[Request] Money Making Guide
SomebodyTwo - Lost City
Posts: 247 Arc User
First of all I DID search the forums before posting.
Second I want HELPFUL suggestions NOT annoying comments.
Now with that said here is my post.
The way money is made nowadays is not the same way money was made 2 years ago, the problem is there are no guides for money making based off the current state of the game.
So I am requesting tips and tricks for making money --> WITHOUT CASHSHOPING <--
I would specifically like tips for level 65ish because that's about halfway between my level and my gear lol.
Thanks in advance.
Second I want HELPFUL suggestions NOT annoying comments.
Now with that said here is my post.
The way money is made nowadays is not the same way money was made 2 years ago, the problem is there are no guides for money making based off the current state of the game.
So I am requesting tips and tricks for making money --> WITHOUT CASHSHOPING <--
I would specifically like tips for level 65ish because that's about halfway between my level and my gear lol.
Thanks in advance.
My YT Page: "youtube.com/user/somebodythe5th" I have HD PWI/Minecraft Videos
I am a non-cashshopper. I registered on: 08-26-2008 22:21:23
"Only those who worked hard for their power are worth to be respected..." - Wolfssohn - Sanctuary
"When life gives you lemon, set up a catshop and sell lemonade at 15% markup." Okeano - Harshlands
Also, Minecraft is awesome.
I am a non-cashshopper. I registered on: 08-26-2008 22:21:23
"Only those who worked hard for their power are worth to be respected..." - Wolfssohn - Sanctuary
"When life gives you lemon, set up a catshop and sell lemonade at 15% markup." Okeano - Harshlands
Also, Minecraft is awesome.
Post edited by SomebodyTwo - Lost City on
0
Comments
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The basic points given in any of the many money making threads do still stand regardless of the game's current state. Most of it is exercising good common sense anyway...
And there's a good reason there are no money making threads abounding on specifics. Most people who have likely found good ways to make coin will not simply divulge information that would allow others to exploit the very same source of revenue. Will a merchant give away what trade secrets provide him an edge on any given market? Would people who have found a way to increase the profit from farming an instance willingly decrease the value of whatever mats they're trading?
Resource management is one of the key components in persistent worlds. On a competitive field access to information is power. This is a crucial aspect to the game and, while many people may be willing to help out friends and guildies, asking someone to give up whatever edge they may have been able to gain on so public a forum may be asking too much...
However, if you look closely at some of this threads you may find some posters have in fact revealed many of their methods, you just have to read between the lines.0 -
....There's one....on the wiki. *facepalm*
It makes me wonder why some of us waste our time compiling all this information if nobody uses it. b:surrender0 -
MANray_ - Sanctuary wrote: »The basic points given in any of the many money making threads do still stand regardless of the game's current state. Most of it is exercising good common sense anyway...
True I did that and I have about 2 mil coins currently.MANray_ - Sanctuary wrote: »And there's a good reason there are no money making threads abounding on specifics. Most people who have likely found good ways to make coin will not simply divulge information that would allow others to exploit the very same source of revenue. Will a merchant give away what trade secrets provide him an edge on any given market? Would people who have found a way to increase the profit from farming an instance willingly decrease the value of whatever mats they're trading?
Good point.MANray_ - Sanctuary wrote: »Resource management is one of the key components in persistent worlds. On a competitive field access to information is power. This is a crucial aspect to the game and, while many people may be willing to help out friends and guildies, asking someone to give up whatever edge they may have been able to gain on so public a forum may be asking too much...MANray_ - Sanctuary wrote: »However, if you look closely at some of this threads you may find some posters have in fact revealed many of their methods, you just have to read between the lines.
Yeah I have seen a few.
I think the most annoying thing is I can remember when I could make money grinding dq items off the vipons near Etherblade and npcing them, If there was a place to do that where it was actually profitable I would be there instead of here lol.
As for merchanting that requires that you first have something to sell (or money to buy it with) and beyond catshoping the dq for the banker quest (which doesn't require you to be there to do it) I don't really enjoy the process of merchanting.
