Archer ideas... and stuff

WingedArashi - Heavens Tear
WingedArashi - Heavens Tear Posts: 16 Arc User
edited August 2010 in Archer
I want to start a thread that aimed towards thinking up ways to improve:

-The archer class, without unbalancing the game
-The game in general, giving it more deversity and again, without unbalancing game
-Ideas to make life on PWI more pleasant or convienient

Some ideas I've had (and yes some are based off experiences in other games but its all for a good cause right?), btw please don't just shoot me down, I've maybe not thought these through thoroughly but try to be costructive:

-Maybe a new skill that allows us to lure, yes I know theres a genie skill that does it, but maybe in PvE (not high enough to think only of PvP). I propose the skill allows us to have 50% more range, takes a long time to channel, has long cooldown but does base damage + something and alerts only the targetted mob

-Somehow allow us to kite more effectively, so maybe shooting without pause whilst moving (archers shud really be able to do this)

-Another buff that maybe increases teams range by 1m or something or increases attack rate

-Something along the lines of the Assassin's blood paint or some way to recover hp, I mean we are only class with no way of getting HP back

-Dual class system, where we can have a secondary class (yes I know a certain other game has this) but I like this idea, it introduces a new dimension and maybe introduce rules such as in a certain manga I read, where it becomes doubly difficult to lvl the secondary class, even harder if your first class is a very high lvl already

-Flying timer, a little calculator that when you autopath for lets say World Quest you can enter flight speed and it'll tell approx time it'll take to get there


-Combined with above some way of setting up a flightpath such that you hold ctrl+click several preset points and fly to those places, and a hotkey that when pressed directs you to next preset point- makes mat gathering /WQ easier (though would make mat gathering even more difficult)

So far this is all I can come up with, again try to be comstructive and thank you for reading.
Post edited by WingedArashi - Heavens Tear on
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Comments

  • Teppeii - Dreamweaver
    Teppeii - Dreamweaver Posts: 1,206 Arc User
    edited August 2010
    -shoots down- xO

    Actually i'd love an HP regain skill.
    On indefinite hiatus :3
  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited August 2010
    I'd settle for Stormrage Eagleon being useful, really.
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited August 2010
    One thing I noticed as I glanced over this (I'll read it in-depth later) was the multiple autopath thing.

    When you dig a mat/talk to a NPC/move away from autopath long enough, it cancels by default, so the only way for that be useful (much-less work in general) is if there was some way for autopaths to be saved.
  • Badazmofo - Dreamweaver
    Badazmofo - Dreamweaver Posts: 407 Arc User
    edited August 2010
    they should realy give us a accuracy buff >_> or a buff to raise detection lvl i mean archers are basicly suppost to be snipers right?
    [SIGPIC][/SIGPIC]
  • MaiaElais - Lost City
    MaiaElais - Lost City Posts: 179 Arc User
    edited August 2010
    They should just fix light armor tbh. It really is so broken that the armor that's supposed to be a balance between phys and mags def but really at end game is way way weaker than both AA and HA. Archers don't have the luxury of adding stat points to vit so we can stat def shards effectively like other classes making us the most squishy end game class unless you refine highly.
    ~Carpe Diem~
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited August 2010
    They should just fix light armor tbh. It really is so broken that the armor that's supposed to be a balance between phys and mags def but really at end game is way way weaker than both AA and HA. Archers don't have the luxury of adding stat points to vit so we can stat def shards effectively like other classes making us the most squishy end game class unless you refine highly.

    And even then you're still a squishy since pretty much every other class will still have a way to 1-shot you with some uber attack wheras you'll only be able to return the favor on an unbuffed arcane.
  • Teppeii - Dreamweaver
    Teppeii - Dreamweaver Posts: 1,206 Arc User
    edited August 2010
    they should realy give us a accuracy buff >_> or a buff to raise detection lvl i mean archers are basicly suppost to be snipers right?

    Apothecary.b:surrender
    On indefinite hiatus :3
  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited August 2010
    I think the +30 blessing balances out archers pretty well against mele classes in pvp right now b:surrender

    LA armor should get a little bit more base-defenses tho.

    Only thing i really want badly is being able to buff my archer with Blood Paint. BMs and Barbs get it of course, but not archers b:cry.

