Level 4 factions

Escorian - Dreamweaver
Escorian - Dreamweaver Posts: 2,802 Arc User
edited September 2010 in Suggestion Box
My suggestion is that pwi adds Level 4 Faction upgrades that allow up to 300-400 people to be in the faction. as it stands 200 spots is just not enough room in most factions. I would like others opinion on this and would like to thank those that took the time to read this an consider it.
[SIGPIC][/SIGPIC]
ty Nowitsawn

Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
Post edited by Escorian - Dreamweaver on

Comments

  • Whiner - Raging Tide
    Whiner - Raging Tide Posts: 5 Arc User
    edited March 2010
    Its a good idea. But for factions that hold the top players, your just giving them more room for even more of the top players. just takes the point out of Tw. I mean if its 400 you need what 20% of your people on to have a full Tw of 80 people that make the standings?" I know its a game and if I dont like it I should change it. some factions cant even keep 200 people in. Let alone 300-400.
  • Shredclaw - Sanctuary
    Shredclaw - Sanctuary Posts: 311 Arc User
    edited March 2010
    200 is more than enough. The only reason you'd need more than 200 people is to completely swamp any TW opposition, which is ridiculously easy for the overpowered factions as it is.
    I used to wonder why I would have these scary dreams every month. About the wolf, who kept running through town. And as I wondered, I also thought about how I couldn't remember having those dreams before being bitten by this very big dog...



    But now I know the truth.
    And I am not afraid.
    [SIGPIC][/SIGPIC]
  • Aedrian - Lost City
    Aedrian - Lost City Posts: 750 Arc User
    edited March 2010
    200 is more than enough. The only reason you'd need more than 200 people is to completely swamp any TW opposition, which is ridiculously easy for the overpowered factions as it is.

    A maximum of 80 guild members can participate in a Territory War battle, therefore, there is no use for this at all
    <"shameless self-bump :D" Alexenokin - Lost City>
    -102% channeling self buffed wizzie, ready to shoot ^.^ (And -107% on Demon Spark, **** refines, I got turbo)

    *WTB: -12~-18% chan stuff, pm me in here or in game for details*

    [SIGPIC][/SIGPIC]
  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited March 2010
    A maximum of 80 guild members can participate in a Territory War battle, therefore, there is no use for this at all

    More people in the faction, easier it will be to get full TWs, sometimes for three at once. You're more likely to have 240 people on for a triple-defense with 400 people in a faction, than to have the entire 200 people online at once.
    [SIGPIC][/SIGPIC]
    "aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
    "We talk about you because you're fab. b:cute" -Chillum
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  • Aedrian - Lost City
    Aedrian - Lost City Posts: 750 Arc User
    edited March 2010
    More people in the faction, easier it will be to get full TWs, sometimes for three at once. You're more likely to have 240 people on for a triple-defense with 400 people in a faction, than to have the entire 200 people online at once.

    b:surrender You won, I bow at your feet (No matter if they are smelly or not)
    <"shameless self-bump :D" Alexenokin - Lost City>
    -102% channeling self buffed wizzie, ready to shoot ^.^ (And -107% on Demon Spark, **** refines, I got turbo)

    *WTB: -12~-18% chan stuff, pm me in here or in game for details*

    [SIGPIC][/SIGPIC]
  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited March 2010
    b:surrender You won, I bow at your feet (No matter if they are smelly or not)

    b:shocked

    Someone suggested upping the limit for guilds that don't own territory and are not bidding on any territories, which I think is perfectly fine. That way, the people that want more to just have fun with, not use it to overpower in TW, can have a higher amount, and the rest will still have 200.
    [SIGPIC][/SIGPIC]
    "aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
    "We talk about you because you're fab. b:cute" -Chillum
    "You live for forums. Like seriously."
  • Shredclaw - Sanctuary
    Shredclaw - Sanctuary Posts: 311 Arc User
    edited March 2010
    How would that work out? lvl 4 guilds will be able to have a max of 400 members but can't participate in TW? That'd be kind of a tradeoff. If you ask me, unless you want to fight in TW a lvl 2 is all you'd need.
    I used to wonder why I would have these scary dreams every month. About the wolf, who kept running through town. And as I wondered, I also thought about how I couldn't remember having those dreams before being bitten by this very big dog...



