Best sin combo
Agiaia - Archosaur
Posts: 8 Arc User
I'm lv56 and got 2 attack combo right now im not in my pc, can anyone give me a not heavy mp combo, the 2 macros I got are 1: 284 mp 2: 325mp, are there combos less mp heavy or faster killin; ill edit later and put which combos I have.
Can any high lv sin put a combo they have.
Can any high lv sin put a combo they have.
Post edited by Agiaia - Archosaur on
0
Comments
-
I used to attack with spark burst->ribstrike->rising dragon strike->slipstream, this mostly finish off almost any monster in your level range. With Chill of Deep on.
Now I just spark burst and spam normal attacks, end with rising strike to get chi. This strategy waste less mp, but if not careful hp get hits hard.0 -
My Ultra Crit Combo goes as follows;
Wolf Emblem > Spark Burst+ > Rising Dragon Strike > Power Dash > Relentless Courage for more crits, or Tangling Mire for harder hitting crits. Your choice.
b:victory[SIGPIC][/SIGPIC]
Thanks to XRiptidex for the amazing sig. you're such a beast you make Barbs look like kittens b:laugh
"Life Powder: The other white powder." -VerenKaunis b:chuckle0 -
O.o I just double spark ->RDS/inner harmony/tackling and use normal attacks. unless it's a boss or elite mob i never have problems with hp...0
-
if you really want to save mp just go
deep sting > attack > attack > attack
then go spark + > deep sting > attack > attack
also deep sting > wolf emblem > attack > attack
if your enemy has sacrificial or inc attack just change the wolf emblem to focused mind.0 -
Assazou - Sanctuary wrote: »My Ultra Crit Combo goes as follows;
Wolf Emblem > Spark Burst+ > Rising Dragon Strike > Power Dash > Relentless Courage for more crits, or Tangling Mire for harder hitting crits. Your choice.
b:victoryLumecia - Raging Tide wrote: »if you really want to save mp just go
deep sting > attack > attack > attack
then go spark + > deep sting > attack > attack
also deep sting > wolf emblem > attack > attack
if your enemy has sacrificial or inc attack just change the wolf emblem to focused mind.
why in the world would u deep sting then attack. that accomplishes nothing0 -
SATII - Lost City wrote: »why in the world would u deep sting then attack. that accomplishes nothing
+1
Untill 70+ your going to have to use skills mostly
70+ unless your planning to go sage -
Double spark Wolf emblem att att att rds - Repeat[SIGPIC][/SIGPIC]0 -
Lumecia - Raging Tide wrote: »if you really want to save mp just go
deep sting > attack > attack > attack
then go spark + > deep sting > attack > attack
also deep sting > wolf emblem > attack > attack
if your enemy has sacrificial or inc attack just change the wolf emblem to focused mind.
Deep sting is to cancel thier channeling why the hell would I spam that
My Combo at 51 is Rib Strike..Spark..attack
I put Slip Stream strike every once or twice to get some nice chunks on hp Back
Rc or tangling Mire If I am in a Good Mode if not then The Combo Mentioned above b:byeb:bye0 -
Sorry mines more mp.0
-
If it's a elite boss (ones that don't kill you in one hit), i just shadow teleport, rib strike, rising dragon strike, spark burst+, active genie skill relentless courage, and spam those normal attack at em.0
-
Best combo for me is for Pvp or mobs is
Wolf emblem + 2-3 spark + inner harmony + subsea + Rising dragon + dash (crit one)
Tho u can add some fun to it u can also stealth so u come from surprise or to pvp u can use inciense or no channeling pots and is a rampage well just some ideas0 -
NeoArctic - Raging Tide wrote: »If it's a elite boss (ones that don't kill you in one hit), i just shadow teleport, rib strike, rising dragon strike, spark burst+, active genie skill relentless courage, and spam those normal attack at em.Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
All the buffs u can get > teleport stun > tackling slash > deep sting > double spark > the chi gaining move i forgot what name is > head hunt > rising dragon strike > deep sting > throat cut? > then tackling slash
genie skill somewhere in between
the if u cant win go invis swim away like a fishy b:surrender (thats pvp)0 -
nice combos...i'd say all are usable0
-
All the buffs u can get > teleport stun > tackling slash > deep sting > double spark > the chi gaining move i forgot what name is > head hunt > rising dragon strike > deep sting > throat cut? > then tackling slash
genie skill somewhere in between
the if u cant win go invis swim away like a fishy b:surrender (thats pvp)
If you target isn't dead after 4-5 skills, you're either fighting someone WAAAAY higher level than you or you're roughing up a barb or BM.NeoArctic - Raging Tide wrote: »I used to attack with spark burst->ribstrike->rising dragon strike->slipstream, this mostly finish off almost any monster in your level range. With Chill of Deep on.
Now I just spark burst and spam normal attacks, end with rising strike to get chi. This strategy waste less mp, but if not careful hp get hits hard.
You should start with Rib Strike to help your HP. Level 10 isn't hard to get and it has a 50% reduction factor. Mine is level 9 BTW and it makes me a god.Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
PvE is easy after 59. Just spark+ so u block the first hit then RDS tackling and 2-3 normal attacks and the mob's dead. When RDS is in cooldown use inner harmony to get chi for another spark. This way u have a spark for every mob and u dont need pots or any kind of heal and u dont waste much mp.
PvP on the other hand is a bit more complicated. Killing ppl around ur lvl is easy just stealth at the start incase they do something unexpected like stun resist or any other short time buff. If ur fighting a squishie just use headhunt and a couple of normal atks and hes dead. If ur fighting a bm/barb stunlock them as long as possible and when u run out of stuns use stun resisit and spark+. Explosion also helps a lot because most bms use phys marrow. I hit them around 6k crits with my 79 sin. Also if ur fighting any1 around 20 lvls higher dont panic. Simply treat them all as bms and stunlock for as much as u can. When u start the duel use shadow walk then stunlock them. If u dont manage to kill them b4 the stuns end use shadow escape charge ur chi and try again. And also if ur fighting a cleric with plume shell and stacked IH use relentless courage it helps a lot. This strategy makes killing 100+ ppl in duels very easy for me. I hope it helps all sins that read this0 -
so talking about combos any good ones from lv22- 29, I have puntured wound and slipstream at lv3 since they say that on higher lvs they aren't really useful.
I also know we use life powder but they aren't unlimited; what are a useful combo to not get your hp so low.
Im using
Punctured Wound Slipstream Strike and Ravaging strike
and add sleep skill when fighting magic mobs.War of Immortals
Olympus West Server
ID 7030141G010001089000801S13fb1f0 -
so talking about combos any good ones from lv22- 29, I have puntured wound and slipstream at lv3 since they say that on higher lvs they aren't really useful.
I also know we use life powder but they aren't unlimited; what are a useful combo to not get your hp so low.
Im using
Punctured Wound Slipstream Strike and Ravaging strike
and add sleep skill when fighting magic mobs.
There be no such thing as Raqvaging Strike, it's called Raving Slash and it's useless. Start with Deep Sting to sleep them, Puncture Wound for DoT, take out 1/2 their health with Slipstream Strike, then auto attack til they are finished. If you have Knife Throw, I suggest you start off wwith that to get in a free hit. Be careful though, this is not a single-pull skill; any auto-aggroing mobs near your target will attack you as well.Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
ty srry about the wrong ortography0
-
Asahide - Harshlands wrote: »Best combo for me is for Pvp or mobs is
Wolf emblem + 2-3 spark + inner harmony + subsea + Rising dragon + dash (crit one)
Tho u can add some fun to it u can also stealth so u come from surprise or to pvp u can use inciense or no channeling pots and is a rampage well just some ideas
You don't stun for PvP? Subsea is the most wasteful thing you can do with 2 sparks on a single target. No channeling pots? O.o;All the buffs u can get > teleport stun > tackling slash > deep sting > double spark > the chi gaining move i forgot what name is > head hunt > rising dragon strike > deep sting > throat cut? > then tackling slash
Fixed:
All the buffs u can get > tackling slash > deep sting > double spark > the chi gaining move i forgot what name is > head hunt > rising dragon strike > deep sting > throat cut? > then tackling slash
There's no point opening with tele stun when you can tackling and sleep out of stealth before they can react. It's different for a moving target at a distance.0 -
Okeano - Harshlands wrote: »You don't stun for PvP? Subsea is the most wasteful thing you can do with 2 sparks on a single target. No channeling pots? O.o;
Fixed:
All the buffs u can get > tackling slash > deep sting > double spark > the chi gaining move i forgot what name is > head hunt > rising dragon strike > deep sting > throat cut? > then tackling slash
There's no point opening with tele stun when you can tackling and sleep out of stealth before they can react. It's different for a moving target at a distance.
Is deep sting's cooldown really that quick that you can use it in a combo like that? 5 seconds of sleep and 5 seconds of stun doesn't really cover the cooldown of that skill.[SIGPIC][/SIGPIC]0 -
StretchIt - Harshlands wrote: »Is deep sting's cooldown really that quick that you can use it in a combo like that? 5 seconds of sleep and 5 seconds of stun doesn't really cover the cooldown of that skill.
Idk, all I did was cut off the tele stun from his combo and assumed it's something he's tested and done already. It probably won't c/d fast enough. Sleep is repeatable with Tackling Slash, which means you need ~15 seconds between each sleep (5 seconds sleep+9 seconds immobilized).
Yeah just looked at c/d of it, it needs 15 seconds.0 -
haha xD I just learned the sage version of that skill... it told me cooldown reduced by 10 seconds >_> but it's actually reduced by 2 b:surrender
p.s gz on 100 :P[SIGPIC][/SIGPIC]0 -
StretchIt - Harshlands wrote: »it told me cooldown reduced by 10 seconds >_>StretchIt - Harshlands wrote: »p.s gz on 100 :P
Lol only took 4 months from 99 >_<.0 -
Hey I just started a sin and trained it to lvl 29.
Right now, I m not too sure if i should start implementing sparking into my combos. Could someone tell me if this is feasible? And if possible, could you suggest some possible combos for monsters around my lvl.
I have all of the attack skills from lvl 1 to lvl 29.0 -
Thysia - Raging Tide wrote: »Hey I just started a sin and trained it to lvl 29.
Right now, I m not too sure if i should start implementing sparking into my combos. Could someone tell me if this is feasible? And if possible, could you suggest some possible combos for monsters around my lvl.
I have all of the attack skills from lvl 1 to lvl 29.
I don't suggest it until you get your double spark.Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
For me at lvl 64 for 1v1 duel
Knife throw+Shadow Teleport(stun)+freeze, attack a little till the stun time gets off then stun+chi+silence, attack a little then sleep. Chi+Spark win, fully disabled.0 -
May sound dumb but for me it's demon spark+attack+attack+attack till the oppoend is dead.
To be more specific i usually start full of chi (3 sparks + chi bar),than demon spark from distance->wolf emblem to gain the the other spark (and the effect,lol)->tele stun->tangling mire+chop chop chop. Usually the opponend die in less than 3 seconds,the time of the stun.
If i fight a player whit a heavy HA (i mean HEAVY,nirvana or tt99 gold + charm + high rafine and very good shards b:shocked) it's needed to gain more sparks after the demon eruption (inner harmony) to use maze steps first -> tele stun ->freeze first and than tangling mire+attacks. After the freeze fade away occult ice save (if trigger) the situatuon,giving the time to spark again and freeze once more...or at last to do shadow escape
If everything don't work simply avoid the fight b:chuckle0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk