Full Arcane Psychic Guide
Comments
-
Sakuba - Harshlands wrote: »Quick Question..for frenzy...
Doesn't it only increase physical damage?
At least that is what the genie skill says...
It increases attack level by 20%, so if you use that and your opponent has 0 defense level it increases your overall attack by 20% . So it's for both magical and physical damage. But makes you pudding when you get hit0 -
Why necro this old outdated guide when more recent threads have had discussions about Frenzy... Even if you couldn't find them why not ask in a more recent Psychic guide, or better yet, make your own thread? Like we don't already have enough guides that all say the same stuff, so we apparently need one that hasn't seen the light of day since January; revived long after the poster gave up on it. b:surrender0
-
Why QQ?
At least my post made sense...yours is just QQing^^
Gogo QQmoar*~*And everything you gave me...vanished without a trace.
Royal Duelists.
Sakuba...merged together in the shadows with SilentPain, a dark rose was born.0 -
Sakuba - Harshlands wrote: »Why QQ?
At least my post made sense...yours is just QQing^^
Gogo QQmoar*~*
Defending your e-peen: when your IRL one just isn't big enough.0 -
AionHime - Raging Tide wrote: »just wondering if this was a wording error,but do you by any chance mean that every 2 levels you rise you should set your stats out like this for ful arcane? wondering as im trying to start a psychic but got confused by what you meant here. i would be thankful if you were able to help me here.
he means evey two levels0 -
Really? 2 necros on the same thread?
Why hasn't this been closed?[SIGPIC][/SIGPIC]
I main a 97 Psy named /\bra. The forums don't like his name.
So I post on my Barb.
[On possibly-permanent hiatus]0 -
Avaricious - Dreamweaver wrote: »Basic Psychic Guide, By Avaricious
Here, I will make my attempt at guiding beginner Psychics on the path of the Full Arcane Psychic build. The leveling of skills are completely my opinion, and can be changed as you see fit. It will be edited as time goes by, and credit will be given to those who contribute, so speak your mind. That goes without saying, flaming will be ignored. This is my first guide, so be gentle. Well then, let's begin.
Note: There is a color key.
Blue : 1st Priority.
Dark Red : 2nd Priority.
Lime : Do Not Level.
Dark Gray : Level how you see fit, currently not many opinions on the skill.
Purple : Currently looking for input on the skill.
Second Note: I'm assuming everyone knew, but if you didn't, the Full Arcane build is the same as Wizards, 9 Magic and 1 Strength every two levels.
Skills
Aqua Impact : This will be one of your most used skills. I highly suggest leveling it to level 10, as you don't have many single target attacks. The damage continues to be worth it as time goes by, as well.
Spirit Blast : Another of your single target spells, this will work well in succession to Aqua Impact, because of the cooldown/casting times. Leveling it to 10 is suggested.
Black Voodoo : A vital spell in dealing damage and everyday grinding, as it can make your kill come that much quicker. And we all love quick kills, no? Leveling it to 10 is my suggestion, as it will increase your attack by 22, and reduce your defense by 11, so a 22% increase in attack power.
White Voodoo : This is questionable. While it increases your defense astonishingly at level 10, your attack capabilities are stolen from you. I see this skill as something you would cast if you were under attack from several angles, and need a moment to cast a buff or heal. While I have maxed it, I'm not sure I'd suggest it unless you have leftover spirit.
Torrent : A purely DoT spell, this will deal no damage upon the initial cast. However, our DoTs seem a bit stronger than other classes' in my opinion, and so they may serve useful against Elite Mobs, or drawn out fights. I personally haven't moved it from level 1, but I'll be testing out the effects soon.
Sand Trap : Another purely DoT spell, it will deal no damage upon casting, and has a slightly longer channeling time than Torrent. Another skill that I'll be looking into, but for now have no recommendations on whether or not to level it.
Soul of Vengeance : Do not level this. The only things that will increase are the amount of mana it costs to cast, and the range you can cast it on others from.
Soul of Stunning : Another skill you should not be leveling. Nothing good will change.
Soul of Silence : This is getting tiresome. Don't level it. At this point, it's useless. The percentage of silence actually taking effect is similar to that of a weapon proc.
Soul of Retaliation : Again, don't level it. In fact, don't level the 'Soul of' spells until the Demon/Sage information is released. At that time we'll know what's worth leveling and vice-versa.This is the ONLY "Sloul of" skill that worth anything because its effects get better as it levels its good to stop damage coming at you right in its tracks, this skill and white voodoo maxed can stop a barb from aggrma-ing you to death.
