Merchanting Guide
Rockov - Sanctuary
Posts: 4 Arc User
I know a lot of people wonder about merchanting... so I'm going to write a quick guide on it, as I've been able to make lots of money through merchanting.
The concept: "Buy low, sell high."
This is about all you will be able to get out of a successful merchant, since they won't want to give themselves more competition. The reason I'm writing this is because I'm content to just grind to get the money I need (plus I pay my sister to grind for me, I pay whatever the current exchange rate for gold is, not say that I don't buy gold sometimes though).
Remember: I want to say this for the haters (ehemTojopehemdickehem) I, like all other successful merchants am not giving away my secrets. The tips below are just a place to start.
1. Tokens, your best friend.
You can buy tokens off of other players relatively cheap and then convert them to marketable goods through the boutique manager. Teles are very popular, I've been able to sell hundreds in an hour.
You can use this method with pretty much anything, oracles are another popular option.
Small profit margin, low risk. There is, however, much competition.
2. Auction House
You can search through the filter in the AH but you probably won't find many good deals (as they'll be taken by other players). The best thing to do is to search through the most recently posted goods in the AH (first page you see when you access the AH).
Then just buy these cheap goods and sell them for more.
Does not work as steady income, fairly risky, but potentially large profit margin.
3. Materials (unless you buy and sell mats and dont farm them, then this is farming)
Best way to get materials is to go on TT runs and sell the mat drops that you get. Some mats sell for A LOT. (This is farming, not merchanting).
Another way (to get non-TT mats) is to just wander around till you find a place with lots of mats, eventually you develop a path where you can "dig" lots of mats. (This is also farming, not merchanting).
Sell mats near their respective NPC.
Also while selling mats, its a good idea to buy some (through you catshop, this is merchanting) at the same time.
4. Dragon Orbs
Buy 1 star orbs and combine them and sell them for more, simple.
5. Shards
People are lazy when it comes to crazy stone. Buy your shards and combine them for people and sell them for slightly more near their respective NPC.
6. DQ
Just like mats, if you buy and sell them, then its merchanting. If you grind them then its farming. Check out pwdatabase.com for drop info.
7. Pigments:
Buying the random pigment packs (they give you ten for 2 bucks) is also another viable way to make money. Chances are that if you buy one or two of these packs you might get one or two white or black pigments, which will almost pay for the pack itself. After that just sell the pigments (unless you have any you want to use).
*Note: There is a sale on black and white pigments right now, they are drastically cheaper than they used to be and because of this you probably won't make as much money immediately. A good idea is to stock up on these while they're cheap and sell them when the sale is over.
8. DO NOT GOLD TRADE (or do so at your own risk)
High Risk, Most likely low profit. Only do this if you are a confident merchant and you have coin that you are willing to lose. The gold market fluctuates greatly based on the boutique and specials (like packs). For example when the jones pack was released gold prices went down (just like everything else) because people were forking over 100k for one pack (or a bunch of tokens) and this sucked money right out of the game. If you can predict changes like this and buy gold at the right time, then you will be able to make a lot of money. On the other hand this is high risk and I suggest you stay away from it.
- - - - - - - - - - -
Pricing:
Not sure what to write about supply and demand other than that, basically if the demand is high sell higher, if demand is low sell lower. If supply is high, sell lower, if supply is low, sell higher. Otherwise just check out other catshops to see what the going price is.
Location, Location, Location:
You need to find a good place to set up shop (if your using a cat shop like most merchants, another option is the auction house). Find a place where MANY people walk by but there aren't many other catshops, or at least you aren't going to be too close to any other catshops.
Remember, this may seem obvious but always make a profit. -_- I've known people who don't do the math on the token market and actually end up losing a couple coins. Yep, fail, I know.
"Buy low, sell high." <--- Can be applied to anything, even real life.
Good Luck.
The End.
***Note, this was written by me, all credit goes to me.*** b:victory
The concept: "Buy low, sell high."
This is about all you will be able to get out of a successful merchant, since they won't want to give themselves more competition. The reason I'm writing this is because I'm content to just grind to get the money I need (plus I pay my sister to grind for me, I pay whatever the current exchange rate for gold is, not say that I don't buy gold sometimes though).
Remember: I want to say this for the haters (ehemTojopehemdickehem) I, like all other successful merchants am not giving away my secrets. The tips below are just a place to start.
1. Tokens, your best friend.
You can buy tokens off of other players relatively cheap and then convert them to marketable goods through the boutique manager. Teles are very popular, I've been able to sell hundreds in an hour.