    Majority of high lvl archers that have invested in the game will use fists/claws for 5.0 in pve. Makes no freaking sense that the squishiest mele tanker (archer) cant get BP while the high defense/ hp classes get it. Barbs and Bms dont even freaking need BP to tank stuff unless they wanna kick the cleric from party and bring in 1 more DD. Or they use it to solo Frost so they can get 102 in a week <.<

    I guess Blood paint also effect ranged skills, which might be a problem. Archer open Barrage and gets like billions of hp lol. But it should be a way around that so archers can get BP when using mele attacks ;(

    I would also like archers to have a decent Ulti skill - like all the other classes have. Stormrage Eagleon is a complete joke and left at lvl 1 for a reason.
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited August 2010
    Every time I randomly go to the skill trainer, I see stormrage, vicious, and serrated.

    They're just sitting there... taunting me.... being utter and total **** and yet still existing.





    Personally, I think the devs just hate archers and wanted to taunt us. Look at our one "self-heal" skill that isn't a spark and... well... yeah. b:surrender
  • Badazmofo - Dreamweaver
    Badazmofo - Dreamweaver Posts: 407 Arc User
    edited August 2010
    Apothecary.b:surrender

    -_- im not wasteing an apoc on acc or detection level i have better apocs i would like to use now if it was made so that each type of apoc had its own coold down (wont happen but would be awesome if it did) and the cool down time was diff for each one then i would be poping those things like candy
    [SIGPIC][/SIGPIC]
  • anwynd
    anwynd Posts: 0 Arc User
    edited August 2010
    what about making archers DoT skills just straight up damage
    lets take lvl 10 stormrage eagleon for an example as of right now it does 11151.2 metal damage over 30 seconds well what about just having it do lets say 100% or 200% wep damage plus the 11151.2 metal damage & it would of course all be metal damage would tht be a nice skill? you could do tht same for the other DoT skills to like vicious arrow it could just do base physical damage plus 3109.1 wood damage(not a DoT i mean straight up damage if you didnt get what i meant ) i dont rlly no what to do for serrated arrow if any of the numbers were wrong dont blame me i took them off of ecatombs lol(if you cant understand what i typed srry im just not good at grammer & stuff lol)
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • WingedArashi - Heavens Tear
    WingedArashi - Heavens Tear Posts: 16 Arc User
    edited August 2010
    Yay first reply was a shoot down, joke.

    Well at least people are talking, I like the idea of anwynd, turning DoT into straight damage, tho honestly they'd probably have to be toned down slightly, or we'll be inciting rage of magic classes lol.

    I thought of another idea, in response to LA being rather sucky end game. Since LA is built for archers (sins and crazy magics classes as well I know) and they've decided that we should aim to be elusive and fast ( I mean our 2 lvl 79 1mill high cost skills is evade and run!) introduce standard evasion and movement imparments to armours for example:

    - HA; -0.2m/s movement speed (its heavy duh), -10% evasion (heavy implies big therefore easy target), standard + 10% toughness (i.e. a quality to reduce repair costs)

    - Robe; not thought this through lol uhmmm....., +0.2 movement speed (it is like pyjamas :P), +5% evasion, - 20% dignity for male wiz (its a skirt!!!!!!!!!)

    -LA; this is gonna seem unbalanced but anyway, +1.0 m/s (go archers!!!), +10% evasion, + some amount of HP and MP standard

    Obviously these values can fluctuate depending on stars and other factor but maybe try somehow to make LA not compromise but a real option.

    Also meditation increasing chi? makes life a hell of lot easier than endlessly rebuffing.

    BTW we have a HP regaining skill I must have missed that memo truekossy?
  • Sanctam - Dreamweaver
    Sanctam - Dreamweaver Posts: 328 Arc User
    edited August 2010

    BTW we have a HP regaining skill I must have missed that memo truekossy?

    Demon serrated FTW.
    [SIGPIC][/SIGPIC]
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited August 2010
    Demon serrated FTW.
    Yep! b:cry
    Well at least people are talking, I like the idea of anwynd, turning DoT into straight damage, tho honestly they'd probably have to be toned down slightly, or we'll be inciting rage of magic classes lol.

    Nah. Considering that even if we got our DoTs turned into straight up damage they'd still be craptastic base damage + add-on damage (which is a problem many of us have noted before) while casters all get base damage + 100% (or more) weapon damage + add-on damage + (in most cases) added effect + will not miss (unless they're fighting a sin lol), it'd just make things slightly more balanced in that we'd actually have a few more skills we could call useful.

    Especially when you consider things like the fact that Tempest is basically stormrage in non-DoT form with an extra damage boost.
  • Badazmofo - Dreamweaver
    Badazmofo - Dreamweaver Posts: 407 Arc User
    edited August 2010
    how bout we just amp stormrage up (give it a nice lil amp that stacks with metal debuff and EP) and make it a AoE then maybe ppl would use it a bit more >_> would also be epic if thundershock was a AoE
    [SIGPIC][/SIGPIC]
  • WingedArashi - Heavens Tear
    WingedArashi - Heavens Tear Posts: 16 Arc User
    edited August 2010
    Or just give us skills on par with other classes, I've read and watched lots of pro archers at end game and yes we do not suck, we rule when we play our cards right, however there is a stack of skills and combos, timing etc. that has to be trained and we cannot slip up.

    In the end our main problems are damage reduction due to range (in PvP esecially if they use Holy Path to catch you), which I don't get, surely the arrow does more damage close up? I mean realistically the only downer is going straight through someone at point blank.

    Also I do believe we need somehow to either regain our HP to reasonable level and have more useable aoes, barrage is great but is truly a pot/charm burner.

    I have a skill we can have that wouldn't unbalance game and takes advantage of our excess acc and evasion (gonna word it like ecatomb on wizard 'Elemental Invocation' and Undine strike'):

    During the time in which Winged Elves were at peace with Humans, Master Archer Blah decided that the Archers could learn a Thing or two about dealing masses of damage based on their attributes. He developed two techniques to give archer some hope in case they may engage in War (or PvP in the future)

    'Divine Arrow'; Summoning the God of Archery deals divine damage to target Equal to the casters Base Attack + 200% weapon damage + Difference in Accuracy, Caster cannot use skills for next 5 secs.

    Cost 1 spark + 200 mana, Divine damage cannot be shielded against

    'Blinding Shot'; Deals Metal Damage equal to Base Attack + 200% weapon Damage, reduce targets accuracy by 100% for next 20 seconds and target cannot channel for next 5 seconds.

    Cost 50 chi + 100 mana

    Lol getting sleepy so ideas aren't coming as fast.
  • WingedArashi - Heavens Tear
    WingedArashi - Heavens Tear Posts: 16 Arc User
    edited August 2010
    Lol the thread seems dead now, but final idea for pity sake make our moves less effeminate, for example for lightning strike show a bolt of lightning gathering in palm of archer hand followed by the shot of electricity.
  • Roin - Harshlands
    Roin - Harshlands Posts: 155 Arc User
    edited August 2010
    Lol the thread seems dead now, but final idea for pity sake make our moves less effeminate, for example for lightning strike show a bolt of lightning gathering in palm of archer hand followed by the shot of electricity.

    Most of the ideas here are very bad sorry lol but he said without unbalancing the game and alot of the ideas will and LA is fine endgame its not hard farmign coins for refines as a archer i know a few archers who have +12 without spending anything on the game


    i love WingedArashi's idea and maby the auto path like thing will be alot easier knowing when i need to come back to my computer when im afking wq and allmost evrey class has useless skills but they realy need to change stormrage eagleon its a joke b:surrender
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2010
    Ehh to me the biggest problems are:

    -No defense self buff (evasion does NOT count)
    -No self-heal
    -No defense debuff
    -LA requires 50 more wasted stat points compared to AA or HA

    Other classes also have better turtle skills like Bramble Hood, Guardian Light, Invoke, etc.
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
    Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
    Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html
  • fulgida
    fulgida Posts: 0 Arc User
    edited August 2010
    Ehh to me the biggest problems are:

    -No defense self buff (evasion does NOT count)
    -No self-heal
    -No defense debuff
    -LA requires 50 more wasted stat points compared to AA or HA

    Other classes also have better turtle skills like Bramble Hood, Guardian Light, Invoke, etc.

    I think blessing of the condor would be great if it had a 30 second cooldown and would be even better if it did not erase our other evasion buff. (This would put it on par with elemental shell.) Maybe once upon a time its current limitations were reasonable, but evasion has been nerfed someone since then (for example, with automatic hit skills granted to melee classes).