Oh and one more thingBorn_Free - Harshlands wrote: »....There's one....on the wiki. *facepalm*
It makes me wonder why some of us waste our time compiling all this information if nobody uses it. b:surrender
...SomebodyTwo - Lost City wrote: »First of all I DID search the forums before posting.SomebodyTwo - Lost City wrote: »Second I want HELPFUL suggestions NOT annoying comments.My YT Page: "youtube.com/user/somebodythe5th" I have HD PWI/Minecraft Videos
I am a non-cashshopper. I registered on: 08-26-2008 22:21:23
"Only those who worked hard for their power are worth to be respected..." - Wolfssohn - Sanctuary
"When life gives you lemon, set up a catshop and sell lemonade at 15% markup." Okeano - Harshlands
Also, Minecraft is awesome.0 -
1 simple rule. don't spend your money. simple as that.
take your time by not using the teleport system,fly to everywhere and sell everything. i don't need armor because of my class but u may need to buy armor like i need to buy food for my pet. at your level u should be able to get good drops from mobs. also try farming cause it does add up.
it all depends on how fast u want to make money. i made many mistakes here and waisted a good 3 million all together on my errors so trust me. take baby steps. i plan on making a million per week just from doing the following GRIND/FARM/QUESTS and u can farm to make items via manufacturing skills and sell it back to the game. u make more that way.
Just buy what you need,sell the rest and take your time.
as for game gold, i made 10 gold just from doing the "earn zen" while i was flying from point A to B MANY times. all u need is a dummy mail box and you are set. i use hot mail so here is a link to it and HAVE FUN.
special note on mob drops: it varies on what coinage u get. i got 50 to 400 from the same one.
http://co103w.col103.mail.live.com/?rru=home&livecom=1
u know the link is legitimate when u put your mouse cursor over it and it matches the description in the bottom left of the screen.[SIGPIC][/SIGPIC]
The many sides of a Venomancerb:victory0 -
There is a guide on this somewhere in the forums, but personally, the easiest way I make coins is by picking up drops and coins that no one else picks up. It's very common in level 20ish areas, but if you're higher than that, it won't hold since things get more expensive with level. But there are still a lot of people who don't pick up coins/drops when they quest. If you are one of them, stop and start picking up these things.
I cannot tell you how many times I made atleast 50k off drops and coins other people didn't pick up.
Well what's one man's trash is another one's treasure, right? GL and happy gaming.[SIGPIC][/SIGPIC]
b:cute I my Haxxie c:0 -
SomebodyTwo - Lost City wrote: »First of all I DID search the forums before posting.
Second I want HELPFUL suggestions NOT annoying comments.
Now with that said here is my post.
The way money is made nowadays is not the same way money was made 2 years ago, the problem is there are no guides for money making based off the current state of the game.
So I am requesting tips and tricks for making money --> WITHOUT CASHSHOPING <--
I would specifically like tips for level 65ish because that's about halfway between my level and my gear lol.
Thanks in advance.
uhmmm
I better remain silent...
*facepalm*
if there was a money making guide... then everybody would do it... and it would stop making money.
this ts just funny[SIGPIC][/SIGPIC]
Un4given0 -
The current one in the beginners forum is still good.0
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Check it out:
Method 1:
1. Kill mobs
2. Pick drops
3. Sell drops
Method 2:
1. Buy **** from people
2. Sell it at a higher price
I would personally go for Method 2 as it's one point shorter.Far Beyond Driven
[SIGPIC][/SIGPIC]0 -
Why is it this thread always pops up like twice a month =\[SIGPIC][/SIGPIC]0
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Buy low, sell high.
Nuff' said[SIGPIC][/SIGPIC]
b:flowerHave a Techno Rave Flower!b:flower
-Self-Proclaimed TW commentator of HT-
-Certified Barbarian Master-
-You gained +10 coolness points for viewing this signature-
-Master of Coffee-0 -
SomebodyTwo - Lost City wrote: »First of all I DID search the forums before posting.
Second I want HELPFUL suggestions NOT annoying comments.
Now with that said here is my post.
The way money is made nowadays is not the same way money was made 2 years ago, the problem is there are no guides for money making based off the current state of the game.
So I am requesting tips and tricks for making money --> WITHOUT CASHSHOPING <--
I would specifically like tips for level 65ish because that's about halfway between my level and my gear lol.
Thanks in advance.
Behold the answer to your requestMadness?
[SIGPIC][/SIGPIC]0 -
Nuku_Nuku - Raging Tide wrote: »1 simple rule. don't spend your money. simple as that.
take your time by not using the teleport system,fly to everywhere and sell everything.
In the vast majority of cases, the cost of the teleport can easily be made back in the time saved by killing a few mobs and looting their drops. Say the teleport costs you 8k but saves you 5 minutes of traveling. in 5 minutes you can probably loot about 15k worth of stuff from kills. So while teleporting will cost you 8k, running/flying will actually cost you 15k because you're giving up 5 minutes of time you could be spending doing something more productive.
There are two dimensions you need to think about for your shop:- Profit margin per sale (e.g. you bought the token for 10k, selling it for 11k gives a 10% profit).
- Sales rate (how many tokens can you push through your shop in an hour?).
Lots of people new to merchanting (and people with certain socio-political beliefs) concentrate only on the first one. They think to maximize profit, they need to set their prices as high as they can. That's a big mistake. It's like getting job offers for $10k and $50k for your first job, and you jump at the $50k. Only to find out that the offers were $10k per month vs. $50k per year. Time matters.
If you set your prices too high, you might make a lot of money on a single sale. But your sales will be so few and far between that you won't make much money for a given span of time. The key is to set your prices as low as you're willing to go. Price your stuff slightly lower than the competition and you'll sell out almost immediately, and you can set about restocking. In the time it takes a high-priced shop to sell out once, you can easily restock and sell out a low-priced shop 10, 20, even 100 times. And 10x, 20x, or 100x a small profit margin is almost always a lot bigger than 1x the big profit margin. If you ever run a RL business, you quickly find out that it's all about cashflow, not so much about how much you make per sale.
I found the biggest constraint on my merchanting was actually how much time I could devote to restocking my shop. I have a RL outside the game, so could only check my shop a few times a day. In that situation, you can price stuff higher so it doesn't sell out as quickly (can't be helped, but does maximize profit for your situation), enlarge your shop's inventory so you're less likely to completely sell out (cow/tiger shops, etc help), or find new and more expensive stuff to sell so the stuff in your shop's inventory is worth a lot more and generates more profit per turnover (but takes a while to learn the market for new items).0 -
My advice: Work the auction house. Chances are the lowest prices in the game will not be found in cat shops, but in auction houses. A lot of players don't realize it (or know how to use it) so they will try to buy things like, say, TT items from the cat shops around the forges, where prices are usually much higher.0
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Summer_Blush - Heavens Tear wrote: »Why is it this thread always pops up like twice a month =\
It pops up because some people want direct answers as to money making strategies. Also because some people are not very good at compiling the strategies already used in money making threads so they want 1 direct answer. Of course I don't mean any of this at the author of this threadb:cute.0 -
Solandri - Heavens Tear wrote: »Refusing to teleport is about the worst newbie mistake you can make if you want to make money. Teleports save you time. Unless you're unemployed or are slacking off your school studies (in which case I would recommend just turning off the game), time is your most important asset, more valuable than money. Time you spend traveling is time you're wasting doing nothing. You might as well not even be playing the game while traveling.
In the vast majority of cases, the cost of the teleport can easily be made back in the time saved by killing a few mobs and looting their drops. Say the teleport costs you 8k but saves you 5 minutes of traveling. in 5 minutes you can probably loot about 15k worth of stuff from kills. So while teleporting will cost you 8k, running/flying will actually cost you 15k because you're giving up 5 minutes of time you could be spending doing something more productive.
There are two dimensions you need to think about for your shop:- Profit margin per sale (e.g. you bought the token for 10k, selling it for 11k gives a 10% profit).
- Sales rate (how many tokens can you push through your shop in an hour?).
