Arcane-Vit

nebixd
nebixd Posts: 0 Arc User
edited September 2010 in Venomancer
Hey all, I was wondering if it's rlly important for an arcane veno to have some points in vit or if it's possible to be completey full arcane. I would like to hear ur thoughts on this, pvp and pve wise. Assuming that it's important for me to raise my vit, how many points should I drop on it?
Post edited by nebixd on

Comments

  • blizzypol
    blizzypol Posts: 0 Arc User
    edited September 2010
    IMO for PvE any veno will do.

    For PvP you need survivability = many points in con
  • XxXvixonXxX - Heavens Tear
    XxXvixonXxX - Heavens Tear Posts: 132 Arc User
    edited September 2010
    not any veno i have the standard 5 vit enough str for me armour rest mag and still have over 5k hp unbuffed that comes from me refines and armour stats not from shards as i am fully sharded with garnets for the phy def i survive well and i hit hard
  • Light/ - Raging Tide6
    Light/ - Raging Tide6 Posts: 25 Arc User
    edited September 2010
    ^^That's awesome. Level 101 though :P.
    I'm level 76 and i have 2.2k life unbuffed. Pure arcane(magic) with of course enough strength for gear.
  • Alphae - Lost City
    Alphae - Lost City Posts: 1,512 Arc User
    edited September 2010
    With Jones Blessing you can hit hard (not as hard, but hard enough for pretty much any need) and still put points in vit. I have 1xx (forget how much tbh :X) vit with gears and 3xx magic. I have 6k hp buffed, 4.7k (about) unbuffed, and I shard full garnets, as high a level as I can afford.

    Best thing about the veno class is that you can play full magic (no points in vit), full vit (6 magic/1 str/3 vit every 2 levels) or a hybrid and still be a good veno. Really it just requires knowledge of how to play your class and how to play to your strengths and hide/compensate for your weaknesses. This versatility is great.

    Honestly if I were you I'd stop my vitality somewhere between 50 and 75, if you want to put any in. Less, and you won't see a decent return for the stat points invested... more and you start seeing significant impact in your heal and damage. Now I personally didn't mind that, I preferred the HP, but this may bother you so you have to make your own decisions regarding that.

    But as it has been said, pure magic is a totally viable end-game build as well. :)
    [SIGPIC][/SIGPIC]