cleric ress issue

burnedlama
burnedlama Posts: 12 Arc User
edited September 2010 in Cleric
so i've been seeing issues regarding clerics ress and how it has no self benefit.
my solution to this issue is, bring two clerics. the end.
really it shouldn't be that hard to realize that of 6 members in a squad you can bring 2 clerics, 2 damage dealers, and 2 blademasters.
2 clerics for strong heals and just in case instances where one dc or lags
2 damage dealers to deal the main brunt of the punishment
2 blademasters for extra roar of the pride/heavens flame

there is no need to change ress because holy is meant for tw, holy classes are usually known for their tw advantages and dark is usually best at solo pk. holy ress has 40meter cast which is best when needing to be at a distance in tw to ress the ppl near front line assults.
picking a support class you have to understand there is not going to be a lot of fluffy bunny lovings awaiting you, you're going to be a target, you're going to be stuck healing, you're going to get the short end of the stick on exp because you're going to be in more squads cause you're needed more than just about all the classes. so deal with it and stop asking for all this fair and square stuff...
Post edited by burnedlama on

Comments

  • LovesTragedy - Lost City
    LovesTragedy - Lost City Posts: 474 Arc User
    edited August 2010
    burnedlama wrote: »
    so i've been seeing issues regarding clerics ress and how it has no self benefit.
    my solution to this issue is, bring two clerics. the end.
    really it shouldn't be that hard to realize that of 6 members in a squad you can bring 2 clerics, 2 damage dealers, and 2 blademasters.
    2 clerics for strong heals and just in case instances where one dc or lags
    2 damage dealers to deal the main brunt of the punishment
    2 blademasters for extra roar of the pride/heavens flame

    there is no need to change ress because holy is meant for tw, holy classes are usually known for their tw advantages and dark is usually best at solo pk. holy ress has 40meter cast which is best when needing to be at a distance in tw to ress the ppl near front line assults.
    picking a support class you have to understand there is not going to be a lot of fluffy bunny lovings awaiting you, you're going to be a target, you're going to be stuck healing, you're going to get the short end of the stick on exp because you're going to be in more squads cause you're needed more than just about all the classes. so deal with it and stop asking for all this fair and square stuff...


    Stopped reading at the part where you didnt mention needing a tank b:bye
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  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited August 2010
    I....*sigh*....

    Depending on the instance/level(s) and/or refines/etc you might have trouble with your squad...

    I am confused however as to what this thread is really about O.o b:surrender
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  • LovesTragedy - Lost City
    LovesTragedy - Lost City Posts: 474 Arc User
    edited August 2010
    I....*sigh*....

    Depending on the instance/level(s) and/or refines/etc you might have trouble with your squad...

    I am confused however as to what this thread is really about O.o b:surrender

    Translation of OP:


    burnedlama wrote: »
    so i've been seeing issues regarding clerics ress and how it has no self benefit.
    my solution to this issue is, bring two clerics. the end.

    Lately there has been some talk of sage/demon re, or even level 10 not being worth leveling since it doesnt affect the caster.
    burnedlama wrote: »
    really it shouldn't be that hard to realize that of 6 members in a squad you can bring 2 clerics, 2 damage dealers, and 2 blademasters.
    2 clerics for strong heals and just in case instances where one dc or lags
    2 damage dealers to deal the main brunt of the punishment
    2 blademasters for extra roar of the pride/heavens flame

    I dont actually have a clue how to run a successful squad, so why not bring 2 clerics that can rez each other? Therefore rez has its benefits.

    burnedlama wrote: »
    there is no need to change ress because holy is meant for tw, holy classes are usually known for their tw advantages and dark is usually best at solo pk. holy ress has 40meter cast which is best when needing to be at a distance in tw to ress the ppl near front line assults.

    Everyone should stop QQing because the sage version is specifically for TW (lawl) and demon is for regular PvP. The benefits of longer range make sage worth it when you need to rez people in TW. Yet I dont know why I even brought up demon, as I didnt return to that point.
    burnedlama wrote: »
    picking a support class you have to understand there is not going to be a lot of fluffy bunny lovings awaiting you, you're going to be a target, you're going to be stuck healing, you're going to get the short end of the stick on exp because you're going to be in more squads cause you're needed more than just about all the classes. so deal with it and stop asking for all this fair and square stuff...

    You picked cleric, now **** and get to work.


    b:surrender
    [SIGPIC][/SIGPIC]
    Chars:
    CptMaggots 101 sage R8/NV Seeker
    LovesTragedy 100 demon R8 Cleric

    ~Finally quit this god forsaken game~
    Enjoy the rest of the downward spiral. See you in SWtOR b:bye
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited August 2010
    It would be nice to have 2 Clerics if the squad was an 8 person team but it isn't.You can't leave out the essential besides unless you are squad ldr there isn't anything you can do about it.

    @LovesTragedy

    Demon revive is also used in TW as far as I know.
    Looking for a decent casual understanding Faction.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited August 2010
    You picked cleric, now **** and get to work.
    b:surrender
    this sentence was funny
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  • LovesTragedy - Lost City
    LovesTragedy - Lost City Posts: 474 Arc User
    edited August 2010
    @LovesTragedy

    Demon revive is also used in TW as far as I know.

    Oh I know, faster channeling on it means you can revive as fast as they are killed in theory. I was just translating what the OP said, which was that sage is for TW, demon is for regular PvP, which tbh defeats the purpose of his argument, because in solo PvP (his example), you aren't rezzing anyone anyways, so whats it even matter if it is level 11 or not?
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    Enjoy the rest of the downward spiral. See you in SWtOR b:bye
  • ThanosQRC - Dreamweaver
    ThanosQRC - Dreamweaver Posts: 100 Arc User
    edited August 2010
    Stopped reading at the part where you didnt mention needing a tank b:bye

    blademasters can be tanks.
    wizzies/psys can be tanks
    sins, archers can be tanks
    clerics can be tanks
    venos can be tanks

    maybe you should be less arrogant
    main: psy94
    how about having fun instead of expecting the worse?b:thanks
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited August 2010
    Sounds similar to original party formations: 2 clerics, 1 veno, 1 tank, 2 DDs. If able, you'd get one of the clerics who has maxed for lvl Cyclone and Plume Shot. They pretty much deal the same DPS as wizzies before Undine anyways.
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  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited August 2010
    Oh I know, faster channeling on it means you can revive as fast as they are killed in theory. I was just translating what the OP said, which was that sage is for TW, demon is for regular PvP, which tbh defeats the purpose of his argument, because in solo PvP (his example), you aren't rezzing anyone anyways, so whats it even matter if it is level 11 or not?

    Yeah. I know they just go back and be ressed at base it would be nice to do this in BHs.
    Looking for a decent casual understanding Faction.
  • LovesTragedy - Lost City
    LovesTragedy - Lost City Posts: 474 Arc User
    edited September 2010
    blademasters can be tanks.
    wizzies/psys can be tanks
    sins, archers can be tanks
    clerics can be tanks
    venos can be tanks

    maybe you should be less arrogant

    Look again at op, see where it mentions a tank anywhere. For all the classes mentioned it says DD:
    burnedlama wrote: »
    really it shouldn't be that hard to realize that of 6 members in a squad you can bring 2 clerics, 2 damage dealers, and 2 blademasters.
    2 clerics for strong heals and just in case instances where one dc or lags
    2 damage dealers to deal the main brunt of the punishment
    2 blademasters for extra roar of the pride/heavens flame



    b:bye kthxbai
    [SIGPIC][/SIGPIC]
    Chars:
    CptMaggots 101 sage R8/NV Seeker
    LovesTragedy 100 demon R8 Cleric

    ~Finally quit this god forsaken game~
    Enjoy the rest of the downward spiral. See you in SWtOR b:bye
  • xxxdsmer
    xxxdsmer Posts: 1 Arc User
    edited September 2010
    burnedlama wrote: »
    2 clerics for strong heals and just in case instances where one dc or lags
    2 damage dealers to deal the main brunt of the punishment
    2 blademasters for extra roar of the pride/heavens flame

    damn sure sounds like a pro squad to me b:laugh

    lets take this squad to wraithgate or HH3-x and see how it fares b:shutup

    and anyone who rages on clerics for whining a little about being the one that loses exp if a squad wipe happens, or w/e t.f. this dude's goin on about, dosent deserve the help of any cleric period. lol. and if my main were a barb and this person happens to be a cleric, i wouldnt be tankin for 'em either, b/c they'd probably let my charm tick (if i have 1 on that is) just because its there and it'd save them mana lol.

    but yeah OP you seriously dont have a clue whats goin on in PWI, so g'head n uninstall the game b:bye
    i'm pro all classes, and against none in particular..
    but the age old QQ about venos is just that. OLD.
    QQ'd about a nix lately? check out this thread n tell me who's "OP" lol..
    (copy and paste this to address bar):
    pwi-forum.perfectworld.com/showthread.php?t=102172
  • Reichle - Sanctuary
    Reichle - Sanctuary Posts: 233 Arc User
    edited September 2010
    burnedlama wrote: »
    so i've been seeing issues regarding clerics ress and how it has no self benefit.
    my solution to this issue is, bring two clerics. the end.
    really it shouldn't be that hard to realize that of 6 members in a squad you can bring 2 clerics, 2 damage dealers, and 2 blademasters.
    2 clerics for strong heals and just in case instances where one dc or lags
    2 damage dealers to deal the main brunt of the punishment
    2 blademasters for extra roar of the pride/heavens flame

    there is no need to change ress because holy is meant for tw, holy classes are usually known for their tw advantages and dark is usually best at solo pk. holy ress has 40meter cast which is best when needing to be at a distance in tw to ress the ppl near front line assults.
    picking a support class you have to understand there is not going to be a lot of fluffy bunny lovings awaiting you, you're going to be a target, you're going to be stuck healing, you're going to get the short end of the stick on exp because you're going to be in more squads cause you're needed more than just about all the classes. so deal with it and stop asking for all this fair and square stuff...

    Wrong, wrong, wrong. *shakes head*

    1. Rez as a skill cannot be cast on yourself, but other clerics can cast it on you. It's not like rezzes can't be cast on clerics as a class.

    2. Two clerics in a squad doesn't automatically make the squad better. Sometimes it even makes it worse (you'd be surprised how many times).

    3. The perfect squad goes like this: barb, cleric, DDs. The End. Blademasters are preferred because they are less squishy and help with stuns. The only reason why DDs exist is because barbs kill slow and clerics would run out of mana all the time if they were both healing AND attacking.

    4. As for sage/demon rez, either one is used for whatever the cleric uses it for. There is no footnote in the description that says "best used in TW" or whatever.

    5. If you think that all a cleric does is heal, you are in for a rude awakening. We seal, debuff, attack, buff, and there are a whole bunch of heals to choose from, so you're not going to be pressing just one button over and over (though Ironheart tends to be the most pressed button for a long while).

    6. If clerics QQ about something, it's not about being needed, it's about the way people treat them. You'll see sooner or later. That one noob DD or cocky barb is going to come along and run into 20 mobs while screaming "HEAL ME" and how are you going to react when you actually follow what he says because you feel you just have to "deal with" what people tell you and then you get killed in the next three seconds?

    7. I don't really have a problem with helping people if they ask nicely and they're not too far out of my way, and this seems to be the "need" that people have for us that you were talking about. No one QQs about that. But you will find that a lot of people will be jerky to you just because you're a cleric and they think you're their healing lapdog.
    Reichle lvl7x cleric | Neithin lvl5x barb | Tigressi lvl3x veno | Etheriali lvl3x wiz | Goldeeni lvl2x sin | Lilaq lvl2x BM | Fuegai lvlx archer | Whiteney psychic not created yet >_>

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  • Emeranta - Lost City
    Emeranta - Lost City Posts: 7 Arc User
    edited September 2010
    A clerics ress is always a good thing since it saves your hard earned EXP :)
    Learn from yesterday, live for today, hope for tomorrow.
  • justin23l
    justin23l Posts: 1 Arc User
    edited September 2010
    Stopped reading at the part where you didnt mention needing a tank b:bye

    ^ that