Cleric Vs Bm Duel

mub
mub Posts: 0 Arc User
edited August 2010 in Cleric
I like to duel alot, any chances i have, i duel lol. Anyway, I'm doing pretty good with Bm unless they stunlock me. So here is my strategy, i cast my plumeshell before duel, then let him stunlok me( it's not like i can do anything out it), after i'm out of 2nd stun, i usually sleep bm, but a smart bm will cast that "immune to movement skill", if that happens, i usually end up losing.

And here is my plan to win over a Bm, i use a genie skill to immune to stun, and everything will be fine for me, Bm will be easy.... But i don't wanna use genie skill, so ay suggestion if i don't wanna use genie skill??? Anything will be helpful b:thanks
Post edited by mub on

Comments

  • Hampton - Raging Tide
    Hampton - Raging Tide Posts: 39 Arc User
    edited August 2010
    Yeah. Ever head of kiting? If a Bm uses that immune to movement skill, just jump around so when he stuns you, you get stunned in mid air. Which means if he is to hit you, he has to fly up and get you. Then when the 15 seconds of that skill are over, freeze/or sleep then wield, freeze/or sleep (Which ever skill you didn't use previously) then do your attacks. However if you seem to do **** damage with mag attacks cause he used the mag resis surta, use fury and plum shot. Some people seem to think that doesn't work but to me it has.
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  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited August 2010
    Put them to sleep and then attack them tempest,WT and plume shot.
    Looking for a decent casual understanding Faction.
  • Night_Wind_ - Lost City
    Night_Wind_ - Lost City Posts: 212 Arc User
    edited August 2010
    Put them to sleep and then attack them tempest,WT and cyclone.


    Fixed for you.
  • mub
    mub Posts: 0 Arc User
    edited August 2010
    i know i can sleep them and nuke, but they have that immune to movement skill.... and like someone said about kiting, i know it might works, but after i'm out of stunlock, they will just do normal attack , and since my shell is still in cooldown, i'll die. And just to clarify, when i'm out of stunlock, i can't sleep them, coz that's when they use their "immune to sleep" skill... b:surrender
  • MsEvilness - Heavens Tear
    MsEvilness - Heavens Tear Posts: 1,861 Arc User
    edited August 2010
    It's very hard to beat decent BMs. Using a vac powder is your best chance...
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    Originally posted by LShattered - HeavensTear
    Ohhh...I am dumb b:shutup
  • LifeHunting - Heavens Tear
    LifeHunting - Heavens Tear Posts: 2,023 Arc User
    edited August 2010
    Yeah. Ever head of kiting? If a Bm uses that immune to movement skill, just jump around so when he stuns you, you get stunned in mid air. Which means if he is to hit you, he has to fly up and get you. Then when the 15 seconds of that skill are over, freeze/or sleep then wield, freeze/or sleep (Which ever skill you didn't use previously) then do your attacks. However if you seem to do **** damage with mag attacks cause he used the mag resis surta, use fury and plum shot. Some people seem to think that doesn't work but to me it has.

    Now...why the f*cking hell would I jump into the air to hit somebody I stunned, who was in mid-air!!!?


    I'd just pop my TE skill on my genie and watch them go "bye-bye" b:chuckle
  • volst
    volst Posts: 180
    edited August 2010
    Mdef debuff them then hit them. Not like they're going to hit you with a magic attack if you don't purify yourself anyways. (Also assuming both of you agreed not to use genies)
  • Segomo - Dreamweaver
    Segomo - Dreamweaver Posts: 53 Arc User
    edited August 2010
    volst wrote: »
    Mdef debuff them then hit them. Not like they're going to hit you with a magic attack if you don't purify yourself anyways. (Also assuming both of you agreed not to use genies)

    From my exp dueling BMs, taking the time to lower their mdef any further is asking to be stun locked. I can normally get a sleep/silent seal off in the beginning, which allows me to hit them with a sparked Wield Thunder (which in most cases does a ton of dmg to them). The problem is most BMs have their stunlock down, or at least part of it, which clerics are very vulnerable to.

    I haven't actually tried the jumping thing. Might give that a try the next time I dual someone. I really wish clerics had a speed or distance spell like wizards or venos. Distance Shrink on a cleric would be nice.
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  • Clandore - Lost City
    Clandore - Lost City Posts: 180 Arc User
    edited August 2010
    From my exp dueling BMs, taking the time to lower their mdef any further is asking to be stun locked. I can normally get a sleep/silent seal off in the beginning, which allows me to hit them with a sparked Wield Thunder (which in most cases does a ton of dmg to them). The problem is most BMs have their stunlock down, or at least part of it, which clerics are very vulnerable to.

    Sleep then debuff.
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited August 2010
    Sleep then debuff.

    Waste of a sleep.

    Silent seal then debuff to chip at their HP, jump once they rush to you to stun in order to throw their timing off. Then when you land you seal/spark/finish. (Note that BMs do have a way to work around this aside from hopping on an aero to hit you, but most don't actually utilize it)

    All that happens if you sleep from the start is, if you're fighting a smart BM, you've just lost your ace in the hole and they can proceed to stun the **** out of you.
  • Nieka - Harshlands
    Nieka - Harshlands Posts: 182 Arc User
    edited August 2010
    truekossy wrote: »
    Waste of a sleep.

    Silent seal then debuff to chip at their HP, jump once they rush to you to stun in order to throw their timing off. Then when you land you seal/spark/finish. (Note that BMs do have a way to work around this aside from hopping on an aero to hit you, but most don't actually utilize it)

    All that happens if you sleep from the start is, if you're fighting a smart BM, you've just lost your ace in the hole and they can proceed to stun the **** out of you.

    its best to sleep when your debuffing them. while there stunned they can still use skills such as tiger leap which will put them right on you. so use sleep debuff use plume shell then hit them a couple times before using your stun and finishing them off
  • mub
    mub Posts: 0 Arc User
    edited August 2010
    i know it's not difficult to take away their hp but there's no chance i could do that coz everytime the duel starts, they always stunlock first, after i'm out of stunlock, my plumshell wears off, right then, i still can't sleep them, coz they got the immune thin going on right after stunlock.... hope u guys get my point
  • Nieka - Harshlands
    Nieka - Harshlands Posts: 182 Arc User
    edited August 2010
    mub wrote: »
    i know it's not difficult to take away their hp but there's no chance i could do that coz everytime the duel starts, they always stunlock first, after i'm out of stunlock, my plumshell wears off, right then, i still can't sleep them, coz they got the immune thin going on right after stunlock.... hope u guys get my point

    get your distance at the start of the duel and hit them with a cyclone right off to slow them down. when they use will of the bodhisatva then kite away from them till it wears off that skill has a 60second cooldown so chances are they will only be able to use it once.
  • Kai_Umi - Heavens Tear
    Kai_Umi - Heavens Tear Posts: 265 Arc User
    edited August 2010
    preheal+ shell , wait that roar stun drop heal and nuke if he use immun to sleep (+spam shell as much as possible) sleep when his hp are down then finish with the combo of your choice . Maybe get guardian light could help u too.

    Other option is to kite him like run > seal > nuke > when seal drop sleep> at this point u got time to heal urself debuff him ( won t drop the sleep) go take a cofee w/e during this time seal cooldown is gone and you can restart the combo. You should be able to get him down before he can use immun to movement debuff again.

    edit: get badge of courage on your genie can help if u want to use genie, it s always fun to see them go "wtf" when the stun brake in 1 sec
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited August 2010
    Yeah... Using Apoc pots and Genies in duels in a big no-no.

    You'd be better off using the seal of god 100 skill when they use their anti-stun. Or if you don't have that, you just gotta plume shell / 79 skill tank them till you're able to sleep them.

    If you're fighting a Pro Stun-locking Demon BM, then you can just sit there while they faceroll you cause Demon BMs with Demon Roar / Drake Bash have perfect Cooldown times to not have to rely on Aoelian Blade.
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited August 2010
    Yeah... Using Apoc pots and Genies in duels in a big no-no.

    You'd be better off using the seal of god 100 skill when they use their anti-stun. Or if you don't have that, you just gotta plume shell / 79 skill tank them till you're able to sleep them.

    If you're fighting a Pro Stun-locking Demon BM, then you can just sit there while they faceroll you cause Demon BMs with Demon Roar / Drake Bash have perfect Cooldown times to not have to rely on Aoelian Blade.
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  • Grego - Raging Tide
    Grego - Raging Tide Posts: 49 Arc User
    edited August 2010
    I'm the only one who used IH on me in the duel? b:question
    Plume shell when U go low in HP only, put it this way: for the last moment. After that spells tempest.
    Anyways, BM is a difficult opponent for Cleric.
  • ptf720
    ptf720 Posts: 9 Arc User
    edited August 2010
    ok, uhhh. this is what I do.

    1) Sleep!
    2) Magic Debuff!
    3) if he wakes up then stun him.
    4) Apoth pot which doubles channeling times.
    5) Tempest
    6) Cyclone
    7) let him get close to you and then use H.P to get away from him.
    8) Immediatley cast plume shell because he's either about to come to you or he;s jumped to your location.
    From here you can mix in stuns, debuffs and such. But by now he's kinda beat up.

    if you have cloud eruption at a high level then you can really beat him up...
    1) Sleep.
    2) Magic Debuff.
    3) Double Spark
    4) Cloud Eruption.
    5) Double Channeling pot.
    6) Tempest.

    Problem is Tempest better be high... if it's not it probably won't do too much, even with a maxed Magic debuff, BMs just have a lot of health sometimes.
  • StreamElf - Sanctuary
    StreamElf - Sanctuary Posts: 219 Arc User
    edited August 2010
    I always preheal and make sure i use my heal (or any other skill) at the same time they use roar, normally i block the stun then =3 Then just double spark and kill them off with cyclone - wield thunder - cyclone. If they're still not dead after that sleep them until i can use cyclone again and then use it. Or if i'm not that patient, i use plume shot 1 time and then cyclone again.
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