fixing sins

Legases - Lost City
Legases - Lost City Posts: 56 Arc User
edited September 2010 in Suggestion Box
So yeah ever played a game where stealth time on rouge/sin is unlimited, has no restrictions, and is completely invisible to other players at any given range? of coarse you haven't because only pwi is dumb enough to add sumthing so cheep into their game. so heres wut i'm thinking.

-stealth level gets gets reduced by 20% when close to another player.
-movement speed in stealth is reduced by 20%
-stealth lasts only 60 seconds after being cast. (idk about this one but i hate dueling sins that just sit around for 3 minutes straight till u get bored and let your defense buffs go down.)
on top of updating the stealth skill it would be wise to add in skills that would increase detection level for each of the other classes, or select few because as of now the only anti-sin class out there is barb and thats only because they can tank most of the sins damage. perhaps add in a genie skill that increases detection level for set amount of time.

w/e u do, do it fast because i'm starting to remember how much funner this game was before tide-borne expansion.

thx for reading ,legases b:bye
Post edited by Legases - Lost City on

Comments

  • Extreeme - Lost City
    Extreeme - Lost City Posts: 25 Arc User
    edited September 2010
    -stealth level gets gets reduced by 20% when close to another player.I agree with this one cos most people would notice when some one is breathing down their neck
    -movement speed in stealth is reduced by 20%It makes sense cos you wouldn't be able to run like a bat out of hell while in stealth cos its stealth not invisibility
    -stealth lasts only 60 seconds after being cast. (idk about this one but i hate dueling sins that just sit around for 3 minutes straight till u get bored and let your defense buffs go down.)stealth time is good
    on top of updating the stealth skill it would be wise to add in skills that would increase detection level for each of the other classes, or select few because as of now the only anti-sin class out there is barb and thats only because they can tank most of the sins damage. perhaps add in a genie skill that increases detection level for set amount of time. I do agree with that but it has to be for only some classes

    Those are my thoughtsb:pleased
    Keep on troli'n.b:victory
  • Vorhs - Lost City
    Vorhs - Lost City Posts: 521 Arc User
    edited September 2010
    I agree with only the second point, but reduction should be something like 60%, and i'd add these 3 things:

    - Stealth will break if you do ANY skill while stealthed.
    - Add special Fireworks that have a 50% chance to reduce stealth level of everyone by 20, in a 30 meters range around the caster.
    - Fireworks obtainable from boutique at price of 10 silver each.

    This way devs will get again some money (wich they love) and sins will be less overpowered.
    If you happy wanna be, against the wind you won't have to pee.

    [SIGPIC][/SIGPIC]
  • I_Snipe - Lost City
    I_Snipe - Lost City Posts: 451 Arc User
    edited September 2010
    1. sure
    2. sure
    3. yes, a certain 4 letter mmo that starts with "A" has this. Only the Archer and Sin should have the ability to detect stealth. Since Archers are supposed to have a very sharp eye and be able to detect things like stealth.
  • Sarieanna - Raging Tide
    Sarieanna - Raging Tide Posts: 263 Arc User
    edited September 2010
    Whats even worse are those sins that run away when stealth is off b:shutup
    I love my sister, Alex <3
    Even though, I taught her more then she taught me. b:cute
  • ArchSaber - Sanctuary
    ArchSaber - Sanctuary Posts: 1,440 Arc User
    edited September 2010
    stealth is so easy to counter. Although for arcanes, a sage sin with zerk daggers is a one shot.
    AP classes are a real butt pounding...
  • KageYingZi - Heavens Tear
    KageYingZi - Heavens Tear Posts: 823 Arc User
    edited September 2010
    Well,what's there to fight with when you have half your damage.
    Teleport is pretty OP against archers b:cry
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited September 2010
    Well,what's there to fight with when you have half your damage.
    Teleport is pretty OP against archers b:cry

    Yea....how does a fish jump further then an archer can shoot?!
    O_o'
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
    Waiting for...Hamster Packs!
    58% chance to get tokens
    41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
    1% chance to get ban hamstered with the message "Hamsters United!"
    [SIGPIC][/SIGPIC]
  • KageYingZi - Heavens Tear
    KageYingZi - Heavens Tear Posts: 823 Arc User
    edited September 2010
    Yea....how does a fish jump further then an archer can shoot?!
    O_o'

    I guess it's survival instinct.They flop like mad to get back into the water.
  • volst
    volst Posts: 180
    edited September 2010
    So yeah ever played a game where stealth time on rouge/sin is unlimited, has no restrictions, and is completely invisible to other players at any given range?
    Yup played one. Of course, the aoe there can be used anywhere so you just spam it or run away. There were 2 stealth class even, and one of them also had a chance to upgrade class and in turn learn a skill that let them attack while stealthed at the cost of movement speed.

    Oh forgot to mention, they also had the longest range in game.
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited September 2010
    I guess it's survival instinct.They flop like mad to get back into the water.

    survival instinct? o_O'

    flop =/= jumping 35 meters....twice....towards something that be trying to kill them.
    x.x'

    And why doesn't distance shrink move wizzys 40+ meters then?
    .-.
    It be frigging magic from a mage that can even summon a giant rock from the sky...
    Using even 1/2 the force of that should make a wizzy frigging fly (especially while on an aero) xD
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
    Waiting for...Hamster Packs!
    58% chance to get tokens
    41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
    1% chance to get ban hamstered with the message "Hamsters United!"
    [SIGPIC][/SIGPIC]