Assassin's Genie

Zhelbo - Dreamweaver
Zhelbo - Dreamweaver Posts: 3 Arc User
edited August 2010 in Assassin
Hello,

I was watching some top tier assassin pvp clips n youtube and I found that most assassins had the same genie skills, could somebody recommend me a genie skill build? Because I checked guides but they weren't class specific, was wondering if there was a specific one. Thank you very much.
Post edited by Zhelbo - Dreamweaver on

Comments

  • Rated_PG - Harshlands
    Rated_PG - Harshlands Posts: 105 Arc User
    edited July 2010
    for me when I get them i'll probably have frenzy, occu. ice, T.mire, bramble rage, absolute domain (maybe), just some that i may get. Some sins i know have holy path, but that's highly unnecessary because we have 2 speed skills, and teleports b:victory
    E.D.N.T.H.O.O.E.I.S.B

    [SIGPIC][/SIGPIC]

    Extreme Dex Nuke The Hell Out Of Everybody In Sight Build

    The path I chose is this, terrorizing anyone my daggers touch, sacrificing a pitiful bit of defense for amazingly high hits and crits, watching as everyone I come across hits the floor before they can react to my devastating hits, seeing them vanish in despair knowing they just got nuked. b:cool Yeah if this is wrong I don't want to be right. This is my build and the way I chose, if you don't like it, well gf to you. b:cool

    Sins aren't op'd it's just that you suck ^.^.
    I'm a sin even at 3x I can kill all you oracled 10x noobs >.<
  • Typhyse - Sanctuary
    Typhyse - Sanctuary Posts: 3,469 Arc User
    edited July 2010
    I have Holy Path, but only because the only other thing I have been needing my genie for has been EarthFlame. I plan on spending some money to get a max LP Zeal when I'm in my 90s--the point at which I shall start PKing and also start refining and using shards; right now I'm almost solely PvE.
    Holy Path does come in handy when going through to Cube, and for passing the exploding hands in TT.
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~
  • Zilena - Harshlands
    Zilena - Harshlands Posts: 68 Arc User
    edited July 2010
    I have a dex genie with:
    Holys Path <-- I have my own fun with that. Dont ask.
    Tangling Mire
    Frenzy
    Bramble Rage
    Absolute Domain.

    I love them all :]
  • SickPigeon - Raging Tide
    SickPigeon - Raging Tide Posts: 39 Arc User
    edited August 2010
    My genie's skills are a bit low. In my defense, I just got this one. Been leveling it and it's only level 55 as of now. It's not a perfect assassin genie but it's good for DDing and PK.

    Level 55 Longevity:

    1. Eruption Fist - Initial Skill (Weakens target to casters and has 10% chance to remove a buff)
    2. Tai Chi - Lvl 7 (Good for instances and PvE, mostly in squads. Also okay for PvP)
    3. Frenzy - Lvl 6 (Great for DDing and PKing but don't expect to survive many hits. Near totally removes your defenses in exchange for very high damage)
    4. Wind Shield - Lvl 6 (Good for soloing, tanking, and PK. Unlike Frenzy, this allows you to survive many hits. Also increases attack rate.)

    It's gonna evolve in 5 levels and then I'm going to get Brambling Rage. It can nuke a room of mobs and/or players if it's a high level. By the way, what kind of genie skills are you looking for? DDing, PKing, PvE, Tanking, etc.
  • WillowVIII - Dreamweaver
    WillowVIII - Dreamweaver Posts: 17 Arc User
    edited August 2010
    Mine is....

    Earthflame (duh)
    Bramble Rage (only elemental dmg assassins will have besides that thunder thing, but this is stronger)
    Wind Shield (reduce dmg + increase attack rate)
    Cloud Eruption (faster than Rising Dragon Strike, I use it when Inner Harmony is in cool down)
    Holy Path (so I can have TRIPLE MOVEMENT BUFFS)
    Absolute Domain (good for FC, or when I don't wanna take damage)
  • _Leif - Lost City
    _Leif - Lost City Posts: 369 Arc User
    edited August 2010
    My main pvp genie has:

    Occult ice
    Tangling Mire
    Absolute Domain
    Relentless Courage

    Debating to add:

    Expel (used defensively when ganked by higher lvl sins)
    ToP or Second Wind
    Holy path

    Cloud eruption is such a waste imo. Wind Shield becomes pointless once you have 3 spark. And if you want to use bramble rage, build a full dex genie completely for that purpose.
  • Zilena - Harshlands
    Zilena - Harshlands Posts: 68 Arc User
    edited August 2010
    My main pvp genie has:

    Occult ice
    Tangling Mire
    Absolute Domain
    Relentless Courage

    Debating to add:

    Expel (used defensively when ganked by higher lvl sins)
    ToP or Second Wind
    Holy path

    Cloud eruption is such a waste imo. Wind Shield becomes pointless once you have 3 spark. And if you want to use bramble rage, build a full dex genie completely for that purpose.

    Just out of curiositiy, not trolling or anything;
    But why have relentless courage for a pvp genie?
    seems like a pointless genie skill to activate during pvp causes especially if you're a demon sin. As for sage sins its not like you'd really need an increase in aps for a few measly seconds when you'll most likely be using skills instead. But I guess i'm biased on my viewpoint of using RC if its not or DDing on a boss etc. I personally would rather use the energy + stamina on my genie on something more useful in a pvp situation.
  • AwakenDeath - Dreamweaver
    AwakenDeath - Dreamweaver Posts: 8 Arc User
    edited August 2010
    I have 3 genies

    all lvl 100 - with +61 LP

    First genie - its my basic all round genie - Zeal

    STR based with 1.5 energy regen and 160 energy

    Skills are as follows

    Earthflame - lv 1 - to lure mobs/bosses
    Second Wind - lv 10 - STR based genie, this skill gives me roughly an instant 2.5k hp regen
    Tangling Mire - lv 10 - A great combo for when you spark or a BM uses HF - STR based 60% defense reduction
    Holy Path - lv 10 - In nirvana - if you come across the boss that's like Ruinwolf in FC - that boss's range is much greater and our speed skills arnt fast enough. Just an example :)
    Absolute Domain - lv 10 - This skill needs no explaining <3

    My second genie is my suicide genie - Magic based for regen (currently 3 EN/sec) it has 150 energy - Longevity

    Skills include

    Frenzy - lv 10 - great for sparking/frenzy combo
    Holy Path lv 10 - Same reason as above
    Alpha Male lv 10 - Sometimes Im the tank, I have decent HP and Interval, this skill is to ensure a cleric doesnt die.
    Wind Shield lv 10 - I acctualy use this skill for the damage reduction if im desperate- it works <3
    Earthquake lv 10 - it has knockback and 100% chance to interrupt channeling..cmon...who cant not love it ^^

    As for my 3rd genie - its my PK genie - and Highly classified - Only dead people have experianced its wrath :P
  • Lessein - Sanctuary
    Lessein - Sanctuary Posts: 152 Arc User
    edited August 2010
    I've been wondering about this.
    To me the assassin is such a generic class that multiple genies are almost vital.

    Brilliant in PVP, can tank in some situations, can have to dd in some situations.
    Thus having multiple genies for different situations seems almost... necessary!
    It also means you can hide the fact that you have a zeal if need be! (people often mooch off you have a zeal)
  • Typhyse - Sanctuary
    Typhyse - Sanctuary Posts: 3,469 Arc User
    edited August 2010
    I've been wondering about this.
    To me the assassin is such a generic class that multiple genies are almost vital.

    Brilliant in PVP, can tank in some situations, can have to dd in some situations.
    Thus having multiple genies for different situations seems almost... necessary!
    It also means you can hide the fact that you have a zeal if need be! (people often mooch off you have a zeal)
    Good point. Assassins are rogues; they can be whatever they need to be, even their own cleric.
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~