Axe/Hammer v Fist

roco11
roco11 Posts: 0 Arc User
edited October 2010 in Blademaster
I know this has been talked about forever but...

I hear people in their 60's and 70's talking about statting for fists.

I think that until your in your mid 90s maybe even 100 you should do axe/hammer (i.e. str vit) this way you can take a beating and deal damage and have your aoe skills to grind/fb/bh/fc this will allow you to level much faster and be a better team member for these instances...let the barb tank.


So I plan on str vit until str is 272 for calluosed axes, then calculate the dex req for fists and stat dex from there (may have to buy restat scrolls) .

If I am way off base and you believe otherwise please explain.
I do not pretend to know everything :)
Jack
Post edited by roco11 on

Comments

  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited September 2010
    Pure build is not a good idea after 80 imo. If we compare the 'best' (ie. most used) fist build 3 str/2 dex to vit axe the only real advantage of vit axe is PvPing and even then the HP difference isn't that much if you cap your str to 212 before 90 (like you should unless you don't want to get reset notes), stat rest to dex and vit. You will also benefit from high dex when fighting archers or oh-so-common sins. Of course misties help but they help an all path build too.

    As for PvE, you don't 'need' axes before starting doing FCC runs. Even then, the HP difference doesn't matter there since you aren't supposed to take much damage there. You can easily tank the bosses with 5k HP. Your chi gain and DPS will help with bosses in BHs/FCC. Also, by 80 you should be able to have enough SP to max your axes AoEs. If you wanna AoE grind starting at 70 it's not impossible either; I had level 7 axe AoEs by the time I started grinding on Thiefs.

    There is no such thing as pure fist, it's 3 str/2 dex per level.

    In my opinion, fists are not the must-have thing before 90 (or 95, 99 or 100) but getting a ton of vit is not going to give you an edge in PvE either. It's actually going to hurt you more; you can't tank BHs (much more fun than letting a barb do that :P) or FCC bosses. By the time you want to AoE in BH (51 is pretty much the first one people want to use AoEs in, 59 has some parts and after that it's not a factor since BHs are usually wined) you can already afford axes and axe skills on top of your fists and fist skills.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Fist_Mama - Harshlands
    Fist_Mama - Harshlands Posts: 237 Arc User
    edited September 2010
    Pure build is not a good idea after 80 imo. If we compare the 'best' (ie. most used) fist build 3 str/2 dex to vit axe the only real advantage of vit axe is PvPing and even then the HP difference isn't that much if you cap your str to 212 before 90 (like you should unless you don't want to get reset notes), stat rest to dex and vit. You will also benefit from high dex when fighting archers or oh-so-common sins. Of course misties help but they help an all path build too.

    As for PvE, you don't 'need' axes before starting doing FCC runs. Even then, the HP difference doesn't matter there since you aren't supposed to take much damage there. You can easily tank the bosses with 5k HP. Your chi gain and DPS will help with bosses in BHs/FCC. Also, by 80 you should be able to have enough SP to max your axes AoEs. If you wanna AoE grind starting at 70 it's not impossible either; I had level 7 axe AoEs by the time I started grinding on Thiefs.

    There is no such thing as pure fist, it's 3 str/2 dex per level.

    In my opinion, fists are not the must-have thing before 90 (or 95, 99 or 100) but getting a ton of vit is not going to give you an edge in PvE either. It's actually going to hurt you more; you can't tank BHs (much more fun than letting a barb do that :P) or FCC bosses. By the time you want to AoE in BH (51 is pretty much the first one people want to use AoEs in, 59 has some parts and after that it's not a factor since BHs are usually wined) you can already afford axes and axe skills on top of your fists and fist skills.

    fist is pretty much useless before 90 (in my opinion) but at 90 it can be okey if u get fc fist and tt90 gold bracers and have lunar cape and tome ;) thats -25 rite der
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited September 2010
    fist is pretty much useless before 90 (in my opinion) but at 90 it can be okey if u get fc fist and tt90 gold bracers and have lunar cape and tome ;) thats -25 rite der

    Fists w/o interval still out DPS other weapon in 1v1 so will still be the best choice for single target killing no matter what level you are.
  • ArchSaber - Sanctuary
    ArchSaber - Sanctuary Posts: 1,440 Arc User
    edited September 2010
    If you get tt90 gold bracers, your an idiot. Because i recommend you not buy things that will be bind unless you know for sure they are endgame. Just buy the similar bracers that I have, Bracers of Blood Moon. You can wear it at level 60 and is re-sell able.
    AP classes are a real butt pounding...
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited September 2010
    fist is pretty much useless before 90 (in my opinion) but at 90 it can be okey if u get fc fist and tt90 gold bracers and have lunar cape and tome ;) thats -25 rite der

    no they are good from lvl 29 for the chi gain and decent dps also the irony of somone named fistmama saying this is priceless
    Fists w/o interval still out DPS other weapon in 1v1 so will still be the best choice for single target killing no matter what level you are.

    single swords/blades actually have slightly higher dps before you get int/spam wind sheild

    __________________________________________________________________________

    DQ bracers cost about the same as tt 90 gold arms and are 60+ but they are rareish and most people 4 socket and refine em so 10-15 mill for premade or 8 mill for orders on sanc

    my lvl 34 wizzie has made a little over a mill just killing for quests though so im shure you can get 8 by 60 with TB quests/grinding instead of bh

    all else failing -.05 bracers are dirt cheap and easy enough to find on AH as are 3* -.05 73 fists

    ideal weapon progression for pve would be:

    swords to 29/30>fists to 40>axes and fists to 86(keep a cheapy tt sword and maxed MSS though) > 90+ all weapon
    Gifs are hard to make work here
  • ArchSaber - Sanctuary
    ArchSaber - Sanctuary Posts: 1,440 Arc User
    edited September 2010
    you've been inactive lately josh.
    AP classes are a real butt pounding...
  • Whiskey_Jack - Harshlands
    Whiskey_Jack - Harshlands Posts: 5 Arc User
    edited October 2010
    Thanks for the info guys
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited October 2010

    single swords/blades actually have slightly higher dps before you get int/spam wind sheild

    Blade DPS: ((1375 + 2138) / 2)*1.11*((7/100) + 1) = 2086.19505

    Fists DPS: ((1354 + 1449) / 2) *1.43*((7/100) + 1) = 2144.43515

    On top of that there is the more frequent spark from faster chi gain.
  • Veins - Dreamweaver
    Veins - Dreamweaver Posts: 94 Arc User
    edited October 2010
    Always trust Okeano to call someone on their **** with simple calculations that anyone could do before making a baseless claim. x:
    :3
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited October 2010
    How often do you really need to aoe grind or use axe aoe skills before level 70, FCC, RB, or Gamma?

    Axes get an advantage when attacking multiple targets with aoe, but thats not that common in BHs or some quests (many quests, it is useful, though). Most people hardly quest though and rely on bh and cs, and "boss quests" to level. For these, fists are the weapon of choice as okeano pointed out.

    Also, the fact that most people using fist are 3/2 instead of 3/.5/vit means they'll have a higher damage output in hits landing and in crits, which are hard to calculate. Whether you chose axe or fists to actually wield, the damage output of 3/2 is higher and survivability becomes a matter of skills, rather than having a vitality buffer.

    Which is more useful? Fists! unless you are aoe grinding or FCC/Gamma/Delta. Axes aren't needed till 65+.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited October 2010
    Blade DPS: ((1375 + 2138) / 2)*1.11*((7/100) + 1) = 2086.19505

    Fists DPS: ((1354 + 1449) / 2) *1.43*((7/100) + 1) = 2144.43515

    On top of that there is the more frequent spark from faster chi gain.

