Need Help on PvE Genie

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VVarriorX - Harshlands
VVarriorX - Harshlands Posts: 8 Arc User
edited August 2010 in Blademaster
Hey just trying to think ahead. I'm a axe/fist BM and i want to figure out my pve genie. So my questions are the following:

What skills are most important?
Which stats and build type work best on a genie?
Is there any links that are up to date with this information?

I seen a post i thought might of been good but it looks like it wasnt made until before serious updates happened.
Post edited by VVarriorX - Harshlands on

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  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited August 2010
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    All you really need for PvE genie is Earth Flame, Alpha Male and a heal skill. Holy Path is nice to have. Some have Mire and EX Posion, but those are short and not really worth the stam in PvE imo.

    I put enough VIT for 135 energy for Domain and the rest into magic on mine. It's nice to have fast energy recovery on PvE genie, but more VIT works too.
  • Ranfa - Dreamweaver
    Ranfa - Dreamweaver Posts: 382 Arc User
    edited August 2010
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    Cloud Eruption and True Emptiness are two of the most useful genie skills a BM can ask for.

    As for stats, I cap magic at 50. I've been up to 60 before but it makes no visible difference.
    Add as much vit as Cloud Eruption requires and add rest into str.
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited August 2010
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    Yes, forgot about chi skill, that's nice to have. TE for PvE? Not really worth it. If you are getting hit by magic mobs, might as well use ToP.
  • DrHook - Lost City
    DrHook - Lost City Posts: 133 Arc User
    edited August 2010
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    Yes, forgot about chi skill, that's nice to have. TE for PvE? Not really worth it. If you are getting hit by magic mobs, might as well use ToP.

    TE is awesome for PvE when you have low hp. (Hehe kinda rymes) As at times Ive agrod 7+ mobs that could have easily killed me through ToP.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited August 2010
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    My PvE genie has the following skills:

    Extreme Poison
    Tangling Mire
    Absolute Domain
    Alpha Male
    Holy Path
    Earthquake

    Earthquake is just on there to test, it works great but I barely ever see a need for it. I'll replace it with something I think.
    I post in forums. This one and others. That's why I post.
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited August 2010
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    My current one is full dex (+80) Zeal with:

    Earthflame
    ToP
    Ext Poison
    Holy Path

    Ext Poison is something I'd like to change but I'd also like to have a full str genie. ToP would still work fine and Holy Path doesn't matter that much.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited August 2010
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    currently have 2 pve genies

    str based (aoe/DD geni)

    mire/alpha/earthquake/ToP/frenzy

    dex/mag based (tanking/soloing geni)

    wind sheild/earthquake/ToP/EP/holy path

    if it goes gold at 90 will jam bramble rage on it for the lol's

    pvp geni (str based) TE/ocoult ice/mire/holy path/AD adding EP at 90
    Gifs are hard to make work here
  • GrimReaperHC - Dreamweaver
    GrimReaperHC - Dreamweaver Posts: 1,695 Arc User
    edited August 2010
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    Can I ask how much is the genie points reset stone (if there is such). I lvled up a heal skill to lvl4 and now I don't have the needed energy for it >.> I want a totally healing genie. Maybe I`ll lvl up only the holy path skill(if this was the name of it) and nothing else. Can somebody tell me how many points vit, str, mag and dex I need for it, and what affinity ? Thanks a lot!
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited August 2010
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    I use an Infliction genie, only skill on there not PvE is Occult Ice. Other than that;

    Cloud Eruption
    Absolute Domain
    True Emptiness
    Frenzy (for CoAs, otherwise Tangling Mire)

    I mostly do events, solo squad TT modes, and cube right now, so genie covers everything. Farming bosses early on, means food and charm reliance. So Absolute Domain covers 4 seconds for charm to recharge, or lets me stay killing bosses when their special ability would otherwise kill someone. TE allows for surviving magic damage even if I have no energy from AD or CE. Cloud Eruption is great for getting chi back quickly, whether from just starting or using sparks normal. Frenzy helps kill CoA bosses faster, Tangling Mire otherwise since it comboes great with Glacial Spike for AoE.
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • VVarriorX - Harshlands
    VVarriorX - Harshlands Posts: 8 Arc User
    edited August 2010
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    TE is awesome for PvE when you have low hp. (Hehe kinda rymes) As at times Ive agrod 7+ mobs that could have easily killed me through ToP.

    Well I only would pick ToP over TE is cuz it only will help in def against magic mobs where Top would cover all def cuz its hp.
  • Vorken - Archosaur
    Vorken - Archosaur Posts: 49 Arc User
    edited August 2010
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    There are reset stones for attributes and affinities.
    But, I don't believe there is a genie reset stone for genie skills.
    Instead you unlearn the skill (and loose the spirit). If you completely unlearn the skill you can then learn a different one.
  • DrHook - Lost City
    DrHook - Lost City Posts: 133 Arc User
    edited August 2010
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    Well I only would pick ToP over TE is cuz it only will help in def against magic mobs where Top would cover all def cuz its hp.

    Even though I have low HP, when you consider HP food, apoth, normal pots, diamond sutra, and a charm I really dont have much need for more HP regen.
  • Yulk - Heavens Tear
    Yulk - Heavens Tear Posts: 1,951 Arc User
    edited August 2010
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    Cloud Eruption and True Emptiness are two of the most useful genie skills a BM can ask for.

    As for stats, I cap magic at 50. I've been up to 60 before but it makes no visible difference.
    Add as much vit as Cloud Eruption requires and add rest into str.

    Cloud eruption? Give me a break, its not hard to get 1 spark in less than 20 seconds. On top of that, there is such thing as -interval. Waste of stamina
    My PvE genie has the following skills:

    Extreme Poison
    Tangling Mire
    Absolute Domain
    Alpha Male
    Holy Path
    Earthquake

    Earthquake is just on there to test, it works great but I barely ever see a need for it. I'll replace it with something I think.

    Earthquake on a BM = useless. What good is earthquake if you can evade every single magic attack? and you have AOE knockback?
    I use an Infliction genie, only skill on there not PvE is Occult Ice. Other than that;

    Cloud Eruption
    Absolute Domain
    True Emptiness
    Frenzy (for CoAs, otherwise Tangling Mire)

    I mostly do events, solo squad TT modes, and cube right now, so genie covers everything. Farming bosses early on, means food and charm reliance. So Absolute Domain covers 4 seconds for charm to recharge, or lets me stay killing bosses when their special ability would otherwise kill someone. TE allows for surviving magic damage even if I have no energy from AD or CE. Cloud Eruption is great for getting chi back quickly, whether from just starting or using sparks normal. Frenzy helps kill CoA bosses faster, Tangling Mire otherwise since it comboes great with Glacial Spike for AoE.

    Making yourself squishy for a few little attack levels is considered good? I done that on archer way long ago when I was doing BH29 fighting Qingzi long time ago and stole aggro from a wizard tanking before and I got one shotted b:cry

    Absolute domain is too OP, makes the game easy, tangling mire sort of OP and True emptiness is very OP.... Dull gameplay FTL

    And genie heal is making things easy too, we got diamond sutra for a reason

    Only thing that is cool is wind force and holy path
    [SIGPIC][/SIGPIC]

    Thanks for Flauschkatze for siggy b:cool

    VIT > STR > DEX > MAG... GG
    HA > LA > AR... GG

    HA + VIT = win b:bye
  • ArchSaber - Sanctuary
    ArchSaber - Sanctuary Posts: 1,440 Arc User
    edited August 2010
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    get one with at least 51 lp. 5 slots is always nice.

    get zeal, keep earthflame. Get vit only to the requirements of the skills, then put a lot on str(70+ str is good) then put rest into magic. Get ToP. Cloud Eruption, Frenzy, and tangling mire. That is a good DD genie. If you want a survival genie, you can replace cloud eruption with holy path.
    AP classes are a real butt pounding...
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited August 2010
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    Earthquake on a BM = useless. What good is earthquake if you can evade every single magic attack? and you have AOE knockback?

    *pat pat* I don't expect you to understand now, but one day when you grow up you will. Finish your veggies or you won't get ice cream before bed.

    b:bye
    I post in forums. This one and others. That's why I post.
  • Ranfa - Dreamweaver
    Ranfa - Dreamweaver Posts: 382 Arc User
    edited August 2010
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    Cloud eruption? Give me a break, its not hard to get 1 spark in less than 20 seconds. On top of that, there is such thing as -interval. Waste of stamina

    Who keeps letting you out of the cage?

