Tired of waiting for 3 months for a answer

WraithTanker - Sanctuary
WraithTanker - Sanctuary Posts: 344 Arc User
edited September 2010 in Suggestion Box
Any idea how much the 10mil notes are adding? I would say on harshlands their are about 10 best luck tokens on average a hour, sometimes more sometimes less.

So thats 50mil a hour.

50 mil x 24 (hours) = 120,000,000 a day

120 million x 30 (about a month) = 39,000,000,000

b:chuckle think i found your problem.

Remove the notes, add some big old coin sinks into the game that cost money but make no coin (No extacy cards etc, have mounts or something as a reward, stuff with no NPC value but value to another player). Leave TW as it is if you wish, but if your going to try to sort the markets atleast put a reasonable ammount of effort in, gold was fine before the first packs, it went up because of the ammount of coin they made out of no where, not because of the TW income.


But what faction will want to TW without a reward? Would the world cup exist without the rewards? Would people bother to further their career if they wouldnt get a pay rise? Why do more work for the same pay? "Your going to do an extra 20 hours work this week, but your not getting paid for it" catch the drift?

The goal for many people in this game is to TW competativly, but without anything to compete for their will be no competition.

More than the rank 9 badges and mirages should be added, stuff with no NPC value but value to the players. Shards maybe, rep badges, mysterious chips, skill books, there are many options. People need something to compete for, it doesnt have to be coin but it should make the costs of a TW worth it.

I asked this SAME question three months ago in a PM on Wraithkiller69 to you frankie and still have yet to receive a answer. So, I am asking u now. If your so worried about inflation, and that was one of the reasons TW coin was removed why not remove the 10 mil big notes from being able to be made from the tokens? Like this person shows this makes MORE coins in a month than TW does in a year (39 billion compared to the 28.8 billion coins a YEAR) that is just in one MONTH. So, if u really would want to stop inflation why not take out the tokens that is the MAIN problem.

in b4 QQ more/nothing will be done/mods lock cause thread already made(but GMs dont read the thread for months) etc etc
Post edited by WraithTanker - Sanctuary on

Comments

  • Vasilisk - Harshlands
    Vasilisk - Harshlands Posts: 208 Arc User
    edited September 2010
    Very wrong calculation. First, if someone count 10 times per hour, it's not mean same each 24 hours per day 30days per month. So, this number can be easy reduced by 3. Also, not all tokens converted to coins - some cashshopers using it for boots, lvl100 skill pages etc. So, can reduce it 1.5-2 times more.
    Well, it's already not 39 bill but 6 bill. Feel the difference.
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited September 2010
    Very wrong calculation. First, if someone count 10 times per hour, it's not mean same each 24 hours per day 30days per month. So, this number can be easy reduced by 3. Also, not all tokens converted to coins - some cashshopers using it for boots, lvl100 skill pages etc. So, can reduce it 1.5-2 times more.
    Well, it's already not 39 bill but 6 bill. Feel the difference.

    Noone converts it to 100 pages as those sell for 2-3 mil each already, much easy to convert it to straight money & buy pages. Likewise for every other good in the best token rewards page. The reason everyone converts it to money is because its the highest value, you could easily get alot more coin & buy what you wanted & still have leftover moneys, hence the trouble.

    Additionally, the experiment on how many Best Tokens are coming into the system has been done sooooo many times by sooo many people, and the estimate they keep coming up with is roughly 10 billion per week. The OPs quoted poster is roughly within that same estimate. With the experiment done so many times, its hard to dispute anymore.

    And in response to the question being asked about removing those notes to stop the inflation, Franky has answered us. It's nearly impossible to find it now, but he said the issue was brought up to the developers & its "Not a change they are interested in making at this time". So we have been heard, and they just dont give a **** about reducing our inflation, they only care about lining their pockets, case closed.
  • kenlee
    kenlee Posts: 0 Arc User
    edited September 2010
    nvm
    ..........
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited September 2010
    kenlee wrote: »
    what ppl dont want to take into consideration is that many players, if not most of them even after spending RL money, use ingame coins to buy packs or sell the tokens and get other packs.

    here is some simple math. player X has 100mil coins, is going to AH to buy gold. since gold is 400k he will get like 245 gold and rest is lost in taxes. now, with 245 gold you can buy 5 big packs and one smaller, total of 271 packs. since the chance to get regular tokens is 98% and chance to get best token of luck is 0.72% here is what you get. 264 packs will have nothing but regular tokens, 2 packs will have 2 best tokens of luck and rest are items that dont generate ingame coins. 264 packs result in 3960 regular tokens, those can be turned in wine and npced for about 10k each token (not sold to anyone) so you get 39.6mil coins . 2 best token of luck can be npced for another 10mil coins. if you stop here you wil see that your 100mil coins just turned into 49.6mil coins and probably some items that dont generate ingame coins. so again, where is the problem? the server just lost like half of your coins, those spent on AH arent circulated... those are lost too.