    "at a low lvl" you get wind sheild at lvl 29 even if you never feed your geni exp/spirit + any shards/phys mods/rings raise fist dps more than any other weapon
    Gifs are hard to make work here
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited October 2010
    "at a low lvl" you get wind sheild at lvl 29 even if you never feed your geni exp/spirit + any shards/phys mods/rings raise fist dps more than any other weapon

    Ok? What does Windshield have to do with blade not out DPS fists w/o Windshield, contradicting to "single swords/blades actually have slightly higher dps before you get int/spam wind sheild". You merely said "before interval", but even "at a low lvl",

    Blade DPS: ((455 + 630) / 2) * 1.11 * ((5 / 100) + 1) = 632.28375
    Claws DPS: ((377 + 471) / 2) * 1.43 * ((5 / 100) + 1) = 636.63600

    And yes, identical shards and rings contributes more to fists DPS than other slower weapon. So swords/blades out DPS fists how?
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited October 2010
    Ok? What does Windshield have to do with blade not out DPS fists w/o Windshield, contradicting to "single swords/blades actually have slightly higher dps before you get int/spam wind sheild". You merely said "before interval", but even "at a low lvl",

    Blade DPS: ((455 + 630) / 2) * 1.11 * ((5 / 100) + 1) = 632.28375
    Claws DPS: ((377 + 471) / 2) * 1.43 * ((5 / 100) + 1) = 636.63600

    And yes, identical shards and rings contributes more to fists DPS than other slower weapon. So swords/blades out DPS fists how?

    base damage/refine rate would out DD at lower lvls with **** shards and low grade rings or at higher lvls with no int and high weapon refines (rule of thumb is +5 or so) on both OR if anyone ever manages to hit attack speed cap with a blade

    wind is basicly really really cheap int

    (really need to be more specific when i post these things the 1st time)
    Gifs are hard to make work here
  • Veins - Dreamweaver
    Veins - Dreamweaver Posts: 94 Arc User
    edited October 2010
    (What low level puts +5 on a weapon?)

    And if you're saying something about the refine rate... if they're the same level weapon, they have the same refine rate. Unless you're saying use a higher level sword instead of a low level fist, which wouldn't make sense to even point out.

    Use calculations to illustrate your point, otherwise you're speculating.
    :3
  • Lenn_ - Sanctuary
    Lenn_ - Sanctuary Posts: 507 Arc User
    edited October 2010
    fact of matter, fists and claws > swords and blades.
  • Surentos - Lost City
    Surentos - Lost City Posts: 20 Arc User
    edited October 2010
    fact of matter, fists and claws > swords and blades.

    and then you reach end game. and realize you half to have fists with stacked -int to even find a squad ijs.
    sanctuary

    cleric - 82
    assassin - 75
    archer - 73
    veno - 64
    blademaster - 56
    wizzard - 30
    psychic - 23

    lost city

    archer - 20
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited October 2010
    and then you reach end game. and realize you half to have fists with stacked -int to even find a squad ijs.

    Maybe, but there's nothing wrong with her statement due to this?
  • Surentos - Lost City
    Surentos - Lost City Posts: 20 Arc User
    edited October 2010
    nope, seems i mistook what i was quoting. that 5aps stuff for bm's is why I've actually seen some bm's quit being bm's. the couldn't find anything lol. I'm prettymuch just giving the OP a heads up if she/he decides to go fists.
    sanctuary

    cleric - 82
    assassin - 75
    archer - 73
    veno - 64
    blademaster - 56
    wizzard - 30
    psychic - 23

    lost city

    archer - 20
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited October 2010
    nope, seems i mistook what i was quoting. that 5aps stuff for bm's is why I've actually seen some bm's quit being bm's. the couldn't find anything lol. I'm prettymuch just giving the OP a heads up if she/he decides to go fists.

    Fists with no interval is still better than no fists as stated. You can't get great DPS so get no DPS at all?
  • Surentos - Lost City
    Surentos - Lost City Posts: 20 Arc User
    edited October 2010
    wasn't the point i was making. merely saying that to get high -int would be expencive and if they can't afford it. to go whichever they liked better. to mess around a little. more of an insinuation then typing it word for word. i have a fist/axe bm and I won't look back. adding poles soon too once i get excess spirit. i personally love the look of blades so theirs always one waiting in the inventory. their skills hit harder then axes or so I've seen. lvl 1 blade mastry lvl 1 fists with a TT80 blade (dragonblade) no refine no sharding. seems to do dmg not to far under lvl 10 axe mastry +1 flawless garnet TT80 gold axes on much higher lvl skills.

    edit: I'm sorta in a ranting mood today since prettymuch 80% of the squads in WC even 2-2's are asking for 3+ aps fist bm's. and assassins. 3+ is what 90+ without expencive gear for bm. and at 90 that's including cape -int bracers and gerenox vanity for -.2 which i'm not sure if that's even 3aps with demon lol. think it's around 2.89. but all in all try not to read to much into what is mentioned atm.

    ps: by expencive gear i mean the 40-50m+ pieces. since for fist bm those re expencive. the 10-20m pieces are pretty much asked as a mandatory for fist bm's as of late
    sanctuary

    cleric - 82
    assassin - 75
    archer - 73
    veno - 64
    blademaster - 56
    wizzard - 30
    psychic - 23

    lost city

    archer - 20
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited October 2010
    roco11 wrote: »
    I know this has been talked about forever but...

    I hear people in their 60's and 70's talking about statting for fists.

    I think that until your in your mid 90s maybe even 100 you should do axe/hammer (i.e. str vit) this way you can take a beating and deal damage and have your aoe skills to grind/fb/bh/fc this will allow you to level much faster and be a better team member for these instances...let the barb tank.


    So I plan on str vit until str is 272 for calluosed axes, then calculate the dex req for fists and stat dex from there (may have to buy restat scrolls) .

    If I am way off base and you believe otherwise please explain.
    I do not pretend to know everything :)
    Jack
    I found it becomes more viable to go fists once you hit 70+, where your cyclone increases attack speed more, can get the self healing claws, and statting out vit becomes a better idea anyways, as well as using flawless+ shards which are dirt cheap so long as there's packs. Otherwise you're going to be doing BH's, for instance, where you're far squishier, lacking the HP, unless you're so rich you can afford heavily refining level 40-60 gear highly, in which case, may as well just use oracles or drop a pile of coins on the ground in arch, and your likelihood of making up for the occasional crappy cleric is far less. Axes alone are more than sufficient til that high.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited October 2010
    ran it when i got bored

    due to the + phys add swords dont out dps fists in that example till +6 +7 counting 1* might rings(if you want to see the math go plug #'s in to Okeanos post im lazy damit)

    its worth noteing that before+6 that whatever weapon is refined higher will out dps the other (gasp) and swords are a lot cheaper on AH than fists so yes they are viable as a alternative pre int/wind (cyclone does not affect your dps at low/no int due to the long cast time) and in some cases do have higher damage aka the ones i listed above

    yes fists are better for most of the game no they are not always better



    look i can make specific examples and call them laws to
    Gifs are hard to make work here
  • Aelo - Harshlands
    Aelo - Harshlands Posts: 75 Arc User
    edited October 2010
    Fist are quite useful pre 9x:

    1) kill mobs faster due to higher dps. Even when I got calamities my fist were great and getting a cheap (100-400k) pair of -0.05 wrist helped for a 1.54 aps without any buffs.

    2) fist reduce mp pot usage tremendously. Also killing faster reduces hp pot usage as well.

    3) great for building up sparks fast for HF.

    4) shadowless kick was a tremendous help versus magic mobs.

    5) cyclone heel gives you a nice attack speed boost and also serves as another AOE skill.



    Those points aside I still like my axes. But they have their time and place:

    1) spike damage for pking

    2) FC

    3) AOE grinding on NightScream Isle

    4) stuns


    Once I have satisfied my axe/fist setup I may add a spear to the mix but for now I find that a 3/2 str/dex build performs admirably from start till now. My only weaknesses are HP and magic defense and my genie and pots do an admirable job of compensating for those weakness. Of course there is also sharding and refining.

    For me its not a matter of axe versus fist or any other weapon for that matter. For me its about using what best suits your situation (cash flow/time/luck etc.) and the situation (pk/FC/tw etc.).