RB Delta Wave 3

Axelire - Heavens Tear
Axelire - Heavens Tear Posts: 286 Arc User
edited September 2010 in Barbarian
I feel real **** for letting my squad down and being 101 having only gone past wave 3 once - super fail. I'm in need of some comprehensive advice. Basically my issue is with wave 3 sub-waves 3, 4, and 5. I hit a vacuity powder for 3, which doesn't cooldown in time for 4, so I try using Violent Triumph which doesn't last nearly long enough and I fail gathering with it most of the time.

With gathering I normally invoke and then roar.

So can anyone give some advice/tips as to what skills to use, how to time apoth, where/how to gather etc. I've tried searching for threads, and there is no detailed advice, and thats what I think I really need.

Maybe someone is even willing to post a video of them doing wave 3?
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Post edited by Axelire - Heavens Tear on

Comments

  • DangerField - Dreamweaver
    DangerField - Dreamweaver Posts: 114 Arc User
    edited September 2010
    It sounds like you could really use some help here. Teaching a barb delta is the most difficult since every other class ppl can see what you are doing and give advice.
    What I think could work for you if you are having big problems is to do a run where you are 2 barbs both on vent. The more experienced barb could do the pulling and you could run alongside him while he explain what he does.

    First off 3-3 doesnt stun but sometimes a few mobs from 3-4 comes in the 3-3 wave. If you start run out there on 3-3 and get stunned its too late to use the vacuity powder due to the cooldown so either dont use vac on 3-3 or use it real early right when you start run out to the mobs. That way the vac will be available when you face 3-4.

    3-4 I usually run out use vac as early as I can so it will be ready sooner for 3-5, invoke and maybe wait a few for the slow mobs to catch up. I use alpha male cause it has a better range. run back to the setup (run a little behind the BB so the mobs comes into the aoe) sunder frigthen roar and what else.

    3-5 before you run out for 3-5 have the bm alpha male so you dont have mobs follow you. My vac usually still need a few seconds before I can use it here. 3-5 have mobs that can seal you which means you cant invoke so what I do is just before I meet the mobs I invoke, after I run/gets stunned then I use vac when its ready (it brings you out of stun too), wait a few secs to mobs to come alpha male and run back.

    I like that whoever plays the veno role, to go and get the boss, goes out before me in the end of the 3-4 wave and stand in a safe place. that way they can safely pic off the boss if you havent aggroed all the mobs. Sometimes some of the mobs are dragging to far behind and you cant wait for them or your vac will run out=dead barb.

    There are many different ways to pull. I remember I was once told to pull a different way by a lvl 102 bm which resulted in me dying and i just went back to doing what worked for me.

    But try this out or have another barb teach you its really not to hard once you get the hang of it.

    hope this helps a little.
  • Axelire - Heavens Tear
    Axelire - Heavens Tear Posts: 286 Arc User
    edited September 2010
    Thank you DangerField, I'll give what you said a go and try to time when I use a Vacuity Powder. And thank you for the tips about 3-5. b:thanks
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  • Pint - Dreamweaver
    Pint - Dreamweaver Posts: 68 Arc User
    edited September 2010
    Thats some pretty good advice and solid info from Dangerfield.

    Only thing i do slightly different from him is on wave 3-4 I sometimes use vacuity holly path to round em up and wait to use invoke till I get back to squad. Only reason for this is sometimes the cleric doesnt use genie skill or vacuity to stop getting stuned/sleep and I like to have invoke available with a roar till BB can get back up.

    Just an added thought.
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited September 2010
    Yup, all the above is really nice advice. I remember failing RB wave 3 alot too.....


    ...but its easy to me now. b:victory
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  • Redmenace - Heavens Tear
    Redmenace - Heavens Tear Posts: 908 Arc User
    edited September 2010
    Things that you can use:

    Invoke

    Dew of Star Protection

    Vacuity Powder

    Solid Shield

    Magic Defense Charms (made with Perfect Stones)

    Crabmeats

    HP pots and Pink pots (have different timeouts)

    Save the vacuities for 3-4 and 3-5, turtle w/invoke first, and while you're invoked and stunned, pound on the Vac pwdr until it fires, then bring em in.

    Bring all those things with you, and with some planning you'll do fine.

    RedMenace

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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited September 2010
    Hp pots and hp food (crabmeat) share cooldown. So it's either the good stuf or the pots.

    On anti stun, don't barbs have an anti stun skill of themselves? It's a lvl 79 skill.
    Use that before running into the mobs instead of vaculity.

    Also 1 thing. Vaculity does NOT break you out of stun. The reason it looks this way is cause delta stuns only last a second or so. So when you get imume to the next stun the current one ends really fast.

    DD's (including cleric often) simply use theyr vaculity WHEN they get stunned, for maximum effect
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  • DangerField - Dreamweaver
    DangerField - Dreamweaver Posts: 114 Arc User
    edited September 2010
    79 skill does prevent stun but its only 10 secs which is kinda meh.. for pulling a wave + you have to go human to use it. I guess you can use it before running out on 3-5 and then use vac when its ready. If you use it on the earlier waves and then is forced to use a vac also, it will **** the timing with vac for the next wave. I use it sometimes on easier waves like 1-3 and the earlier waves on 9th stage.

    Also I think sirrobert is right about vac cause I sometimes have to click it a few times when im stunned.
  • VlLKASS - Sanctuary
    VlLKASS - Sanctuary Posts: 1,396 Arc User
    edited September 2010
    Hp pots and hp food (crabmeat) share cooldown. So it's either the good stuf or the pots.

    On anti stun, don't barbs have an anti stun skill of themselves? It's a lvl 79 skill.
    Use that before running into the mobs instead of vaculity.


    ROFL.... that skills last like 8 secs... Using that instead of vac is b:bye + if you do that on wave 5 with seal mobs it won't help you much b:bye




    Heres what I do.

    General.:
    Don't try to gather full waves, take how much you comfortable with & your hp allows you. You won't fail if you leave a few mobs to come into zhen by themselves.


    WAVE 3:
    I do like any other wave. I usually set up at the end of narrow way, where I still get aura buffs. This wave has at most 2-3 "Advisors" (mobs that stun), so no use using vacs or any other anti stun skills. Just watch out for those mobs, they most come last.

    WAVE 4:
    I set up at same spot at always, I activate vac before mobs close to me to make sure it cools down before Wave 5. I run into a bunch of mobs that are runing around in circles where the wider part of hall start then rage+invoke. Usually then about 2/3 of wave is already there & on me so I just roar & run bk.

    When I'm in zhen Sunder & spam skills. I also watch my icons. Sometimes animations lag & I don't see BB dropped, but I can always keep track of the damage reduction icon (BB). That's gone, I use ToP (I'm pretty low hp so can't take too many chances).
    Icon still not bk, I activate Solid Shield & start potting. Triple spark if needed & so on. I'm usually charmless.


    I usually ask whoever is kiting boss (not all squads need boss kited, some are fine with boss in zhen) to go out before Wave 5, in case I get stunned or lag & I'll be sure thye get the boss away.


    WAVE 5:
    Vac cooldown should be out now. I go to where auras end, pop another vac & Invoke, thsi time beofre mobs are close to me yet. This wave has "Officer" mobs, those are a pain since even if you use anti-movement debuff pots you will still get sealed & possibly won't be able to invoke if you'll have mobs on you later. I agro mobs, run bk & same thing as before.


    Meh that's how I do it at least. Others have dif ways. You just need practise, which you can't really get now with the lack of delta squads...
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  • Axelire - Heavens Tear
    Axelire - Heavens Tear Posts: 286 Arc User
    edited September 2010
    b:thanks Thanks guys, really appreciate all the helpful step by step advice and the little tips. It seems a lot of it is common sense and logical deduction from trial and error, but I guess I'm a bit slow. b:chuckle

    I have a question though about the venomancer kiting the boss which two of you guys mentioned. What is the purpose for this? And what happens if this isn't done? Is it to make it easier on the group? Or something to do with the boss' timer?
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  • VlLKASS - Sanctuary
    VlLKASS - Sanctuary Posts: 1,396 Arc User
    edited September 2010
    b:thanks Thanks guys, really appreciate all the helpful step by step advice and the little tips. It seems a lot of it is common sense and logical deduction from trial and error, but I guess I'm a bit slow. b:chuckle

    I have a question though about the venomancer kiting the boss which two of you guys mentioned. What is the purpose for this? And what happens if this isn't done? Is it to make it easier on the group? Or something to do with the boss' timer?


    Um basically yeah...

    I was doing bh Delta to stage 3 today & all the mobs were dead before the boss even got to us. + It was a nice group... Which isn't always the case... For some boss Aoeing + mobs atk/sealing & possibly disrupting BB is a bit too much than they can handle. So very often a person will go kite the boss while you clear all mobs. It can be practically any class (if they know what they doing...) not only veno, but usually it's veno/bms/now sins too I guess?
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  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited September 2010
    General.:
    Don't try to gather full waves, take how much you comfortable with & your hp allows you. You won't fail if you leave a few mobs to come into zhen by themselves.

    This.

    In my 90s doing full Delta runs, I would somtimes have the same problems the OP has with waves 3-4 and 3-5. It wasn't until I hit 100 that I figured out this trick on my own, typically due to not being charmed for BH Delta.
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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited September 2010
    b:thanks Thanks guys, really appreciate all the helpful step by step advice and the little tips. It seems a lot of it is common sense and logical deduction from trial and error, but I guess I'm a bit slow. b:chuckle

    I have a question though about the venomancer kiting the boss which two of you guys mentioned. What is the purpose for this? And what happens if this isn't done? Is it to make it easier on the group? Or something to do with the boss' timer?

    The bosses in the higher waves all have some nasty extra.
    Wave 4 boss has an aoe interupt. You can gues what happends when the zhen (including BB), is interupted and AoE'd by the boss and all mobs
    I think higher bosses do some debufs that need purify ect, a few with interupt. Most of em a nasty aoe.

    Simply said, the bosses will **** up the zhenn horribly making it alot harder (if not impossible) to kill the mobs (or even survive the mobs)
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Linc - Raging Tide
    Linc - Raging Tide Posts: 589 Arc User
    edited September 2010
    I always thought the 3-3 wave had sorcerers that did some stunning. So I've been using up 3 vacs on stage 3 when it takes only 2 qq.

    Anyway since i thought the 3-3 sorcerers stunned, I would go stand outside of BB and when I tabbed and got a target on the first sorcerer coming, then I would use the 79 skill and drop to tiger form, invoke, then vac. Do my aoe sunder and roar and head back to BB before vac wears off.

    Using that timing pattern allowed me to have the 79 skill for 3-4 and then the vac would come off cool-down right about when the untamed wrath expired. So 3-4 was like 79 skill, then leave BB, switch tiger, invoke, and vac is ready, sunder, roar return to zhen and 3-5 rinse, repeat.

    We usually always survive the 3d stage, it's only the 9th stage where my teams normally fail and it's very depressing to get to the boss wave on 9th stage and everyone starts dying and going 1k.
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  • Dsholder - Dreamweaver
    Dsholder - Dreamweaver Posts: 626 Arc User
    edited September 2010
    I recommend a pure strength genie with max solid shield here, last for around 14-17 seconds depending how good your genie is. Another thing to consider is staying as close to BB as possible without being in range. Also you only need to use a vacuity or shadow binder on 3-4 and 3-5. The earlier you use the better because of cooldown. I can use a shadow binder ( last 15 seconds but move speed of holy path) makes gathering mobs faster and allows you come into BB after you're already invoked. And when invoke wears off and you're stun locked you can use solid shield. It's almost like blue ball, just more defense and no heals. Elixirs and crab meat help with sage or demon bestial rage here as well, absorbing magic damage. I also recommend using sunder instead of roar because it holds aggro more and it channels more giving you more time to run back to blue ball, which will probably be canceled so you will probably have invoke the spirit or 3 sparks at this time. If you don't have invoke the spirit use triple spark ( immune to damage for 3 seconds ) and then surf impact/ frighten until the mobs die. Because if you're a good barb you will have the aggro.
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  • Axelire - Heavens Tear
    Axelire - Heavens Tear Posts: 286 Arc User
    edited September 2010
    Just did wave 3 and it went without a hitch. b:kiss to all of you who've given valuable advice.
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