Soulburn : Ah, Soulburn. Lots of conversation on this one. Not on whether to level it, but it's PvP effects. In PVE, the damage per attack against you is really only useful against something with physical attacks, even though it works on all. In PvP, the damage is outstanding against the right enemies. At level 1, it is 5.3 second duration, and level 10 will is 8 seconds. I'd really only recommend leveling this if you do PvP. It works well in PvE as well, but this is just my opinion.This is a very important skill when dealing with phy mobs psychic will plus soulburn can be a mean combo for tho types of mobs and if you plan on dueling just about any phy class its a REALLY good way to make their hp drop.
Disturb Soul : Grants a stupify effect, increasing the amount of time the enemy channels spells. In PvE, it won't make a stunning difference, but if placed appropriately on a Wiz... Well, you understand.
Landslide : Our knockback. Before I say anything, I'll say this. Max it. It's a single target knockback, and the range INCREASES. 18 Meters being the Level 10 knockback distance, and having to cast it from 10 meters, it knocks the enemy back to the maximum reach of your spells.
Aqua Cannon : Close range AoE spell, which honestly reminded me of a nuke going off. Anyway, it's quite strong if you're surrounded, or simply if the enemy gets too close. I wouldn't advise using it in everyday grinding, though, because it could easily be substituted for a Landslide.
Sandburst Blast : An AoE casting spell, with not bad channeling/casting time. I've found good use in it during instances, while a barb is tanking a few enemies at once. Currently, I don't have any opinions on it, but I'd say level it depending on how frequently you actually use it.Another one of those skills that is good for aoe grinding, since when is more damage a bad thing? Plus it can help the mobs miss when they try to atk you.
Glacial Shards : Another AoE spell, you get early on alongside Sandburst Blast. While I appreciate the freezing effect, should it fail, you're stuck shooting a beam of ice at the enemy while the enemy closes in on you. At level 10 it becomes more often to freeze than not, but before that, it can decide whether or not you take damage in a fight.This is a highly important skill adding this into a combo to mobs adds that extra chance that they cant get to you, even if it dosent stop them its still extra damage and at higher levels this skill is super nice to aoe grind.
Empowered Vigor : Very useful skill. Increasing the healing effect of potions, skills, and reducing the cooldown of Guardian charms. The description of this spell is tricky, and can be easily misinterpreted (I misinterpreted it at first). This will increase the target's ability to be healed, in a sense. That means Clerics' Spells will be more effective, and potions will yield better results. I haven't much opinion on how to level this skill just yet.
Diminished Vigor : I'd assume this is a useful skill in PvP, although I personally don't do PvP. PvE, it's virtually useless, boss or otherwise. I'll wait for input before I mention anything about leveling or leaving this skill.
Earth Vector : An amazing spell, your One-Spark level 59 skill. Level 1 has a 76% Chance to stun for 3.3 seconds. Easily enough time to get close and use a Landslide to bring the fight back into your hands. PvP wise, it's another stun to add on to Soul of Stunning, in case you're feeling like stun-locking or simply getting time to cast another spell.
Red Tide : Another outstanding spell, your Two-Spark level 59 skill. Level 1 has a 53% Chance to cause bleeding. But not your average bleed. Soulforce-related bleed. Over 9 seconds, so each tick is stronger than your average bleed. While it may take a while, it seems to be a skill you should max when possible.
Psychic Will : A self purify, the translation is mistaken. Costing a spark, it will remove any negative status effects, excluding stun ( Can't cast while you're stunned, heh. ), and give you resistance to Physical damage for a time, level 1 being 5.3 seconds.Its this skill that other classes dont like rushing at psys if we can get this out their chances of killing that "squishy" psy just droped by alot if they dont know what to do
Tide Spirit : This could probably compare to a Wizard's Essential Sutra, I think. Basically, it's a combination of a weakened spark and a delayed Sutra. Increases your magic attack by 55% for 12 seconds, and 6 seconds in, your channeling time is drastically reduced.
Tide Form : At this point, absolutely useless for Psychics. If you're traveling by water, I suppose it's better than nothing, but it's honestly a waste of spirit.
Bubble of Life : Your AoE Ironheart, basically. Healing all allies within a 5 meter radius, it's a decently strong heal, similar to Morning Dew. The range for healing is very small however, so using it in a party can be difficult. With the 30 Second cooldown, don't expect too much. Level at your own pace, as there will never be a time where it can't fully heal you, you squishy Psychic, you.This is a Really needed skill for aoe grinding this skill at level 10 can be a major squad heal and can save your butt.
Aqua Spirit : Your basic 'mastery' skill. At level 10, it will give a 20% increase in damage to all water spells.
Earth Spirit : Your other 'mastery' skill. At level 10, it will give a 20% increase in damage to all earth spells.
PVE Questing/Grinding
In other words, everyday combat. We're given quite a bit of skills, and while they all have their uses, they won't all have a part in grinding. The skills you'll be using for most of your time as a Psychic, are Aqua Impact and Spirit Blast. They're single target, so you don't have to worry about drawing the attention of nearby enemies, and the damage is good enough to keep you from getting hit, if you start from a good distance. There ARE other skills you can use, however those two will be the most active. Another skill I highly suggest you keep activated is Black Voodoo, as it may make the difference between 4 spells to kill the enemy, and 5.
Melee Enemies
You're given many options to fight these, because they take a good bit of time to reach you. Aqua Impact will slow them down, giving you more time to attack. Spirit Blast works well alongside Aqua Impact as I said before, so for Physical Melee enemies, you really only need to use these two. You do have options though, for if they have increased movement speed.
Regular Enemy: Aqua Impact > Spirit Blast > Aqua Impact > Spirit Blast
Increased Movement Speed: Aqua Impact > Landslide > Spirit Blast > Aqua Impact
Ranged Enemies
Ranged enemies are a bit more difficult. Most of the time, unless you've unlocked the level 59 Skills, you will suffer at least one hit from Rangers. If you're capable of casting Earth Vector, you'll be able to stun the enemy, and follow up with any other skill, either pushback with Landslide, or finish the enemy with a quickly casted spell.
Regular Enemy:(If you're 59+) Aqua Impact > Spirit Blast > Earth Vector > However you choose to finish the enemy.
Regular Enemy:(If you're -59) Aqua Impact > Spirit Blast > Aqua Impact > Spirit Blast
Increased Movement Speed:(If you're 59+, I suggest sneaking up behind the enemy first.) Landslide > Aqua Impact > Earth Vector > Spirit Blast
Increased Movement Speed:(If you're -59, with 5000+ Soulforce) *Soul of Stunning > Aqua Impact > Landslide > Spirit Blast > Aqua Impact
Anytime below 59, there aren't many ways to avoid getting hit by rangers. However, if you succeed in slowing the enemy with Aqua Impact, you can make an attempt at kiting the enemy. Otherwise, there isn't much you can do but take the hit. Once you hit 59 however, being touched will be a thing of the past, with the right combinations.
Magical Enemies
If you're grinding, these are the types of enemies you should try to fight. They have slightly lower HP than other enemies your level, and even though they don't have to get right next to you, they have to channel. Because of that, even simple combos with Aqua Impact/Spirit Blast will take them down before they can begin channeling. The other option you're given, is to move in close on the enemy, after using a slowing spell, and hit them with Landslide. Landslide has a channel-cancel effect, so the enemy will be knocked back, and have to reattempt getting close to you to channel their spell.
Regular Enemy: Aqua Impact > Spirit Blast > Aqua Impact > Spirit Blast
Regular Enemy: Aqua Impact > Landslide > Aqua Impact > Spirit Blast
Increased Movement Speed: Aqua Impact > Landslide > Aqua Impact > Spirit Blast
Being updated as I learn what people want to see within the guide. That's all for now.
The Things in RED are what I feel needed to be noticed[SIGPIC][/SIGPIC]0 -
I think leveling the "Soul Of" skills is important. Such as when your in PvP, if a melee class starts attacking you. Your soul skills after 1-3 hits will take place. I like Soul of Silence, because I can then attack the enemy with deadly attacks after my Souls did their jobs. I always use Bubble of Life before fighting an enemy to heal me and my team as I fight. Otherwise good post0
-
ILoveMagic stop necroing the other parts of psy forums and i dont agree with you you dont need 'Soul Of'untill later on i hit level 77 and i only have them at level 1 because i find no use in them >.>b:bye0
-
Ok dude, black AND white voodoo are BOTH 1st priority. Soul of retaliation being put as "do not level" is a biiiiiiiig mistake. lvl 10 Soul of Retaliation absorbs/deflects 50% of your soulforce...as opposed to lvl 1's 10%. Psychic will is FAR from 2nd priority...a skill that makes you immune to physical damage instantly is 1st priority, i dunno what you're thinking. @ lvl 10 it's raised to 8 sec immunity. Both glacial shards AND sandburst blast you should get to lvl 10, they're your strongest long range, non-spark aoe's. I'd say lvl 10 glacial shards first since it increases the chance for freezing (60% chance at lvl 10). And since you're PvE, it's kinda dumb not to lvl these 2 since they're gonna help a lot with aoe mobbing. Bubble of life should be 1st priority, your only heal and it's the aoe version of ironheart. And dude the heal isn't 5 meters, it's 15 meters. Soulburn isn't anything usefull in PvE (except vs magic defence increase mobs), yet if you're going to PvP get soulburn lvl 10 ASAP. It gives a longer soulburn effect at lvl 10 (8 sec to be exact) and it turns 5.0 DPS BM's DPS against them...making them deal about 3-3.5k damage to themselves 5 times per second. Disturb soul...i'd say it's like....3rd priority or somethin....i never use it much in PvE or PvP lol. For Soul of Silence, Stunning, and Vengeance...only get those lvl 10 when you have the sage/demon books, otherwise they're completely useless to lvl to 10...except maybe soul of silence (at lvl 10 it increases silence time to 5 sec). And by the way, tide spirit is definitely NOT 2nd priority....more like lvl if you want to because it's kinda useless...although the increased swimming speed is nice along with the defense lvl added.
Seeing as you have none of the 79 skills posted...get Crystal Light, it slows enemies to 80% moving speed for 5 sec and the debuff is 100% accurate. And essential sutra is good for chasing down them bad boys in PvP that always try to fly away and pot pot pot.0 -
Can we...PLEASE...just let this horribly outdated thread die?[SIGPIC][/SIGPIC]
I main a 97 Psy named /\bra. The forums don't like his name.
So I post on my Barb.
[On possibly-permanent hiatus]0 -
soul of silence (at lvl 10 it increases silence time to 5 sec). And by the way, tide spirit is definitely NOT 2nd priority....more like lvl if you want to because it's kinda useless...although the increased swimming speed is nice along with the defense lvl added.
-Soul of Silence lvl 10 is 3 sec silence
-I think you mean Tide Form
and as mr Pokemon say, please let this thread die...[SIGPIC][/SIGPIC]0 -
I think i've been living with lvl 11 soul of silence for too long lol and yea i meant tide form.0
-
I know personally for me i prefer to use my AOE attacks to fight, I use Sandblast burst>Glacial Shards>Landslide>Sandblast burst> Glacial Shards>etc. and that is very affective. The AOE attacks do more damage then Spirit Blast and Aqua Impact, Plus SandBlast slows them down(like aqua blast) and glacial will freeze them. With this combo its easy to take on 2 mobs, first you slow them both down then have a chance to freeze them, While you push one back you can start you're attack on the other one again, and that gives you time to kill both in an orderly fashion, at the end of it all i usually use empowered vigor and bubble of life and shortly im full for health. or if im alrdy low ill use bubble of life then start my attack, thus raising my health while the enemy lowers it. For bosses or when i'm fully sparked, i use Red Tide>Sandblast Burst>Earth Vector> Glacial Shards> Torrent>Sandblast Burst>(The Earth DOT)>glacial shards...
Input?!?!0 -
Input?!?!Derressh - Dreamweaver wrote: »Can we...PLEASE...just let this horribly outdated thread die?
/10char b:avoid0 -
why would u not lvl soul of stunning and silence?
My counter stun lasts 9 secs... pretty useful not to have leveled it0 -
I love how you set this color code and all but need some help with stats and how I should increase them. Any suggestions?0
-
Streeks - Dreamweaver wrote: »I love how you set this color code and all but need some help with stats and how I should increase them. Any suggestions?
Suggestion: Do not read this outdated guide -.-'[SIGPIC][/SIGPIC]0 -
Was this encores twice?0
-
XKi - Lost City wrote: »
Ok dude, black AND white voodoo are BOTH 1st priority.
Psychic will is FAR from 2nd priority...a skill that makes you immune to physical damage instantly is 1st priority, i dunno what you're thinking. @ lvl 10 it's raised to 8 sec immunity.
Bubble of life should be 1st priority, your only heal and it's the aoe version of ironheart. And dude the heal isn't 5 meters, it's 15 meters.
(```)_-
Sht, just realized how old this thread is. Oh well, hopefully others will find ^ funny.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?u=14463705003&type=sigpic&dateline=1322469658[/SIGPIC]0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk