Cap on mag attribute?

soulfood
soulfood Posts: 28 Arc User
edited August 2010 in Wizard
OK I am pure mag build...but i have noticed ..my base mag attack is not gaining as it did before. Is there a cap on this attribute? Is there a point where i should start adding vit or some other attribute?
Post edited by soulfood on

Comments

  • Klamath_cali - Sanctuary
    Klamath_cali - Sanctuary Posts: 18 Arc User
    edited August 2010
    A lot of things can factor into base magic attack (but only one I know of). If your character's level is lower, then you will need more points in magic to increase base magic attack. I'm not sure about the cap on this attribute, but I tested it out on pwcalc and it stops at 800. Don't know if this is true or not.

    Adding vit is up to you and your build. If you like the extra 10 HP per vit, then go for it.

    Only other attributes you should put points into are mag and str, for your armor requirements. If you're LA, put in the minimum dex for your armor. I know many who also put in vit for the extra survivability. That is up to you. Rest into mag for damage.

    Hope this helps.
    >____>
  • DDEShare - Raging Tide
    DDEShare - Raging Tide Posts: 71 Arc User
    edited August 2010
    I've seen quite a few wiz who put Vit. Me, I hate doing that. 10HP is next to nothing. You also have to watch your build very carefully if you put in Vit. If you have less than 3 points going into Mag every level, you won't be able to wield the highest possible equipment. Frankly I don't think Vit will even factor into a LA build.

    As for the damage question, I haven't played long enough to figure out the formula, all I know is that the calculation is NOT linear. 5 Mag at Lv10 is not the same increase in damage as 5 mag at Lv90.
    "There's no art to find the mind's construction in the face."

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  • Zaelmith - Sanctuary
    Zaelmith - Sanctuary Posts: 84 Arc User
    edited August 2010
    If you are pure mag build and you want to continue like this then it's always 9 mag 1 str every 2 levels. This never changes no matter your level or whatever else reason.

    Now if you want to start adding to other attributes then it your choice but it won't be a 'pure' build anymore. If you add vit it will be a hybrid build, if you add str and dex for LA then it will be a LA build. It's up to you but you shouldn't change that because it doesn't have the same effects at higher levels then it has at lower levels.
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited August 2010
    points in magic not only distribute your magic attack. So even if the contribution dmgwise gets lower with a higher value of mag you should also take the side effects of the stat into account.

    points in mag increase your mana:

    i was LA build up to 55 and then changed to pure build the huge difference didnt come in dmg which was only 250-300 / hit more but i gained 2000 more mana which was nice taking the high mana consumption of some the wiz skill into account

    some skills are based on base magic / mana:

    the lvl 100 skill adds (Mana / 100)% to your dmg so with a pure build here you will notice a difference.


    comparing this to the output of putting points into other stats you will see that even if the dmg improvement doesnt seems to be worth it the additional benefits are


    dex --> 20 points dex for 1% crit rate = useless unless you go for LA build where you put in like 100 points in total you wont benefit from the evasion neither because your total evasion will be too low anyway

    vit --> +10hp and a ubertiny improvement in phys def --> 50 vit ( hybrid) = 500 hp which seems to be quite much in the beginning but wont really matter when people have refined gear later on

    str --> you need some for armor but any point more in it wont benefit at all unless you want to melee people with your magic sword xD
  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited August 2010
    the lvl 100 skill adds (Mana / 100)% to your dmg so with a pure build here you will notice a difference.


    unfortunally it still sucks (no i dont have it)
    i like potato
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited August 2010
    unfortunally it still sucks (no i dont have it)
    dont know much about this skill but we had a discussion about it in another topic. Some say it sucks but i only took it as an example for skills depending on stats in mag

    greetz oben0wne
  • Aquagirl - Raging Tide
    Aquagirl - Raging Tide Posts: 103 Arc User
    edited August 2010
    no need to be rocket scientist for this.
    40 mag points added on top of another 40 will almost double your magic atk
    40 mag points added on top of another 400 will add a 10% increase in theory, but I guess less on real build.
    500 mag should be enough for lvl 100 as it multiplies all the bonuses from gear by 5 times.
    If you add a +50 mag atk shard on your weapon, with 500 mag points you will see an increase of 250 in your magic atk (10000 before shard, 10250 after shard). If you refine your weapon and u gain 200 mag atk increase on weapon stats, that will be 1000 increase in your magic atk.
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited August 2010
    no need to be rocket scientist for this.
    40 mag points added on top of another 40 will almost double your magic atk
    40 mag points added on top of another 400 will add a 10% increase in theory, but I guess less on real build.
    500 mag should be enough for lvl 100 as it multiplies all the bonuses from gear by 5 times.
    If you add a +50 mag atk shard on your weapon, with 500 mag points you will see an increase of 250 in your magic atk (10000 before shard, 10250 after shard). If you refine your weapon and u gain 200 mag atk increase on weapon stats, that will be 1000 increase in your magic atk.
    500 mag = 100 x5 points if you dont take extra +mag from items into account
    starting out with 5 mag on lvl 1 this would mean to add 5 points 99 times to reach the 500 points here. But even with pure build you can donate less points into mag since you have to fullfill the min str requirements for armor so this "cap" wont be reached by lvl 105 anyway

    = pure build 1str 9 mag every 2 lvls is the way to go
  • fulgida
    fulgida Posts: 0 Arc User
    edited August 2010
    no need to be rocket scientist for this.
    40 mag points added on top of another 40 will almost double your magic atk

    That is not really true, because you get your full weapon damage even if you had only 5 magic.