    But now I know the truth.
    And I am not afraid.
    [SIGPIC][/SIGPIC]
  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited March 2010
    How would that work out? lvl 4 guilds will be able to have a max of 400 members but can't participate in TW? That'd be kind of a tradeoff. If you ask me, unless you want to fight in TW a lvl 2 is all you'd need.

    The last person who wanted more people didn't want it for TW purposes, but because factions with friends in it become full. If I were to suggest it though, I wouldn't suggest it as a level 4 kind of thing, but more like paying 1 mil or so to expand to 400 members (only available to level 3 factions), and 1 mil to return (with some kind of cooldown, maybe one week so people aren't constantly changing their factions for TW), but as long as your faction is expanded, you are unable to bid in TW. And the expansion would not be available to people that owned land, so it would be purely for social purposes.
    [SIGPIC][/SIGPIC]
    "aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
    "We talk about you because you're fab. b:cute" -Chillum
    "You live for forums. Like seriously."
  • anwynd
    anwynd Posts: 0 Arc User
    edited March 2010
    The last person who wanted more people didn't want it for TW purposes, but because factions with friends in it become full. If I were to suggest it though, I wouldn't suggest it as a level 4 kind of thing, but more like paying 1 mil or so to expand to 400 members (only available to level 3 factions), and 1 mil to return (with some kind of cooldown, maybe one week so people aren't constantly changing their factions for TW), but as long as your faction is expanded, you are unable to bid in TW. And the expansion would not be available to people that owned land, so it would be purely for social purposes.

    sounds good to me
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Shredclaw - Sanctuary
    Shredclaw - Sanctuary Posts: 311 Arc User
    edited March 2010
    How would it work if you had the expanded guild, with more than 200 members, and then switched back? Would the extra members be SOL?

    And how many people can really be in a faction? I understand that you can make a lot of friends, but is 400 people run by 1 person really workable?

    I'm not trying to attack your idea, but I'm trying to see where you're coming from.
    I used to wonder why I would have these scary dreams every month. About the wolf, who kept running through town. And as I wondered, I also thought about how I couldn't remember having those dreams before being bitten by this very big dog...



    But now I know the truth.
    And I am not afraid.
    [SIGPIC][/SIGPIC]
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited March 2010
    How would it work if you had the expanded guild, with more than 200 members, and then switched back? Would the extra members be SOL?

    And how many people can really be in a faction? I understand that you can make a lot of friends, but is 400 people run by 1 person really workable?

    I'm not trying to attack your idea, but I'm trying to see where you're coming from.

    well its not run by just 1 person thats what exec and marshal and director are for too. and even if it isnt 400 maybe 300 people.
    [SIGPIC][/SIGPIC]
    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited March 2010
    well its not run by just 1 person thats what exec and marshal and director are for too. and even if it isnt 400 maybe 300 people.

    What he's saying is that when you go back from being that 300-400 cap faction to a 200 cap faction, what happens to the extra 100-200 people that were there?
    [SIGPIC][/SIGPIC]
  • anwynd
    anwynd Posts: 0 Arc User
    edited March 2010
    they go by by wut else lol
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited March 2010
    You can't reverse the expansion unless you have 200 members or less in the faction, so if you want to make it smaller for TW you'd have to make some decisions about who's more important to your goals.
    [SIGPIC][/SIGPIC]
    "aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
    "We talk about you because you're fab. b:cute" -Chillum
    "You live for forums. Like seriously."
  • Ophida - Dreamweaver
    Ophida - Dreamweaver Posts: 971 Arc User
    edited March 2010
    I'd have to vote no on this one. 200 people already makes the guild faceless and impersonal. One guild can already dominate an entire server with only 200 people in it. By increasing the capacity, it makes it even easier for them to do so.
    [SIGPIC][/SIGPIC]
    tempest-dw.shivtr.com
  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited March 2010
    if this happens increase the number of possible attacks to 6...
    means 480 players would be required to fully defend all attacks
    i am waiting for you my little flagcarriers b:kiss
  • BrainCrusher - Dreamweaver
    BrainCrusher - Dreamweaver Posts: 11 Arc User
    edited September 2010
    A maximum of 80 guild members can participate in a Territory War battle, therefore, there is no use for this at all

    but sometimes more than 1 tw is going on. A great example would be the wars againest CQ.
    MY TOONS BigPizza Jaytrain HomelessEar MrPsychic BigSin BrainCrusher DarkKnightYin Beowolfdude
  • anwynd
    anwynd Posts: 0 Arc User
    edited September 2010
    necrob:bye
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle