Fc - Guide For Clerics ??
I_skateboard - Harshlands
Posts: 156 Arc User
Is There An Fc guide for clerics ..
a Video would be Very appreciated :Pb:chuckle
a Video would be Very appreciated :Pb:chuckle
Post edited by I_skateboard - Harshlands on
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BB during mob pulls and standard healing for bosses.
o.o'
Run around a bit during the spinning wolfy boss.
Rely on wiz and/or psy and/or genie to keep you alive during the shocktrooper boss.
BB when last boss grows big.0 -
why did u switch to ur cleric to reply xD?Clerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
[SIGPIC][/SIGPIC]0 -
Because me post count be......NOT QUITE OVER NINE THOUSAND~!!!!!!!!!!!!!!!
xD0 -
lol...
anyway i heard theres a exp room or soemthin o.o is that true ?Clerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
[SIGPIC][/SIGPIC]0 -
EXP room if I remember correctly is the big room (heads quest room). It gives a lot of exp. So yeah it is true.
Mainly what you should do is what Hamsta said. And you will most of the time find the squad telling you where to BB and where not to BB.
Also, you can't BB when there is an area with Frost Bishops because their AoE interrupts the BB. So squad healing should do the trick at that point.
If you are kinda hesitant as to where to set up BB, just ask the Barb for his preference.0 -
HealHamsta - Lost City wrote: »Rely on wiz and/or psy and/or genie to keep you alive during the shocktrooper boss.
well, dont rely too much on a psy: there is a 30sec cooldown :b0 -
HealHamsta - Lost City wrote: »Rely on wiz and/or psy and/or genie to keep you alive during the shocktrooper boss.
If, for some reason, the wiz and/or psy doesn't heal you and your genie is in cooldown, ironheart yourself every 10 seconds or so until your genie recharges. Provided your tank is even moderately good, they won't die if you take a little time out to heal yourself.0 -
so...I felt like writing a wall of text lol
uhh...well when you first get inside build enough chi to BB at the first door after the barb starts pulling the first room,do the same for the 2nd room (barbs cant easily get to kill the shades to open doors without aggroing mobs,reason why you have to BB) 3rd room is more like a hall with 5 piles of mobs,you'll have to BB at the shade at the end on the hall before the first boss.
On the first boss,some orange circles will spawn under players,run out of it ASAP,it's gonna blow lol (it deals like 5k damage or so...never survived one lol)you might as well not want to keep the IH button pressed,if a circle spawns under you and you start another channeling...you might not have enough time to get out of the circle...
On the way to the 2nd boss...hmm...after killing the first boss,you'll have to go back to the first hall (the one you see when you first enter frost) go straight forward ,you'll have to BB somewhere there...
2nd boss does a damage over time+freeze/sleep (you cant use potions while you're affected by the damage over time ._. , can only rely on tree of protection
On this boss you have to watch at the squad hp bars/buffs ,you'll have to purify the person that is having a green leaf looking debuff and a blue water-ish debuff.
You might want to give yourself some iron hearts before watching the squad bars...it hits hard ._. you can either rely on genie's tree of protection or wizard/psy.
On the way to the 3rd boss..well get back to the first hall and continue till you see some blue foxes and a bishop between em,usually the bm uses will of boddhsiattva or whatever(anti stun skill) so he can reach and stunn em,you'll have to use Chromatic Healing Beam as Bishop Aoe and it does intrerrupt i met a barb that brought the bishops to the BB -.- with all the mobs...oh well...
so the 3rd boss is pretty simple..get like 20 meters distance away from the primary boss,he does AoE with bleeding effect and channeling slow down so you might want to stay out of the area at enough range to heal everyone,he also spawns a mob ...doesnt do much anyway..
4th boss isnt far away from 3rd..so ...you gotta get back on the hall and continue finishing the blue foxes left on the hall,and then you turn right to the shade....
barb will make a big pull now and he'll go inside a room,follow him till the last pile of mobs he picked (inside the room,if you don't know it,wait where the others are waiting)and the BB.
4th boss...on this one EVERYONE has to stay close to the barb and the bm,which means close to the boss,yes,while the boss is alive,Frost Bishops spawn,one at a time,but if they're not killed in time,another one will pop up and that'll be 2x Aoe metal dmg(i think) and 2x intrerrupts...On this one you'll have to stay close to the barb just like the rest and AoE heal when a bishop spawns
continuing on the same hall...there's gonna be another room with a pile of mobs on the left and one on the right...the shade will be in front with 2 frost bishops near it lol BB just for the first 2 piles of mobs and then aoe heal after those...just the same as before...wait for the barb to grab the mobs (wait with the others before the barb gets the mobs till inside the room) follow him and BB
5th boss...not too hard for range classes lol,this boss at some point starts saying something like SUPER...MIGHTY...WHIRLWIND...SLASH!! make sure you're on normal chat so you can see it typing...don't be on -20 meters close of him or his AoE may one shoot you,he also aoes like 1k on everyone before starting saying that SUPER...Whirlwind whatever aoe slash lol it happens like once every 3-4 mins so you can handle healing everyone.
Back on the hall...another room,another BB before 6th boss.
6th ...This boss AoE whenever he says something...nothing to worry about,he'll AoE and then sleep you for a few seconds,then you can AoE heal and continue Ih-ing the barb
After boss is killed,there's an npc you can talk to to get teleported a room before big room(exp room),the NPC teleports ppl only 85+,others have to walk all the way back to it lol!so...you made it in the big room,some ppl prefer to get the harpies (air mob,5 of them in total;splitted)first,some just want to do the big pull.
After the harpies,you have to BB on that road you came from,somewhere safe,pretty much where everyone is standing(besides the barb that is going to pull till you)NOTE:SOME BARBS DONT GET AGGRO of mobs before they go to the BB,I met a lot of those -.-,I use Absolute Domain whenever I feel like he didn't take aggro,least i'd ressist untill BM stuns or someone AoEs,You may want to hyper when he gets the mobs to you ,a lot of exp
7th boss...well...this one does 3 things :1 spawn a minion that has like 10-100 hp,IF HE GETS KILLED,it gonna hit everyone in range with like 5k?
2nd thing he does....spawns some hands with 10 hp,IF Those don't get killed within like 5 seconds,they'll blow up and aoe everyone for like 5k lol
3rd thing he does...boss aoes from time to time...
aoe heal and you should be ok ...the one that takes hands...sometimes uses TAB and accidently hits the boss minion instead of hands which results in getting you killed ->you lose 1% ._.
After this boss dies,if you're 85+ you can take a quest from the NPC that appears after killing the boss,an army of heads will spawn,these are 100 hp mobs that give A LOT OF exp,some ask me to RB...so they'd have a higher attack rate -> more kills but whatever...DD/RB ,you might want to hyper here. (some ppl call it till after heads,a half run).
Next boss is more like polearm in bh69...Iron heart + purify the barb (he does magic and p def debuffs every like 3-5 seconds)he also AoE stun.
After this boss,there's a phoenix : it does AoE and cast a spell on barb that makes the barb lose chi every hit they take lol,pretty simple
Moving to the next one...you'll see Body of Holeen and Soul of Holeen,get your teammates to lure the Body of Holeen first,all you gotta do is iron heart ,after Body of Holeen is dead...Soul of Holeen dissapears and an even bigger boss appears,You have to BB on this one,he's a tough cookie.He does a tripple AoE in a row from time to time.
Oh yeah,almost forgot about the dragon mobs before this boss,they stun/intrerrupt,so it's pointless to BB on them
People under 85 do half runs since they cant do the quests they can get inside...on 85+ at the end of the full run,you'll have some Sincerity and Faithfulness items in your inventory,trade a sincerity and a faithfulness for a box(random prize ) last time,i had 14 of each,got 100 chi stones x6,1 mirage ,1 flawless garnet shard,and the rest...socket stones,2 per each box...
Hope I helped lolb:bye0 -
Nice guide noob :P...get bigger hp b:chuckle0
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at least that noob didn't play dirty tricks on others to raise his hp :P
anyways nice guide...b:victory0 -
I also feel like writing a wall of text... so just adding to what Erratic wrote...
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Useful genie skills:
1. Holy Path (highly recommended, unless you plan on using speed pots to catch up with your party; note that pots tend to have long cooldown times )
Cleric run very slowly... If you have uber extra speed add-ons in your gear then props.
2. Absolute Domain/Expel (recommended, saves lives when you unwittingly acquire aggro)
Sometimes the BM forgets to stun, and sometimes... **** happens.
3. Tree of Protection/Second Wind (recommended)
Mainly for healing yourself while slept/stunned.
4. Cloud Eruption (optional, useful when there's no veno around)
It's nice to have a veno in squad, so don't hesitate to ask for a spark.
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Level Range -80<--->80+
FCC tends to go rather slow at this point, since your party's DPS won't be very high and your barb likely will not want to pull too many mobs at once.
(85+: remember to pick up the quest from the beginning NPC Lin Yan xD)
1. You can BB for each room, but a more efficient way would be to BB somewhere between the first hallway and second wooden door. This way, you can keep it up without having to build up more chi while the barb pulls the hallway, first room, and then second room. With the third room (long hallway), BB at shade before the first boss. There will be red text warning before circles spawn, so there is plenty of time to get out. Only additional note about the first boss is that circles stack, so if you have 5k+ hp but stand on two circles then Some tanks will just tank the circles... beware.
Depending on the tank, you may have to BB again in the first room after the first boss (Thunderclaw). Then will come the long hallway ; if the barb pulls the entire hallway, you will want to BB at the first door; otherwise leave BB up if he wants to do two pulls. After the hallway, it is probably most efficient for the barb to pull all the way to the shade before the second boss and you BB there.
2. Only one person needs to pick up the quest from NPC Holan to begin the room. At this second boss (Diabolic Shocktrooper), your party will likely ask you to RB so that they can kill of the Elementos faster. If they choose to do both sides, RB in the middle; otherwise RB on whatever side they choose. After the boss awakens, he will randomly sleep and/or seal (this seal does significant damage) party members. Purify anyone that has been sealed quickly and you may want to throw in a Wellspring. If you cannot see all of your party members, there will be a little bubble icon on their character bar in your squad list. Heal the tank for the remaining time, and don't forget to Ironheart yourself here and there. When you have been sealed: this is when genie healing skills come in handy, since you can't depend on the psychic/wizards to heal you, and you cannot pot during this time; if you regularly Ironheart yourself, the healing over time should somewhat counter the seal's damage as well.
Note careful not to BB when there are Frost Bishops around - Chromatic Healing Beam is your friend. After the BM's stun wears off, you may also want to use a Silent Seal on the bishop (if you have that skill leveled).
3. The third boss (Cyclotra Styren) AOEs but not for very much. His dragoon summon stuns, so Absolute Domain may be useful if you really don't want to be stunned for a short period of time. (85+: talk to the NPCs Shiner Nin before and after the third boss to receive your Faithfulness)
The popular way to pull before the fourth boss is all the way to the boss room. Follow the barb and BB there.
4. The fourth boss (Dreadindra) debuffs, so don't be alarmed when you see buffs disappearing. While healing the tank, you will notice bishop spawns. Again it may be a good idea to Silent Seal the bishop so you can do a squad heal. Good parties will stay close together and take out the bishops quickly before too much damage is done. Rebuff after boss.
Bishops again next. Also pull hallway mobs into boss room.
5. At the fifth boss (Asoteric Runewolf), be sure to turn on all chat, for after some red text appear, the boss will say: "SUPER-POWERFUL-MIGHTY-WHIRLING-SLASH" and then proceed to one-shot those within range (about 15 meters? Ranged DDs will likely continue to attack, don't be alarmed). Do your best staying away and healing the tank. You can also WS party members after the boss deals his AOE attack.
BB is optional for the next pull depending on your tank/party DPS.
6. If you have normal chat on at the sixth boss (Messenger of Fear), he deals an AOE attack after he says: "...endless nightmare!". He will (very often) also AOE sleep the party after this, so if you start casting squad heal as soon as you see the message, likely you will finish casting before you are slept. You can also use Absolute Domain/Vacuity Powder if you wish. If your squad heal is interrupted, it's really no big deal since his AOEs are spaced apart.
Talk to the NPC Yi Lam that spawns after the boss dies. If you are <85, you will have to go back out of the room, follow the corridor and turn left until you see the rest of your party on the map.
There is a small pull with the shade before the "big room". BB is optional depending on tank.
7. There are many ways of handling the big room. For people that want to save their hyper activations, they will probably 1) kill harpies, 2) kill boss, 3) pull mobs in the room, and 4) receive quest for heads (the hyper is activated just before the boss dies and paused after heads are killed). Some squads 1) kill harpies, 2) pull room, 3) kill boss, and 4) summon heads. Regardless, no squad is the same and it's mundane trying to discuss how everyone does it. As a cleric, however, your only jobs are likely to heal the tank at the seventh boss (Oceania Master) and doing some squad heals when he AOEs and putting up BB for the large mob pull. Most squads prefer the cleric to RB during the heads for increased attack rates.
(85+ Talk to the NPC after heads are finished to received your Sincerity.) There is one harpy before the next boss room.
8. The eight boss (Decaying Fragrance) debuffs the tank, so you should purify once in a while during healing. He also AOE stuns, so use whatever anti-stun methods if you wish.
Another harpy before the next boss room.
9. The ninth boss (Asotheric Runephoenix) does some AOE damage. Other than that, mainly heal tank.
The wonderful (or terrible, depending on your party) dragoons come next. A good tank/party can pull all/most of the mobs and then zhen, but there's nothing wrong with taking it slowly. BB is precarious as the dragoons will stun and interrupt, so squad heal is your friend.
10. The mini version of the final boss (Soul or Body of Holeen, it doesn't really matter >.>) looks like he random aggros, but I've only ever seen him attack the tank. He also goes down fairly fast, so your healing job will be easy. The tenth boss himself (Holeen Champion of Fientazzar), which spawns after the mini version is defeated, does some badazz AOE, so you should put up BB on the rock by the door (to avoid him stepping on you ).
(85+ talk to the NPC Frost Elder that spawns to trade in your Sincerity and Faithfulness for a Chest of Sincerity)
Level Range -90<--->90+ (Just some additional notes)
1. When a sin is present, he will likely take out all of the shades so that you tank can pull all the way to hall before the first boss. This makes clericing less of a hassle as only one BB is required. Otherwise, you will still BB between the first two doors while the barb pulls the rooms.
2. RB nerfs demon spark, so some parties will ask for RB only on one side even if Elementos on both sides are being attacked.
Level Range 95+
Run furiously onward while everyone says "GOGOGO" and attack everything in sight. Healing whichever DD is taking aggro at the time once in a while is highly recommended. Sometimes you may want to BB, but most likely not. Keeeeel --> Profit.
Final note: Herc venos sometimes will tank, so this makes healing the squad a lot less of a job b:chuckle.0
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