Lots of people new to merchanting (and people with certain socio-political beliefs) concentrate only on the first one. They think to maximize profit, they need to set their prices as high as they can. That's a big mistake. It's like getting job offers for $10k and $50k for your first job, and you jump at the $50k. Only to find out that the offers were $10k per month vs. $50k per year. Time matters.
If you set your prices too high, you might make a lot of money on a single sale. But your sales will be so few and far between that you won't make much money for a given span of time. The key is to set your prices as low as you're willing to go. Price your stuff slightly lower than the competition and you'll sell out almost immediately, and you can set about restocking. In the time it takes a high-priced shop to sell out once, you can easily restock and sell out a low-priced shop 10, 20, even 100 times. And 10x, 20x, or 100x a small profit margin is almost always a lot bigger than 1x the big profit margin. If you ever run a RL business, you quickly find out that it's all about cashflow, not so much about how much you make per sale.
I found the biggest constraint on my merchanting was actually how much time I could devote to restocking my shop. I have a RL outside the game, so could only check my shop a few times a day. In that situation, you can price stuff higher so it doesn't sell out as quickly (can't be helped, but does maximize profit for your situation), enlarge your shop's inventory so you're less likely to completely sell out (cow/tiger shops, etc help), or find new and more expensive stuff to sell so the stuff in your shop's inventory is worth a lot more and generates more profit per turnover (but takes a while to learn the market for new items).
Very good postBeefJerk - Dreamweaver wrote: »My advice: Work the auction house. Chances are the lowest prices in the game will not be found in cat shops, but in auction houses. A lot of players don't realize it (or know how to use it) so they will try to buy things like, say, TT items from the cat shops around the forges, where prices are usually much higher.
Yeah I have seen that sometimes.My YT Page: "youtube.com/user/somebodythe5th" I have HD PWI/Minecraft Videos
I am a non-cashshopper. I registered on: 08-26-2008 22:21:23
"Only those who worked hard for their power are worth to be respected..." - Wolfssohn - Sanctuary
"When life gives you lemon, set up a catshop and sell lemonade at 15% markup." Okeano - Harshlands
Also, Minecraft is awesome.0 -
Knownase - Heavens Tear wrote: »Buy low, sell high.
Nuff' said
If you are selling at the lowest price, where the hell do you acquire it for even cheaper?
Sell high is easy to grasp. Buy low is what makes people go "huh?"
Like, wtf do you "buy low"
b:bye0 -
Knownase - Heavens Tear wrote: »Buy low, sell high.
Nuff' said0 -
if everyone would do that (merchanting) nobody would be rich coz this method doesnt create ingame coins just moving them around... usually more to a few players
But there are plenty of areas & items to merchant <.<
Yes, if everyone joined that wouldn't work too well; however, not everyone has the opportunity to merchant 24/7.Sell high is easy to grasp. Buy low is what makes people go "huh?"
Like, wtf do you "buy low"
Go buy gold when it's at a decent number & go sell HP Plat with about a 100k mark-up (+ - depends) & Orbs with about 5-?k bump to price, since it's their sale now & it's hard to sell a lot at higher. Then save some before sale ends, keep em & sell the rest when prices are going up, due to those cheaper items not available anymore.
This can apply to almost all weekly sales (some items not very practical).
Or you set up a kitty with buying an item for lower then selling for higher... like herbs near Apo; or mats near Winer; setting a cat with buying mats right near tt exit then reselling for more; buying/selling cannies/raps; etc.
OMG try using your head.
<.< How'efin hard is it to figure this basic stuff out without me telling it directly to you?
The one who searches will find... but that will require you to actually look around & learn things (av.price; good locations; approx daily gold jump times, etc)
Boohoo, did you wanted the exact answer just handed to you? b:bye Even though I practically did.[SIGPIC][/SIGPIC]0 -
Borsuc - Raging Tide wrote: »I see merchants all the time saying that they "help" people by selling the lowest compared to the competition (while still making profit). I'm sorry I just don't see how that is possible.
If you are selling at the lowest price, where the hell do you acquire it for even cheaper?
Time-shifting is the simplest. If an item goes on sale, you buy a bunch of it. Once the sale ends, the market price goes up and you sell it. The service the merchant provides here is that he's making available an item at lower cost to people who missed the sale.
Location-shifiting is buying stuff at a place where there's lots of the stuff but where people don't frequently go. A good example is Silver pool. Lots of lowbies doing their quests there pick up tons of hay, DQ31s, and low-level crafting mats. So many that you can buy the stuff pretty cheaply. The lowbies would normally just sell it to an NPC, so they will jump at anyone offering to buy at higher than NPC prices.
You then location-shift it to a place where those items are more desirable, like Archosaur next to the banker (DQ31 for bank expansion quest) or blacksmith (crafting). In this example, the service the merchant is providing is that he's buying items which would've been sold to an NPC, and reselling them to players who want them but don't want to bother going to Silver Pool and killing mobs or setting up a shop there to acquire it themselves. By buying from the shop instead of getting the stuff themselves, they are saying they consider the merchant's markup to be less costly to them than if they got the stuff themselves. So the buyer is coming out ahead (from their perspective) too.
There are other forms of exploiting a differential in market prices (including scams). Some I consider legit, some borderline, some I consider scams. But the above two are the two main ones. One I consider borderline is converting tokens to items and selling the items. The service the merchant is providing there is finding and gathering up the tokens, converting them to items, and offering the items directly for sale. But the added value of the service is so trivial I'm skeptical it's worth the markup you can make from the token prices (basically, you are profiteering off of people who are bad at math or lazy). But it seems the vast majority of people can't bother themselves with buying tokens and making the stuff themselves so it has spawned a thriving market.if everyone would do that (merchanting) nobody would be rich coz this method doesnt create ingame coins just moving them around... usually more to a few players
Now say someone sets up a shop buying yellow jade for 600, selling for 1200. Again, one person sells his yellow jade to the shop for 600 coin, and one person buys from the shop for 1200. Since there's no NPC involved, zero coin is lost and so money is "made" compared to the above case. Of the 1663 coin which would've gone to the NPC, 170 ends up in the pocket of the seller, 600 in the pocket of the merchant, and 893 in the pocket of the buyer.
The shop in this case "works" because it's a more efficient utilization of resources than selling to / buying from the NPC. Edit: And before anyone complains that very few shops buy/sell jade, I simply picked it as an example because it was simplest. I could make a similar example with dropped crafting mats, but that would involve steps converting coin to gold, buying from the cash shop, etc. which makes it a lot harder to understand what's going on.0 -
Looking for a decent casual understanding Faction.0
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Solandri - Heavens Tear wrote: »Refusing to teleport is about the worst newbie mistake you can make if you want to make money. Teleports save you time. Unless you're unemployed or are slacking off your school studies (in which case I would recommend just turning off the game), time is your most important asset, more valuable than money. Time you spend traveling is time you're wasting doing nothing. You might as well not even be playing the game while traveling.VlLKASS - Sanctuary wrote: »Or you set up a kitty with buying an item for lower then selling for higher... like herbs near Apo; or mats near Winer; setting a cat with buying mats right near tt exit then reselling for more; buying/selling cannies/raps; etc.
OMG try using your head.
The one who searches will find... but that will require you to actually look around & learn things (av.price; good locations; approx daily gold jump times, etc)Solandri - Heavens Tear wrote: »If you ever run a RL business, you quickly find out that it's all about cashflow, not so much about how much you make per sale.Summer_Blush - Heavens Tear wrote: »Why is it this thread always pops up like twice a month =\0 -
Ginrai - Heavens Tear wrote: »
But that's just the point, we don't want to have to do that. I read a post on here recently that was spot on, they said "you need to stop thinking of PWI as a MMO and start treating it like a financial simulator". That's not what I would say the majority of us came to PW for - we enjoy playing our chars, killing stuff, running instances, PKing - I bet nobody found PW and thought, yay that looks a wonderful game, I can enjoy checking market prices and buying and selling goods all day, woot! When all created our chars, I bet they didn't they didn't look like a catshop on the character creation screen!
We all play PW for different reasons, but to many of us, the market is part of the game. Another MMO I use to play, RS for short b:avoid, I played for the merchant and PvP. Once they devs decided to kill both, taking out PvP area and restrict freedom of play to play trading, I quit.0 -
we enjoy playing our chars, killing stuff, running instances,
Merchanting requires you to use your head & leaving a shop on for a relatively long time.
Farming will require you just practically mindlessly pew pewing in a dungeon for a relatively long time.
If you enjoy farming go for it. But I'm guessing you don't like it THAT much. So... you don't wanna CS, you don't wanna or have the resources to leave a shop on, & you don't wanna farm because it takes way too long or too hard. So what exactly do you want? Fairy God Frankie ascending from heaven & turning your legendary into 2nd cast nirvanas?
I have fun merchanting, though I'm not even that good at it & often make some lame investments & lose $ -.- But to me it's more entertaining then running same instance till you puke. However, it's at least more educational & useful than pew pew same mobs over & over to get your stuff.[SIGPIC][/SIGPIC]0 -
VlLKASS - Sanctuary wrote: »Urgh then what's the problem? Go farm o.o
Farming will require you just practically mindlessly pew pewing in a dungeon for a relatively long time. If you enjoy farming go for it. But I'm guessing you don't like it THAT much. So... you don't wanna CS, you don't wanna or have the resources to leave a shop on, & you don't wanna farm because it takes way too long or too hard. So what exactly do you want? Fairy God Frankie ascending from heaven & turning your legendary into 2nd cast nirvanas?
No, I love farming, running TTs is pretty much my favourite part of the game, either for my own stuff or for guildies (only time I've really ran TTs to earn money is during 2x drops). There's nothing mindless about it when you 3-box TTs ;p I wasnt really complaining about the state of things.. I decided a while back that while I know I could make money messing about with shops all day (and have done so from time to time in the past), I hate doing so and so I won't do it. That means it takes me a long longer to save up money to get my stuff, but I'd rather that than turn the game into a 2nd job. I've got my own ways of making money in ways I enjoy (not in crazy amounts, but enough to get me by) which like others I don't fancy discussing on here ;p
I find there's a thin line between those people who are
a) trying to enjoy the game and just get by moneywise and get moderate gear, good enough to allow them to run their instances and such. I don't like that the only options available to them are relying on higher levels to get stuff for them, being a shop all day, or spending real money. I don't what to suggest to them - except maybe like one of the other posts said - don't spend anything - don't tele, don't blow money on unnecessary stuff like mounts+fash - you WILL make money and it will accumulate over time, if you make sure you don't spend it.
b) pushing it too far. I've had friends whine to me that they don't have their TT99 gold gear, yet don't seem willing to do a thing to try to get it. Unless you're prepared to work at it either farming or merchanting or spending real money, don't expect to get gear as good as those who do. Everyone doesn't *need* +12 nirvana gear for goodness sake o.o That's a "nice to have", you can probably get by perfectly well PvE with TT90s or gold 80s.
Incendentally related to this, I love what they did to TW The people from the big TW guilds want to QQ over that their don't get their masses of coin pay anymore? Pfft, suck it up, now you know what its ALWAYS been like for the rest of us struggling to make enough money to get by.0 -
No, I love farming, running TTs is pretty much my favourite part of the game, either for my own stuff or for guildies (only time I've really ran TTs to earn money is during 2x drops). There's nothing mindless about it when you 3-box TTs ;p I wasnt really complaining about the state of things.. I decided a while back that while I know I could make money messing about with shops all day (and have done so from time to time in the past), I hate doing so and so I won't do it. That means it takes me a long longer to save up money to get my stuff, but I'd rather that than turn the game into a 2nd job. I've got my own ways of making money in ways I enjoy (not in crazy amounts, but enough to get me by) which like others I don't fancy discussing on here ;p
It's a thread on how to make $, so spill b:sinUnless you're prepared to work at it either farming or merchanting or spending real money, don't expect to get gear as good as those who do. Everyone doesn't *need* +12 nirvana gear for goodness sake o.o That's a "nice to have", you can probably get by perfectly well PvE with TT90s or gold 80s.[SIGPIC][/SIGPIC]0
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