You can use this method with pretty much anything, oracles are another popular option.
Small profit margin, low risk. There is, however, much competition.
2. Auction House
You can search through the filter in the AH but you probably won't find many good deals (as they'll be taken by other players). The best thing to do is to search through the most recently posted goods in the AH (first page you see when you access the AH).
Then just buy these cheap goods and sell them for more.
Does not work as steady income, fairly risky, but potentially large profit margin.
3. Materials (unless you buy and sell mats and dont farm them, then this is farming)
Best way to get materials is to go on TT runs and sell the mat drops that you get. Some mats sell for A LOT. (This is farming, not merchanting).
Another way (to get non-TT mats) is to just wander around till you find a place with lots of mats, eventually you develop a path where you can "dig" lots of mats. (This is also farming, not merchanting).
Sell mats near their respective NPC.
Also while selling mats, its a good idea to buy some (through you catshop, this is merchanting) at the same time.
4. Dragon Orbs
Buy 1 star orbs and combine them and sell them for more, simple.
5. Shards
People are lazy when it comes to crazy stone. Buy your shards and combine them for people and sell them for slightly more near their respective NPC.
6. DQ
Just like mats, if you buy and sell them, then its merchanting. If you grind them then its farming. Check out pwdatabase.com for drop info.
7. Pigments:
Buying the random pigment packs (they give you ten for 2 bucks) is also another viable way to make money. Chances are that if you buy one or two of these packs you might get one or two white or black pigments, which will almost pay for the pack itself. After that just sell the pigments (unless you have any you want to use).
*Note: There is a sale on black and white pigments right now, they are drastically cheaper than they used to be and because of this you probably won't make as much money immediately. A good idea is to stock up on these while they're cheap and sell them when the sale is over.
8. DO NOT GOLD TRADE (or do so at your own risk)
High Risk, Most likely low profit. Only do this if you are a confident merchant and you have coin that you are willing to lose. The gold market fluctuates greatly based on the boutique and specials (like packs). For example when the jones pack was released gold prices went down (just like everything else) because people were forking over 100k for one pack (or a bunch of tokens) and this sucked money right out of the game. If you can predict changes like this and buy gold at the right time, then you will be able to make a lot of money. On the other hand this is high risk and I suggest you stay away from it.
- - - - - - - - - - -
Pricing:
Not sure what to write about supply and demand other than that, basically if the demand is high sell higher, if demand is low sell lower. If supply is high, sell lower, if supply is low, sell higher. Otherwise just check out other catshops to see what the going price is.
Location, Location, Location:
You need to find a good place to set up shop (if your using a cat shop like most merchants, another option is the auction house). Find a place where MANY people walk by but there aren't many other catshops, or at least you aren't going to be too close to any other catshops.
Remember, this may seem obvious but always make a profit. -_- I've known people who don't do the math on the token market and actually end up losing a couple coins. Yep, fail, I know.
"Buy low, sell high." <--- Can be applied to anything, even real life.
Good Luck.
The End.
***Note, this was written by me, all credit goes to me.*** b:victory
Post edited by Rockov - Sanctuary on
0
Comments
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Rockov - Sanctuary wrote: »The concept: "Buy low, sell high."
This is about all you will be able to get out of a successful merchant, since they won't want to give themselves more competition.
Pretty accurateRockov - Sanctuary wrote: »1. Tokens, your best friend.
You can buy tokens off of other players relatively cheap and then convert them to marketable goods through the boutique manager. Teles are very popular, I've been able to sell hundreds in an hour.
You can use this method with pretty much anything, oracles are another popular option.
This isn't nearly as effective as it used to be; the profit margins are very small.Rockov - Sanctuary wrote: »2. Auction House
You can search through the filter in the AH but you probably won't find many good deals (as they'll be taken by other players). The best thing to do is to search through the most recently posted goods in the AH (first page you see when you access the AH).
Then just buy these cheap goods and sell them for more.
This is very unreliable. A good merchant has a steady income every day.Rockov - Sanctuary wrote: »3. Materials
Best way to get materials is to go on TT runs and sell the mat drops that you get. Some mats sell for A LOT.
Another way (to get non-TT mats) is to just wander around till you find a place with lots of mats, eventually you develop a path where you can "dig" lots of mats.
Sell mats near their respective NPC.
Also while selling mats, its a good idea to buy some (through you catshop) at the same time.
This isn't merchanting, it's farming. Merchants do what they do so they can avoid doing this. This is also what people who cannot successfully merchant do. (Not that there's anything wrong with that)
The best advice you should be taking away from this guide is that good merchants will not share their secrets. Anything else is either wrong or very basic common sense.0 -
You forgot about supply and demand.0
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The token market is becoming less and less reliable each day. So, for beginner merchants, I don't recommend it. Stick with something more stable, like grindable mats (DQ items - old & rarely bought, Mats for Apoth/tailor/blacksmith, TT).
Best advise I could give is to merchant something that you use a lot. You will know that market better and be more willing to be in it.
PS - Do NOT attempt to do gold trading. The profit margin is extremely low and it is high risk, especially right now.[SIGPIC][/SIGPIC]
Thanks XRipetidex for the awesome sig!
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope and that enables you to laugh at life's realities."
-Dr. Seuss
b:victory0 -
whoa totally forgot about DQ, and will update thanx guys0
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Rockov - Sanctuary wrote: »whoa totally forgot about DQ, and will update thanx guys
Don't merchant DQs, i'm pretty sure players will farm these on alts easily enough or there won't be any demand.[SIGPIC]http://a.imageshack.us/img714/9433/testoz.jpg[/SIGPIC]
If I had a dime for every time I was wrong, I'd be broke.0 -
Aelric - Lost City wrote: »The token market is becoming less and less reliable each day. So, for beginner merchants, I don't recommend it. Stick with something more stable, like grindable mats (DQ items - old & rarely bought, Mats for Apoth/tailor/blacksmith, TT).
Best advise I could give is to merchant something that you use a lot. You will know that market better and be more willing to be in it.
PS - Do NOT attempt to do gold trading. The profit margin is extremely low and it is high risk, especially right now.
Actually right now the profit market for the people who trade gold can either be extremely low (1-3k) or extremely high (100-300 mil).
It all depends on the amount you buy, how much you buy it for, and when you sell it what is the highest price in the place.
Personally made 100 mil off gold trade thanks to fluxes in AH gold prices during recent things0 -
It's fairly low return for the amount you invest. And the risk.... well. I don't really think it's worth it. But then I know others who have made millions off it.0
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Rockov - Sanctuary wrote: »Tokens, your best friend.Rockov - Sanctuary wrote: »2. Auction House
You can search through the filter in the AH but you probably won't find many good deals (as they'll be taken by other players). The best thing to do is to search through the most recently posted goods in the AH (first page you see when you access the AH).Rockov - Sanctuary wrote: »3. Materials (unless you buy and sell mats and dont farm them, then this is farming)
Best way to get materials is to go on TT runs and sell the mat drops that you get. Some mats sell for A LOT. (This is farming, not merchanting).Rockov - Sanctuary wrote: »4. Dragon Orbs
Buy 1 star orbs and combine them and sell them for more, simple.Rockov - Sanctuary wrote: »5. ShardsRockov - Sanctuary wrote: »7. DO NOT GOLD TRADE (or do so at your own risk)[SIGPIC][/SIGPIC]
PWI Merchanting Guides: warrenwolfy.wordpress.com0 -
Long term gold trading is less risky. Buy gold when there aren't packs in the boutique [rarely], then sell it later when the packs are re-introduced [guaranteed]. Gratz, you just made 20% of the amount you invested.0
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Thank god you didn't mention my favorite method. It ain't the best one but does make some money. It is related to sales though.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
bah i just farm herbs for one hour a day...i havea set income i was used to just selling to other cat shops i go by,but since i use my other computer as a shop i make double and triple the amount than i did selling to a cat shop..its awsomeb:victory
i also check ah for some deals on other herbs or buy from surrounding shops if they are cheaper than mine so i can make more profit off of their attempt to beat me in cheapness!Eleminate the competition!0 -
Ever tried buying off competition that's higher priced than you? I single handedly bumped up the price of polars on RT by 10% b:victory0
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Aelric - Lost City wrote: »The token market is becoming less and less reliable each day. So, for beginner merchants, I don't recommend it. Stick with something more stable, like grindable mats (DQ items - old & rarely bought, Mats for Apoth/tailor/blacksmith, TT).
Best advise I could give is to merchant something that you use a lot. You will know that market better and be more willing to be in it.
PS - Do NOT attempt to do gold trading. The profit margin is extremely low and it is high risk, especially right now.
If you mean to directly sell your gold, in fact it is never a good idea because they charge too much taxes.0
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