Aoe Purify?

Ashivas - Dreamweaver
Ashivas - Dreamweaver Posts: 1,293 Arc User
edited August 2010 in Suggestion Box
Just like Chromatic healing beam is a step up from IH, heals the entire party at once. Why isn't there a mass purify? I can think of a couple uses for it, like noxtouch's mass poison in BH69, or runewolf in FC, bleed + stupefy. Not that it would greatly improve our class, and the 2 examples I have aren't really necessary to have mass purify. But there are probably other examples where it could be used.

What do you think? Yes or no...
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Post edited by Ashivas - Dreamweaver on
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Comments

  • Ashivas - Dreamweaver
    Ashivas - Dreamweaver Posts: 1,293 Arc User
    edited August 2010
    I see 3 votes, but no comments. Anyone care to leave an opinion? ^_^
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  • Nuallan - Raging Tide
    Nuallan - Raging Tide Posts: 34 Arc User
    edited August 2010
    AoE purify would definitely help a lot, but you would have to give us specific details on the skills if you want more critical responses.

    Some instances where it would help:

    Rebirth Gamma, second Boss (AoE Metal damage DoT)
    TT2-1, General Feng's HP debuff
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited August 2010
    b:cry Why did Psy's have to get one b:cry


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  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited August 2010
    I'm just gonna vote no because chi costs would be imbalanced and people who don't know how to play their class shouldn't get by easy. b:bye

    Oh and Sage Psys get aoe purify if they get that skill to lv 11.
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  • Dyskrasia - Heavens Tear
    Dyskrasia - Heavens Tear Posts: 2,161 Arc User
    edited August 2010
    Maybe for sage/demon version, but with a small range. Would be nice :D
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  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited August 2010
    Psychic sage bubble = aoe purify + heal overtime ? (lv 11 skill)
    Another reason why psychic that like to squad pick sage b:thanks
    Or reason why some squad looking for sage psychic . .
    (don't forget no mp drain SoV)
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  • Ashivas - Dreamweaver
    Ashivas - Dreamweaver Posts: 1,293 Arc User
    edited August 2010
    you would have to give us specific details on the skills if you want more critical responses.

    I'm not gonna waste my time writing a long post on a suggestion that the dev's or GM's will never look at/ take seriously. This was purely for informative purposes.
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  • anwynd
    anwynd Posts: 0 Arc User
    edited August 2010
    hmmm another way for me to be lazier i like it lolzb:chuckleb:victory
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  • ThanosQRC - Dreamweaver
    ThanosQRC - Dreamweaver Posts: 100 Arc User
    edited August 2010
    there is an aoe purify skillb:chuckle
    i will love it if i see a LF sage psyb:cute
    main: psy94
    how about having fun instead of expecting the worse?b:thanks
  • Ashivas - Dreamweaver
    Ashivas - Dreamweaver Posts: 1,293 Arc User
    edited August 2010
    there is an aoe purify skillb:chuckle
    i will love it if i see a LF sage psyb:cute

    For clerics. Are you that thick? So because psy's can sort of heal, clerics shouldn't be able to?

    Just because level 90+ psy's can do it, doesn't mean clerics shouldn't be able to.
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  • Hecklar - Sanctuary
    Hecklar - Sanctuary Posts: 162 Arc User
    edited August 2010
    While you're on the topic about what classes should have. I'd like to mention that archers don't have any heal skill at all. That'd be nice :3
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  • Ashivas - Dreamweaver
    Ashivas - Dreamweaver Posts: 1,293 Arc User
    edited August 2010
    Could the people voting no leave a reason?
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  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited August 2010
    Our class is insanely easy to play as it is, so no. And a party version of purify would make certain instances even easier than they are.
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  • Maddieson - Sanctuary
    Maddieson - Sanctuary Posts: 220 Arc User
    edited August 2010
    I agree with Ted. This is just a lazy version of click > purify > repeat.
    It's not my job to shut you down on a suggestion. It's a pleasure, though.
  • Ashivas - Dreamweaver
    Ashivas - Dreamweaver Posts: 1,293 Arc User
    edited August 2010
    I agree with Ted. This is just a lazy version of click > purify > repeat.

    What is chrom healing beam then?
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  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited August 2010
    AoE Purify is a good idea for Clerics. Certain instances have AoE effects that can hinder progress and it's a waste of chi and time for the Cleric to try to purify everyone. Giving us an AoE Purify would help higher level instances run more smoothly and just using "it would make things too easy" as an excuse not to have it isn't good enough.

    If the AoE Purify was made a 79 skill then by the time someone could use it they would have to at least have experience with the class. Having an AoE Purify could be a very large help in Rebirth Gamma against the second boss (as has already been mentioned). In any case, I'm all for this idea.

    My suggestion:


    Advanced Purify

    Mana: 850
    Channel: 2 seconds
    Cast: 1 second
    Cooldown: 6 seconds
    Weapon: Magical Instruments/Unarmed

    Spiritual Cultivation: Aware of Vacuity
    Remove all negative effects from squad members within a 12 meter radius of you.

    Requires 45 chi

    (I know level 79 skills have a description explaining their purpose or the way they came to be, but I'm too lazy at the moment to think of one. Either way, I think this would be a great 79 skill for Clerics. Even if an AoE Purify will never be introduced into the game.)
  • Ashivas - Dreamweaver
    Ashivas - Dreamweaver Posts: 1,293 Arc User
    edited August 2010
    AoE Purify is a good idea for Clerics. Certain instances have AoE effects that can hinder progress and it's a waste of chi and time for the Cleric to try to purify everyone. Giving us an AoE Purify would help higher level instances run more smoothly and just using "it would make things too easy" as an excuse not to have it isn't good enough.

    If the AoE Purify was made a 79 skill then by the time someone could use it they would have to at least have experience with the class. Having an AoE Purify could be a very large help in Rebirth Gamma against the second boss (as has already been mentioned). In any case, I'm all for this idea.

    My suggestion:


    Advanced Purify

    Mana: 850
    Channel: 2 seconds
    Cast: 1 second
    Cooldown: 6 seconds
    Weapon: Magical Instruments/Unarmed

    Spiritual Cultivation: Aware of Vacuity
    Remove all negative effects from squad members within a 12 meter radius of you.

    Requires 45 chi

    (I know level 79 skills have a description explaining their purpose or the way they came to be, but I'm too lazy at the moment to think of one. Either way, I think this would be a great 79 skill for Clerics. Even if an AoE Purify will never be introduced into the game.)

    I like this. Getting the dev's to agree with it is another thing. Would be nice to see this skill. But eh, in a perfect world maybe. ^_^'
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  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited August 2010
    AoE Purify is a good idea for Clerics. Certain instances have AoE effects that can hinder progress and it's a waste of chi and time for the Cleric to try to purify everyone. Giving us an AoE Purify would help higher level instances run more smoothly and just using "it would make things too easy" as an excuse not to have it isn't good enough.

    If the AoE Purify was made a 79 skill then by the time someone could use it they would have to at least have experience with the class. Having an AoE Purify could be a very large help in Rebirth Gamma against the second boss (as has already been mentioned). In any case, I'm all for this idea.

    My suggestion:


    Advanced Purify

    Mana: 850
    Channel: 2 seconds
    Cast: 1 second
    Cooldown: 6 seconds
    Weapon: Magical Instruments/Unarmed

    Spiritual Cultivation: Aware of Vacuity
    Remove all negative effects from squad members within a 12 meter radius of you.

    Requires 45 chi

    (I know level 79 skills have a description explaining their purpose or the way they came to be, but I'm too lazy at the moment to think of one. Either way, I think this would be a great 79 skill for Clerics. Even if an AoE Purify will never be introduced into the game.)

    Make it a level 100 skill, and maybe. Below that, no. Already too easy of a class, as I said.
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  • Maddieson - Sanctuary
    Maddieson - Sanctuary Posts: 220 Arc User
    edited August 2010
    What is chrom healing beam then?

    Purify and healing are two different things.

    Sure, you may need to purify someone to keep them alive, but normally it's healing.
    Healing beam allows you to keep multiple people alive and well, not dead. When hit with poison, bleed, etc., it's usually on the tank, or it's barely around the squad. With healing beam, you don't need to purify the entire squad if you spam it and IH on the tank. Sure, purify mana burns, but other than that, what can die with a good cleric heal? Unless of course, the AOE is strong, then you REALLY have to spam, or just purify everyone slowly.

    Clerics are an easy class to play. Even more easy if you know what your doing. Having to purify everyone just makes it a bit harder.
    It's not my job to shut you down on a suggestion. It's a pleasure, though.
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited August 2010
    Make it a level 100 skill, and maybe. Below that, no. Already too easy of a class, as I said.


    While I agree being a Cleric is easy that has more to do with the person behind it than the class itself. For a lot of people playing a Cleric is a challenge because it requires focus and good reflexes for the harder instances.

    Making the AoE purify a level 100 skill pretty much defeats the purpose. If it were made to be a level 100 skill the cost would far outweigh the benefit of the skill and nobody except for heavy cash shoppers/merchants would want to get it. As a level 79 skill it's somewhat affordable to Clerics that would want to use it to help support their party and we'd get a lot more use out of it. At level 100 the only instances you'll really be running are Nirvana and TT3-x which makes the skill even more unappealing at that level because spending 40m on a skill that you'll only use in two instances isn't the smartest move, especially since it's only to benefit your squad.


    (Though right now TT3-x runs have seemed to decline since the update.)
  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited August 2010
    That's exactly my point tho Zan. If people have a hard time playing a cleric, the class shouldn't be made easier, they should find a new class.

    The only thing it takes as a cleric is focus and reflexes, and an aoe purify would nerf both of those requirements - that's what I am opposed to.
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  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited August 2010
    That's exactly my point tho Zan. If people have a hard time playing a cleric, the class shouldn't be made easier, they should find a new class.

    The only thing it takes as a cleric is focus and reflexes, and an aoe purify would nerf both of those requirements - that's what I am opposed to.

    An AoE heal has in no way nerfed the requirements of being a good Cleric and neither will an AoE Purify. An AoE heal is a way of saving people being hit by a strong AoE or if multiple members of your group have aggro, the AoE purify is essentially the same thing but for debuffs. Unlike the AoE heal it takes a large amount of chi just to use and it can't be used one after the other. The cooldown is too long and the chi cost is too great so if it were to be used constantly the Cleric would be drained of chi and unable to use other important skills such as Wings of Protection or even the regular Purify (Unless they have the Demon version).

    I can see your point about making dungeons too easy and making a Cleric easier to play, however with the cooldown, cast and channel time, and the chi it takes to use this skill it has to be used strategically or it becomes a waste of time and chi. Yes it makes things easier, but not to the degree you believe it would.
  • YordaUjain - Dreamweaver
    YordaUjain - Dreamweaver Posts: 242 Arc User
    edited August 2010
    Psychic sage bubble = aoe purify + heal overtime ? (lv 11 skill)
    Another reason why psychic that like to squad pick sage b:thanks
    Or reason why some squad looking for sage psychic . .
    (don't forget no mp drain SoV)

    I like this point. It gives Psychics a specific job for their class, right now I feel that that have no role in the game what-so-ever apart from DD.


    ...But at the same time I do feel that clerics should have an AOE purify as an experienced cleric myself I know how annoying and difficult it can be to try and attempt to purify the entire party if 2 of them are dying from bleed and the tank continues to take damage. I do feel that this would greatly make a clerics job EASIER and more smoother.

    Going back to the Psychic point, yes it does give them a role BUT big but. That is a SAGE SKILL which means the Psychic MUST be be 89+ and may or may/may not have the skill. Which means although it does give them a job/role they still need to be a high level and still need to find and learn the skill, what about if a band of level 70s where doing a instance where the boss was doing mass bleed AOE, the Psyic wouldn't be able to do anything here because she is not even 89.
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  • Ashivas - Dreamweaver
    Ashivas - Dreamweaver Posts: 1,293 Arc User
    edited August 2010
    That's exactly my point tho Zan. If people have a hard time playing a cleric, the class shouldn't be made easier, they should find a new class.

    The only thing it takes as a cleric is focus and reflexes, and an aoe purify would nerf both of those requirements - that's what I am opposed to.

    Is any class "hard" to play? Honestly. Name a class that requires skill lol. This game is pretty basic and repetitive, for the most part. PvE wise, if you suck at your class, you should just quit the game.
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  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited August 2010
    My suggestion:


    Advanced Purify

    Mana: 850
    Channel: 4 seconds
    Cast: 1 second
    Cooldown: 30 seconds
    Weapon: Magical Instruments/Unarmed

    Spiritual Cultivation: Aware of Vacuity
    Remove all negative effects from squad members within a 12 meter radius of you.

    Requires 1 spark


    I'll meet you halfway, how about that. My changes in bold.

    As for the aoe heal, that's basically a moot point as was always in there. My argument isn't that aoe purify wouldn't be handy - my argument is that people should stop asking the devs to make the game easier than it already is.
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  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited August 2010
    I'll meet you halfway, how about that. My changes in bold.

    As for the aoe heal, that's basically a moot point as was always in there. My argument isn't that aoe purify wouldn't be handy - my argument is that people should stop asking the devs to make the game easier than it already is.

    Your changes make the skill useless for the most part, so what about this?

    Advance Purify

    Mana:850
    Channel: 3 seconds
    Cast: 1 second
    Cooldown: 12 seconds
    Weapon: Magical Instrument/Unarmed

    Spiritual Cultivation: Aware of Vacuity
    Remove all negative effects from squad members within a 12 meter radius of you.

    Requires 50 chi.

    My changes in bold as well, as I thought about it the six second cooldown did seem a bit short so I won't argue that with you. However, 30 seconds is far too long and an entire spark makes the skill far too situational to be truly useful. A cost of 50 chi and a cooldown of 12 seconds seems pretty fair to me. Also, I'll meet you half-way on the channel time and go with three seconds, do you agree with the changes Ted?
  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited August 2010
    I'll give you 12 second cooldown, but not budging on the full spark usage. A skill that powerful needs to be very costly to use.
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  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited August 2010
    50 chi still seems ideal to me. >.<
  • Ashivas - Dreamweaver
    Ashivas - Dreamweaver Posts: 1,293 Arc User
    edited August 2010
    15 chi for a normal purify. 15*6 = 90. Why not 80-90 Chi for an Aoe Purify? That sounds reasonable to me.
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  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited August 2010
    Awh **** it, either way it'd be nice to have and since Ted won't settle for under a spark, 1 spark it is.

    *looks around the room* Cleric? Cleric! Cleric! Good job guys! *pats Ted and Ashiva on the back* We did good, now let's get this to the devs!

    (*sigh* If only... )