    Is it you Michael? b:angry
  • Stilleh - Raging Tide
    Stilleh - Raging Tide Posts: 66 Arc User
    edited August 2010
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    I would never have a PvE genie without Tangling Mire. I always pop it and then HF for some real nice damage amp. In my book best PvEgenieskill there is. Get much strength and it'll be great.

    Of course you need a free healthpot like Tree of Protection or Swecond Wind.

    Holy Path is just not for running faster through dungeons. It has helped me get to healers who has aggro and thus saving whipes many times.

    Absolute domain is also a fantastic skill to have when the going gets tough.

    And for the love of God, don't feed the caveman a.k.a. Yulk... Just ignore him. He is doing his thing and just let him be. We all know he doesn't have a clue about most things so let the poor sod be...
    "I must not fear. Fear is the mindkiller. Fear is the little death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing...
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited August 2010
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    Who keeps letting you out of the cage?

    Is it you Michael? b:angry

    No. If there were a cage involved there would be wolves in it so I could feed him to them. b:chuckle

    I would never have a PvE genie without Tangling Mire. I always pop it and then HF for some real nice damage amp. In my book best PvEgenieskill there is. Get much strength and it'll be great..

    Tangling Mire is a curse or debuff. Extreme Poison is an amp. For 1v1 Extreme Poison is much better.

    I'm not convinced that the bonus Tangling Mire gets with a high strength genie actually works. However, it's a skill best suited when you need to slow multiple opponents or for AoE grinding.

    Of course I'll stack Tangling Mire and Extreme Poison when I can, but if I only have the energy to use one and I am tanking a boss, I will use Extreme Poison first.
    I post in forums. This one and others. That's why I post.
  • Yulk - Heavens Tear
    Yulk - Heavens Tear Posts: 1,951 Arc User
    edited August 2010
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    like your going to Michael :P you just sux at this game.

    @ the OP
    I only use wind force and holy path for traveling, can't go wrong with a discipline genie with lots of VIT/MAG b:thanks. And earthflame for pulling.
    [SIGPIC][/SIGPIC]

    Thanks for Flauschkatze for siggy b:cool

    VIT > STR > DEX > MAG... GG
    HA > LA > AR... GG

    HA + VIT = win b:bye
  • VVarriorX - Harshlands
    VVarriorX - Harshlands Posts: 8 Arc User
    edited August 2010
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    Even though I have low HP, when you consider HP food, apoth, normal pots, diamond sutra, and a charm I really dont have much need for more HP regen.

    Hmm your right. Plus with the phy def i notice phy mobs dont do much.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited August 2010
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    like your going to Michael :P you just sux at this game.

    @ the OP
    I only use wind force and holy path for traveling, can't go wrong with a discipline genie with lots of VIT/MAG b:thanks. And earthflame for pulling.

    lolwut?
    I'm in a small faction, well few small factions. And almost never use genies...


    /inb4idiotrage

    b:bye
    I post in forums. This one and others. That's why I post.
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited August 2010
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    Making yourself squishy for a few little attack levels is considered good? I done that on archer way long ago when I was doing BH29 fighting Qingzi long time ago and stole aggro from a wizard tanking before and I got one shotted b:cry

    Way to prove so many things wrong in one comment: such as your ability to read, your knowledge of the game, or the mechanics of how the skill works.

    I posted it was specifically for CoA. Not surprised you don't see the use of it in there, since it is a 50+ instance and you know nothing about it. Using Frenzy for the first 20 mins costs me absolutely nothing, as BP covers the healing even on Lord Hengchih. I have no cost outside of repair in that time. And during the downtime of BP, I simply use one of the 9K JJ event foods I've had for over a year and have been slowly working my way through. In return I get an extra kill on average which let's me solo a CoA ring easily in 60 mins. Very useful, when comboed twice under DB.

    CoA gives you only 60 mins (currently 50 due to bug) to kill as many as you can, as fast as you can. Even if my charm actually got ticked, the gains outweight the cost by a fairly large margin. And 50 ATK lvl is very useful in that regard. No amps, phys/mag debuffs, or other normal boosts to damage work on the bosses. Amping yourself is best bet, and Frenzy does that.

    Frenzy is only -100% to phys and mage def, which cleric buffs counter-act. On Lord Hengchih, I have greater than normal mag def even with Frenzy anyways. Tack on DEF lvl of 28, and who cares if it debuffs my normal defense.

    Why do you always post on things you have not even a slight basis of knowledge on, and expect not to get slammed like any other ignorant fool?
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.