    The 100m he had at first is still in the game. Only the taxes were removed.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited September 2010
    kenlee wrote: »
    what ppl dont want to take into consideration is that many players, if not most of them even after spending RL money, use ingame coins to buy packs or sell the tokens and get other packs.

    here is some simple math. player X has 100mil coins, is going to AH to buy gold. since gold is 400k he will get like 245 gold and rest is lost in taxes. now, with 245 gold you can buy 5 big packs and one smaller, total of 271 packs. since the chance to get regular tokens is 98% and chance to get best token of luck is 0.72% here is what you get. 264 packs will have nothing but regular tokens, 2 packs will have 2 best tokens of luck and rest are items that dont generate ingame coins. 264 packs result in 3960 regular tokens, those can be turned in wine and npced for about 10k each token (not sold to anyone) so you get 39.6mil coins . 2 best token of luck can be npced for another 10mil coins. if you stop here you wil see that your 100mil coins just turned into 49.6mil coins and probably some items that dont generate ingame coins. so again, where is the problem? the server just lost like half of your coins, those spent on AH arent circulated... those are lost too.

    You dont seem to understand the concept of coin injected into the system. That 100 mil coins the players started with was not lost into space, it went to other players. People still have that 100 million coins able to spend as they'd like (well 98-99 mill of it depending on AH fees, but close enough). Meanwhile 50 million NEW coins was added into the economy. So in that 1 transaction that you described, 100 million became 150 million, not 50 million. It's just not all in the same players hands. But 50 million of that popped out of thin air, adding more money into the economic system.
  • kenlee
    kenlee Posts: 0 Arc User
    edited September 2010
    The 100m he had at first is still in the game. Only the taxes were removed.
    TRUE. omg was thinking at something else, nvm

    now what you will see is that from 100mil only 10mil is generated by best tokens of luck while 39.6mil is generated by regular tokens. almost 4 times more than best token of luck. now ppl buy tokens under 10k, if i get any i just -> wine -> npc
  • SmellsFishy - Dreamweaver
    SmellsFishy - Dreamweaver Posts: 74 Arc User
    edited September 2010
    kenlee wrote: »
    here is some simple math. player X has 100mil coins, is going to AH to buy gold. since gold is 400k he will get like 245 gold and rest is lost in taxes.

    Hahaha...gold trading failed...
    coins lost by tax = coin sink
    coins "lost" by buying gold = coins GAINED by gold seller...

    b:bye
  • kenlee
    kenlee Posts: 0 Arc User
    edited September 2010
    Hahaha...gold trading failed...
    coins lost by tax = coin sink
    coins "lost" by buying gold = coins GAINED by gold seller...

    b:bye
    from 100mil trade is like 2mil fee
  • SmellsFishy - Dreamweaver
    SmellsFishy - Dreamweaver Posts: 74 Arc User
    edited September 2010
    kenlee wrote: »
    TRUE. omg was thinking at something else, nvm

    now what you will see is that from 100mil only 10mil is generated by best tokens of luck while 39.6mil is generated by regular tokens

    ....so failed.....again...

    245 x 400,000 = 98M (in the pocket of the gold seller)

    98M + 39.6M (in the pocket of the gold buyer/pack opener) = 136.6M in the game...so of 36.6M of coins has been from thin air.
  • kenlee
    kenlee Posts: 0 Arc User
    edited September 2010
    ....so failed.....again...

    245 x 400,000 = 98M (in the pocket of the gold seller)

    98M + 39.6M (in the pocket of the gold buyer/pack opener) = 136.6M in the game...so of 36.6M of coins has been from thin air.
    no, actually 98mil is going to someone else and you gain 49.6mil so 47.6mil is from the air on that server
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited September 2010
    ....so failed.....again...

    245 x 400,000 = 98M (in the pocket of the gold seller)

    98M + 39.6M (in the pocket of the gold buyer/pack opener) = 136.6M in the game...so of 36.6M of coins has been from thin air.

    Your math is a bit off.

    98M + 39.6M + 10M = 147.6M in the game... so 47.6M of coins came from thin air.

    Edit: Argh Ninja'd!
  • Fiendishkit - Heavens Tear
    Fiendishkit - Heavens Tear Posts: 193 Arc User
    edited September 2010
    I cant understand any of this.

    You people and your numbers. b:surrender
  • SmellsFishy - Dreamweaver
    SmellsFishy - Dreamweaver Posts: 74 Arc User
    edited September 2010
    Ty ty for correcting my math. :)
  • Elahinon - Dreamweaver
    Elahinon - Dreamweaver Posts: 4 Arc User
    edited September 2010
    Very wrong calculation. First, if someone count 10 times per hour, it's not mean same each 24 hours per day 30days per month. So, this number can be easy reduced by 3. Also, not all tokens converted to coins - some cashshopers using it for boots, lvl100 skill pages etc. So, can reduce it 1.5-2 times more.
    Well, it's already not 39 bill but 6 bill. Feel the difference.