    (If you went from 40 magic to 80 magic, your magic attack would increase 28.6% which is not exactly "almost double".)

    Also, you get some constant damage (which you should compare to your magic attack, for perspective) and some equipment damage (which you can probably figure out in one of several ways) from your skills...
  • Aquagirl - Raging Tide
    Aquagirl - Raging Tide Posts: 103 Arc User
    edited August 2010
    500 mag = 100 x5 points if you dont take extra +mag from items into account
    starting out with 5 mag on lvl 1 this would mean to add 5 points 99 times to reach the 500 points here. But even with pure build you can donate less points into mag since you have to fullfill the min str requirements for armor so this "cap" wont be reached by lvl 105 anyway

    = pure build 1str 9 mag every 2 lvls is the way to go

    orly?
    this is "almost" pure , as it has a few points in vit (taken from the forum here, using search)
    http://pwcalc.ru/pwi/?char=e1cb132a0df04c90

    could you please explain how minimum str for gear is not reached until level 105 if you go for 500 mag?


    @fulgida if you consider weapon, magic attk changes a lot, but you still get a 30% increase, right? Depending on the adds on weapon you can get more or less, but here the math becomes to complicated. To keep it simple, without ornaments with +magic or rings, the magic damage you gain decreases asymptotically.
    However, the gain at this point comes from the modifiers you get on magic dmg coming from rings and/or neck/belt. Take a NPC ring, put it on, take it off, see how much it modifies your magic attk. Then divide your magic points to 100 and multiply with the magic damage on ring and see how close those numbers are.
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited August 2010
    orly?
    this is "almost" pure , as it has a few points in vit (taken from the forum here, using search)
    http://pwcalc.ru/pwi/?char=e1cb132a0df04c90

    could you please explain how minimum str for gear is not reached until level 105 if you go for 500 mag?
    @ Aquagirl = you have there 457 +mag from gear and i said without taking additional mag from gear into account then there are still 43 points missing = 8~9 lvls statwise
  • fulgida
    fulgida Posts: 0 Arc User
    edited August 2010
    @fulgida if you consider weapon, magic attk changes a lot, but you still get a 30% increase, right? Depending on the adds on weapon you can get more or less, but here the math becomes to complicated. To keep it simple, without ornaments with +magic or rings, the magic damage you gain decreases asymptotically.

    I am not quite sure I understand your question here, but, yes: a 30%-ish increase to your magic attack from increased magic stays a 30% increase regardless of how strong your weapon is.

    However, I feel I should share some of my perspective on this discussion. But I am in a hurry right now, so I will just say:

    Magic attack is not your damage, it will always be just a component of your damage.

    Percents can be deceptive sometimes, and you need to also look at how things actually work in battle.
  • Rated_PG - Harshlands
    Rated_PG - Harshlands Posts: 105 Arc User
    edited August 2010
    now this is overpowered, all the best skills buffs on at one time, even at a 5-15 sec use, this is the best atm of the skills + sage spark

    http://pwcalc.ru/pwi/?char=faf4a74d11d8a475

    would anyone else love to have this character???....i would <3
    E.D.N.T.H.O.O.E.I.S.B

    [SIGPIC][/SIGPIC]

    Extreme Dex Nuke The Hell Out Of Everybody In Sight Build

    The path I chose is this, terrorizing anyone my daggers touch, sacrificing a pitiful bit of defense for amazingly high hits and crits, watching as everyone I come across hits the floor before they can react to my devastating hits, seeing them vanish in despair knowing they just got nuked. b:cool Yeah if this is wrong I don't want to be right. This is my build and the way I chose, if you don't like it, well gf to you. b:cool

    Sins aren't op'd it's just that you suck ^.^.
    I'm a sin even at 3x I can kill all you oracled 10x noobs >.<
  • Aquagirl - Raging Tide
    Aquagirl - Raging Tide Posts: 103 Arc User
    edited August 2010
    now this is overpowered, all the best skills buffs on at one time, even at a 5-15 sec use, this is the best atm of the skills + sage spark

    http://pwcalc.ru/pwi/?char=faf4a74d11d8a475

    would anyone else love to have this character???....i would <3

    every bored idiot under lvl 50 creates a dream endgame build sooner or later...this forum is full of them.
    just FYI, those +20 vit stones can be found on private servers only. Maybe they will release them on official too in the future, but chars are already OP in PvE without those.
    and if you like it so much, slide the CC and make it happen. I'm sure PWI will send you a Christmas card for it.
  • Lejont - Raging Tide
    Lejont - Raging Tide Posts: 72 Arc User
    edited August 2010
    i put 50 vit in for FC and it works well!
  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited August 2010
    For a simple rough estimate of the impact of a point of magic, you can just add up all your gear's magic attack, then add your level to your gear (every level gives a natural +1 to your magic attack from gears). Divide that by 100 and you get a rough estimate of how much base m. attack every point of magic would give.

    So yes double your magic and you get will generally get double base magic attack, but since base magic attack makes up only 1/3 of the total damage equation of any particular spell, it won't double your actual spell damage.

    The better and more powerful your weapon is, the more base magic attack will matter since the fixed damage of a spell like gush is always 3390, while base magic and weapon attack % keeps going up.

    So really a mage with TT90 isn't losing much by putting 50 in vit compared to a R8 +12 (I'd actually recommend it for most 9x mages to put 50 vit).
    [SIGPIC][/SIGPIC]

    I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.