Genie advice for Veno?

ryum852
ryum852 Posts: 11 Arc User
edited September 2010 in Venomancer
When I was in game I was told the best route to go for venomancers when it comes to genies is fire, and mainly for explosion.

I am still learning a lot about the game, much less the particulars of genies so wanted to get some opinions here on the matter.

My genie is now lvl 10 if it helps and 1 pt into FR, and no points spent.


Also what are lucky points?


Thanks
Post edited by ryum852 on

Comments

  • Silest - Sanctuary
    Silest - Sanctuary Posts: 816 Arc User
    edited September 2010
    Lucky points..

    All I understand about them is, if you have a high enough rating, you can obtain a 6(?)th skill slot.

    For PvE..any genie, but Extreme Poison is one very good skill to have on it. Stacks with amplify.
  • ryum852
    ryum852 Posts: 11 Arc User
    edited September 2010
    Cool, and more info?

    I'll look up that skill
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited September 2010
    Every 10 levels your genie will randomly get 1-10 extra "lucky" attribute points. If they get enough, they will evolve, and extra skill slots open up. (First evolved form comes at 40 lucky points, I think second form and first extra slot comes at 50.)
    [SIGPIC][/SIGPIC]
    Weekly Japanese/English bilingual webcomic
    thejapanesepage.com/ebooks/yuki_no_monogatari_manga
  • ryum852
    ryum852 Posts: 11 Arc User
    edited September 2010
    Any info on where to spend the points? If I am mainly using the genie for explosion I figure I would want everything in Vit so there would be more energy thus a stronger nuke... that's about all the figuring I have done on the subject so far.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited September 2010
    If you want stronger nuke then you have to add STR or DEX. Read the skill's descreption to see whether it asks for Str or Dex.
    Vit will only give more energy to the genie so that you can use 2 skills instead of one and wait for it to recharge but I'd suggest that you rather use Mag points to increase the recovery rate because sometimes you might need to use the skill more than 2 times as soon as possible.
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • khailen
    khailen Posts: 0 Arc User
    edited September 2010
    Before you use any affinity or attribute points you should decide which spells you want to use and whether they are spells that are strength or dexterity based, then you have the choice of building a strength or dexterity genie or a hybrid str/dex genie.

    My zeal genie is strength based with Earthflame, her starting skill which is good for a quick lure, Tangling Mire which reduces the target and surrounding mobs movement speed and defences, Holy Path is also a good spell to get as it increases your movement speed for a short time, which is useful if your pet dies and you need some space to revive him or you need to catch up to a member of your squad who may be having difficultly dealing with mobs on thier own. I went with Second Wind as my last skill, i've found Second Wind to be essential as it allows me to heal myself between cooldown between Metabolic Boost and pots.

    I'm not sure if Explosion is a Str or Dex spell but if you decide to use Extreme poison it's a dex based spell so you might want to go for a hybrid build, as i only use a Str based genie, i'l let someone more experienced advise you about that.

    I hope this helped a little bit, i remember how confusing i found the whole genie thing in the beginning, i only started using my genie at lvl 35 cause i couldn't work out what to do with her! lol. Now i find her to be quite indispensable. :)
  • Yindra - Sanctuary
    Yindra - Sanctuary Posts: 784 Arc User
    edited September 2010
    khailen wrote: »
    I hope this helped a little bit, i remember how confusing i found the whole genie thing in the beginning, i only started using my genie at lvl 35 cause i couldn't work out what to do with her!

    Lol. Congratulations for solving the genie problem :-)

    I just got my genie a short while back, and it's lvl 11 now. I haven't spent any of the points or bought any skills, and don't plan to do that --- when they were added, my impression was that I had to give them MY experience to level them, which was an obvious no-go for something that doesn't help me kill bosses. No guides and spending money on skill uses didn't exactly make it look worthwhile either... it appears you can make a lvl 1 item from just harvestable materials and decompose it, but I doubt that will add a major chunk of genie-mana so it would still take forever to refuel with this.

    It seems the experience impression wasn't quite correct, so I finally got around and grabbed mine, although I still don't know what to do with it...
    Slow progress, game is getting way too grindy :-( Quests I still hope to be able to do some day: FB39, General Feng
  • ryum852
    ryum852 Posts: 11 Arc User
    edited September 2010
    it doesn't say str or dex on the skill description, it doesn't say str or dex on any of the descriptions though

    So which is it for

    Explosion = ?
    Second wind = ?
    Extreme poison = dex
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited September 2010
    Go to the Watcher and check descriptions there for dex/str usage.
    [SIGPIC][/SIGPIC]
    Weekly Japanese/English bilingual webcomic
    thejapanesepage.com/ebooks/yuki_no_monogatari_manga
  • idgaf1
    idgaf1 Posts: 5 Arc User
    edited September 2010
    Of course in-game from what i have seen or heard, is you need to add either squad support skillz to support ur squad, or a genie with solo skillz to only support you, and depending on what form you rather use more. Fox form or Human form, I have one at lvl 10 and i haven't added any skillz yet.
    I go around in-game asking those players with a similar build. If I should follow this genie build that I found on the forums? When I start naming off the skillz, that these players used 1-2 years ago, which is old info on the forums. :) I hear they now suck, do not use or remove them at once, there useless now for a veno or my type of build. I was shocked to hear this. So now finding up-to-date info on genie build skillz is even harder then I thought.
    I'm not looking to experiment, I'm looking for what does work. Assuming it takes longer to probably lvl 3 different types of genies then it does lvling your character without them.

    So far I hear or read that, second wind, holy path, extreme poison, absolute domain, tree of protection, and wind shield are useful skillz to add to a genie. Sense I have the longevity - dex genie and at early lvls use human form more then fox form when grinding. I figure I need something that helps me out more then the squad support skillz. :( I'm unsure if healing or attack genie skillz is more important when grinding it looks like healing skillz, but I could be wrong.
  • khailen
    khailen Posts: 0 Arc User
    edited September 2010
    my impression was that I had to give them MY experience to level them, which was an obvious no-go for something that doesn't help me kill bosses. No guides and spending money on skill uses didn't exactly make it look worthwhile either... It seems the experience impression wasn't quite correct, so I finally got around and grabbed mine, although I still don't know what to do with it...

    You can just let your genie gradually level with you while you are killing mobs, it gets its own experience at the same time you do but at a slower rate it seems. Or you can use your own experience or spirit to infuse her more quickly. At my level i have problems with having enough spirit to raise my skills and i'm not in a huge rush to level fast so i only ever use my exp, when i get to lvl39,49 etc and havn't completed my quests, I put my experience in my genie until i have added all of the quests on my find quest log. I've heard that in the 70+ levels you don't have a problem with raising enough spirit, but you would know a lot more about that then i would Yindra XD. Your genie can be quite helpful in boss fights as an extra debuff or even just for the heal skills, i really like being able to use second wind when my pots are cooling down instead of metabollic boost because i can keep DDing without tying up my channeling time.
    it appears you can make a lvl 1 item from just harvestable materials and decompose it, but I doubt that will add a major chunk of genie-mana so it would still take forever to refuel with this.

    I pretty much only decompose the armor i get in drops which does'nt have extras eg. 1star,2star, and i find that that is enough fuel for my purposes. I might be slightly richer if i sold it all but i prefer to have an edge in a fight where i can :)
    it doesn't say str or dex on the skill description, it doesn't say str or dex on any of the descriptions though, So which is it for
    Explosion = ?
    Second wind = ?
    Extreme poison = dex

    The websites that Bryfoo advised are where i learned a lot and also from MANray who kindly answered my forum post on page 4 about this subject not so long ago! lol
    I figure I need something that helps me out more then the squad support skillz. :( I'm unsure if healing or attack genie skillz is more important when grinding it looks like healing skillz, but I could be wrong.


    I tend to only use my genie in grinding if i have multiple mobs attack myself or my pet at once and need a quick heal while pots are in cooldown or i'll use tangling mire to slow them and lower thier defences and noxious gas to aoe them. if that doesn't work i run like hell! lol

    There's so many ways to build a genie and i'm very, very far from being an expert so i can only speak from my personal experience with mine hope it helps a bit :)

    And finally i have a question for any forum angels out there who can help! :D

    Is it worth putting 50 points into Magic for the 1 second less of cooldown? or am i better off putting all my points into strength even though it takes 2 points now?