    In Dreamweaver stuff you can make with best luck tokens < coins you can get from best luck tokens, the boots or helmet are WAY more expensive than buying them pre-made or the item you can trade directly, a chrono page is around 2m, highest i've seen is 2,1m and lowest has been 1,7m in AH

    Moreover, more often than not i've seen teles from people that buys such tokens for 5m to complete their notes or offer to combine with someone else, in my main's faction (Dynasty) i've asked a lot about best lucks and it turns out your best bet is to cash them out for the 10m note plain and simple because THE COINS ARE WORTH MORE THAN THE OTHER REWARDS

    However let's say it's not 10 tokens per hour but 7 that are cashed into coins, therefore 24 hours x 7 = 168 tokens daily, every 2 tokens are 10m that are generated out of thin air so 168/2 = 840m daily

    840m a day x 30 days a month = 25,200,000,000 coins each month

    now 840m a day x 365 days in a year = 306,600,000,000 coins every year

    Now we see that, even being optimist and lowering the avg number of tokens per hour (i have seen duke shouting four tokens of best luck in a row within 15 minutes) the money ONE MONTH of best luck tokens generates is almost what TW can generate in one year, and within that year the best luck tokens have generated almost twelve times as much as TW

    So TW payment being a cause of inflation? doubtful

    However TW payment doesn't generate any income to PWE and actually helped players that were not heavy cash shoppers, while packs generate a LARGE income to PWE and helps the heavy cash players, it's obvious they're going for the money, however you can only get up to a certain amount before the majority of your player database gets pissed and leaves because you can no longer succeed without putting 30-50 dollars per week on this game, and what happens when most people leaves? the heavy cash shoppers are bored of fighting each other and go to another game as well because there's no longer anyone to brag to
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited September 2010
    Normal tokens don't get 'NPCd' (I mean make the wedding wine and then NPC it) so often. Usually the token buy price is more than 10k so it is just as easy but you also get more money. On Sanct, if you are lazy, you do get more money by 'NPCing' your tokens now than you would get if you sold those to someone else's catshop. However, it hasn't been so for long; I think the prices went down around a month ago.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited September 2010
    Normal tokens don't get 'NPCd' (I mean make the wedding wine and then NPC it) so often. Usually the token buy price is more than 10k so it is just as easy but you also get more money. On Sanct, if you are lazy, you do get more money by 'NPCing' your tokens now than you would get if you sold those to someone else's catshop. However, it hasn't been so for long; I think the prices went down around a month ago.

    Yeah they went down right about the time PWE announced coral packs were permanent. Everyone lost any hope of holding onto them for the period in which packs werent in the boutique. Now catshopping them might make you a few hundred more per token, but they sell so slow due to market saturation. Before a month ago, the concept of NPCing (as wine) the tokens was unheard of, but its becoming more & more commonplace every day.
  • NightRage - Raging Tide
    NightRage - Raging Tide Posts: 1,582 Arc User
    edited September 2010
    Protip: They don't care about inflation.
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited September 2010
    add some big old coin sinks into the game that cost money but make no coin
    So....the OP wants TW to cost 10 million to attempt, remove the mirage reward, and have mounts or something as a reward instead?
    b:puzzled
    b:chuckle
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
    Waiting for...Hamster Packs!
    58% chance to get tokens
    41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
    1% chance to get ban hamstered with the message "Hamsters United!"
    [SIGPIC][/SIGPIC]
  • Mraochan - Lost City
    Mraochan - Lost City Posts: 464 Arc User
    edited September 2010
    Protip: They don't care about inflation.

    Proof of this:

    Chest of coins introduced as a reward for Cube. 1m coins / 5 gold hammer needed to open instantly sets gold price at 200k+ and renders this "reward" useless at the same time.

    Packs are introduced and become the new gold price standard ~350k+

    TW payment nerfed to help inflation.

    Packs become permanent, but chest of coins are removed. Gold prices don't change, still ~350k+

    I see what you did there.
  • SmellsFishy - Dreamweaver
    SmellsFishy - Dreamweaver Posts: 74 Arc User
    edited September 2010
    I cant understand any of this.

    You people and your numbers. b:surrender
    So....the OP wants TW to cost 10 million to attempt, remove the mirage reward, and have mounts or something as a reward instead?
    b:puzzled
    b:chuckle

    I want a hamster mount b:bye
  • Shulkie - Dreamweaver
    Shulkie - Dreamweaver Posts: 1,529 Arc User
    edited September 2010
    watch your back hamsta.. someone wants to mount you..

    kinky fishes everywhere..
    [SIGPIC][/SIGPIC]
    There is no place in a perfect world for double entendre!
  • Aubree - Dreamweaver
    Aubree - Dreamweaver Posts: 1,868 Arc User
    edited September 2010
    How many coins are taken out of the system each day? Any average on that?
  • Mraochan - Lost City
    Mraochan - Lost City Posts: 464 Arc User
    edited September 2010
    How many coins are taken out of the system each day? Any average on that?

    Wheeeeew wanna talk about something hard to figure out, crikey ><

    Teleporter fees, repair fees, anything bought with coin from an npc... the mind boggles...
  • Egaenil - Heavens Tear
    Egaenil - Heavens Tear Posts: 853 Arc User
    edited September 2010
    LOL noob OP, there is a thing called ticket AND there s a section called "suggestion"

    inb4moved/locked
    [SIGPIC][/SIGPIC]"wink wink"