    I would not object to another self heal, unless we lost something else to get it.

    Lightning strike is a nice defense debuff. On most arcanes, losing 50% of their metal defense is a lot...

    (But weapons for HA users can impose their own rather significant requirements -- except for barbs and axe blademasters, but barbs need to stat strength to hold aggro and most of them are afraid to do so, and axe blademasters with no dexterity are easy for archers to deal with. Also, dexterity has a nice combination of benefits. So I am not too worried about the stat point thing.)
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2010
    Well if you look at just the armor choices..

    A pure STR build has 50 DEX and the STR gives added survivability.
    A pure MAG build has 50 STR and the MAG gives added survivability.
    A pure DEX build needs 100 STR and DEX gives no added survivability since evasion is fail.

    While the extra 50 str the pure dex build spends slightly adds survivability, those are points any of the other builds could have had in VIT which is much better.
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
    Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
    Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html
  • XxRaynaHeart - Sanctuary
    XxRaynaHeart - Sanctuary Posts: 366 Arc User
    edited August 2010
    I want to start a thread that aimed towards thinking up ways to improve:

    -The archer class, without unbalancing the game
    -The game in general, giving it more deversity and again, without unbalancing game
    -Ideas to make life on PWI more pleasant or convienient

    Some ideas I've had (and yes some are based off experiences in other games but its all for a good cause right?), btw please don't just shoot me down, I've maybe not thought these through thoroughly but try to be costructive:
    -Maybe a new skill that allows us to lure, yes I know theres a genie skill that does it, but maybe in PvE (not high enough to think only of PvP). I propose the skill allows us to have 50% more range, takes a long time to channel, has long cooldown but does base damage + something and alerts only the targetted mob

    I'm not archer-knowledgeable enough to comment. Oops.
    -Somehow allow us to kite more effectively, so maybe shooting without pause whilst moving (archers shud really be able to do this)

    Ohgee, I'd love this. LOVE this.
    -Another buff that maybe increases teams range by 1m or something or increases attack rate

    I can see this as a good idea.
    -Something along the lines of the Assassin's blood paint or some way to recover hp, I mean we are only class with no way of getting HP back

    YES. YESYESYESYES YES.
    -Dual class system, where we can have a secondary class (yes I know a certain other game has this) but I like this idea, it introduces a new dimension and maybe introduce rules such as in a certain manga I read, where it becomes doubly difficult to lvl the secondary class, even harder if your first class is a very high lvl already

    Aha that'd be a pretty big change. New patch to have a second class, huh? I can see this happening, but I'd make it so that the skills you can get are limited versus what an initiate class would get. Maybe... I'm not to supportive on this one.
    -Flying timer, a little calculator that when you autopath for lets say World Quest you can enter flight speed and it'll tell approx time it'll take to get there

    Totally for this one.
    -Combined with above some way of setting up a flightpath such that you hold ctrl+click several preset points and fly to those places, and a hotkey that when pressed directs you to next preset point- makes mat gathering /WQ easier (though would make mat gathering even more difficult)

    I can see this happening.
    So far this is all I can come up with, again try to be comstructive and thank you for reading.

    Most of your ideas are pretty good.
    [SIGPIC][/SIGPIC]
    MizukiMinoru ll Charisma Executor ll Active
  • Sanctam - Dreamweaver
    Sanctam - Dreamweaver Posts: 328 Arc User
    edited August 2010
    People always seem to say that all you need to do is refine! But I do not understand this. If we assume that the way to win is by refining, isn't it fair to say that our opponents are also refining? So what difference is it when you have +12 armor, but your opponents also have +12 armor PLUS their insane defenses? I fail to see how refining helps us in the end, when everybody does it anyway.
    [SIGPIC][/SIGPIC]
  • fulgida
    fulgida Posts: 0 Arc User
    edited August 2010
    Well if you look at just the armor choices..

    A pure STR build has 50 DEX and the STR gives added survivability.
    A pure MAG build has 50 STR and the MAG gives added survivability.
    A pure DEX build needs 100 STR and DEX gives no added survivability since evasion is fail.

    While the extra 50 str the pure dex build spends slightly adds survivability, those are points any of the other builds could have had in VIT which is much better.

    Mag builds have very nice survivability features built into their attributes, I do not want to argue about that!

    However, dexterity does give some survivability -- it does not give much, but sometimes people do miss and when they do, that is very nice.

    Meanwhile, strength and magic also give relatively minor bits of survivability.

    However, dexterity used to protect also from status effects (sometimes) but lately there have been a crop of "do not miss" skills of various sorts, including stuns.

    So... in my opinion, things used to be relatively balanced, maybe not entirely but ... well... maybe somewhat. Things got changed for reasons which I do not understand. But I imagine it was because "pure strength builds" in their 70s failed so heavily against evasion builds -- that would be when tt70 light armor gives a lot of added evasion and before misty forest rings and other such things were readily available. Unfortunately, the fix that was applied was not focused on the specific case which probably prompted it, and evasion was nerfed across the board.

    Anyways, I do agree with you that evasion seems to be weaker than it should be.

    And... if it were fixed, assassins would have a relatively easier time against heavy armor classes -- right now they apparently feel gimped? So a set of tweaks for evasion might be a useful accompaniment for a set of tweaks which made assassins be slightly less overpowering for arcanes.

    Still, almost no one builds for end game evasion. An endgame evasion build would have a reduce accuracy skill on their genie, and a lot of rank 12 amber, and highly refined armor to make up for the lack of health from shards. It might also have +12 ashura's ornaments. And, since no one has even tested that approach we do not know how effective evasion is when compared with regular physical defenses.

    Then again, there is nothing like a cube necklace or warsong belt that offers evasion, and I imagine that people's reactions to miss-miss-miss-miss-miss would be rather unhappy. So if that build did work well it would probably get nerfed rather quickly.

    And that, I am afraid, is the biggest problem with evasion. (aside from the fact that it mostly just protects against things pdef protects against, and some status effects.)
  • Sanctam - Dreamweaver
    Sanctam - Dreamweaver Posts: 328 Arc User
    edited August 2010
    To the post above me:

    Magic never misses. That would be a completely stupid build.
    [SIGPIC][/SIGPIC]
  • WingedArashi - Heavens Tear
    WingedArashi - Heavens Tear Posts: 16 Arc User
    edited August 2010
    Thanks never gotten to 3 pages on a topic I started, a special thanks to everyone who put forward an idea or problem and XxRaynaHeart for her look into my ideas.

    I have a few newish ideas:

    -An aggro chart or symbol, something in squad windows which tell you either who has aggro or who has accumulated how much aggro so you can control what your doing- this though may reduce skill needed in teams

    -A macro that flies you a safe height above round level if you've been stationary too long

    -Our evasion should incorporate a spell evasion too or someway to interrupt casting maybe an instant cast never missed spell sealer shot with a longish cooldown or somthing along these line (thinking of way to evade spells that fits into the gameplay)

    -A instant cast buff that ensures skills used in next minute or half minute will not miss and effect will always be applied
  • Roin - Harshlands
    Roin - Harshlands Posts: 155 Arc User
    edited August 2010
    -An aggro chart or symbol, something in squad windows which tell you either who has aggro or who has accumulated how much aggro so you can control what your doing- this though may reduce skill needed in teams



    love this idea b:victory
  • Museishi - Heavens Tear
    Museishi - Heavens Tear Posts: 10 Arc User
    edited August 2010
    I guess Blood paint also effect ranged skills, which might be a problem. Archer open Barrage and gets like billions of hp lol. But it should be a way around that so archers can get BP when using mele attacks

    ^ This.

    I think BP should apply to all classes, but for melee attacks only.

    And on another note, it would be nice if the game showed how long buffs last. Perhaps in the same way it shows skills in cooldown. It would help a lot with skills such as IH and some movement buffs.


    EDIT: I also think they should somehow fix evasion as it is our only "defence".
  • Moranine - Lost City
    Moranine - Lost City Posts: 319 Arc User
    edited August 2010
    Wall-O-Text thread. Didn't even read it. Seems to be to be full of QQ about how bad Archers suck. Get used to it.
    [SIGPIC][/SIGPIC]
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited August 2010
    Wall-O-Text thread. Didn't even read it. Seems to be to be full of QQ about how bad Archers suck. Get used to it.

    You are completely incorrect and that is what you get for not reading the thread. b:chuckle