90.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Discord
Increases own movement speed by 100%.
Immune to Stun and Immobilize. Lasts for 10 seconds.
Costs 1 Spark
Allows you to be immune to movement debuffs, like slow, stun, sleep, etc. Also beefs your running speed by alot. Level at your own discresion
The following 3 moves are 2 spark lvl 59 moves, and fairly expensive to level. Choose between 1-3 of them to focus on if you want.
Subsea Strike
Range 4.5 Meters
Mana 240.8
Channel 0.3 seconds
Cast 1.3 seconds
Cooldown 30.0 seconds
Weapon Daggers
Requisite Cultivation Transcendent
Instantly strikes all nearby targets.
Deals base physical damage plus 3485.1
to all targets within 8 meters.
Increases all damage taken by the target by 30.0% for 8 seconds.
This skill works with the Heaven's Flame skill.
This skill will cancel the Extreme Poison skill.
Costs two Sparks
Headhunt
Range 4.5 Meters
Mana 240.8
Channel 0.5 seconds
Cast 1.5 seconds
Cooldown 30.0 seconds
Weapon Daggers
Requisite Cultivation Transcendent
Deals a damage equals to your basic attack plus
100% gear attack and another
6716.9 physical attack.
Stun enemy for 5.0 seconds.
Costs two Sparks
Power Dash
Range 4.5 Meters
Mana 240.8
Channel 0.4 seconds
Cast 0.8 seconds
Cooldown 30.0 seconds
Weapon Daggers
Requisite Cultivation Transcendent
Deals a damage equals to your basic physical attack plus
2737.9 physical damage.
Increases your Rage Damage by 40%. Lasts for 8 seconds.
Costs two Sparks
Dagger Devotion
Increases dagger damage by 60%
Self explanatory. Max it
Both of these skills allow you to hide better, and see other assassins. Mostly pvp oriented moves.
Catlike Tread
Passive Effect
Requisite Spiritual Cultivation Aware of Harmony
Increases your Stealth level by 20.
Sharp Observer
Passive Effect
Requisite Spiritual Cultivation Aware of Harmony
Increases your Awareness Level by 20.
V. Conclusion
Mario Auditore: Not sorcery but skill, boy
I hope this guide has been helpful. Making it was quite the ardous task. If you believe the assassin is the class for you, go for it, do your best, and enjoy it to the fullest. Love and respect your fellow assassin. Good luck!
PS: EXPECT UPDATES.
Post edited by Lenn_ - Sanctuary on
0
Comments
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reserved!!!!0
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First.. now I can't wait to read the guide b:pleasedb:laugh0
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So this is a what, again? A Cash Shopper's How To Get 5 APS And What The Bloody Hell Your Skills Do?
Hardly of any use for anyone. And I disagree on the usefulness of Focused Mind, I always have it active when playing.
Really, the only use of this I can see is for a cash shopper who got their sin to 100 and now wants to get 5 APS and to know which skills to max.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Very clean and well written waffles, I approve b:victory
Glad though that you decided not to post the powerdash canceling though as I'd rather not see your thread locked vs chance to be stickied.
Skills suggested for revision
not for direct implementation, just a little more info to be considered for them
Tackling slash - Effect at level 1: serves it's purpose as a chi gainer though it's incredibly useful in PvP more so often for archers, in PvE level at pace for squad assistance, no one likes a dead cleric
Wind Push - Effect at level 1: by level 79~89 this skill becomes rather handy to have maxed as it is both easier to have the excess spirit at this point as well as being good for long instances, which is basically anything past fb 29 when you're trying to catch up with your squad.
Tidal Protection - As you mentioned focused mind is generally more useful, however once reaching 100, this skill is <33333333333 to have maxed for running nirvana specifically as an instance because it is the ONLY skill that allows you to avoid a seal not counting your normal evasion. It is also good when you expect to be "ganked" in PvP in order to avoid stuns and the like, however it's usefulness is only really seen once leveled to roughly 40% effect chance +
Blood Paint - most new players see this as being a fair waste of sp off the start because they don't understand how useful it becomes later on when you do more damage. Might be a good idea to elaborate a little more into the idea that the more damage you do the more you are healed.
Inner Harmony - As much as "self explanatory" fits w/o a doubt, any new player is going to look at this and go wahh /stupidface and have no idea how useful the 2x spark is every 60 seconds
Other than that, well done ^^
@ post above, you don't have to cash shop to hit 5, just takes time and patience. I'm at 2.86 atm and I haven't added in more than 20$ for myself towards this cha, all previous balances are to my veno from pre expansion. Though it certainly is easier due to the massive hold up at 3.33 interval from the way pw rounds lol.I can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0 -
Olbaze - Sanctuary wrote: »So this is a what, again? A Cash Shopper's How To Get 5 APS And What The Bloody Hell Your Skills Do?
Hardly of any use for anyone. And I disagree on the usefulness of Focused Mind, I always have it active when playing.
Really, the only use of this I can see is for a cash shopper who got their sin to 100 and now wants to get 5 APS and to know which skills to max.
thanks for the advice sneakret.0 -
Lenn_ - Sanctuary wrote: »this is not constructive criticism, there isnt one mention of cash shop related items or themes in this post. unless you actually have constructive criticism to post, refrain from doing so.
thanks for the advice sneakret.
Well I apologize for having high standards for a guide. In my opinion, what you did was just point the builds, give a way to achieve 5 APS and a guide on which skills are useful. Which would exactly be A Cash Shopper's Guide To Assassins.
For example, you completely ignored the following:
1. Which daggers should we use as we progress from level 1 to level 100?
2. Which armors should we use? What about TT armors? Rank armor?
3. Which ornaments and why?
4. How to utilize Rising Dragon Strike, Inner Harmony and Tackling Slash to maximize your chi gain?
5. Pros and Cons of Sage and Demon?
6. What Sage/Demon skills should one strive to get?
7. What gear can I use before 99 to get -interval?
8. Useful notes on skills?
Oh wait, no one uses anything but Demon Spark and their 5 APS and going Sage is blasphemy. Right?
You need to think of your readership when writing. In your case, it looks like you didn't think of those who:
1. Might not be 100
2. Might not be lvl 100 and dumb
3. Might not be Demon
4. Might be new players
Oh and I think that kinda only leaves you with Cash Shoppers. Dumb ones at that.
Unfortunately, I'm fresh out of my Sugar Coating (tm). Excuse the roughness.
Oh and btw, using CoD when spamming Earthen Rift or Subsea does kinda make sense.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
that's the thing, this is a guide; guide by definition is something that offers basic information or instruction.1. Which daggers should we use as we progress from level 1 to level 100?
2. Which armors should we use? What about TT armors? Rank armor?
3. Which ornaments and why?5. Pros and Cons of Sage and Demon?
6. What Sage/Demon skills should one strive to get?8. Useful notes on skills?4. How to utilize Rising Dragon Strike, Inner Harmony and Tackling Slash to maximize your chi gain?
7. What gear can I use before 99 to get -interval?
lastly i must reiterate, this is a guide, a basic introduction to how things work. this is not a walk through, and to be so nitpicky on subjective points is not high expectations; its just unnecessary detail. dumbing down the quality would only turn it into your supposed cash shopper's guide to the sin.0 -
Lenn_ - Sanctuary wrote: »these three points are all subjective per user, as one knows there is no 'BEST ARMOR/weapon' as someone is growing up on their assassin. go in a party, take note of a class' routine weapons and armor after 70. i guarentee you, everyone will have a different set up, based on what they think looks good/meets their needs.
Well at least make a section, OTHER than "How To Get 5 APS".this will just turn it into a demon vs sage debate thread. each person has their own view as to what is acceptable as a pro vs a con when it comes to these two. I.E. demon ironwood scarab; some find it a blessing, others a curse. once again, this is not the place for it. there is a link for the skills, people can do the research and make their own conclusion.
Well, you could do a small chapter on the general schools of opinion. Such as those who believe that Demon Spark = 5 APS = Best, and those who believe that Sage = Best Support = Good.each skill has a little diddy on its uses underneath of it.
And yet no mention of Shadow Escape as an anti-aggro tool on bosses?lastly i must reiterate, this is a guide, a basic introduction to how things work. this is not a walk through, and to be so nitpicky on subjective points is not high expectations; its just unnecessary detail. dumbing down the quality would only turn it into your supposed cash shopper's guide to the sin.
I'd hardly consider recommending 5 APS and level 100 gear to be "a basic introduction". That is, unless you can assume that your readers somehow reach level 100 with little to no knowledge of how to play an Assassin. Which would kinda make them an oracle *****, wouldn't it?
What I am trying to get to, is that you need to pick an audience. New players? Cash shoppers? High level players looking for useful tips? Once you've done that, you should write it. Never, ever, write a piece of advice without thinking of who's gonna be reading it, needing it the most. If you do write without knowing who you're writing for, you've already failed.
And trust me, I know from experience that it is impossible to make a guide that covers everything for everyone.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Well at least make a section, OTHER than "How To Get 5 APS".
I'd hardly consider recommending 5 APS and level 100 gear to be "a basic introduction". That is, unless you can assume that your readers somehow reach level 100 with little to no knowledge of how to play an Assassin. Which would kinda make them an oracle *****, wouldn't it?
as for the gear, im just not going there. it isnt my place to tell people what equipment they should and shouldnt wear.Well, you could do a small chapter on the general schools of opinion. Such as those who believe that Demon Spark = 5 APS = Best, and those who believe that Sage = Best Support = Good.What I am trying to get to, is that you need to pick an audience. New players? Cash shoppers? High level players looking for useful tips? Once you've done that, you should write it. Never, ever, write a piece of advice without thinking of who's gonna be reading it, needing it the most. If you do write without knowing who you're writing for, you've already failed.
its safe to say, i get your point, and now all you are doing is sounding redundant to me.0 -
Lenn_ - Sanctuary wrote: »
What about increased attack speed by a %?
The players have not figured out how to correctly reverse engineer the proper formula as of yet, but thanks to the hard work of Sakubatou of Sanctuary, we have all the breakpoints conveniently listed:
http://www.scribd.com/doc/37673827/BM-Attack-Speed-Increase
These properties can be found via demon spark, genie skills like relentless courage/wind shield, cleric's heaven's wrath, etc.
WOAH WOAH WOAH, hold on there waffle. Thanks to the hard work of Sakubatou? I was the one that taught him even how to calculate % increase. Just go read the posts in his BM guide.
Players have not yet figured out a formula? You take your current interval, reduce it by the "% increase" round to the nearest 0.05 interval count, then convert back to APS. If the rounded interval falls exactly between 2 interval values, it rounds to the lower one. This was figured out a LONG time ago.
When I saw this at first, I thought "good, now I don't have to write my 'Intermediate level Sin guide'". But I was wrong and this is still a beginner guide =/.0 -
Okeano - Harshlands wrote: »WOAH WOAH WOAH, hold on there waffle. Thanks to the hard work of Sakubatou? I was the one that taught him even how to calculate % increase. Just go read the posts in his BM guide.
Players have not yet figured out a formula? You take your current interval, reduce it by the "% increase" round to the nearest 0.05 interval count, then convert back to APS. If the rounded interval falls exactly between 2 interval values, it rounds to the lower one. This was figured out a LONG time ago.
When I saw this at first, I thought "good, now I don't have to write my 'Intermediate level Sin guide'". But I was wrong and this is still a beginner guide =/.What Elena did was great, except she didn't figure out how to calculate % increase back then, and there isn't really any sticky about % increase.[SIGPIC][/SIGPIC]
remember our fallen heroes0 -
Chi Gain From Skills (In ascending order)
Normal Hit : +5
Twin Strike : +5
Slipstream Strike: +8
Puncture wound: +10
Shadow Walk: +10 ....................*usable outside of combat*
Wolf Emblem: +10 .....................*usable outside of combat*
Wind Push: +10 ........................*usable outside of combat*
Focused Mind: +10 ....................*usable outside of combat*
Rib Strike: +10
Blood Paint: +10 ........................*usable outside of combat*
Chill of The Deep: +10 ................*usable outside of combat*
Earthen Rift: +10
Tidal Protection: +10 ................. *usable outside of combat*
Condensed Thorn(79): +10
Knife Throw: +20
Tackling Slash: +50
Shadow Escape: +100 ................*usable outside of combat*
Rising Dragon: +150
Inner Harmony: +200 ..................*usable outside of combat*
Dagger Interval Chart In Attacks Per Second(-.05 increments )
Normal Rate(A.P.S)...... (cleric skill 20%)RB............................Demon Spark(25%)
1.25...................................(1/.65) : 1.53..........................(1/.60) : 1.67
1.34(1/.75)..........................(1/.60) : 1.67..........................(1/.55) : 1.82
1.43(1/.70)..........................(1/.55) : 1.82..........................(1/.50) : 2.00
1.53(1/.65)..........................(1/.50) : 2.00..........................(1/.50) : 2.00
1.67(1/.60)..........................(1/.50) : 2.00..........................(1/.45) : 2.22
1.82(1/.55)..........................(1/.45) : 2.22..........................(1/.40) : 2.50
2.00(1/.50)..........................(1/.40) : 2.50..........................(1/.35) : 2.86
2.22(1/.45)..........................(1/.35) : 2.86..........................(1/.35) : 2.86
2.50(1/.40)..........................(1/.30) : 3.33..........................(1/.30) : 3.33
2.86(1/.35)..........................(1/.30) : 3.33..........................(1/.25) : 4.00
3.33(1/.30)..........................(1/.25) : 4.00..........................(1/.20) : 5.00
4.00(1/.25)..........................(1/.20) : 5.00..........................Capped at 5 A.P.S
Making a chart on this forum is like b:infuriated b:tired *revised*playing with colors/boredI can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0 -
Aisubeki - Sanctuary wrote: »you stated in his chart:
one would assume that following formulae afterwards were just a guestimation
Yes, Elena did not figure it out at the time when the guide was written. But the formula I mentioned in the post above is 100% accurate in the BM and Sin speed range. I pointed out, in a post in Sakubatou's guide, that there are some inconsistency when the attack speed gets down to archer's range, but as far as BM and Sin goes, it's correct. I do not take the credit for inventing that fomular, since I learned it from Waffle a while back. But I'm confused by the "players have not yet figured out a formula" part. Waffle could've just posted the formula she taught me back then, instead of direct players to a chart. A chart won't cover all the % calculation that might come up, such as from Relentless. Teach one to fish and they kill Sins for life.Sneakret - Heavens Tear wrote: »Chi Gain From Skills (In ascending order)
Normal Hit : +5
Twin Strike : +5
Slipstream Strike: +8
Puncture wound: +10
Shadow Walk: +10 *usable outside of combat*
Wolf Emblem: +10 *usable outside of combat*
Wind Push: +10 *usable outside of combat*
Focused Mind: +10 *usable outside of combat*
Rib Strike: +10
Blood Paint: +10 *usable outside of combat*
Chill of The Deep: +10 *usable outside of combat*
Earthen Rift: +10
Tidal Protection: +10 *usable outside of combat*
Condensed Thorn(79): +10
Knife Throw: +20
Tackling Slash: +50
Shadow Escape: +100 *usable outside of combat*
Rising Dragon: +150
Inner Harmony: +200 *usable outside of combat*
Dagger Interval Chart In Attacks Per Second ____________(-.05 increments, rounded)
Normal Rate(A.P.S)...... RB(cleric skill 20%)...................... Demon Spark(25%)
1.25............................(1/.65) : 1.53...............................(1/.60) : 1.67
1.34(1/.75)...................(1/.60) : 1.67...............................(1/.55) : 1.82
1.43(1/.70)...................(1/.55) : 1.82...............................(1/.50) : 2.00
1.53(1/.65)...................(1/.50) : 2.00...............................(1/.50) : 2.00
1.67(1/.60)...................(1/.50) : 2.00...............................(1/.45) : 2.22
1.82(1/.55)...................(1/.45) : 2.22...............................(1/.40) : 2.50
2.00(1/.50)...................(1/.40) : 2.50...............................(1/.35) : 2.86
2.22(1/.45)...................(1/.35) : 2.86...............................(1/.30) : 3.33
2.50(1/.40)...................(1/.30) : 3.33...............................(1/.30) : 3.33
2.86(1/.35)...................(1/.30) : 3.33...............................(1/.25) : 4.00
3.33(1/.30)...................(1/.25) : 4.00...............................(1/.20) : 5.00
4.00(1/.25)...................(1/.20) : 5.00...............................Capped at 5 A.P.S
Making a chart on this forum is like b:infuriated b:tired
Yay! Info like this starts to make it a more advanced guide than the other beginner guides we already have. One thing tho, 2.22 sparks to 2.86 also.0 -
Okeano - Harshlands wrote: »One thing tho, 2.22 sparks to 2.86 also.
Ah ty ty will re-edit, I'm .05 away from 2.22 so I wasn't able to check to see if it would round to the closest value on that one.
Rather upsetting, was hoping I could get 3.33 off the next pieceI can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0 -
Okeano - Harshlands wrote: »Yes, Elena did not figure it out at the time when the guide was written. But the formula I mentioned in the post above is 100% accurate in the BM and Sin speed range. I pointed out, in a post in Sakubatou's guide, that there are some inconsistency when the attack speed gets down to archer's range, but as far as BM and Sin goes, it's correct. I do not take the credit for inventing that fomular, since I learned it from Waffle a while back. But I'm confused by the "players have not yet figured out a formula" part. Waffle could've just posted the formula she taught me back then, instead of direct players to a chart. A chart won't cover all the % calculation that might come up, such as from Relentless. Teach one to fish and they kill Sins for life.
Yay! Info like this starts to make it a more advanced guide than the other beginner guides we already have. One thing tho, 2.22 sparks to 2.86 also.
edit: there is a formula in the chart -_-;[SIGPIC][/SIGPIC]
remember our fallen heroes0 -
anyways, expect in next version, when my day ban comes off:
already working on making it from a basic baby guide to a more advanced guide in MS word while i wait :v[SIGPIC][/SIGPIC]
remember our fallen heroes0 -
Aisubeki - Sanctuary wrote: »anyways, expect in next version, when my day ban comes off:
already working on making it from a basic baby guide to a more advanced guide in MS word while i wait :v
Stop posting on different account, it's confusing meh ~_~.0 -
Oh hey, people are talking about me here...
I think I had bad numbers or something. Yeah, I'll blame that...
Seriously, though, I took it out of my guide b/c I do not believe in posting things that I am unsure about. When I had it in there, I thought I understood it, but once I found a counter-example or two, I took out the formula. Now that I can no longer re-edit long posts due to a forum bug, the guide can no longer be updated.0
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